void MusikQuadRender::initializeGL() { initializeOpenGLFunctions(); //glClearColor(0.0f, 0.0f, 0.0f, 1.0f); initializeShader(); initializeTexShader(); initializeGeometry(); initializeTexGeometry(); initializeFrameBuffer(); glEnable(GL_DEPTH_TEST); // timer->start(25,this); }
void GeometryRenderPass::initialize() { initializeFrameBuffer(); m_pShaderProgram = ShaderProgram::createFromSource(vertexShaderSrc, fragmentShaderSrc); DS_CHECK_GL_ERROR; }