Example #1
0
/**
 * Map or unmap all the renderbuffers which we may need during
 * software rendering.
 * XXX in the future, we could probably convey extra information to
 * reduce the number of mappings needed.  I.e. if doing a glReadPixels
 * from the depth buffer, we really only need one mapping.
 *
 * XXX Rewrite this function someday.
 * We can probably just loop over all the renderbuffer attachments,
 * map/unmap all of them, and not worry about the _ColorDrawBuffers
 * _ColorReadBuffer, _DepthBuffer or _StencilBuffer fields.
 */
static void
intel_map_unmap_framebuffer(struct intel_context *intel,
			    struct gl_framebuffer *fb,
			    GLboolean map)
{
   GLuint i;

   /* color draw buffers */
   for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
      if (map)
         intel_renderbuffer_map(intel, fb->_ColorDrawBuffers[i]);
      else
         intel_renderbuffer_unmap(intel, fb->_ColorDrawBuffers[i]);
   }

   /* color read buffer */
   if (map)
      intel_renderbuffer_map(intel, fb->_ColorReadBuffer);
   else
      intel_renderbuffer_unmap(intel, fb->_ColorReadBuffer);

   /* check for render to textures */
   for (i = 0; i < BUFFER_COUNT; i++) {
      struct gl_renderbuffer_attachment *att =
         fb->Attachment + i;
      struct gl_texture_object *tex = att->Texture;
      if (tex) {
         /* render to texture */
         ASSERT(att->Renderbuffer);
         if (map)
            intel_tex_map_images(intel, intel_texture_object(tex));
         else
            intel_tex_unmap_images(intel, intel_texture_object(tex));
      }
   }

   /* depth buffer (Note wrapper!) */
   if (fb->_DepthBuffer) {
      if (map)
         intel_renderbuffer_map(intel, fb->_DepthBuffer->Wrapped);
      else
         intel_renderbuffer_unmap(intel, fb->_DepthBuffer->Wrapped);
   }

   /* stencil buffer (Note wrapper!) */
   if (fb->_StencilBuffer) {
      if (map)
         intel_renderbuffer_map(intel, fb->_StencilBuffer->Wrapped);
      else
         intel_renderbuffer_unmap(intel, fb->_StencilBuffer->Wrapped);
   }

   intel_check_front_buffer_rendering(intel);
}
/***********************************************************************
 * Emit all state:
 */
void brw_upload_state(struct brw_context *brw)
{
   struct gl_context *ctx = &brw->intel.ctx;
   struct intel_context *intel = &brw->intel;
   struct brw_state_flags *state = &brw->state.dirty;
   int i;
   static int dirty_count = 0;

   state->mesa |= brw->intel.NewGLState;
   brw->intel.NewGLState = 0;

   if (brw->emit_state_always) {
      state->mesa |= ~0;
      state->brw |= ~0;
      state->cache |= ~0;
   }

   if (brw->fragment_program != ctx->FragmentProgram._Current) {
      brw->fragment_program = ctx->FragmentProgram._Current;
      brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM;
   }

   if (brw->vertex_program != ctx->VertexProgram._Current) {
      brw->vertex_program = ctx->VertexProgram._Current;
      brw->state.dirty.brw |= BRW_NEW_VERTEX_PROGRAM;
   }

   if ((state->mesa | state->cache | state->brw) == 0)
      return;

   intel_check_front_buffer_rendering(intel);

   if (unlikely(INTEL_DEBUG)) {
      /* Debug version which enforces various sanity checks on the
       * state flags which are generated and checked to help ensure
       * state atoms are ordered correctly in the list.
       */
      struct brw_state_flags examined, prev;      
      memset(&examined, 0, sizeof(examined));
      prev = *state;

      for (i = 0; i < brw->num_atoms; i++) {
	 const struct brw_tracked_state *atom = brw->atoms[i];
	 struct brw_state_flags generated;

	 if (check_state(state, &atom->dirty)) {
	    atom->emit(brw);
	 }

	 accumulate_state(&examined, &atom->dirty);

	 /* generated = (prev ^ state)
	  * if (examined & generated)
	  *     fail;
	  */
	 xor_states(&generated, &prev, state);
	 assert(!check_state(&examined, &generated));
	 prev = *state;
      }
   }
   else {
      for (i = 0; i < brw->num_atoms; i++) {
	 const struct brw_tracked_state *atom = brw->atoms[i];

	 if (check_state(state, &atom->dirty)) {
	    atom->emit(brw);
	 }
      }
   }

   if (unlikely(INTEL_DEBUG & DEBUG_STATE)) {
      brw_update_dirty_count(mesa_bits, state->mesa);
      brw_update_dirty_count(brw_bits, state->brw);
      brw_update_dirty_count(cache_bits, state->cache);
      if (dirty_count++ % 1000 == 0) {
	 brw_print_dirty_count(mesa_bits, state->mesa);
	 brw_print_dirty_count(brw_bits, state->brw);
	 brw_print_dirty_count(cache_bits, state->cache);
	 fprintf(stderr, "\n");
      }
   }

   memset(state, 0, sizeof(*state));
}
Example #3
0
/*
 * Render a bitmap.
 */
static bool
do_blit_bitmap( struct gl_context *ctx, 
		GLint dstx, GLint dsty,
		GLsizei width, GLsizei height,
		const struct gl_pixelstore_attrib *unpack,
		const GLubyte *bitmap )
{
   struct intel_context *intel = intel_context(ctx);
   struct gl_framebuffer *fb = ctx->DrawBuffer;
   struct intel_renderbuffer *irb;
   GLfloat tmpColor[4];
   GLubyte ubcolor[4];
   GLuint color;
   GLsizei bitmap_width = width;
   GLsizei bitmap_height = height;
   GLint px, py;
   GLuint stipple[32];
   GLint orig_dstx = dstx;
   GLint orig_dsty = dsty;

   /* Update draw buffer bounds */
   _mesa_update_state(ctx);

   if (ctx->Depth.Test) {
      /* The blit path produces incorrect results when depth testing is on.
       * It seems the blit Z coord is always 1.0 (the far plane) so fragments
       * will likely be obscured by other, closer geometry.
       */
      return false;
   }

   intel_prepare_render(intel);

   if (fb->_NumColorDrawBuffers != 1) {
      perf_debug("accelerated glBitmap() only supports rendering to a "
                 "single color buffer\n");
      return false;
   }

   irb = intel_renderbuffer(fb->_ColorDrawBuffers[0]);

   if (_mesa_is_bufferobj(unpack->BufferObj)) {
      bitmap = map_pbo(ctx, width, height, unpack, bitmap);
      if (bitmap == NULL)
	 return true;	/* even though this is an error, we're done */
   }

   COPY_4V(tmpColor, ctx->Current.RasterColor);

   if (_mesa_need_secondary_color(ctx)) {
       ADD_3V(tmpColor, tmpColor, ctx->Current.RasterSecondaryColor);
   }

   UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[0], tmpColor[0]);
   UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[1], tmpColor[1]);
   UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[2], tmpColor[2]);
   UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[3], tmpColor[3]);

   switch (irb->mt->format) {
   case MESA_FORMAT_B8G8R8A8_UNORM:
   case MESA_FORMAT_B8G8R8X8_UNORM:
      color = PACK_COLOR_8888(ubcolor[3], ubcolor[0], ubcolor[1], ubcolor[2]);
      break;
   case MESA_FORMAT_B5G6R5_UNORM:
      color = PACK_COLOR_565(ubcolor[0], ubcolor[1], ubcolor[2]);
      break;
   default:
      perf_debug("Unsupported format %s in accelerated glBitmap()\n",
                 _mesa_get_format_name(irb->mt->format));
      return false;
   }

   if (!intel_check_blit_fragment_ops(ctx, tmpColor[3] == 1.0F))
      return false;

   /* Clip to buffer bounds and scissor. */
   if (!_mesa_clip_to_region(fb->_Xmin, fb->_Ymin,
			     fb->_Xmax, fb->_Ymax,
			     &dstx, &dsty, &width, &height))
      goto out;

   dsty = y_flip(fb, dsty, height);

#define DY 32
#define DX 32

   /* Chop it all into chunks that can be digested by hardware: */
   for (py = 0; py < height; py += DY) {
      for (px = 0; px < width; px += DX) {
	 int h = MIN2(DY, height - py);
	 int w = MIN2(DX, width - px);
	 GLuint sz = ALIGN(ALIGN(w,8) * h, 64)/8;
	 GLenum logic_op = ctx->Color.ColorLogicOpEnabled ?
	    ctx->Color.LogicOp : GL_COPY;

	 assert(sz <= sizeof(stipple));
	 memset(stipple, 0, sz);

	 /* May need to adjust this when padding has been introduced in
	  * sz above:
	  *
	  * Have to translate destination coordinates back into source
	  * coordinates.
	  */
         int count = get_bitmap_rect(bitmap_width, bitmap_height, unpack,
                                     bitmap,
                                     -orig_dstx + (dstx + px),
                                     -orig_dsty + y_flip(fb, dsty + py, h),
                                     w, h,
                                     (GLubyte *)stipple,
                                     8,
                                     _mesa_is_winsys_fbo(fb));
         if (count == 0)
	    continue;

	 if (!intelEmitImmediateColorExpandBlit(intel,
						irb->mt->cpp,
						(GLubyte *)stipple,
						sz,
						color,
						irb->mt->region->pitch,
						irb->mt->region->bo,
						0,
						irb->mt->region->tiling,
						dstx + px,
						dsty + py,
						w, h,
						logic_op)) {
	    return false;
	 }

         if (ctx->Query.CurrentOcclusionObject)
            ctx->Query.CurrentOcclusionObject->Result += count;
      }
   }
out:

   if (unlikely(INTEL_DEBUG & DEBUG_SYNC))
      intel_batchbuffer_flush(intel);

   if (_mesa_is_bufferobj(unpack->BufferObj)) {
      /* done with PBO so unmap it now */
      ctx->Driver.UnmapBuffer(ctx, unpack->BufferObj, MAP_INTERNAL);
   }

   intel_check_front_buffer_rendering(intel);

   return true;
}
Example #4
0
/**
 * CopyPixels with the blitter.  Don't support zooming, pixel transfer, etc.
 */
static GLboolean
do_blit_copypixels(struct gl_context * ctx,
                   GLint srcx, GLint srcy,
                   GLsizei width, GLsizei height,
                   GLint dstx, GLint dsty, GLenum type)
{
   struct intel_context *intel = intel_context(ctx);
   struct gl_framebuffer *fb = ctx->DrawBuffer;
   struct gl_framebuffer *read_fb = ctx->ReadBuffer;
   GLint orig_dstx;
   GLint orig_dsty;
   GLint orig_srcx;
   GLint orig_srcy;
   GLboolean flip = GL_FALSE;
   struct intel_renderbuffer *draw_irb = NULL;
   struct intel_renderbuffer *read_irb = NULL;

   /* Update draw buffer bounds */
   _mesa_update_state(ctx);

   switch (type) {
   case GL_COLOR:
      if (fb->_NumColorDrawBuffers != 1) {
	 fallback_debug("glCopyPixels() fallback: MRT\n");
	 return GL_FALSE;
      }

      draw_irb = intel_renderbuffer(fb->_ColorDrawBuffers[0]);
      read_irb = intel_renderbuffer(read_fb->_ColorReadBuffer);
      break;
   case GL_DEPTH_STENCIL_EXT:
      draw_irb = intel_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer);
      read_irb =
	 intel_renderbuffer(read_fb->Attachment[BUFFER_DEPTH].Renderbuffer);
      break;
   case GL_DEPTH:
      fallback_debug("glCopyPixels() fallback: GL_DEPTH\n");
      return GL_FALSE;
   case GL_STENCIL:
      fallback_debug("glCopyPixels() fallback: GL_STENCIL\n");
      return GL_FALSE;
   default:
      fallback_debug("glCopyPixels(): Unknown type\n");
      return GL_FALSE;
   }

   if (!draw_irb) {
      fallback_debug("glCopyPixels() fallback: missing draw buffer\n");
      return GL_FALSE;
   }

   if (!read_irb) {
      fallback_debug("glCopyPixels() fallback: missing read buffer\n");
      return GL_FALSE;
   }

   if (draw_irb->Base.Format != read_irb->Base.Format &&
       !(draw_irb->Base.Format == MESA_FORMAT_XRGB8888 &&
	 read_irb->Base.Format == MESA_FORMAT_ARGB8888)) {
      fallback_debug("glCopyPixels() fallback: mismatched formats (%s -> %s\n",
		     _mesa_get_format_name(read_irb->Base.Format),
		     _mesa_get_format_name(draw_irb->Base.Format));
      return GL_FALSE;
   }

   /* Copypixels can be more than a straight copy.  Ensure all the
    * extra operations are disabled:
    */
   if (!intel_check_copypixel_blit_fragment_ops(ctx) ||
       ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F)
      return GL_FALSE;

   intel_prepare_render(intel);

   intel_flush(&intel->ctx);

   /* Clip to destination buffer. */
   orig_dstx = dstx;
   orig_dsty = dsty;
   if (!_mesa_clip_to_region(fb->_Xmin, fb->_Ymin,
			     fb->_Xmax, fb->_Ymax,
			     &dstx, &dsty, &width, &height))
      goto out;
   /* Adjust src coords for our post-clipped destination origin */
   srcx += dstx - orig_dstx;
   srcy += dsty - orig_dsty;

   /* Clip to source buffer. */
   orig_srcx = srcx;
   orig_srcy = srcy;
   if (!_mesa_clip_to_region(0, 0,
			     read_fb->Width, read_fb->Height,
			     &srcx, &srcy, &width, &height))
      goto out;
   /* Adjust dst coords for our post-clipped source origin */
   dstx += srcx - orig_srcx;
   dsty += srcy - orig_srcy;

   /* Flip dest Y if it's a window system framebuffer. */
   if (fb->Name == 0) {
      /* copypixels to a window system framebuffer */
      dsty = fb->Height - dsty - height;
      flip = !flip;
   }

   /* Flip source Y if it's a window system framebuffer. */
   if (read_fb->Name == 0) {
      srcy = read_fb->Height - srcy - height;
      flip = !flip;
   }

   srcx += read_irb->draw_x;
   srcy += read_irb->draw_y;
   dstx += draw_irb->draw_x;
   dsty += draw_irb->draw_y;

   if (!intel_region_copy(intel,
			  draw_irb->region, 0, dstx, dsty,
			  read_irb->region, 0, srcx, srcy,
			  width, height, flip,
			  ctx->Color.ColorLogicOpEnabled ?
			  ctx->Color.LogicOp : GL_COPY)) {
      DBG("%s: blit failure\n", __FUNCTION__);
      return GL_FALSE;
   }

out:
   intel_check_front_buffer_rendering(intel);

   DBG("%s: success\n", __FUNCTION__);
   return GL_TRUE;
}
static bool
do_blit_drawpixels(struct gl_context * ctx,
		   GLint x, GLint y, GLsizei width, GLsizei height,
		   GLenum format, GLenum type,
		   const struct gl_pixelstore_attrib *unpack,
		   const GLvoid * pixels)
{
   struct brw_context *brw = brw_context(ctx);
   struct intel_buffer_object *src = intel_buffer_object(unpack->BufferObj);
   GLuint src_offset;
   drm_intel_bo *src_buffer;

   DBG("%s\n", __FUNCTION__);

   if (!intel_check_blit_fragment_ops(ctx, false))
      return false;

   if (ctx->DrawBuffer->_NumColorDrawBuffers != 1) {
      DBG("%s: fallback due to MRT\n", __FUNCTION__);
      return false;
   }

   struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
   struct intel_renderbuffer *irb = intel_renderbuffer(rb);

   if (!_mesa_format_matches_format_and_type(irb->mt->format, format, type,
                                             false)) {
      DBG("%s: bad format for blit\n", __FUNCTION__);
      return false;
   }

   if (unpack->SwapBytes || unpack->LsbFirst ||
       unpack->SkipPixels || unpack->SkipRows) {
      DBG("%s: bad packing params\n", __FUNCTION__);
      return false;
   }

   int src_stride = _mesa_image_row_stride(unpack, width, format, type);
   bool src_flip = false;
   /* Mesa flips the src_stride for unpack->Invert, but we want our mt to have
    * a normal src_stride.
    */
   if (unpack->Invert) {
      src_stride = -src_stride;
      src_flip = true;
   }

   src_offset = (GLintptr)pixels;
   src_offset += _mesa_image_offset(2, unpack, width, height,
				    format, type, 0, 0, 0);

   intel_prepare_render(brw);

   src_buffer = intel_bufferobj_buffer(brw, src,
				       src_offset, width * height *
                                       irb->mt->cpp);

   struct intel_mipmap_tree *pbo_mt =
      intel_miptree_create_for_bo(brw,
                                  src_buffer,
                                  irb->mt->format,
                                  src_offset,
                                  width, height,
                                  src_stride, I915_TILING_NONE);
   if (!pbo_mt)
      return false;

   if (!intel_miptree_blit(brw,
                           pbo_mt, 0, 0,
                           0, 0, src_flip,
                           irb->mt, irb->mt_level, irb->mt_layer,
                           x, y, _mesa_is_winsys_fbo(ctx->DrawBuffer),
                           width, height, GL_COPY)) {
      DBG("%s: blit failed\n", __FUNCTION__);
      intel_miptree_release(&pbo_mt);
      return false;
   }

   intel_miptree_release(&pbo_mt);

   if (ctx->Query.CurrentOcclusionObject)
      ctx->Query.CurrentOcclusionObject->Result += width * height;

   intel_check_front_buffer_rendering(brw);

   DBG("%s: success\n", __FUNCTION__);
   return true;
}
Example #6
0
/**
 * CopyPixels with the blitter.  Don't support zooming, pixel transfer, etc.
 */
static bool
do_blit_copypixels(struct gl_context * ctx,
                   GLint srcx, GLint srcy,
                   GLsizei width, GLsizei height,
                   GLint dstx, GLint dsty, GLenum type)
{
   struct intel_context *intel = intel_context(ctx);
   struct gl_framebuffer *fb = ctx->DrawBuffer;
   struct gl_framebuffer *read_fb = ctx->ReadBuffer;
   GLint orig_dstx;
   GLint orig_dsty;
   GLint orig_srcx;
   GLint orig_srcy;
   struct intel_renderbuffer *draw_irb = NULL;
   struct intel_renderbuffer *read_irb = NULL;

   /* Update draw buffer bounds */
   _mesa_update_state(ctx);

   switch (type) {
   case GL_COLOR:
      if (fb->_NumColorDrawBuffers != 1) {
	 perf_debug("glCopyPixels() fallback: MRT\n");
	 return false;
      }

      draw_irb = intel_renderbuffer(fb->_ColorDrawBuffers[0]);
      read_irb = intel_renderbuffer(read_fb->_ColorReadBuffer);
      break;
   case GL_DEPTH_STENCIL_EXT:
      draw_irb = intel_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer);
      read_irb =
	 intel_renderbuffer(read_fb->Attachment[BUFFER_DEPTH].Renderbuffer);
      break;
   case GL_DEPTH:
      perf_debug("glCopyPixels() fallback: GL_DEPTH\n");
      return false;
   case GL_STENCIL:
      perf_debug("glCopyPixels() fallback: GL_STENCIL\n");
      return false;
   default:
      perf_debug("glCopyPixels(): Unknown type\n");
      return false;
   }

   if (!draw_irb) {
      perf_debug("glCopyPixels() fallback: missing draw buffer\n");
      return false;
   }

   if (!read_irb) {
      perf_debug("glCopyPixels() fallback: missing read buffer\n");
      return false;
   }

   if (ctx->_ImageTransferState) {
      perf_debug("glCopyPixels(): Unsupported image transfer state\n");
      return false;
   }

   if (ctx->Depth.Test) {
      perf_debug("glCopyPixels(): Unsupported depth test state\n");
      return false;
   }

   if (ctx->Stencil._Enabled) {
      perf_debug("glCopyPixels(): Unsupported stencil test state\n");
      return false;
   }

   if (ctx->Fog.Enabled ||
       ctx->Texture._MaxEnabledTexImageUnit != -1 ||
       ctx->FragmentProgram._Enabled) {
      perf_debug("glCopyPixels(): Unsupported fragment shader state\n");
      return false;
   }

   if (ctx->Color.AlphaEnabled ||
       ctx->Color.BlendEnabled) {
      perf_debug("glCopyPixels(): Unsupported blend state\n");
      return false;
   }

   if (!ctx->Color.ColorMask[0][0] ||
       !ctx->Color.ColorMask[0][1] ||
       !ctx->Color.ColorMask[0][2] ||
       !ctx->Color.ColorMask[0][3]) {
      perf_debug("glCopyPixels(): Unsupported color mask state\n");
      return false;
   }

   if (ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F) {
      perf_debug("glCopyPixles(): Unsupported pixel zoom\n");
      return false;
   }

   intel_prepare_render(intel);

   intel_flush(&intel->ctx);

   /* Clip to destination buffer. */
   orig_dstx = dstx;
   orig_dsty = dsty;
   if (!_mesa_clip_to_region(fb->_Xmin, fb->_Ymin,
			     fb->_Xmax, fb->_Ymax,
			     &dstx, &dsty, &width, &height))
      goto out;
   /* Adjust src coords for our post-clipped destination origin */
   srcx += dstx - orig_dstx;
   srcy += dsty - orig_dsty;

   /* Clip to source buffer. */
   orig_srcx = srcx;
   orig_srcy = srcy;
   if (!_mesa_clip_to_region(0, 0,
			     read_fb->Width, read_fb->Height,
			     &srcx, &srcy, &width, &height))
      goto out;
   /* Adjust dst coords for our post-clipped source origin */
   dstx += srcx - orig_srcx;
   dsty += srcy - orig_srcy;

   if (!intel_miptree_blit(intel,
                           read_irb->mt, read_irb->mt_level, read_irb->mt_layer,
                           srcx, srcy, _mesa_is_winsys_fbo(read_fb),
                           draw_irb->mt, draw_irb->mt_level, draw_irb->mt_layer,
                           dstx, dsty, _mesa_is_winsys_fbo(fb),
                           width, height,
                           (ctx->Color.ColorLogicOpEnabled ?
                            ctx->Color.LogicOp : GL_COPY))) {
      DBG("%s: blit failure\n", __func__);
      return false;
   }

   if (ctx->Query.CurrentOcclusionObject)
      ctx->Query.CurrentOcclusionObject->Result += width * height;

out:
   intel_check_front_buffer_rendering(intel);

   DBG("%s: success\n", __func__);
   return true;
}