Example #1
0
static void
intel_image_target_texture_2d(struct gl_context *ctx, GLenum target,
			      struct gl_texture_object *texObj,
			      struct gl_texture_image *texImage,
			      GLeglImageOES image_handle)
{
   struct intel_context *intel = intel_context(ctx);
   __DRIscreen *screen;
   __DRIimage *image;

   screen = intel->intelScreen->driScrnPriv;
   image = screen->dri2.image->lookupEGLImage(screen, image_handle,
					      screen->loaderPrivate);
   if (image == NULL)
      return;

   /* Disallow depth/stencil textures: we don't have a way to pass the
    * separate stencil miptree of a GL_DEPTH_STENCIL texture through.
    */
   if (image->has_depthstencil) {
      _mesa_error(ctx, GL_INVALID_OPERATION, __func__);
      return;
   }

   intel_set_texture_image_region(ctx, texImage, image->region,
				  target, image->internal_format,
                                  image->format, image->offset,
                                  image->width,  image->height,
                                  image->tile_x, image->tile_y);
}
Example #2
0
void
intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
		   GLint texture_format,
		   __DRIdrawable *dPriv)
{
   struct gl_framebuffer *fb = dPriv->driverPrivate;
   struct intel_context *intel = pDRICtx->driverPrivate;
   struct gl_context *ctx = &intel->ctx;
   struct intel_texture_object *intelObj;
   struct intel_renderbuffer *rb;
   struct gl_texture_object *texObj;
   struct gl_texture_image *texImage;
   int level = 0, internalFormat = 0;
   gl_format texFormat = MESA_FORMAT_NONE;

   texObj = _mesa_get_current_tex_object(ctx, target);
   intelObj = intel_texture_object(texObj);

   if (!intelObj)
      return;

   if (dPriv->lastStamp != dPriv->dri2.stamp ||
       !pDRICtx->driScreenPriv->dri2.useInvalidate)
      intel_update_renderbuffers(pDRICtx, dPriv);

   rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
   /* If the region isn't set, then intel_update_renderbuffers was unable
    * to get the buffers for the drawable.
    */
   if (!rb || !rb->mt)
      return;

   if (rb->mt->cpp == 4) {
      if (texture_format == __DRI_TEXTURE_FORMAT_RGB) {
         internalFormat = GL_RGB;
         texFormat = MESA_FORMAT_XRGB8888;
      }
      else {
         internalFormat = GL_RGBA;
         texFormat = MESA_FORMAT_ARGB8888;
      }
   } else if (rb->mt->cpp == 2) {
      internalFormat = GL_RGB;
      texFormat = MESA_FORMAT_RGB565;
   }

   _mesa_lock_texture(&intel->ctx, texObj);
   texImage = _mesa_get_tex_image(ctx, texObj, target, level);
   intel_set_texture_image_region(ctx, texImage, rb->mt->region, target,
                                  internalFormat, texFormat, 0,
                                  rb->mt->region->width,
                                  rb->mt->region->height,
                                  0, 0);
   _mesa_unlock_texture(&intel->ctx, texObj);
}
Example #3
0
static void
intel_image_target_texture_2d(struct gl_context *ctx, GLenum target,
			      struct gl_texture_object *texObj,
			      struct gl_texture_image *texImage,
			      GLeglImageOES image_handle)
{
   struct intel_context *intel = intel_context(ctx);
   __DRIscreen *screen;
   __DRIimage *image;

   screen = intel->intelScreen->driScrnPriv;
   image = screen->dri2.image->lookupEGLImage(screen, image_handle,
					      screen->loaderPrivate);
   if (image == NULL)
      return;

   intel_set_texture_image_region(ctx, texImage, image->region,
				  target, image->internal_format, image->format);
}