Example #1
0
/*
 * This adds a single item to a scrolling list, before the current item.
 */
void insertCDKScrollItem (CDKSCROLL *scrollp, const char *item)
{
   int widestItem = WidestItem (scrollp);
   char *temp = 0;
   size_t have = 0;

   if (allocListArrays (scrollp, scrollp->listSize, scrollp->listSize + 1) &&
       insertListItem (scrollp, scrollp->currentItem) &&
       allocListItem (scrollp,
		      scrollp->currentItem,
		      &temp,
		      &have,
		      scrollp->numbers ? (scrollp->currentItem + 1) : 0,
		      item))
   {
      /* Determine the size of the widest item. */
      widestItem = MAXIMUM (scrollp->itemLen[scrollp->currentItem], widestItem);

      updateViewWidth (scrollp, widestItem);

      setViewSize (scrollp, scrollp->listSize + 1);

      resequence (scrollp);
   }

   freeChecked (temp);
}
Example #2
0
/* SwitchesEntryPanel::populateEntryList
 * Clears and adds all entries to the entry list
 *******************************************************************/
void SwitchesEntryPanel::populateEntryList()
{
	// Clear current list
	list_entries->ClearAll();

	// Add columns
	list_entries->InsertColumn(0, "Off Texture");
	list_entries->InsertColumn(1, "On Texture");
	list_entries->InsertColumn(2, "Range");

	// Add each switch to the list
	list_entries->enableSizeUpdate(false);
	for (uint32_t a = 0; a < switches.nEntries(); a++)
	{
		insertListItem(switches.getEntry(a), a);
	}

	// Update list width
	list_entries->enableSizeUpdate(true);
	list_entries->updateSize();
}
Example #3
0
/* AnimatedEntryPanel::populateEntryList
 * Clears and adds all entries to the entry list
 *******************************************************************/
void AnimatedEntryPanel::populateEntryList()
{
	// Clear current list
	list_entries->ClearAll();

	// Add columns
	list_entries->InsertColumn(0, "Type");
	list_entries->InsertColumn(1, "First frame");
	list_entries->InsertColumn(2, "Last frame");
	list_entries->InsertColumn(3, "Speed");
	list_entries->InsertColumn(4, "Decals");

	// Add each animation to the list
	list_entries->enableSizeUpdate(false);
	for (uint32_t a = 0; a < animated.nEntries(); a++)
		insertListItem(animated.getEntry(a), a);

	// Update list width
	list_entries->enableSizeUpdate(true);
	list_entries->updateSize();
}
Example #4
0
/* SwitchesEntryPanel::add
 * Insert new switch after selected switches
 *******************************************************************/
void SwitchesEntryPanel::add()
{
	// Get selected switch
	wxArrayInt selection = list_entries->selectedItems();
	uint32_t index = list_entries->GetItemCount();
	if (selection.size() > 0)
		index = selection[selection.size() - 1] + 1;

	// Create new switch
	switches_t swch = { "????????", "????????", SWCH_DEMO };
	SwitchesEntry* se = new SwitchesEntry(swch);
	se->setStatus(LV_STATUS_NEW);

	// Insert it in list
	list_entries->enableSizeUpdate(false);
	switches.addEntry(se, index);
	insertListItem(se, index);
	list_entries->enableSizeUpdate(true);
	list_entries->EnsureVisible(index);

	// Update variables
	setModified(true);
}
Example #5
0
/* AnimatedEntryPanel::add
 * Insert new animation after selected animations
 *******************************************************************/
void AnimatedEntryPanel::add()
{
	// Get selected animations
	wxArrayInt selection = list_entries->selectedItems();
	uint32_t index = list_entries->GetItemCount();
	if (selection.size() > 0)
		index = selection[selection.size() - 1] + 1;

	// Create new animation
	animated_t anim = { 0, "????????", "????????", 8 };
	AnimatedEntry* ae = new AnimatedEntry(anim);
	ae->setStatus(LV_STATUS_NEW);

	// Insert it in list
	list_entries->enableSizeUpdate(false);
	animated.addEntry(ae, index);
	insertListItem(ae, index);
	list_entries->enableSizeUpdate(true);
	list_entries->EnsureVisible(index);

	// Update variables
	setModified(true);
}
Example #6
0
int main(void){
EList list;
initList(&list);
setListSize(&list,200);

insertListItem(&list,"f6","zero", "dir");
// printList(list);
// printf("size: %d\n", list.size);
//printf("\n");

insertListItem(&list,"f7","one", "dir");
insertListItem(&list,"f7","one", "dir");

insertListItem(&list,"f7","two","dir");
insertListItem(&list,"a8","two", "dir");

 insertListItem(&list,"a8","three", "dir");
 insertListItem(&list,"a8","four", "dir");
 insertListItem(&list,"a8","five", "dir");
 insertListItem(&list,"a8","six", "dir");
 insertListItem(&list,"a8","seven", "dir");
 insertListItem(&list,"a8","eight", "dir");
 insertListItem(&list,"a8","nine", "dir");
 insertListItem(&list,"a8","ten", "dir");
 insertListItem(&list,"a8","eleven", "dir");
 insertListItem(&list,"a8","twelve", "dir");
 insertListItem(&list,"a8","thirteen", "dir");
 insertListItem(&list,"a8","fourteen", "dir");
 insertListItem(&list,"a8","fifteen", "dir");
 insertListItem(&list,"a8","sixteen", "dir");
 int x=0;
 for(;x<list.item_count;x++){
   printSL(list,x);
 }

 printf("item_count: %d %d\n", list.item_count, list.size);
printf("\n");

printList(list);

return 0;
}