Example #1
0
int
doup()
{
	if(u.ux != xupstair || u.uy != yupstair) {
		pline("You can't go up here.");
		return(0);
	}
	if(u.ustuck) {
		pline("You are being held, and cannot go up.");
		return(1);
	}
	if(!Levitation && inv_weight() + 5 > 0) {
		pline("Your load is too heavy to climb the stairs.");
		return(1);
	}

	goto_level(dlevel-1, TRUE);
	return(1);
}
Example #2
0
void
nh_timeout()
{
	register struct prop *upp;
	int sleeptime;
	int m_idx;
	int baseluck = (flags.moonphase == FULL_MOON) ? 1 : 0;

	if (flags.friday13) baseluck -= 1;

	if (u.uluck != baseluck &&
		moves % (u.uhave.amulet || u.ugangr ? 300 : 600) == 0) {
	/* Cursed luckstones stop bad luck from timing out; blessed luckstones
	 * stop good luck from timing out; normal luckstones stop both;
	 * neither is stopped if you don't have a luckstone.
	 * Luck is based at 0 usually, +1 if a full moon and -1 on Friday 13th
	 */
	    register int time_luck = stone_luck(FALSE);
	    boolean nostone = !carrying(LUCKSTONE) && !stone_luck(TRUE);

	    if(u.uluck > baseluck && (nostone || time_luck < 0))
		u.uluck--;
	    else if(u.uluck < baseluck && (nostone || time_luck > 0))
		u.uluck++;
	}
	if(u.uinvulnerable) return; /* things past this point could kill you */
	if(Stoned) stoned_dialogue();
	if(Slimed) slime_dialogue();
	if(Vomiting) vomiting_dialogue();
	if(Strangled) choke_dialogue();
	if(u.mtimedone && !--u.mtimedone) {
		if (Unchanging)
			u.mtimedone = rnd(100*youmonst.data->mlevel + 1);
		else
			rehumanize();
	}
	if(u.ucreamed) u.ucreamed--;

	/* Dissipate spell-based protection. */
	if (u.usptime) {
	    if (--u.usptime == 0 && u.uspellprot) {
		u.usptime = u.uspmtime;
		u.uspellprot--;
		find_ac();
		if (!Blind)
		    Norep("The %s haze around you %s.", hcolor(NH_GOLDEN),
			  u.uspellprot ? "becomes less dense" : "disappears");
	    }
	}

#ifdef STEED
	if (u.ugallop) {
	    if (--u.ugallop == 0L && u.usteed)
	    	pline("%s stops galloping.", Monnam(u.usteed));
	}
#endif

	for(upp = u.uprops; upp < u.uprops+SIZE(u.uprops); upp++)
	    if((upp->intrinsic & TIMEOUT) && !(--upp->intrinsic & TIMEOUT)) {
		switch(upp - u.uprops){
		case STONED:
			if (delayed_killer && !killer) {
				killer = delayed_killer;
				delayed_killer = 0;
			}
			if (!killer) {
				/* leaving killer_format would make it
				   "petrified by petrification" */
				killer_format = NO_KILLER_PREFIX;
				killer = "killed by petrification";
			}
			done(STONING);
			break;
		case SLIMED:
			if (delayed_killer && !killer) {
				killer = delayed_killer;
				delayed_killer = 0;
			}
			if (!killer) {
				killer_format = NO_KILLER_PREFIX;
				killer = "turned into green slime";
			}
			done(TURNED_SLIME);
			break;
		case VOMITING:
			make_vomiting(0L, TRUE);
			break;
		case SICK:
			You("die from your illness.");
			killer_format = KILLED_BY_AN;
			killer = u.usick_cause;
			if ((m_idx = name_to_mon(killer)) >= LOW_PM) {
			    if (type_is_pname(&mons[m_idx])) {
				killer_format = KILLED_BY;
			    } else if (mons[m_idx].geno & G_UNIQ) {
				killer = the(killer);
				Strcpy(u.usick_cause, killer);
				killer_format = KILLED_BY;
			    }
			}
			u.usick_type = 0;
			done(POISONING);
			break;
		case FAST:
			if (!Very_fast)
				You_feel("yourself slowing down%s.",
							Fast ? " a bit" : "");
			break;
		case CONFUSION:
			HConfusion = 1; /* So make_confused works properly */
			make_confused(0L, TRUE);
			stop_occupation();
			break;
		case STUNNED:
			HStun = 1;
			make_stunned(0L, TRUE);
			stop_occupation();
			break;
		case BLINDED:
			Blinded = 1;
			make_blinded(0L, TRUE);
			stop_occupation();
			break;
		case INVIS:
			newsym(u.ux,u.uy);
			if (!Invis && !BInvis && !Blind) {
			    You(!See_invisible ?
				    "are no longer invisible." :
				    "can no longer see through yourself.");
			    stop_occupation();
			}
			break;
		case SEE_INVIS:
			set_mimic_blocking(); /* do special mimic handling */
			see_monsters();		/* make invis mons appear */
			newsym(u.ux,u.uy);	/* make self appear */
			stop_occupation();
			break;
		case WOUNDED_LEGS:
			heal_legs();
			stop_occupation();
			break;
		case HALLUC:
			HHallucination = 1;
			(void) make_hallucinated(0L, TRUE, 0L);
			stop_occupation();
			break;
		case SLEEPING:
			if (unconscious() || Sleep_resistance)
				HSleeping += rnd(100);
			else if (Sleeping) {
				You("fall asleep.");
				sleeptime = rnd(20);
				fall_asleep(-sleeptime, TRUE);
				HSleeping += sleeptime + rnd(100);
			}
			break;
		case LEVITATION:
			(void) float_down(I_SPECIAL|TIMEOUT, 0L);
			break;
		case STRANGLED:
			killer_format = KILLED_BY;
			killer = (u.uburied) ? "suffocation" : "strangulation";
			done(DIED);
			break;
		case FUMBLING:
			/* call this only when a move took place.  */
			/* otherwise handle fumbling msgs locally. */
			if (u.umoved && !Levitation) {
			    slip_or_trip();
			    nomul(-2, "fumbling");
			    nomovemsg = "";
			    /* The more you are carrying the more likely you
			     * are to make noise when you fumble.  Adjustments
			     * to this number must be thoroughly play tested.
			     */
			    if ((inv_weight() > -500)) {
				You("make a lot of noise!");
				wake_nearby();
			    }
			}
			/* from outside means slippery ice; don't reset
			   counter if that's the only fumble reason */
			HFumbling &= ~FROMOUTSIDE;
			if (Fumbling)
			    HFumbling += rnd(20);
			break;
		case DETECT_MONSTERS:
			see_monsters();
			break;
		case PREGNANT: {
			char buf[BUFSZ];
			if (!flags.female) {
			    strcpy(buf, body_part(STOMACH));
			    if (!strcmp(buf, "stomach"))
				strcpy(buf, "belly");
			    pline("Something bursts out of your %s!");
			    killer_format = KILLED_BY;
			    killer = "male childbirth";
			    done(DIED);
			}
			mksobj_at(PLACENTA, u.ux, u.uy, FALSE, FALSE);
			pline("BABIES!"); /* TODO */
			stop_occupation();
			break;
		    }
		}
	}

	run_timers();
}
Example #3
0
void
goto_level(int newlevel, boolean at_stairs)
{
	int fd;
	boolean up = (newlevel < dlevel);

	if(newlevel <= 0) done("escaped");    /* in fact < 0 is impossible */
	if(newlevel > MAXLEVEL) newlevel = MAXLEVEL;	/* strange ... */
	if(newlevel == dlevel) return;	      /* this can happen */

	glo(dlevel);
	fd = creat(lock, FMASK);
	if(fd < 0) {
		/*
		 * This is not quite impossible: e.g., we may have
		 * exceeded our quota. If that is the case then we
		 * cannot leave this level, and cannot save either.
		 * Another possibility is that the directory was not
		 * writable.
		 */
		pline("A mysterious force prevents you from going %s.",
			up ? "up" : "down");
		return;
	}

	if(Punished) unplacebc();
	u.utrap = 0;				/* needed in level_tele */
	u.ustuck = 0;				/* idem */
	keepdogs();
	seeoff(1);
	if(u.uswallow)				/* idem */
		u.uswldtim = u.uswallow = 0;
	flags.nscrinh = 1;
	u.ux = FAR;				/* hack */
	(void) inshop();			/* probably was a trapdoor */

	savelev(fd,dlevel);
	(void) close(fd);

	dlevel = newlevel;
	if(maxdlevel < dlevel)
		maxdlevel = dlevel;
	glo(dlevel);

	if(!level_exists[(int)dlevel])
		mklev();
	else {
		extern int hackpid;

		if((fd = open(lock, O_RDONLY)) < 0) {
			pline("Cannot open %s .", lock);
			pline("Probably someone removed it.");
			done("tricked");
		}
		getlev(fd, hackpid, dlevel);
		(void) close(fd);
	}

	if(at_stairs) {
	    if(up) {
		u.ux = xdnstair;
		u.uy = ydnstair;
		if(!u.ux) {		/* entering a maze from below? */
		    u.ux = xupstair;	/* this will confuse the player! */
		    u.uy = yupstair;
		}
		if(Punished && !Levitation){
			pline("With great effort you climb the stairs.");
			placebc(1);
		}
	    } else {
		u.ux = xupstair;
		u.uy = yupstair;
		if(inv_weight() + 5 > 0 || Punished){
			pline("You fall down the stairs.");	/* %% */
			losehp(rnd(3), "fall");
			if(Punished) {
			    if(uwep != uball && rn2(3)){
				pline("... and are hit by the iron ball.");
				losehp(rnd(20), "iron ball");
			    }
			    placebc(1);
			}
			selftouch("Falling, you");
		}
	    }
	    { struct monst *mtmp = m_at(u.ux, u.uy);
	      if(mtmp)
		mnexto(mtmp);
	    }
	} else {	/* trapdoor or level_tele */
	    do {
		u.ux = rnd(COLNO-1);
		u.uy = rn2(ROWNO);
	    } while(levl[(int)u.ux][(int)u.uy].typ != ROOM ||
			m_at(u.ux,u.uy));
	    if(Punished){
		if(uwep != uball && !up /* %% */ && rn2(5)){
			pline("The iron ball falls on your head.");
			losehp(rnd(25), "iron ball");
		}
		placebc(1);
	    }
	    selftouch("Falling, you");
	}
	(void) inshop();
	initrack();

	losedogs();
	{ struct monst *mtmp;
	  if ((mtmp = m_at(u.ux, u.uy)))
		  mnexto(mtmp);	/* riv05!a3 */
	}
	flags.nscrinh = 0;
	setsee();
	seeobjs();	/* make old cadavers disappear - riv05!a3 */
	docrt();
	pickup(1);
	read_engr_at(u.ux,u.uy);
}
Example #4
0
/* u.dx and u.dy must be set */
bool
attack(struct monst *mtmp)
{
	schar tmp;
	boolean malive = TRUE;
	struct permonst *mdat;

	mdat = mtmp->data;
	u_wipe_engr(3);   /* andrew@orca: prevent unlimited pick-axe attacks */

	if (mdat->mlet == 'L' && !mtmp->mfroz && !mtmp->msleep &&
	    !mtmp->mconf && mtmp->mcansee && !rn2(7) &&
	    (m_move(mtmp, 0) == 2 /* he died */ || /* he moved: */
	     mtmp->mx != u.ux + u.dx || mtmp->my != u.uy + u.dy))
		return (FALSE);

	if (mtmp->mimic) {
		if (!u.ustuck && !mtmp->mflee)
			u.ustuck = mtmp;
		switch (levl[u.ux + u.dx][u.uy + u.dy].scrsym) {
		case '+':
			pline("The door actually was a Mimic.");
			break;
		case '$':
			pline("The chest was a Mimic!");
			break;
		default:
			pline("Wait! That's a Mimic!");
		}
		wakeup(mtmp);	/* clears mtmp->mimic */
		return (TRUE);
	}

	wakeup(mtmp);

	if (mtmp->mhide && mtmp->mundetected) {
		struct obj *obj;

		mtmp->mundetected = 0;
		if ((obj = o_at(mtmp->mx, mtmp->my)) && !Blind)
			pline("Wait! There's a %s hiding under %s!",
			      mdat->mname, doname(obj));
		return (TRUE);
	}

	tmp = u.uluck + u.ulevel + mdat->ac + abon();
	if (uwep) {
		if (uwep->olet == WEAPON_SYM || uwep->otyp == PICK_AXE)
			tmp += uwep->spe;
		if (uwep->otyp == TWO_HANDED_SWORD)
			tmp -= 1;
		else if (uwep->otyp == DAGGER)
			tmp += 2;
		else if (uwep->otyp == CRYSKNIFE)
			tmp += 3;
		else if (uwep->otyp == SPEAR &&
			 strchr("XDne", mdat->mlet))
			tmp += 2;
	}
	if (mtmp->msleep) {
		mtmp->msleep = 0;
		tmp += 2;
	}
	if (mtmp->mfroz) {
		tmp += 4;
		if (!rn2(10))
			mtmp->mfroz = 0;
	}
	if (mtmp->mflee)
		tmp += 2;
	if (u.utrap)
		tmp -= 3;

	/* with a lot of luggage, your agility diminishes */
	tmp -= (inv_weight() + 40) / 20;

	if (tmp <= rnd(20) && !u.uswallow) {
		if (Blind)
			pline("You miss it.");
		else
			pline("You miss %s.", monnam(mtmp));
	} else {
		/* we hit the monster; be careful: it might die! */

		if ((malive = hmon(mtmp, uwep, 0)) == TRUE) {
			/* monster still alive */
			if (!rn2(25) && mtmp->mhp < mtmp->mhpmax / 2) {
				mtmp->mflee = 1;
				if (!rn2(3))
					mtmp->mfleetim = rnd(100);
				if (u.ustuck == mtmp && !u.uswallow)
					u.ustuck = 0;
			}
#ifndef NOWORM
			if (mtmp->wormno)
				cutworm(mtmp, u.ux + u.dx, u.uy + u.dy,
					uwep ? uwep->otyp : 0);
#endif /* NOWORM */
		}
		if (mdat->mlet == 'a') {
			if (rn2(2)) {
				pline("You are splashed by the blob's acid!");
				losehp_m(rnd(6), mtmp);
				if (!rn2(30))
					corrode_armor();
			}
			if (!rn2(6))
				corrode_weapon();
		}
	}
	if (malive && mdat->mlet == 'E' && canseemon(mtmp)
	    && !mtmp->mcan && rn2(3)) {
		if (mtmp->mcansee) {
			pline("You are frozen by the floating eye's gaze!");
			nomul((u.ulevel > 6 || rn2(4)) ? rn1(20, -21) : -200);
		} else {
			pline("The blinded floating eye cannot defend itself.");
			if (!rn2(500))
				if ((int)u.uluck > LUCKMIN)
					u.uluck--;
		}
	}
	return (TRUE);
}
Example #5
0
void
u_init(void)
{
	int i;
	char exper = 'y', pc;

	if (flags.female)	/* should have been set in HACKOPTIONS */
		strlcpy(roles[4], "Cave-woman", sizeof(roles[4]));
	for (i = 0; i < NR_OF_ROLES; i++)
		rolesyms[i] = roles[i][0];
	rolesyms[i] = 0;

	if ((pc = pl_character[0]) != '\0') {
		if ('a' <= pc && pc <= 'z')
			pc += 'A' - 'a';
		if ((i = role_index(pc)) >= 0)
			goto got_suffix;	/* implies experienced */
		printf("\nUnknown role: %c\n", pc);
		pl_character[0] = pc = 0;
	}

	printf("\nAre you an experienced player? [ny] ");

	while (!strchr("ynYN \n\004", (exper = readchar())))
		bell();
	if (exper == '\004')	/* Give him an opportunity to get out */
		end_of_input();
	printf("%c\n", exper);	/* echo */
	if (strchr("Nn \n", exper)) {
		exper = 0;
		goto beginner;
	}

	printf("\nTell me what kind of character you are:\n");
	printf("Are you");
	for (i = 0; i < NR_OF_ROLES; i++) {
		printf(" a %s", roles[i]);
		if (i == 2)	/* %% */
			printf(",\n\t");
		else if (i < NR_OF_ROLES - 2)
			printf(",");
		else if (i == NR_OF_ROLES - 2)
			printf(" or");
	}
	printf("? [%s] ", rolesyms);

	while ((pc = readchar()) != '\0') {
		if ('a' <= pc && pc <= 'z')
			pc += 'A' - 'a';
		if ((i = role_index(pc)) >= 0) {
			printf("%c\n", pc);	/* echo */
			fflush(stdout);		/* should be seen */
			break;
		}
		if (pc == '\n')
			break;
		if (pc == '\004')	/* Give him the opportunity to get out */
			end_of_input();
		bell();
	}
	if (pc == '\n')
		pc = 0;

beginner:
	if (!pc) {
		printf("\nI'll choose a character for you.\n");
		i = rn2(NR_OF_ROLES);
		pc = rolesyms[i];
		printf("This game you will be a%s %s.\n",
		       exper ? "n experienced" : "",
		       roles[i]);
		getret();
		/* give him some feedback in case mklev takes much time */
		putchar('\n');
		fflush(stdout);
	}
	if (exper)
		roles[i][0] = pc;

got_suffix:

	strncpy(pl_character, roles[i], PL_CSIZ - 1);
	pl_character[PL_CSIZ - 1] = 0;
	flags.beginner = 1;
	u = zerou;
	u.usym = '@';
	u.ulevel = 1;
	init_uhunger();
#ifdef QUEST
	u.uhorizon = 6;
#endif /* QUEST */
	uarm = uarm2 = uarmh = uarms = uarmg = uwep = uball = uchain =
		uleft = uright = 0;

	switch (pc) {
	case 'c':
	case 'C':
		Cave_man[2].trquan = 12 + rnd(9) * rnd(9);
		u.uhp = u.uhpmax = 16;
		u.ustr = u.ustrmax = 18;
		ini_inv(Cave_man);
		break;
	case 't':
	case 'T':
		Tourist[3].trquan = 20 + rnd(20);
		u.ugold = u.ugold0 = rnd(1000);
		u.uhp = u.uhpmax = 10;
		u.ustr = u.ustrmax = 8;
		ini_inv(Tourist);
		if (!rn2(25))
			ini_inv(Tinopener);
		break;
	case 'w':
	case 'W':
		for (i = 1; i <= 4; i++)
			if (!rn2(5))
				Wizard[i].trquan += rn2(3) - 1;
		u.uhp = u.uhpmax = 15;
		u.ustr = u.ustrmax = 16;
		ini_inv(Wizard);
		break;
	case 's':
	case 'S':
		Fast = INTRINSIC;
		Stealth = INTRINSIC;
		u.uhp = u.uhpmax = 12;
		u.ustr = u.ustrmax = 10;
		ini_inv(Speleologist);
		if (!rn2(10))
			ini_inv(Tinopener);
		break;
	case 'k':
	case 'K':
		u.uhp = u.uhpmax = 12;
		u.ustr = u.ustrmax = 10;
		ini_inv(Knight);
		break;
	case 'f':
	case 'F':
		u.uhp = u.uhpmax = 14;
		u.ustr = u.ustrmax = 17;
		ini_inv(Fighter);
		break;
	default:		/* impossible */
		u.uhp = u.uhpmax = 12;
		u.ustr = u.ustrmax = 16;
	}
	find_ac();
	if (!rn2(20)) {
		int d1 = rn2(7) - 2;	/* biased variation */
		u.ustr += d1;
		u.ustrmax += d1;
	}

#ifdef WIZARD
	if (wizard)
		wiz_inv();
#endif /* WIZARD */

	/* make sure he can carry all he has - especially for T's */
	while (inv_weight() > 0 && u.ustr < 118)
		u.ustr++, u.ustrmax++;
}
Example #6
0
void statuswin::parse_statusline(std::string str)
{
	int hp, hpmax, nconds;
	long val;
  std::string txt;
	int cap = near_capacity();
	size_t pos;
	char buf[64];

	/* get player name + title */
	pos = str.find("St:", 0);
	if (pos != std::string::npos)
		tokenarray[0][0]->caption = str.substr(0, pos);

	/* strength needs special treatment */
	if (ACURR(A_STR) > 18) 
	{
		if (ACURR(A_STR) > STR18(100))
			sprintf(buf,"St:%2d", ACURR(A_STR)-100);
		else if (ACURR(A_STR) < STR18(100))
			sprintf(buf, "St:18/%02d", ACURR(A_STR)-18);
		else
			sprintf(buf,"St:18/**");
	}
	else
		sprintf(buf, "St:%-1d", ACURR(A_STR));
	tokenarray[0][1]->caption = buf;

	/* the other stats */
	sprintf(buf, "Dx:%-1d", ACURR(A_DEX));
	tokenarray[0][2]->caption = buf;
	
	sprintf(buf, "Co:%-1d", ACURR(A_CON));
	tokenarray[0][3]->caption = buf;
	
	sprintf(buf, "In:%-1d", ACURR(A_INT));
	tokenarray[1][1]->caption = buf;
	
	sprintf(buf, "Wi:%-1d", ACURR(A_WIS));
	tokenarray[1][2]->caption = buf;
	
	sprintf(buf, "Ch:%-1d", ACURR(A_CHA));
	tokenarray[1][3]->caption = buf;

	/* alignment */
	tokenarray[4][0]->visible = 1;
	tokenarray[4][0]->caption = (u.ualign.type == A_CHAOTIC) ? "Chaotic" :
			(u.ualign.type == A_NEUTRAL) ? "Neutral" : "Lawful";

	/* score */
#ifdef SCORE_ON_BOTL
	if (flags.showscore) {
		sprintf(buf, "S:%ld", botl_score());
		tokenarray[3][4]->caption = buf;
	} else
		tokenarray[3][4]->caption.clear();
#endif

	/* money */
#ifndef GOLDOBJ
		val = u.ugold;
#else
		val = money_cnt(invent);
#endif
	if (val >= 100000) {
		sprintf(buf, "%c:%-2ldk", oc_syms[COIN_CLASS], val / 1000);
		tokenarray[3][2]->caption = buf;
	} else {
		sprintf(buf, "%c:%-2ld", oc_syms[COIN_CLASS], val);
		tokenarray[3][2]->caption = buf;
	}

	/* Experience */
	if (Upolyd) {
		sprintf(buf, "HD:%d", mons[u.umonnum].mlevel);
		tokenarray[3][0]->caption = buf;
	}
#ifdef EXP_ON_BOTL
	else if(flags.showexp)
	{
		Sprintf(buf, "Xp:%u/%-1ld", u.ulevel,u.uexp);
		tokenarray[3][0]->caption = buf;
		/* if the exp gets too long, suppress displaying the alignment */
		if (tokenarray[3][0]->caption.length() > 10)
			tokenarray[4][0]->visible = 0;
	}
#endif
	else {
		Sprintf(buf, "Exp:%u", u.ulevel);
		tokenarray[3][0]->caption = buf;
	}

	/* HP, energy, armor */
	hp = Upolyd ? u.mh : u.uhp;
	hpmax = Upolyd ? u.mhmax : u.uhpmax;
	sprintf(buf, "HP:%d(%d)", hp, hpmax);
	tokenarray[2][1]->caption = buf;
	if (hp >= ((hpmax * 90) / 100))
		tokenarray[2][1]->textcolor = warn_colors[V_WARN_NONE];
	else if (hp >= ((hpmax * 70) / 100))
		tokenarray[2][1]->textcolor = warn_colors[V_WARN_NORMAL];
	else if (hp >= ((hpmax * 50) / 100))
		tokenarray[2][1]->textcolor = warn_colors[V_WARN_MORE];
	else if (hp >= ((hpmax * 25) / 100))
		tokenarray[2][1]->textcolor = warn_colors[V_WARN_ALERT];
	else
		tokenarray[2][1]->textcolor = warn_colors[V_WARN_CRITICAL];
	sprintf(buf, "Pw:%d(%d)", u.uen, u.uenmax);
	tokenarray[2][2]->caption = buf;
	sprintf(buf, "AC:%-2d", u.uac);
	tokenarray[2][3]->caption = buf;

	/* time */
	if(flags.time) {
		sprintf(buf, "T:%ld", moves);
		tokenarray[3][3]->caption = buf;
	} else
		tokenarray[3][3]->caption.clear();

	/* depth again (numeric) */
	sprintf(buf, "Dlvl:%-2d ", depth(&u.uz));
	tokenarray[3][1]->caption = buf;

	/* conditions (hunger, confusion, etc) */
	nconds = 0;

	if (u.uhs > 1) /* hunger */
		add_cond(hu_stat[u.uhs], nconds++, u.uhs-1);
	else if (u.uhs < 1) /* satiated */
		add_cond(hu_stat[u.uhs], nconds++, 0);

	if(Confusion)
		add_cond("Conf", nconds++, V_WARN_MORE);

	if(Sick)
	{
		if (u.usick_type & SICK_VOMITABLE)
			add_cond("FoodPois", nconds++, V_WARN_ALERT);
		if (u.usick_type & SICK_NONVOMITABLE)
			add_cond("Ill", nconds++, V_WARN_ALERT);
	}

	if(Blind)          add_cond("Blind", nconds++, V_WARN_MORE);
	if(Stunned)        add_cond("Stun",  nconds++, V_WARN_MORE);
	if(Hallucination)  add_cond("Hallu", nconds++, V_WARN_MORE);
	if(Slimed)         add_cond("Slime", nconds++, V_WARN_ALERT);

	if(cap > UNENCUMBERED)
		add_cond(enc_stat[cap], nconds++, cap);

	/* reset the empty positions */
	for ( ;nconds < 8; nconds++)
		add_cond("", nconds, 0);

#ifdef SHOW_WEIGHT
	if (flags.showweight && !tokenarray[0][4]->caption[0])
  {
    std::stringstream stream;
    stream << "Wt:" << static_cast<long>((inv_weight()+weight_cap())) << "/" << static_cast<long>(weight_cap()) ;
    tokenarray[0][4]->caption = stream.str();
  }
#endif

}