void UI_icons_init(int first_dyn_id) { BKE_icons_init(first_dyn_id); #ifndef WITH_HEADLESS init_iconfile_list(&iconfilelist); init_internal_icons(); init_brush_icons(); init_matcap_icons(); #endif }
void UI_icons_init(int first_dyn_id) { #ifdef WITH_HEADLESS (void)first_dyn_id; #else init_iconfile_list(&iconfilelist); BKE_icons_init(first_dyn_id); init_internal_icons(); init_brush_icons(); #endif }