Example #1
0
bool
check_polyhedron_collision_with_dag(SceneNode *node,
	const pp::Matrix& modelMatrix, const pp::Matrix& invModelMatrix,
    const ppogl::Polyhedron& ph)
{
	PP_CHECK_POINTER( node );

    bool hit = false;
    pp::Matrix newModelMatrix=modelMatrix*node->trans;
    pp::Matrix newInvModelMatrix=node->invtrans*invModelMatrix;

    if(node->isSphere == true){
        ppogl::Polyhedron newph(ph);
		trans_polyhedron( newInvModelMatrix, newph );
		hit = intersect_polyhedron( newph );
	}

    if (hit == true) return hit;

	SceneNode* child = node->child;
    while (child != NULL) {

        hit = check_polyhedron_collision_with_dag( 
	    child, newModelMatrix, newInvModelMatrix, ph );

        if ( hit == true ) {
            return hit;
        }

        child = child->next;
    } 

    return false;
}
Example #2
0
bool_t check_polyhedron_collision_with_dag( 
                                           scene_node_t *node, matrixgl_t modelMatrix, matrixgl_t invModelMatrix,
                                           polyhedron_t ph)
{
    matrixgl_t newModelMatrix, newInvModelMatrix;
    scene_node_t *child;
    polyhedron_t newph;
    bool_t hit = False;
    
    check_assertion( node != NULL, "node is NULL" );
    
    multiply_matrices( newModelMatrix, modelMatrix, node->trans );
    multiply_matrices( newInvModelMatrix, node->invtrans, invModelMatrix );
    
    if ( node->geom == Sphere ) {
        newph = copy_polyhedron( ph );
        trans_polyhedron( newInvModelMatrix, newph );
        
        hit = intersect_polyhedron( newph );
        
        free_polyhedron( newph );
    } 
    
    if (hit == True) return hit;
    
    child = node->child;
    while (child != NULL) {
        
        hit = check_polyhedron_collision_with_dag( 
                                                  child, newModelMatrix, newInvModelMatrix, ph );
        
        if ( hit == True ) {
            return hit;
        }
        
        child = child->next;
    } 
    
    return False;
}