Example #1
0
/*==========================================
 * Saves character data.
 * Flag = 1: Character is quitting
 * Flag = 2: Character is changing map-servers
 *------------------------------------------*/
int chrif_save(struct map_session_data *sd, int flag)
{
	nullpo_retr(-1, sd);

	pc_makesavestatus(sd);
	
	if (flag && sd->state.active) //Store player data which is quitting.
	{
		//FIXME: SC are lost if there's no connection at save-time because of the way its related data is cleared immediately after this function. [Skotlex]
		if (chrif_isconnected()) chrif_save_scdata(sd);
		if (!chrif_auth_logout(sd, flag==1?ST_LOGOUT:ST_MAPCHANGE))
			ShowError("chrif_save: Falha em configurar personagem %d:%d para sair adequadamente!\n", sd->status.account_id, sd->status.char_id);
	}

	if(!chrif_isconnected())
		return -1; //Character is saved on reconnect.

	//For data sync
	if (sd->state.storage_flag == 2)
		storage_guild_storagesave(sd->status.account_id, sd->status.guild_id, flag);

	if (flag)
		sd->state.storage_flag = 0; //Force close it.

	//Saving of registry values. 
	if (sd->state.reg_dirty&4)
		intif_saveregistry(sd, 3); //Save char regs
	if (sd->state.reg_dirty&2)
		intif_saveregistry(sd, 2); //Save account regs
	if (sd->state.reg_dirty&1)
		intif_saveregistry(sd, 1); //Save account2 regs

	WFIFOHEAD(char_fd, sizeof(sd->status) + 13);
	WFIFOW(char_fd,0) = 0x2b01;
	WFIFOW(char_fd,2) = sizeof(sd->status) + 13;
	WFIFOL(char_fd,4) = sd->status.account_id;
	WFIFOL(char_fd,8) = sd->status.char_id;
	WFIFOB(char_fd,12) = (flag==1)?1:0; //Flag to tell char-server this character is quitting.
	memcpy(WFIFOP(char_fd,13), &sd->status, sizeof(sd->status));
	WFIFOSET(char_fd, WFIFOW(char_fd,2));

	if( sd->status.pet_id > 0 && sd->pd )
		intif_save_petdata(sd->status.account_id,&sd->pd->pet);
	if( sd->hd && merc_is_hom_active(sd->hd) )
		merc_save(sd->hd);
	if( sd->md && mercenary_get_lifetime(sd->md) > 0 )
		mercenary_save(sd->md);
#ifndef TXT_ONLY
	if( sd->save_quest )
		intif_quest_save(sd);
#endif

	return 0;
}
Example #2
0
/*==========================================
 * Saves character data.
 * Flag = 1: Character is quitting
 * Flag = 2: Character is changing map-servers
 *------------------------------------------*/
int chrif_save(struct map_session_data *sd, int flag)
{
	nullpo_retr(-1, sd);

	if (!flag) //The flag check is needed to prevent 'nosave' taking effect when a jailed player logs out.
		pc_makesavestatus(sd);
	
	if (flag && sd->state.active) //Store player data which is quitting.
	{
		//FIXME: SC are lost if there's no connection at save-time because of the way its related data is cleared immediately after this function. [Skotlex]
		if (chrif_isconnected()) chrif_save_scdata(sd);
		if (!chrif_auth_logout(sd, flag==1?ST_LOGOUT:ST_MAPCHANGE))
			ShowError("chrif_save: Failed to set up player %d:%d for proper quitting!\n", sd->status.account_id, sd->status.char_id);
	}

	if(!chrif_isconnected())
		return -1; //Character is saved on reconnect.

	//For data sync
	if (sd->state.storage_flag == 1)
		storage_storage_save(sd->status.account_id, flag);
	else if (sd->state.storage_flag == 2)
		storage_guild_storagesave(sd->status.account_id, sd->status.guild_id, flag);
	if (flag) sd->state.storage_flag = 0; //Force close it.

	//Saving of registry values. 
	if (sd->state.reg_dirty&4)
		intif_saveregistry(sd, 3); //Save char regs
	if (sd->state.reg_dirty&2)
		intif_saveregistry(sd, 2); //Save account regs
	if (sd->state.reg_dirty&1)
		intif_saveregistry(sd, 1); //Save account2 regs

	WFIFOHEAD(char_fd, sizeof(sd->status) + 13);
	WFIFOW(char_fd,0) = 0x2b01;
	WFIFOW(char_fd,2) = sizeof(sd->status) + 13;
	WFIFOL(char_fd,4) = sd->status.account_id;
	WFIFOL(char_fd,8) = sd->status.char_id;
	WFIFOB(char_fd,12) = (flag==1)?1:0; //Flag to tell char-server this character is quitting.
	memcpy(WFIFOP(char_fd,13), &sd->status, sizeof(sd->status));
	WFIFOSET(char_fd, WFIFOW(char_fd,2));


	if(sd->status.pet_id > 0 && sd->pd)
		intif_save_petdata(sd->status.account_id,&sd->pd->pet);

	if (sd->hd && merc_is_hom_active(sd->hd))
		merc_save(sd->hd);

	return 0;
}
Example #3
0
/**
 * Begin hatching a pet.
 * @param sd : player requesting
 * @param pet : pet requesting
 */
int pet_birth_process(struct map_session_data *sd, struct s_pet *pet)
{
	nullpo_retr(1, sd);

	Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->master == sd);

	if(sd->status.pet_id && pet->incubate == 1) {
		sd->status.pet_id = 0;

		return 1;
	}

	pet->incubate = 0;
	pet->account_id = sd->status.account_id;
	pet->char_id = sd->status.char_id;
	sd->status.pet_id = pet->pet_id;

	if(pet_data_init(sd, pet)) {
		sd->status.pet_id = 0;

		return 1;
	}

	intif_save_petdata(sd->status.account_id,pet);

	if (save_settings&8)
		chrif_save(sd,0); //is it REALLY Needed to save the char for hatching a pet? [Skotlex]

	if(sd->bl.prev != NULL) {
		if(map_addblock(&sd->pd->bl))
			return 1;

		clif_spawn(&sd->pd->bl);
		clif_send_petdata(sd,sd->pd, 0,0);
		clif_send_petdata(sd,sd->pd, 5,battle_config.pet_hair_style);
		clif_pet_equip_area(sd->pd);
		clif_send_petstatus(sd);
	}

	Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->master == sd);

	return 0;
}
Example #4
0
int pet_birth_process(struct map_session_data *sd, struct s_pet *pet)
{
	char pet_output[1024]; // Declaracion de char para Invocacion Pet's [Tab]
	nullpo_retr(1, sd);

	Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd); 

	if(sd->status.pet_id && pet->incuvate == 1) {
		sd->status.pet_id = 0;
		return 1;
	}

	pet->incuvate = 0;
	pet->account_id = sd->status.account_id;
	pet->char_id = sd->status.char_id;
	sd->status.pet_id = pet->pet_id;
	if(pet_data_init(sd, pet)) {
		sd->status.pet_id = 0;
		return 1;
	}

	intif_save_petdata(sd->status.account_id,pet);
	if (save_settings&8)
		chrif_save(sd,0); //is it REALLY Needed to save the char for hatching a pet? [Skotlex]

	if(sd->bl.prev != NULL) {
		map_addblock(&sd->pd->bl);
		clif_spawn(&sd->pd->bl);
		clif_send_petdata(sd,sd->pd, 0,0);
		clif_send_petdata(sd,sd->pd, 5,battle_config.pet_hair_style);
		clif_pet_equip_area(sd->pd);
		clif_send_petstatus(sd);
	}
	Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd); 

	clif_misceffect(&sd->pd->bl, 0); // Efecto 1 de nacimiento [Tab]
	clif_misceffect(&sd->pd->bl, 344); // Efecto 2 de nacimiento [Tab]
	sprintf(pet_output,"Get Out %s... NOW!",pet->name); // Cuidado aca con el nombre del pet
	clif_displaymessage(sd->fd, pet_output); // Frase nacimiento [Tab]

	return 0;
}
Example #5
0
int pet_data_init(struct map_session_data *sd, struct s_pet *pet)
{
	struct pet_data *pd;
	int i = 0, interval = 0;

	nullpo_retr(1,sd);

	Assert((sd->status.pet_id == 0 || sd->pd == NULL) || sd->pd->master == sd);

	if(sd->status.account_id != pet->account_id || sd->status.char_id != pet->char_id) {
		sd->status.pet_id = 0;
		return 1;
	}
	if(sd->status.pet_id != pet->pet_id) {
		if(sd->status.pet_id) { //Wrong pet?? Set incubate to no and send it back for saving
			pet->incubate = 1;
			intif_save_petdata(sd->status.account_id,pet);
			sd->status.pet_id = 0;
			return 1;
		}
		//The pet_id value was lost? Odd, restore it
		sd->status.pet_id = pet->pet_id;
	}

	i = search_petDB_index(pet->class_,PET_CLASS);
	if(i < 0) {
		sd->status.pet_id = 0;
		return 1;
	}
	sd->pd = pd = (struct pet_data *)aCalloc(1,sizeof(struct pet_data));
	pd->bl.type = BL_PET;
	pd->bl.id = npc_get_new_npc_id();

	pd->master = sd;
	pd->petDB = &pet_db[i];
	pd->db = mob_db(pet->class_);
	memcpy(&pd->pet,pet,sizeof(struct s_pet));
	status_set_viewdata(&pd->bl,pet->class_);
	unit_dataset(&pd->bl);
	pd->ud.dir = sd->ud.dir;

	pd->bl.m = sd->bl.m;
	pd->bl.x = sd->bl.x;
	pd->bl.y = sd->bl.y;
	unit_calc_pos(&pd->bl,sd->bl.x,sd->bl.y,sd->ud.dir);
	pd->bl.x = pd->ud.to_x;
	pd->bl.y = pd->ud.to_y;

	map_addiddb(&pd->bl);
	status_calc_pet(pd,SCO_FIRST);

	pd->last_thinktime = gettick();
	pd->state.skillbonus = 0;

	if(battle_config.pet_status_support)
		run_script(pet_db[i].pet_script,0,sd->bl.id,0);

	if(pd->petDB) {
		if(pd->petDB->pet_friendly_script)
			status_calc_pc(sd,SCO_NONE);

		if(battle_config.pet_hungry_delay_rate != 100)
			interval = pd->petDB->hungry_delay * battle_config.pet_hungry_delay_rate / 100;
		else
			interval = pd->petDB->hungry_delay;
	}

	if(interval <= 0)
		interval = 1;
	pd->pet_hungry_timer = add_timer(gettick() + interval,pet_hungry,sd->bl.id,0);
	pd->masterteleport_timer = INVALID_TIMER;
	return 0;
}
Example #6
0
/*==========================================
 * PCのquit処理 map.c内分
 *
 * quit処理の主体が違うような気もしてきた
 *------------------------------------------
 */
int map_quit(struct map_session_data *sd)
{
	if(sd->chatID)	// チャットから出る
		chat_leavechat(sd);
		
	if(sd->trade_partner)	// 取引を中断する
		trade_tradecancel(sd);

	if(sd->party_invite>0)	// パーティ勧誘を拒否する
		party_reply_invite(sd,sd->party_invite_account,0);

	if(sd->guild_invite>0)	// ギルド勧誘を拒否する
		guild_reply_invite(sd,sd->guild_invite,0);
	if(sd->guild_alliance>0)	// ギルド同盟勧誘を拒否する
		guild_reply_reqalliance(sd,sd->guild_alliance_account,0);

	party_send_logout(sd);	// パーティのログアウトメッセージ送信

	guild_send_memberinfoshort(sd,0);	// ギルドのログアウトメッセージ送信

	pc_cleareventtimer(sd);	// イベントタイマを破棄する

	storage_storage_quit(sd);	// 倉庫を開いてるなら保存する

	skill_castcancel(&sd->bl,0);	// 詠唱を中断する
	skill_status_change_clear(&sd->bl);	// ステータス異常を解除する
	skill_clear_unitgroup(&sd->bl);	// スキルユニットグループの削除
	skill_cleartimerskill(&sd->bl);
	pc_stop_walking(sd,0);
	pc_stopattack(sd);
	pc_delinvincibletimer(sd);
	pc_delspiritball(sd,sd->spiritball,1);
	skill_gangsterparadise(sd,0);

	pc_calcstatus(sd,4);

	clif_clearchar_area(&sd->bl,2);

	if(sd->status.pet_id && sd->pd) {
		pet_remove_map(sd);
		if(sd->pet.intimate <= 0) {
			intif_delete_petdata(sd->status.pet_id);
			sd->status.pet_id = 0;
			sd->pd = NULL;
			sd->petDB = NULL;
		}
		else
			intif_save_petdata(sd->status.account_id,&sd->pet);
	}

	if(pc_isdead(sd))
		pc_setrestartvalue(sd,2);
	pc_makesavestatus(sd);
	chrif_save(sd);
	storage_storage_save(sd);

	map_delblock(&sd->bl);

	numdb_erase(id_db,sd->bl.id);
	strdb_erase(nick_db,sd->status.name);

	return 0;
}
Example #7
0
/*==========================================
 * Saves character data.
 * Flag = 1: Character is quitting
 * Flag = 2: Character is changing map-servers
 *------------------------------------------*/
int chrif_save(struct map_session_data *sd, int flag) {
	nullpo_retr(-1, sd);

	pc_makesavestatus(sd);

	if (flag && sd->state.active) { //Store player data which is quitting
		//FIXME: SC are lost if there's no connection at save-time because of the way its related data is cleared immediately after this function. [Skotlex]
		if ( chrif_isconnected() )
			chrif_save_scdata(sd);
		if ( !chrif_auth_logout(sd,flag == 1 ? ST_LOGOUT : ST_MAPCHANGE) )
			ShowError("chrif_save: Failed to set up player %d:%d for proper quitting!\n", sd->status.account_id, sd->status.char_id);
	}

	chrif_check(-1); //Character is saved on reconnect.

	//For data sync
	if (sd->state.storage_flag == 2)
		storage_guild_storagesave(sd->status.account_id, sd->status.guild_id, flag);

	if (flag)
		sd->state.storage_flag = 0; //Force close it.

	//Saving of registry values.
	if (sd->state.reg_dirty&4)
		intif_saveregistry(sd, 3); //Save char regs
	if (sd->state.reg_dirty&2)
		intif_saveregistry(sd, 2); //Save account regs
	if (sd->state.reg_dirty&1)
		intif_saveregistry(sd, 1); //Save account2 regs

	WFIFOHEAD(char_fd, sizeof(sd->status) + 13);
	WFIFOW(char_fd,0) = 0x2b01;
	WFIFOW(char_fd,2) = sizeof(sd->status) + 13;
	WFIFOL(char_fd,4) = sd->status.account_id;
	WFIFOL(char_fd,8) = sd->status.char_id;
	WFIFOB(char_fd,12) = (flag==1)?1:0; //Flag to tell char-server this character is quitting.

	// If the user is on a instance map, we have to fake his current position
	if( map[sd->bl.m].instance_id ){
		struct mmo_charstatus status;

		// Copy the whole status
		memcpy( &status, &sd->status, sizeof( struct mmo_charstatus ) );
		// Change his current position to his savepoint
		memcpy( &status.last_point, &status.save_point, sizeof( struct point ) );
		// Copy the copied status into the packet
		memcpy( WFIFOP( char_fd, 13 ), &status, sizeof( struct mmo_charstatus ) );
	} else {
		// Copy the whole status into the packet
		memcpy( WFIFOP( char_fd, 13 ), &sd->status, sizeof( struct mmo_charstatus ) );
	}

	WFIFOSET(char_fd, WFIFOW(char_fd,2));

	if( sd->status.pet_id > 0 && sd->pd )
		intif_save_petdata(sd->status.account_id,&sd->pd->pet);
	if( sd->hd && merc_is_hom_active(sd->hd) )
		merc_save(sd->hd);
	if( sd->md && mercenary_get_lifetime(sd->md) > 0 )
		mercenary_save(sd->md);
	if( sd->ed && elemental_get_lifetime(sd->ed) > 0 )
		elemental_save(sd->ed);
	if( sd->save_quest )
		intif_quest_save(sd);

	return 0;
}