Example #1
0
void HexagonGame::update(float mFT)
{
    if(!assets.pIsLocal() && Config::isEligibleForScore())
    {
        assets.playedSeconds += mFT / 60.f;
        if(assets.playedSeconds >= 60.f)
        {
            assets.playedSeconds = 0;
            Online::trySendMinutePlayed();
        }
    }

    updateFlash(mFT);
    effectTimelineManager.update(mFT);

    if(!status.hasDied)
    {
        manager.update(mFT);
        updateEvents(mFT);
        updateTimeStop(mFT);
        updateIncrement();
        if(mustChangeSides && !manager.hasEntity(HGGroup::Wall)) sideChange(getRnd(levelStatus.sidesMin, levelStatus.sidesMax + 1));
        updateLevel(mFT);
        if(Config::getBeatPulse()) updateBeatPulse(mFT);
        if(Config::getPulse()) updatePulse(mFT);
        if(!Config::getBlackAndWhite()) styleData.update(mFT, pow(difficultyMult, 0.8f));
    }
    else levelStatus.rotationSpeed *= 0.99f;

    if(Config::get3D()) update3D(mFT);
    if(!Config::getNoRotation()) updateRotation(mFT);

    overlayCamera.update(mFT);
    backgroundCamera.update(mFT);
    for(auto& c : depthCameras) c.update(mFT);

    if(status.mustRestart)
    {
        changeLevel(restartId, restartFirstTime);
        if(!assets.pIsLocal() && Config::isEligibleForScore()) {
            Online::trySendRestart();
        }
    }
    if(!status.scoreInvalid && Config::getOfficial() && fpsWatcher.isLimitReached()) invalidateScore();

    fpsWatcher.update();
}
Example #2
0
void HexagonGame::update(FT mFT)
{
    updateText();
    updateFlash(mFT);
    effectTimelineManager.update(mFT);

    if(!status.started && (!Config::getRotateToStart() || inputImplCCW ||
                           inputImplCW || inputImplBothCWCCW))
    {
        status.started = true;
        messageText.setString("");
        assets.playSound("go.ogg");
        assets.musicPlayer.resume();
        if(Config::getOfficial()) fpsWatcher.enable();
    }

    // Naive touch controls
    for(const auto& p : window.getFingerDownPositions())
    {
        if(p.x < window.getWidth() / 2.f)
            inputImplCCW = 1;
        else
            inputImplCW = 1;
    }

    if(inputImplCW && !inputImplCCW)
        inputMovement = 1;
    else if(!inputImplCW && inputImplCCW)
        inputMovement = -1;
    else if(inputImplCW && inputImplCCW)
    {
        if(!inputImplBothCWCCW)
        {
            if(inputMovement == 1 && inputImplLastMovement == 1)
                inputMovement = -1;
            else if(inputMovement == -1 && inputImplLastMovement == -1)
                inputMovement = 1;
        }
    }
    else
        inputMovement = 0;

    if(status.started)
    {
        if(!assets.pIsLocal() && Config::isEligibleForScore())
        {
            assets.playedSeconds += ssvu::getFTToSeconds(mFT);
            if(assets.playedSeconds >= 60.f)
            {
                assets.playedSeconds = 0;
                Online::trySendMinutePlayed();
            }
        }

        if(!status.hasDied)
        {
            manager.update(mFT);
            updateEvents(mFT);
            updateTimeStop(mFT);
            updateIncrement();
            if(mustChangeSides && !manager.hasEntity(HGGroup::Wall))
                sideChange(getRndI(
                               levelStatus.sidesMin, levelStatus.sidesMax + 1));
            updateLevel(mFT);
            if(Config::getBeatPulse()) updateBeatPulse(mFT);
            if(Config::getPulse()) updatePulse(mFT);
            if(!Config::getBlackAndWhite())
                styleData.update(mFT, pow(difficultyMult, 0.8f));
        }
        else
            levelStatus.rotationSpeed *= 0.99f;

        if(Config::get3D()) update3D(mFT);
        if(!Config::getNoRotation()) updateRotation(mFT);
    }

    overlayCamera.update(mFT);
    backgroundCamera.update(mFT);

    if(status.started)
    {
        if(status.mustRestart)
        {
            fpsWatcher.disable();
            changeLevel(restartId, restartFirstTime);
            if(!assets.pIsLocal() && Config::isEligibleForScore())
            {
                Online::trySendRestart();
            }
        }
        if(!status.scoreInvalid && Config::getOfficial() &&
                fpsWatcher.isLimitReached())
            invalidateScore();

        fpsWatcher.update();
    }
}