Example #1
0
/**
 * Combine items in the pack, confirming no blank objects or gold
 */
void combine_pack(void)
{
	struct object *obj1, *obj2, *prev;
	bool display_message = false;

	/* Combine the pack (backwards) */
	obj1 = gear_last_item();
	while (obj1) {
		assert(obj1->kind);
		assert(!tval_is_money(obj1));
		prev = obj1->prev;

		/* Scan the items above that item */
		for (obj2 = player->gear; obj2 && obj2 != obj1; obj2 = obj2->next) {
			assert(obj2->kind);

			/* Can we drop "obj1" onto "obj2"? */
			if (object_similar(obj2, obj1, OSTACK_PACK)) {
				display_message = true;
				object_absorb(obj2->known, obj1->known);
				obj1->known = NULL;
				object_absorb(obj2, obj1);
				break;
			} else if (inven_can_stack_partial(obj2, obj1, OSTACK_PACK)) {
				/* Setting this to true spams the combine message. */
				display_message = false;
				object_absorb_partial(obj2->known, obj1->known);
				object_absorb_partial(obj2, obj1);
				break;
			}
		}
		obj1 = prev;
	}

	calc_inventory(player->upkeep, player->gear, player->body);

	/* Redraw gear */
	event_signal(EVENT_INVENTORY);
	event_signal(EVENT_EQUIPMENT);

	/* Message */
	if (display_message) {
		msg("You combine some items in your pack.");

		/* Stop "repeat last command" from working. */
		cmd_disable_repeat();
	}
}
Example #2
0
/**
 * Combine items in the pack, confirming no blank objects or gold
 */
void combine_pack(void)
{
	struct object *obj1, *obj2;
	bool display_message = FALSE;
	bool redraw = FALSE;

	/* Combine the pack (backwards) */
	for (obj1 = gear_last_item(); obj1; obj1 = obj1->prev) {
		assert(obj1->kind);
		assert(!tval_is_money(obj1));

		/* Scan the items above that item */
		for (obj2 = player->gear; obj2 && obj2 != obj1; obj2 = obj2->next) {
			assert(obj2->kind);

			/* Can we drop "obj1" onto "obj2"? */
			if (object_similar(obj2, obj1, OSTACK_PACK)) {
				display_message = TRUE;
				redraw = TRUE;
				object_absorb(obj2, obj1);
			} else if (inven_can_stack_partial(obj2, obj1, OSTACK_PACK)) {
				/* Setting this to TRUE spams the combine message. */
				display_message = FALSE;
				redraw = TRUE;
				object_absorb_partial(obj2, obj1);
				break;
			}
		}
	}

	calc_inventory(player->upkeep, player->gear, player->body);

	/* Redraw stuff */
	if (redraw) {
		player->upkeep->redraw |= (PR_INVEN | PR_EQUIP);
		player->upkeep->update |= (PU_INVEN);
	}

	/* Message */
	if (display_message) {
		msg("You combine some items in your pack.");

		/* Stop "repeat last command" from working. */
		cmd_disable_repeat();
	}
}