Example #1
0
static GLboolean
intel_alloc_texture_image_buffer(struct gl_context *ctx,
				 struct gl_texture_image *image)
{
   struct intel_context *intel = intel_context(ctx);
   struct intel_texture_image *intel_image = intel_texture_image(image);
   struct gl_texture_object *texobj = image->TexObject;
   struct intel_texture_object *intel_texobj = intel_texture_object(texobj);
   GLuint slices;

   assert(image->Border == 0);

   /* Because the driver uses AllocTextureImageBuffer() internally, it may end
    * up mismatched with FreeTextureImageBuffer(), but that is safe to call
    * multiple times.
    */
   ctx->Driver.FreeTextureImageBuffer(ctx, image);

   /* Allocate the swrast_texture_image::ImageOffsets array now */
   switch (texobj->Target) {
   case GL_TEXTURE_3D:
   case GL_TEXTURE_2D_ARRAY:
      slices = image->Depth;
      break;
   case GL_TEXTURE_1D_ARRAY:
      slices = image->Height;
      break;
   default:
      slices = 1;
   }
   assert(!intel_image->base.ImageOffsets);
   intel_image->base.ImageOffsets = malloc(slices * sizeof(GLuint));

   _swrast_init_texture_image(image);

   if (intel_texobj->mt &&
       intel_miptree_match_image(intel_texobj->mt, image)) {
      intel_miptree_reference(&intel_image->mt, intel_texobj->mt);
      DBG("%s: alloc obj %p level %d %dx%dx%d using object's miptree %p\n",
          __FUNCTION__, texobj, image->Level,
          image->Width, image->Height, image->Depth, intel_texobj->mt);
   } else {
      intel_image->mt = intel_miptree_create_for_teximage(intel, intel_texobj,
                                                          intel_image,
                                                          false);

      /* Even if the object currently has a mipmap tree associated
       * with it, this one is a more likely candidate to represent the
       * whole object since our level didn't fit what was there
       * before, and any lower levels would fit into our miptree.
       */
      intel_miptree_reference(&intel_texobj->mt, intel_image->mt);

      DBG("%s: alloc obj %p level %d %dx%dx%d using new miptree %p\n",
          __FUNCTION__, texobj, image->Level,
          image->Width, image->Height, image->Depth, intel_image->mt);
   }

   return true;
}
Example #2
0
static GLboolean
intel_alloc_texture_image_buffer(struct gl_context *ctx,
				 struct gl_texture_image *image)
{
   struct brw_context *brw = brw_context(ctx);
   struct intel_texture_image *intel_image = intel_texture_image(image);
   struct gl_texture_object *texobj = image->TexObject;
   struct intel_texture_object *intel_texobj = intel_texture_object(texobj);

   assert(image->Border == 0);

   /* Quantize sample count */
   if (image->NumSamples) {
      image->NumSamples = intel_quantize_num_samples(brw->screen, image->NumSamples);
      if (!image->NumSamples)
         return false;
   }

   /* Because the driver uses AllocTextureImageBuffer() internally, it may end
    * up mismatched with FreeTextureImageBuffer(), but that is safe to call
    * multiple times.
    */
   ctx->Driver.FreeTextureImageBuffer(ctx, image);

   if (!_swrast_init_texture_image(image))
      return false;

   if (intel_texobj->mt &&
       intel_miptree_match_image(intel_texobj->mt, image)) {
      intel_miptree_reference(&intel_image->mt, intel_texobj->mt);
      DBG("%s: alloc obj %p level %d %dx%dx%d using object's miptree %p\n",
          __func__, texobj, image->Level,
          image->Width, image->Height, image->Depth, intel_texobj->mt);
   } else {
      intel_image->mt = intel_miptree_create_for_teximage(brw, intel_texobj,
                                                          intel_image,
                                                          MIPTREE_CREATE_DEFAULT);
      if (!intel_image->mt)
         return false;

      /* Even if the object currently has a mipmap tree associated
       * with it, this one is a more likely candidate to represent the
       * whole object since our level didn't fit what was there
       * before, and any lower levels would fit into our miptree.
       */
      intel_miptree_reference(&intel_texobj->mt, intel_image->mt);

      DBG("%s: alloc obj %p level %d %dx%dx%d using new miptree %p\n",
          __func__, texobj, image->Level,
          image->Width, image->Height, image->Depth, intel_image->mt);
   }

   intel_texobj->needs_validate = true;

   return true;
}