Example #1
0
void OnAmxxAttach()
{
	initialze_offsets();
	initialize_glb_offsets();
	MF_AddNatives(engfunc_natives);
	MF_AddNatives(dllfunc_natives);
	MF_AddNatives(pev_natives);
	MF_AddNatives(forward_natives);
	MF_AddNatives(pdata_natives);
	MF_AddNatives(tr_Natives);
	MF_AddNatives(glb_natives);
	MF_AddNatives(ext2_natives);
	MF_AddNatives(misc_natives);
	g_kvd_glb.kvd.szClassName = const_cast<char *>(g_kvd_glb.cls.chars());
	g_kvd_glb.kvd.szKeyName = const_cast<char *>(g_kvd_glb.key.chars());
	g_kvd_glb.kvd.szValue = const_cast<char *>(g_kvd_glb.val.chars());
	g_kvd_glb.kvd.fHandled = 0;

	ConfigManager = MF_GetConfigManager();

	char error[256];
	error[0] = '\0';

	if (!ConfigManager->LoadGameConfigFile("common.games", &CommonConfig, error, sizeof(error)) && error[0] != '\0')
	{
		MF_Log("Could not read common.games gamedata: %s", error);
		MF_Log("get/set/find_ent_data* natives have been disabled");
		return;
	}

	MF_AddNatives(pdata_gc_natives);
}
Example #2
0
void OnAmxxAttach()
{
	initialze_offsets();
	initialize_glb_offsets();

	MF_AddNatives(engfunc_natives);
	MF_AddNatives(dllfunc_natives);
	MF_AddNatives(pev_natives);
	MF_AddNatives(forward_natives);
	MF_AddNatives(pdata_natives);
	MF_AddNatives(tr_Natives);
	MF_AddNatives(glb_natives);
	MF_AddNatives(ext2_natives);
	MF_AddNatives(misc_natives);
	MF_AddNatives(pdata_entities_natives);
	MF_AddNatives(pdata_gamerules_natives);

	g_kvd_glb.kvd.szClassName = const_cast<char *>(g_kvd_glb.cls.chars());
	g_kvd_glb.kvd.szKeyName = const_cast<char *>(g_kvd_glb.key.chars());
	g_kvd_glb.kvd.szValue = const_cast<char *>(g_kvd_glb.val.chars());
	g_kvd_glb.kvd.fHandled = 0;

	ConfigManager = MF_GetConfigManager();

	char error[256] = "";

	if (!ConfigManager->LoadGameConfigFile("common.games", &CommonConfig, error, sizeof(error)) && error[0] != '\0')
	{
		MF_Log("get/set_ent_data* natives have been disabled because common.games gamedata could not be read: %s", error);
		return;
	}

	*error = '\0';

	if (!ConfigManager->LoadGameConfigFile("common.games/gamerules.games", &GamerulesConfig, error, sizeof(error)) && error[0] != '\0')
	{
		MF_Log("get/set_gamerules_* natives have been disabled because common.games/gamerules.games gamedata could not be read: %s", error);
		return;
	}

	void *address = nullptr;

	if (!CommonConfig->GetAddress("g_pGameRules", &address) || !address)
	{
		MF_Log("get/set_gamerules_* natives have been disabled because g_pGameRules address could not be found. ");
		return;
	}

#if defined(KE_WINDOWS)
	GameRulesAddress = *reinterpret_cast<void***>(address);
#else
	GameRulesAddress = reinterpret_cast<void**>(address);
#endif
}
Example #3
0
void OnAmxxAttach()
{
	initialze_offsets();
	initialize_glb_offsets();
	MF_AddNatives(engfunc_natives);
	MF_AddNatives(dllfunc_natives);
	MF_AddNatives(pev_natives);
	MF_AddNatives(forward_natives);
	MF_AddNatives(pdata_natives);
	MF_AddNatives(tr_Natives);
	MF_AddNatives(glb_natives);
	MF_AddNatives(ext2_natives);
	MF_AddNatives(misc_natives);
	g_kvd_glb.kvd.szClassName = const_cast<char *>(g_kvd_glb.cls.chars());
	g_kvd_glb.kvd.szKeyName = const_cast<char *>(g_kvd_glb.key.chars());
	g_kvd_glb.kvd.szValue = const_cast<char *>(g_kvd_glb.val.chars());
	g_kvd_glb.kvd.fHandled = 0;
}
Example #4
0
void OnAmxxAttach()
{
	initialze_offsets();
	initialize_glb_offsets();
	MF_AddNatives(engfunc_natives);
	MF_AddNatives(dllfunc_natives);
	MF_AddNatives(pev_natives);
	MF_AddNatives(forward_natives);
	MF_AddNatives(pdata_natives);
	MF_AddNatives(tr_Natives);
	MF_AddNatives(glb_natives);
	MF_AddNatives(ext2_natives);
	MF_AddNatives(misc_natives);
	g_kvd_2.szClassName = "";
	g_kvd_2.szKeyName = "";
	g_kvd_2.szValue = "";
	g_kvd_glb.kvd = &g_kvd_2;
}