void mandel(t_env *e) { int x; int y; int i; int pxl; e->fract = 2; x = 0; while (x <= W_WIDTH) { y = 0; while (y <= W_HEIGHT) { init_mandel(x, y, e); i = iter_mandel(e); pxl = x * e->bpp / 8 + y * e->sl; e->data[pxl] = get_red(i, e); e->data[pxl + 1] = get_green(i, e); e->data[pxl + 2] = get_blue(i, e); y++; } x++; } }
void init_gl(const opt_data *opt_data, int width, int height) { if(!ogl_LoadFunctions()) { fprintf(stderr, "ERROR: Failed to load GL extensions\n"); exit(EXIT_FAILURE); } CHECK_GL_ERR; if(!(ogl_GetMajorVersion() > 1 || ogl_GetMinorVersion() >= 4)) { fprintf(stderr, "ERROR: Your OpenGL Implementation is too old\n"); exit(EXIT_FAILURE); } opts = opt_data; GLboolean force_fixed = opts->gl_opts != NULL && strstr(opts->gl_opts, "fixed") != NULL; GLboolean res_boost = opts->gl_opts != NULL && strstr(opts->gl_opts, "rboost") != NULL; packed_intesity_pixels = opts->gl_opts != NULL && strstr(opts->gl_opts, "pintens") != NULL; scr_w = width; scr_h = height; if(opts->fullscreen) im_w = scr_w, im_h=scr_h; else im_w = IMAX(make_pow2(IMAX(scr_w, scr_h)), 128)<<res_boost; im_h = im_w; while(!check_res(im_w, im_h)) { // shrink textures until they work printf(" %ix%i Too big! Shrink texture\n", im_h, im_w); im_w = im_w/2; im_h = im_h/2; } printf("Using internel resolution of %ix%i\n\n", im_h, im_w); CHECK_GL_ERR; setup_viewport(scr_w, scr_h); CHECK_GL_ERR; //glEnable(GL_LINE_SMOOTH); CHECK_GL_ERR; glClear(GL_COLOR_BUFFER_BIT); CHECK_GL_ERR; glRasterPos2f(-1,1 - 20.0f/(scr_h*0.5f)); //draw_string("Loading... "); swap_buffers(); CHECK_GL_ERR; printf("GL_VENDOR: %s\n", glGetString(GL_VENDOR)); printf("GL_RENDERER: %s\n", glGetString(GL_RENDERER)); printf("GL_VERSION: %s\n", glGetString(GL_VERSION)); if(ogl_ext_ARB_shading_language_100) printf("GL_SL_VERSION: %s\n", glGetString(GL_SHADING_LANGUAGE_VERSION_ARB)); printf("GL_EXTENSIONS: %s\n", glGetString(GL_EXTENSIONS)); printf("\n\n"); /* void DebugMessageControlARB(enum source, enum type, enum severity, sizei count, const uint* ids, boolean enabled); */ if(ogl_ext_ARB_debug_output) { glDebugMessageCallbackARB((GLDEBUGPROCARB)gl_debug_callback, NULL); #if DEBUG glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, GL_TRUE); glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB); #else glDebugMessageControlARB(GL_DONT_CARE, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB, GL_DONT_CARE, 0, NULL, GL_TRUE); glDebugMessageControlARB(GL_DONT_CARE, GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB, GL_DONT_CARE, 0, NULL, GL_TRUE); #endif printf("Have ARB_debug_output: registered callback\n"); } CHECK_GL_ERR; // for ES we need: // EXT_blend_minmax // EXT_texture_format_BGRA8888 // optionally we should use // EXT_texture_rg + OES_texture_float/OES_texture_half_float // OES_mapbuffer /* if(!ogl_ext_EXT_blend_minmax) { // can stop checking for this, it's in OpenGL 1.4*/ /* printf("missing required gl extension EXT_blend_minmax!\n");*/ /* exit(1);*/ /* }*/ if(!ogl_ext_EXT_framebuffer_object && !ogl_ext_ARB_framebuffer_object) { printf("missing required gl extension EXT_framebuffer_object!\n"); exit(1); } // TODO: this should also pass if we have GL 2.0+ if(!ogl_ext_ARB_shading_language_100 && !(ogl_ext_ARB_fragment_shader && ogl_ext_ARB_vertex_shader && ogl_ext_ARB_shader_objects)) { if(!ogl_ext_ARB_pixel_buffer_object) printf("Missing GLSL and no pixel buffer objects, WILL be slow!\n"); else printf("No GLSL using all fixed function! (might be slow)\n"); } if(force_fixed) { printf("Fixed function code forced\n"); packed_intesity_pixels = GL_FALSE; } CHECK_GL_ERR; if(packed_intesity_pixels) printf("Packed intensity enabled\n"); glEnable(GL_TEXTURE_2D); CHECK_GL_ERR; init_mandel(); CHECK_GL_ERR; if(!force_fixed) glfract = fractal_glsl_init(opts, im_w, im_h, packed_intesity_pixels); if(!glfract) glfract = fractal_fixed_init(opts, im_w, im_h); CHECK_GL_ERR; if(!force_fixed) glmaxsrc = maxsrc_new_glsl(IMAX(im_w>>res_boost, 256), IMAX(im_h>>res_boost, 256), packed_intesity_pixels); if(!glmaxsrc) glmaxsrc = maxsrc_new_fixed(IMAX(im_w>>res_boost, 256), IMAX(im_h>>res_boost, 256)); CHECK_GL_ERR; if(!force_fixed) glpal = pal_init_glsl(packed_intesity_pixels); if(!glpal) glpal = pal_init_fixed(im_w, im_h); CHECK_GL_ERR; pd = new_point_data(opts->rational_julia?4:2); memset(frametimes, 0, sizeof(frametimes)); totframetime = frametimes[0] = MAX(10000000/opts->draw_rate, 1); memset(worktimes, 0, sizeof(worktimes)); totworktime = worktimes[0] = MIN(10000000/opts->draw_rate, 1); tick0 = uget_ticks(); }