Example #1
0
/**
 * runloop_check_fast_forward_button:
 * @fastforward_pressed  : is fastforward key pressed?
 * @hold_pressed         : is fastforward key pressed and held?
 * @old_hold_pressed     : was fastforward key pressed and held the last frame?
 *
 * Checks if the fast forward key has been pressed for this frame.
 *
 **/
static void runloop_check_fast_forward_button(bool fastforward_pressed,
      bool hold_pressed, bool old_hold_pressed)
{
   /* To avoid continous switching if we hold the button down, we require
    * that the button must go from pressed to unpressed back to pressed
    * to be able to toggle between then.
    */
   if (fastforward_pressed)
   {
      if (input_driver_is_nonblock_state())
         input_driver_unset_nonblock_state();
      else
         input_driver_set_nonblock_state();
   }
   else if (old_hold_pressed != hold_pressed)
   {
      if (hold_pressed)
         input_driver_set_nonblock_state();
      else
         input_driver_unset_nonblock_state();
   }
   else
      return;

   driver_ctl(RARCH_DRIVER_CTL_SET_NONBLOCK_STATE, NULL);
}
Example #2
0
/**
 * netplay_sync_post_frame
 * @netplay              : pointer to netplay object
 *
 * Post-frame for Netplay synchronization.
 * We check if we have new input and replay from recorded input.
 */
void netplay_sync_post_frame(netplay_t *netplay, bool stalled)
{
   uint32_t lo_frame_count, hi_frame_count;

   /* Unless we're stalling, we've just finished running a frame */
   if (!stalled)
   {
      netplay->run_ptr = NEXT_PTR(netplay->run_ptr);
      netplay->run_frame_count++;
   }

   /* We've finished an input frame even if we're stalling */
   if ((!stalled || netplay->stall == NETPLAY_STALL_INPUT_LATENCY) &&
       netplay->self_frame_count < netplay->run_frame_count + netplay->input_latency_frames)
   {
      netplay->self_ptr = NEXT_PTR(netplay->self_ptr);
      netplay->self_frame_count++;
   }

   /* Only relevant if we're connected and not in a desynching operation */
   if ((netplay->is_server && !netplay->connected_players) ||
       (netplay->self_mode < NETPLAY_CONNECTION_CONNECTED) ||
       (netplay->desync))
   {
      netplay->other_frame_count = netplay->self_frame_count;
      netplay->other_ptr = netplay->self_ptr;
      /* FIXME: Duplication */
      if (netplay->catch_up)
      {
         netplay->catch_up = false;
         input_driver_unset_nonblock_state();
         driver_set_nonblock_state();
      }
      return;
   }

   /* Reset if it was requested */
   if (netplay->force_reset)
   {
      core_reset();
      netplay->force_reset = false;
   }

#ifndef DEBUG_NONDETERMINISTIC_CORES
   if (!netplay->force_rewind)
   {
      /* Skip ahead if we predicted correctly.
       * Skip until our simulation failed. */
      while (netplay->other_frame_count < netplay->unread_frame_count &&
             netplay->other_frame_count < netplay->run_frame_count)
      {
         struct delta_frame *ptr = &netplay->buffer[netplay->other_ptr];
         size_t i;

         for (i = 0; i < MAX_USERS; i++)
         {
            if (memcmp(ptr->simulated_input_state[i], ptr->real_input_state[i],
                     sizeof(ptr->real_input_state[i])) != 0
                  && !ptr->used_real[i])
               break;
         }
         if (i != MAX_USERS) break;
         netplay_handle_frame_hash(netplay, ptr);
         netplay->other_ptr = NEXT_PTR(netplay->other_ptr);
         netplay->other_frame_count++;
      }
   }
#endif

   /* Now replay the real input if we've gotten ahead of it */
   if (netplay->force_rewind ||
       (netplay->other_frame_count < netplay->unread_frame_count &&
        netplay->other_frame_count < netplay->run_frame_count))
   {
      retro_ctx_serialize_info_t serial_info;

      /* Replay frames. */
      netplay->is_replay = true;
      netplay->replay_ptr = netplay->other_ptr;
      netplay->replay_frame_count = netplay->other_frame_count;

      if (netplay->quirks & NETPLAY_QUIRK_INITIALIZATION)
         /* Make sure we're initialized before we start loading things */
         netplay_wait_and_init_serialization(netplay);

      serial_info.data       = NULL;
      serial_info.data_const = netplay->buffer[netplay->replay_ptr].state;
      serial_info.size       = netplay->state_size;

      if (!core_unserialize(&serial_info))
      {
         RARCH_ERR("Netplay savestate loading failed: Prepare for desync!\n");
      }

      while (netplay->replay_frame_count < netplay->run_frame_count)
      {
         retro_time_t start, tm;

         struct delta_frame *ptr = &netplay->buffer[netplay->replay_ptr];
         serial_info.data       = ptr->state;
         serial_info.size       = netplay->state_size;
         serial_info.data_const = NULL;

         start = cpu_features_get_time_usec();

         /* Remember the current state */
         memset(serial_info.data, 0, serial_info.size);
         core_serialize(&serial_info);
         if (netplay->replay_frame_count < netplay->unread_frame_count)
            netplay_handle_frame_hash(netplay, ptr);

         /* Re-simulate this frame's input */
         netplay_simulate_input(netplay, netplay->replay_ptr, true);

         autosave_lock();
         core_run();
         autosave_unlock();
         netplay->replay_ptr = NEXT_PTR(netplay->replay_ptr);
         netplay->replay_frame_count++;

#ifdef DEBUG_NONDETERMINISTIC_CORES
         if (ptr->have_remote && netplay_delta_frame_ready(netplay, &netplay->buffer[netplay->replay_ptr], netplay->replay_frame_count))
         {
            RARCH_LOG("PRE  %u: %X\n", netplay->replay_frame_count-1, netplay_delta_frame_crc(netplay, ptr));
            if (netplay->is_server)
               RARCH_LOG("INP  %X %X\n", ptr->real_input_state[0], ptr->self_state[0]);
            else
               RARCH_LOG("INP  %X %X\n", ptr->self_state[0], ptr->real_input_state[0]);
            ptr = &netplay->buffer[netplay->replay_ptr];
            serial_info.data = ptr->state;
            memset(serial_info.data, 0, serial_info.size);
            core_serialize(&serial_info);
            RARCH_LOG("POST %u: %X\n", netplay->replay_frame_count-1, netplay_delta_frame_crc(netplay, ptr));
         }
#endif

         /* Get our time window */
         tm = cpu_features_get_time_usec() - start;
         netplay->frame_run_time_sum -= netplay->frame_run_time[netplay->frame_run_time_ptr];
         netplay->frame_run_time[netplay->frame_run_time_ptr] = tm;
         netplay->frame_run_time_sum += tm;
         netplay->frame_run_time_ptr++;
         if (netplay->frame_run_time_ptr >= NETPLAY_FRAME_RUN_TIME_WINDOW)
            netplay->frame_run_time_ptr = 0;
      }

      /* Average our time */
      netplay->frame_run_time_avg = netplay->frame_run_time_sum / NETPLAY_FRAME_RUN_TIME_WINDOW;

      if (netplay->unread_frame_count < netplay->run_frame_count)
      {
         netplay->other_ptr = netplay->unread_ptr;
         netplay->other_frame_count = netplay->unread_frame_count;
      }
      else
      {
         netplay->other_ptr = netplay->run_ptr;
         netplay->other_frame_count = netplay->run_frame_count;
      }
      netplay->is_replay = false;
      netplay->force_rewind = false;
   }

   if (netplay->is_server)
   {
      uint32_t player;

      lo_frame_count = hi_frame_count = netplay->unread_frame_count;

      /* Look for players that are ahead of us */
      for (player = 0; player < MAX_USERS; player++)
      {
         if (!(netplay->connected_players & (1<<player))) continue;
         if (netplay->read_frame_count[player] > hi_frame_count)
            hi_frame_count = netplay->read_frame_count[player];
      }
   }
   else
   {
      lo_frame_count = hi_frame_count = netplay->server_frame_count;
   }

   /* If we're behind, try to catch up */
   if (netplay->catch_up)
   {
      /* Are we caught up? */
      if (netplay->self_frame_count + 1 >= lo_frame_count)
      {
         netplay->catch_up = false;
         input_driver_unset_nonblock_state();
         driver_set_nonblock_state();
      }

   }
   else if (!stalled)
   {
      if (netplay->self_frame_count + 3 < lo_frame_count)
      {
         retro_time_t cur_time = cpu_features_get_time_usec();
         uint32_t cur_behind = lo_frame_count - netplay->self_frame_count;

         /* We're behind, but we'll only try to catch up if we're actually
          * falling behind, i.e. if we're more behind after some time */
         if (netplay->catch_up_time == 0)
         {
            /* Record our current time to check for catch-up later */
            netplay->catch_up_time = cur_time;
            netplay->catch_up_behind = cur_behind;

         }
         else if (cur_time - netplay->catch_up_time > CATCH_UP_CHECK_TIME_USEC)
         {
            /* Time to check how far behind we are */
            if (netplay->catch_up_behind <= cur_behind)
            {
               /* We're definitely falling behind! */
               netplay->catch_up = true;
               netplay->catch_up_time = 0;
               input_driver_set_nonblock_state();
               driver_set_nonblock_state();
            }
            else
            {
               /* Check again in another period */
               netplay->catch_up_time = cur_time;
               netplay->catch_up_behind = cur_behind;
            }
         }

      }
      else if (netplay->self_frame_count + 3 < hi_frame_count)
      {
         size_t i;
         netplay->catch_up_time = 0;

         /* We're falling behind some clients but not others, so request that
          * clients ahead of us stall */
         for (i = 0; i < netplay->connections_size; i++)
         {
            struct netplay_connection *connection = &netplay->connections[i];
            int player;
            if (!connection->active ||
                connection->mode != NETPLAY_CONNECTION_PLAYING)
               continue;
            player = connection->player;

            /* Are they ahead? */
            if (netplay->self_frame_count + 3 < netplay->read_frame_count[player])
            {
               /* Tell them to stall */
               if (connection->stall_frame + NETPLAY_MAX_REQ_STALL_FREQUENCY <
                     netplay->self_frame_count)
               {
                  connection->stall_frame = netplay->self_frame_count;
                  netplay_cmd_stall(netplay, connection,
                     netplay->read_frame_count[player] -
                     netplay->self_frame_count + 1);
               }
            }
         }
      }
      else
         netplay->catch_up_time = 0;
   }
   else
      netplay->catch_up_time =  0;
}
Example #3
0
static enum runloop_state runloop_check_state(
      settings_t *settings,
      uint64_t current_input,
      uint64_t old_input,
      unsigned *sleep_ms)
{
   static bool old_focus            = true;
#ifdef HAVE_OVERLAY
   static char prev_overlay_restore = false;
   bool osk_enable                  = input_driver_is_onscreen_keyboard_enabled();
#endif
#ifdef HAVE_NETWORKING
   bool tmp                         = false;
#endif
   bool focused                     = true;
   uint64_t trigger_input           = current_input & ~old_input;
   bool pause_pressed               = runloop_cmd_triggered(trigger_input, RARCH_PAUSE_TOGGLE);

   if (input_driver_is_flushing_input())
   {
      input_driver_unset_flushing_input();
      if (current_input)
      {
         current_input = 0;

         /* If core was paused before entering menu, evoke
          * pause toggle to wake it up. */
         if (runloop_paused)
            BIT64_SET(current_input, RARCH_PAUSE_TOGGLE);
         input_driver_set_flushing_input();
      }
   }

   if (runloop_cmd_triggered(trigger_input, RARCH_OVERLAY_NEXT))
      command_event(CMD_EVENT_OVERLAY_NEXT, NULL);

   if (runloop_cmd_triggered(trigger_input, RARCH_FULLSCREEN_TOGGLE_KEY))
   {
      bool fullscreen_toggled = !runloop_paused;
#ifdef HAVE_MENU
      fullscreen_toggled = fullscreen_toggled ||
         menu_driver_ctl(RARCH_MENU_CTL_IS_ALIVE, NULL);
#endif

      if (fullscreen_toggled)
         command_event(CMD_EVENT_FULLSCREEN_TOGGLE, NULL);
   }

   if (runloop_cmd_triggered(trigger_input, RARCH_GRAB_MOUSE_TOGGLE))
      command_event(CMD_EVENT_GRAB_MOUSE_TOGGLE, NULL);


#ifdef HAVE_OVERLAY
   if (osk_enable && !input_keyboard_ctl(
            RARCH_INPUT_KEYBOARD_CTL_IS_LINEFEED_ENABLED, NULL))
   {
      input_driver_unset_onscreen_keyboard_enabled();
      prev_overlay_restore  = true;
      command_event(CMD_EVENT_OVERLAY_DEINIT, NULL);
   }
   else if (!osk_enable && input_keyboard_ctl(
            RARCH_INPUT_KEYBOARD_CTL_IS_LINEFEED_ENABLED, NULL))
   {
      input_driver_set_onscreen_keyboard_enabled();
      prev_overlay_restore  = false;
      command_event(CMD_EVENT_OVERLAY_INIT, NULL);
   }
   else if (prev_overlay_restore)
   {
      if (!settings->input.overlay_hide_in_menu)
         command_event(CMD_EVENT_OVERLAY_INIT, NULL);
      prev_overlay_restore = false;
   }
#endif

   if (runloop_iterate_time_to_exit(
            runloop_cmd_press(current_input, RARCH_QUIT_KEY)) != 1)
      return RUNLOOP_STATE_QUIT;

#ifdef HAVE_MENU
   if (menu_driver_ctl(RARCH_MENU_CTL_IS_ALIVE, NULL))
   {
      menu_ctx_iterate_t iter;
      bool skip = false;
#ifdef HAVE_OVERLAY
      skip = osk_enable && input_keyboard_return_pressed();
#endif

      if (!skip)
      {
         enum menu_action action = (enum menu_action)menu_event(current_input, trigger_input);
         bool focused            = settings->pause_nonactive ? video_driver_is_focused() : true;

         focused                 = focused && !ui_companion_is_on_foreground();

         iter.action             = action;

         if (!menu_driver_ctl(RARCH_MENU_CTL_ITERATE, &iter))
            rarch_ctl(RARCH_CTL_MENU_RUNNING_FINISHED, NULL);

         if (focused || !runloop_idle)
            menu_driver_ctl(RARCH_MENU_CTL_RENDER, NULL);

         if (!focused)
            return RUNLOOP_STATE_SLEEP;

         if (action == MENU_ACTION_QUIT)
            return RUNLOOP_STATE_QUIT;
      }
   }
#endif
   
   if (runloop_idle)
      return RUNLOOP_STATE_SLEEP;

#ifdef HAVE_MENU
   if (menu_event_keyboard_is_set(RETROK_F1) == 1)
   {
      if (menu_driver_ctl(RARCH_MENU_CTL_IS_ALIVE, NULL))
      {
         if (rarch_ctl(RARCH_CTL_IS_INITED, NULL) &&
               !rarch_ctl(RARCH_CTL_IS_DUMMY_CORE, NULL))
         {
            rarch_ctl(RARCH_CTL_MENU_RUNNING_FINISHED, NULL);
            menu_event_keyboard_set(false, RETROK_F1);
         }
      }
   }
   else if ((!menu_event_keyboard_is_set(RETROK_F1) && runloop_cmd_menu_press(current_input, old_input, trigger_input)) ||
         rarch_ctl(RARCH_CTL_IS_DUMMY_CORE, NULL))
   {
      if (menu_driver_ctl(RARCH_MENU_CTL_IS_ALIVE, NULL))
      {
         if (rarch_ctl(RARCH_CTL_IS_INITED, NULL) &&
               !rarch_ctl(RARCH_CTL_IS_DUMMY_CORE, NULL))
            rarch_ctl(RARCH_CTL_MENU_RUNNING_FINISHED, NULL);
      }
      else
      {
        menu_display_toggle_set_reason(MENU_TOGGLE_REASON_USER);
        rarch_ctl(RARCH_CTL_MENU_RUNNING, NULL);
      }
   }
   else
      menu_event_keyboard_set(false, RETROK_F1);

   if (menu_driver_ctl(RARCH_MENU_CTL_IS_ALIVE, NULL))
   {
      if (!settings->menu.throttle_framerate && !settings->fastforward_ratio)
         return RUNLOOP_STATE_MENU_ITERATE;

      return RUNLOOP_STATE_END;
   }
#endif

   if (settings->pause_nonactive)
      focused                = video_driver_is_focused();

   if (runloop_cmd_triggered(trigger_input, RARCH_SCREENSHOT))
      command_event(CMD_EVENT_TAKE_SCREENSHOT, NULL);

   if (runloop_cmd_triggered(trigger_input, RARCH_MUTE))
      command_event(CMD_EVENT_AUDIO_MUTE_TOGGLE, NULL);

   if (runloop_cmd_triggered(trigger_input, RARCH_OSK))
   {
      if (input_keyboard_ctl(
               RARCH_INPUT_KEYBOARD_CTL_IS_LINEFEED_ENABLED, NULL))
         input_keyboard_ctl(
               RARCH_INPUT_KEYBOARD_CTL_UNSET_LINEFEED_ENABLED, NULL);
      else
         input_keyboard_ctl(
               RARCH_INPUT_KEYBOARD_CTL_SET_LINEFEED_ENABLED, NULL);
   }

   if (runloop_cmd_press(current_input, RARCH_VOLUME_UP))
      command_event(CMD_EVENT_VOLUME_UP, NULL);
   else if (runloop_cmd_press(current_input, RARCH_VOLUME_DOWN))
      command_event(CMD_EVENT_VOLUME_DOWN, NULL);

#ifdef HAVE_NETWORKING
   tmp = runloop_cmd_triggered(trigger_input, RARCH_NETPLAY_FLIP);
   netplay_driver_ctl(RARCH_NETPLAY_CTL_FLIP_PLAYERS, &tmp);
   tmp = runloop_cmd_triggered(trigger_input, RARCH_FULLSCREEN_TOGGLE_KEY);
   netplay_driver_ctl(RARCH_NETPLAY_CTL_FULLSCREEN_TOGGLE, &tmp);
#endif

   /* Check if libretro pause key was pressed. If so, pause or
    * unpause the libretro core. */

   /* FRAMEADVANCE will set us into pause mode. */
   pause_pressed |= !runloop_paused && runloop_cmd_triggered(trigger_input, RARCH_FRAMEADVANCE);

   if (focused && pause_pressed)
      command_event(CMD_EVENT_PAUSE_TOGGLE, NULL);
   else if (focused && !old_focus)
      command_event(CMD_EVENT_UNPAUSE, NULL);
   else if (!focused && old_focus)
      command_event(CMD_EVENT_PAUSE, NULL);

   old_focus = focused;

   if (!focused)
      return RUNLOOP_STATE_SLEEP;

   if (runloop_paused)
   {
      /* check pause state */

      bool check_is_oneshot = runloop_cmd_triggered(trigger_input,
            RARCH_FRAMEADVANCE)
         || runloop_cmd_press(current_input, RARCH_REWIND);
      if (runloop_cmd_triggered(trigger_input, RARCH_FULLSCREEN_TOGGLE_KEY))
      {
         command_event(CMD_EVENT_FULLSCREEN_TOGGLE, NULL);
         if (!runloop_ctl(RUNLOOP_CTL_IS_IDLE, NULL))
            video_driver_cached_frame();
      }

      if (!check_is_oneshot)
         return RUNLOOP_STATE_SLEEP;
   }

   /* To avoid continous switching if we hold the button down, we require
    * that the button must go from pressed to unpressed back to pressed
    * to be able to toggle between then.
    */
   if (runloop_cmd_triggered(trigger_input, RARCH_FAST_FORWARD_KEY))
   {
      if (input_driver_is_nonblock_state())
         input_driver_unset_nonblock_state();
      else
         input_driver_set_nonblock_state();
      driver_ctl(RARCH_DRIVER_CTL_SET_NONBLOCK_STATE, NULL);
   }
   else if ((runloop_cmd_pressed(old_input, RARCH_FAST_FORWARD_HOLD_KEY) 
         != runloop_cmd_press(current_input, RARCH_FAST_FORWARD_HOLD_KEY)))
   {
      if (runloop_cmd_press(current_input, RARCH_FAST_FORWARD_HOLD_KEY))
         input_driver_set_nonblock_state();
      else
         input_driver_unset_nonblock_state();
      driver_ctl(RARCH_DRIVER_CTL_SET_NONBLOCK_STATE, NULL);
   }

   /* Checks if the state increase/decrease keys have been pressed 
    * for this frame. */
   if (runloop_cmd_triggered(trigger_input, RARCH_STATE_SLOT_PLUS))
   {
      char msg[128];

      msg[0] = '\0';

      settings->state_slot++;

      snprintf(msg, sizeof(msg), "%s: %d",
            msg_hash_to_str(MSG_STATE_SLOT),
            settings->state_slot);

      runloop_msg_queue_push(msg, 2, 180, true);

      RARCH_LOG("%s\n", msg);
   }
   else if (runloop_cmd_triggered(trigger_input, RARCH_STATE_SLOT_MINUS))
   {
      char msg[128];

      msg[0] = '\0';

      if (settings->state_slot > 0)
         settings->state_slot--;

      snprintf(msg, sizeof(msg), "%s: %d",
            msg_hash_to_str(MSG_STATE_SLOT),
            settings->state_slot);

      runloop_msg_queue_push(msg, 2, 180, true);

      RARCH_LOG("%s\n", msg);
   }

   if (runloop_cmd_triggered(trigger_input, RARCH_SAVE_STATE_KEY))
      command_event(CMD_EVENT_SAVE_STATE, NULL);
   else if (runloop_cmd_triggered(trigger_input, RARCH_LOAD_STATE_KEY))
      command_event(CMD_EVENT_LOAD_STATE, NULL);

#ifdef HAVE_CHEEVOS
   if (!settings->cheevos.hardcore_mode_enable)
#endif
      state_manager_check_rewind(runloop_cmd_press(current_input, RARCH_REWIND));

   runloop_slowmotion = runloop_cmd_press(current_input, RARCH_SLOWMOTION);

   if (runloop_slowmotion)
   {
      /* Checks if slowmotion toggle/hold was being pressed and/or held. */
      if (settings->video.black_frame_insertion)
      {
         if (!runloop_ctl(RUNLOOP_CTL_IS_IDLE, NULL))
            video_driver_cached_frame();
      }

      if (state_manager_frame_is_reversed())
         runloop_msg_queue_push(msg_hash_to_str(MSG_SLOW_MOTION_REWIND), 2, 30, true);
      else
         runloop_msg_queue_push(msg_hash_to_str(MSG_SLOW_MOTION), 2, 30, true);
   }

   if (runloop_cmd_triggered(trigger_input, RARCH_MOVIE_RECORD_TOGGLE))
      bsv_movie_check();

   if (runloop_cmd_triggered(trigger_input, RARCH_SHADER_NEXT) ||
      runloop_cmd_triggered(trigger_input, RARCH_SHADER_PREV))
      dir_check_shader(
            runloop_cmd_triggered(trigger_input, RARCH_SHADER_NEXT),
            runloop_cmd_triggered(trigger_input, RARCH_SHADER_PREV));

   if (runloop_cmd_triggered(trigger_input, RARCH_DISK_EJECT_TOGGLE))
      command_event(CMD_EVENT_DISK_EJECT_TOGGLE, NULL);
   else if (runloop_cmd_triggered(trigger_input, RARCH_DISK_NEXT))
      command_event(CMD_EVENT_DISK_NEXT, NULL);
   else if (runloop_cmd_triggered(trigger_input, RARCH_DISK_PREV))
      command_event(CMD_EVENT_DISK_PREV, NULL);

   if (runloop_cmd_triggered(trigger_input, RARCH_RESET))
      command_event(CMD_EVENT_RESET, NULL);

   cheat_manager_state_checks(
         runloop_cmd_triggered(trigger_input, RARCH_CHEAT_INDEX_PLUS),
         runloop_cmd_triggered(trigger_input, RARCH_CHEAT_INDEX_MINUS),
         runloop_cmd_triggered(trigger_input, RARCH_CHEAT_TOGGLE));

   return RUNLOOP_STATE_ITERATE;
}