Example #1
0
 int game_ending()
 {
   // Fire Room End then Game End events in that order.
   // NOTE: This must be two loops because room/game end event for some object may try accessing another instance.
   instance_event_iterator = new inst_iter(NULL,NULL,NULL);
   for (enigma::iterator it = enigma::instance_list_first(); it; ++it) {
     it->myevent_roomend();
     it->myevent_gameend();
   }
   
   // Now clean up instances and free them from memory.
   for (enigma::iterator it = instance_list_first(); it; ++it)
   { 
       it->unlink(); delete *it; 
   }
   return 0;
 }
Example #2
0
 int game_ending()
 {
   for (enigma::iterator i = instance_list_first(); i; ++i)
     { i->unlink(); delete *i; }
   return 0;
 }