void MusikQuadRender::initializeGL()
{
    initializeOpenGLFunctions();

    //glClearColor(0.0f, 0.0f, 0.0f, 1.0f);

    initializeShader();
    initializeTexShader();
    initializeGeometry();
    initializeTexGeometry();
    initializeFrameBuffer();
    glEnable(GL_DEPTH_TEST);


  //  timer->start(25,this);
}
void GeometryRenderPass::initialize()
{
    initializeFrameBuffer();
    m_pShaderProgram = ShaderProgram::createFromSource(vertexShaderSrc, fragmentShaderSrc);
    DS_CHECK_GL_ERROR;
}