Example #1
0
void
ir3_emit_vs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
		struct fd_context *ctx, const struct pipe_draw_info *info)
{
	debug_assert(v->type == MESA_SHADER_VERTEX);

	emit_common_consts(v, ring, ctx, PIPE_SHADER_VERTEX);

	/* emit driver params every time: */
	/* TODO skip emit if shader doesn't use driver params to avoid WFI.. */
	if (info) {
		const struct ir3_const_state *const_state = &v->shader->const_state;
		uint32_t offset = const_state->offsets.driver_param;
		if (v->constlen > offset) {
			uint32_t vertex_params[IR3_DP_VS_COUNT] = {
				[IR3_DP_VTXID_BASE] = info->index_size ?
						info->index_bias : info->start,
				[IR3_DP_VTXCNT_MAX] = max_tf_vtx(ctx, v),
			};
			/* if no user-clip-planes, we don't need to emit the
			 * entire thing:
			 */
			uint32_t vertex_params_size = 4;

			if (v->key.ucp_enables) {
				struct pipe_clip_state *ucp = &ctx->ucp;
				unsigned pos = IR3_DP_UCP0_X;
				for (unsigned i = 0; pos <= IR3_DP_UCP7_W; i++) {
					for (unsigned j = 0; j < 4; j++) {
						vertex_params[pos] = fui(ucp->ucp[i][j]);
						pos++;
					}
				}
				vertex_params_size = ARRAY_SIZE(vertex_params);
			}

			ring_wfi(ctx->batch, ring);

			bool needs_vtxid_base =
				ir3_find_sysval_regid(v, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) != regid(63, 0);

			/* for indirect draw, we need to copy VTXID_BASE from
			 * indirect-draw parameters buffer.. which is annoying
			 * and means we can't easily emit these consts in cmd
			 * stream so need to copy them to bo.
			 */
			if (info->indirect && needs_vtxid_base) {
				struct pipe_draw_indirect_info *indirect = info->indirect;
				struct pipe_resource *vertex_params_rsc =
					pipe_buffer_create(&ctx->screen->base,
						PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_STREAM,
						vertex_params_size * 4);
				unsigned src_off = info->indirect->offset;;
				void *ptr;

				ptr = fd_bo_map(fd_resource(vertex_params_rsc)->bo);
				memcpy(ptr, vertex_params, vertex_params_size * 4);

				if (info->index_size) {
					/* indexed draw, index_bias is 4th field: */
					src_off += 3 * 4;
				} else {
					/* non-indexed draw, start is 3rd field: */
					src_off += 2 * 4;
				}

				/* copy index_bias or start from draw params: */
				ctx->mem_to_mem(ring, vertex_params_rsc, 0,
						indirect->buffer, src_off, 1);

				ctx->emit_const(ring, MESA_SHADER_VERTEX, offset * 4, 0,
						vertex_params_size, NULL, vertex_params_rsc);

				pipe_resource_reference(&vertex_params_rsc, NULL);
			} else {
				ctx->emit_const(ring, MESA_SHADER_VERTEX, offset * 4, 0,
						vertex_params_size, vertex_params, NULL);
			}

			/* if needed, emit stream-out buffer addresses: */
			if (vertex_params[IR3_DP_VTXCNT_MAX] > 0) {
				emit_tfbos(ctx, v, ring);
			}
		}
	}
Example #2
0
void
fd5_program_emit(struct fd_context *ctx, struct fd_ringbuffer *ring,
				 struct fd5_emit *emit)
{
	struct stage s[MAX_STAGES];
	uint32_t pos_regid, psize_regid, color_regid[8];
	uint32_t face_regid, coord_regid, zwcoord_regid;
	uint32_t vcoord_regid, vertex_regid, instance_regid;
	enum a3xx_threadsize fssz;
	uint8_t psize_loc = ~0;
	int i, j;

	setup_stages(emit, s);

	fssz = (s[FS].i->max_reg >= 24) ? TWO_QUADS : FOUR_QUADS;

	pos_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_POS);
	psize_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_PSIZ);
	vertex_regid = ir3_find_sysval_regid(s[VS].v, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE);
	instance_regid = ir3_find_sysval_regid(s[VS].v, SYSTEM_VALUE_INSTANCE_ID);

	if (s[FS].v->color0_mrt) {
		color_regid[0] = color_regid[1] = color_regid[2] = color_regid[3] =
		color_regid[4] = color_regid[5] = color_regid[6] = color_regid[7] =
			ir3_find_output_regid(s[FS].v, FRAG_RESULT_COLOR);
	} else {
		color_regid[0] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA0);
		color_regid[1] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA1);
		color_regid[2] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA2);
		color_regid[3] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA3);
		color_regid[4] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA4);
		color_regid[5] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA5);
		color_regid[6] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA6);
		color_regid[7] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA7);
	}

	/* TODO get these dynamically: */
	face_regid = s[FS].v->frag_face ? regid(0,0) : regid(63,0);
	coord_regid = s[FS].v->frag_coord ? regid(0,0) : regid(63,0);
	zwcoord_regid = s[FS].v->frag_coord ? regid(0,2) : regid(63,0);
	vcoord_regid = (s[FS].v->total_in > 0) ? s[FS].v->pos_regid : regid(63,0);

	/* we could probably divide this up into things that need to be
	 * emitted if frag-prog is dirty vs if vert-prog is dirty..
	 */

	OUT_PKT4(ring, REG_A5XX_HLSQ_VS_CONFIG, 5);
	OUT_RING(ring, A5XX_HLSQ_VS_CONFIG_CONSTOBJECTOFFSET(s[VS].constoff) |
			A5XX_HLSQ_VS_CONFIG_SHADEROBJOFFSET(s[VS].instroff) |
			COND(s[VS].v, A5XX_HLSQ_VS_CONFIG_ENABLED));
	OUT_RING(ring, A5XX_HLSQ_FS_CONFIG_CONSTOBJECTOFFSET(s[FS].constoff) |
			A5XX_HLSQ_FS_CONFIG_SHADEROBJOFFSET(s[FS].instroff) |
			COND(s[FS].v, A5XX_HLSQ_FS_CONFIG_ENABLED));
	OUT_RING(ring, A5XX_HLSQ_HS_CONFIG_CONSTOBJECTOFFSET(s[HS].constoff) |
			A5XX_HLSQ_HS_CONFIG_SHADEROBJOFFSET(s[HS].instroff) |
			COND(s[HS].v, A5XX_HLSQ_HS_CONFIG_ENABLED));
	OUT_RING(ring, A5XX_HLSQ_DS_CONFIG_CONSTOBJECTOFFSET(s[DS].constoff) |
			A5XX_HLSQ_DS_CONFIG_SHADEROBJOFFSET(s[DS].instroff) |
			COND(s[DS].v, A5XX_HLSQ_DS_CONFIG_ENABLED));
	OUT_RING(ring, A5XX_HLSQ_GS_CONFIG_CONSTOBJECTOFFSET(s[GS].constoff) |
			A5XX_HLSQ_GS_CONFIG_SHADEROBJOFFSET(s[GS].instroff) |
			COND(s[GS].v, A5XX_HLSQ_GS_CONFIG_ENABLED));

	OUT_PKT4(ring, REG_A5XX_HLSQ_CS_CONFIG, 1);
	OUT_RING(ring, 0x00000000);

	OUT_PKT4(ring, REG_A5XX_HLSQ_VS_CNTL, 5);
	OUT_RING(ring, A5XX_HLSQ_VS_CNTL_INSTRLEN(s[VS].instrlen) |
			COND(s[VS].v && s[VS].v->has_ssbo, A5XX_HLSQ_VS_CNTL_SSBO_ENABLE));
	OUT_RING(ring, A5XX_HLSQ_FS_CNTL_INSTRLEN(s[FS].instrlen) |
			COND(s[FS].v && s[FS].v->has_ssbo, A5XX_HLSQ_FS_CNTL_SSBO_ENABLE));
	OUT_RING(ring, A5XX_HLSQ_HS_CNTL_INSTRLEN(s[HS].instrlen) |
			COND(s[HS].v && s[HS].v->has_ssbo, A5XX_HLSQ_HS_CNTL_SSBO_ENABLE));
	OUT_RING(ring, A5XX_HLSQ_DS_CNTL_INSTRLEN(s[DS].instrlen) |
			COND(s[DS].v && s[DS].v->has_ssbo, A5XX_HLSQ_DS_CNTL_SSBO_ENABLE));
	OUT_RING(ring, A5XX_HLSQ_GS_CNTL_INSTRLEN(s[GS].instrlen) |
			COND(s[GS].v && s[GS].v->has_ssbo, A5XX_HLSQ_GS_CNTL_SSBO_ENABLE));

	OUT_PKT4(ring, REG_A5XX_SP_VS_CONFIG, 5);
	OUT_RING(ring, A5XX_SP_VS_CONFIG_CONSTOBJECTOFFSET(s[VS].constoff) |
			A5XX_SP_VS_CONFIG_SHADEROBJOFFSET(s[VS].instroff) |
			COND(s[VS].v, A5XX_SP_VS_CONFIG_ENABLED));
	OUT_RING(ring, A5XX_SP_FS_CONFIG_CONSTOBJECTOFFSET(s[FS].constoff) |
			A5XX_SP_FS_CONFIG_SHADEROBJOFFSET(s[FS].instroff) |
			COND(s[FS].v, A5XX_SP_FS_CONFIG_ENABLED));
	OUT_RING(ring, A5XX_SP_HS_CONFIG_CONSTOBJECTOFFSET(s[HS].constoff) |
			A5XX_SP_HS_CONFIG_SHADEROBJOFFSET(s[HS].instroff) |
			COND(s[HS].v, A5XX_SP_HS_CONFIG_ENABLED));
	OUT_RING(ring, A5XX_SP_DS_CONFIG_CONSTOBJECTOFFSET(s[DS].constoff) |
			A5XX_SP_DS_CONFIG_SHADEROBJOFFSET(s[DS].instroff) |
			COND(s[DS].v, A5XX_SP_DS_CONFIG_ENABLED));
	OUT_RING(ring, A5XX_SP_GS_CONFIG_CONSTOBJECTOFFSET(s[GS].constoff) |
			A5XX_SP_GS_CONFIG_SHADEROBJOFFSET(s[GS].instroff) |
			COND(s[GS].v, A5XX_SP_GS_CONFIG_ENABLED));

	OUT_PKT4(ring, REG_A5XX_SP_CS_CONFIG, 1);
	OUT_RING(ring, 0x00000000);

	OUT_PKT4(ring, REG_A5XX_HLSQ_VS_CONSTLEN, 2);
	OUT_RING(ring, s[VS].constlen);    /* HLSQ_VS_CONSTLEN */
	OUT_RING(ring, s[VS].instrlen);    /* HLSQ_VS_INSTRLEN */

	OUT_PKT4(ring, REG_A5XX_HLSQ_FS_CONSTLEN, 2);
	OUT_RING(ring, s[FS].constlen);    /* HLSQ_FS_CONSTLEN */
	OUT_RING(ring, s[FS].instrlen);    /* HLSQ_FS_INSTRLEN */

	OUT_PKT4(ring, REG_A5XX_HLSQ_HS_CONSTLEN, 2);
	OUT_RING(ring, s[HS].constlen);    /* HLSQ_HS_CONSTLEN */
	OUT_RING(ring, s[HS].instrlen);    /* HLSQ_HS_INSTRLEN */

	OUT_PKT4(ring, REG_A5XX_HLSQ_DS_CONSTLEN, 2);
	OUT_RING(ring, s[DS].constlen);    /* HLSQ_DS_CONSTLEN */
	OUT_RING(ring, s[DS].instrlen);    /* HLSQ_DS_INSTRLEN */

	OUT_PKT4(ring, REG_A5XX_HLSQ_GS_CONSTLEN, 2);
	OUT_RING(ring, s[GS].constlen);    /* HLSQ_GS_CONSTLEN */
	OUT_RING(ring, s[GS].instrlen);    /* HLSQ_GS_INSTRLEN */

	OUT_PKT4(ring, REG_A5XX_HLSQ_CS_CONSTLEN, 2);
	OUT_RING(ring, 0x00000000);        /* HLSQ_CS_CONSTLEN */
	OUT_RING(ring, 0x00000000);        /* HLSQ_CS_INSTRLEN */

	OUT_PKT4(ring, REG_A5XX_SP_VS_CTRL_REG0, 1);
	OUT_RING(ring, A5XX_SP_VS_CTRL_REG0_HALFREGFOOTPRINT(s[VS].i->max_half_reg + 1) |
			A5XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(s[VS].i->max_reg + 1) |
			0x6 | /* XXX seems to be always set? */
			A5XX_SP_VS_CTRL_REG0_BRANCHSTACK(0x3) |  // XXX need to figure this out somehow..
			COND(s[VS].v->has_samp, A5XX_SP_VS_CTRL_REG0_PIXLODENABLE));

	struct ir3_shader_linkage l = {0};
	ir3_link_shaders(&l, s[VS].v, s[FS].v);

	if ((s[VS].v->shader->stream_output.num_outputs > 0) &&
			!emit->key.binning_pass)
		link_stream_out(&l, s[VS].v);

	BITSET_DECLARE(varbs, 128) = {0};
	uint32_t *varmask = (uint32_t *)varbs;

	for (i = 0; i < l.cnt; i++)
		for (j = 0; j < util_last_bit(l.var[i].compmask); j++)
			BITSET_SET(varbs, l.var[i].loc + j);

	OUT_PKT4(ring, REG_A5XX_VPC_VAR_DISABLE(0), 4);
	OUT_RING(ring, ~varmask[0]);  /* VPC_VAR[0].DISABLE */
	OUT_RING(ring, ~varmask[1]);  /* VPC_VAR[1].DISABLE */
	OUT_RING(ring, ~varmask[2]);  /* VPC_VAR[2].DISABLE */
	OUT_RING(ring, ~varmask[3]);  /* VPC_VAR[3].DISABLE */

	/* a5xx appends pos/psize to end of the linkage map: */
	if (pos_regid != regid(63,0))
		ir3_link_add(&l, pos_regid, 0xf, l.max_loc);

	if (psize_regid != regid(63,0)) {
		psize_loc = l.max_loc;
		ir3_link_add(&l, psize_regid, 0x1, l.max_loc);
	}

	if ((s[VS].v->shader->stream_output.num_outputs > 0) &&
			!emit->key.binning_pass) {
		emit_stream_out(ring, s[VS].v, &l);

		OUT_PKT4(ring, REG_A5XX_VPC_SO_OVERRIDE, 1);
		OUT_RING(ring, 0x00000000);
	} else {
		OUT_PKT4(ring, REG_A5XX_VPC_SO_OVERRIDE, 1);
		OUT_RING(ring, A5XX_VPC_SO_OVERRIDE_SO_DISABLE);
	}

	for (i = 0, j = 0; (i < 16) && (j < l.cnt); i++) {
		uint32_t reg = 0;

		OUT_PKT4(ring, REG_A5XX_SP_VS_OUT_REG(i), 1);

		reg |= A5XX_SP_VS_OUT_REG_A_REGID(l.var[j].regid);
		reg |= A5XX_SP_VS_OUT_REG_A_COMPMASK(l.var[j].compmask);
		j++;

		reg |= A5XX_SP_VS_OUT_REG_B_REGID(l.var[j].regid);
		reg |= A5XX_SP_VS_OUT_REG_B_COMPMASK(l.var[j].compmask);
		j++;

		OUT_RING(ring, reg);
	}

	for (i = 0, j = 0; (i < 8) && (j < l.cnt); i++) {
		uint32_t reg = 0;

		OUT_PKT4(ring, REG_A5XX_SP_VS_VPC_DST_REG(i), 1);

		reg |= A5XX_SP_VS_VPC_DST_REG_OUTLOC0(l.var[j++].loc);
		reg |= A5XX_SP_VS_VPC_DST_REG_OUTLOC1(l.var[j++].loc);
		reg |= A5XX_SP_VS_VPC_DST_REG_OUTLOC2(l.var[j++].loc);
		reg |= A5XX_SP_VS_VPC_DST_REG_OUTLOC3(l.var[j++].loc);

		OUT_RING(ring, reg);
	}

	OUT_PKT4(ring, REG_A5XX_SP_VS_OBJ_START_LO, 2);
	OUT_RELOC(ring, s[VS].v->bo, 0, 0, 0);  /* SP_VS_OBJ_START_LO/HI */

	if (s[VS].instrlen)
		fd5_emit_shader(ring, s[VS].v);

	// TODO depending on other bits in this reg (if any) set somewhere else?
	OUT_PKT4(ring, REG_A5XX_PC_PRIM_VTX_CNTL, 1);
	OUT_RING(ring, COND(s[VS].v->writes_psize, A5XX_PC_PRIM_VTX_CNTL_PSIZE));

	OUT_PKT4(ring, REG_A5XX_SP_PRIMITIVE_CNTL, 1);
	OUT_RING(ring, A5XX_SP_PRIMITIVE_CNTL_VSOUT(l.cnt));

	OUT_PKT4(ring, REG_A5XX_VPC_CNTL_0, 1);
	OUT_RING(ring, A5XX_VPC_CNTL_0_STRIDE_IN_VPC(l.max_loc) |
			COND(s[FS].v->total_in > 0, A5XX_VPC_CNTL_0_VARYING) |
			COND(s[FS].v->frag_coord, A5XX_VPC_CNTL_0_VARYING) |
			0x10000);    // XXX

	fd5_context(ctx)->max_loc = l.max_loc;

	if (emit->key.binning_pass) {
		OUT_PKT4(ring, REG_A5XX_SP_FS_OBJ_START_LO, 2);
		OUT_RING(ring, 0x00000000);    /* SP_FS_OBJ_START_LO */
		OUT_RING(ring, 0x00000000);    /* SP_FS_OBJ_START_HI */
	} else {
		OUT_PKT4(ring, REG_A5XX_SP_FS_OBJ_START_LO, 2);
		OUT_RELOC(ring, s[FS].v->bo, 0, 0, 0);  /* SP_FS_OBJ_START_LO/HI */
	}

	OUT_PKT4(ring, REG_A5XX_HLSQ_CONTROL_0_REG, 5);
	OUT_RING(ring, A5XX_HLSQ_CONTROL_0_REG_FSTHREADSIZE(fssz) |
			A5XX_HLSQ_CONTROL_0_REG_CSTHREADSIZE(TWO_QUADS) |
			0x00000880);               /* XXX HLSQ_CONTROL_0 */
	OUT_RING(ring, A5XX_HLSQ_CONTROL_1_REG_PRIMALLOCTHRESHOLD(63));
	OUT_RING(ring, A5XX_HLSQ_CONTROL_2_REG_FACEREGID(face_regid) |
			0xfcfcfc00);               /* XXX */
	OUT_RING(ring, A5XX_HLSQ_CONTROL_3_REG_FRAGCOORDXYREGID(vcoord_regid) |
			0xfcfcfc00);               /* XXX */
	OUT_RING(ring, A5XX_HLSQ_CONTROL_4_REG_XYCOORDREGID(coord_regid) |
			A5XX_HLSQ_CONTROL_4_REG_ZWCOORDREGID(zwcoord_regid) |
			0x0000fcfc);               /* XXX */

	OUT_PKT4(ring, REG_A5XX_SP_FS_CTRL_REG0, 1);
	OUT_RING(ring, COND(s[FS].v->total_in > 0, A5XX_SP_FS_CTRL_REG0_VARYING) |
			COND(s[FS].v->frag_coord, A5XX_SP_FS_CTRL_REG0_VARYING) |
			0x40006 | /* XXX set pretty much everywhere */
			A5XX_SP_FS_CTRL_REG0_THREADSIZE(fssz) |
			A5XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(s[FS].i->max_half_reg + 1) |
			A5XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(s[FS].i->max_reg + 1) |
			A5XX_SP_FS_CTRL_REG0_BRANCHSTACK(0x3) |  // XXX need to figure this out somehow..
			COND(s[FS].v->has_samp, A5XX_SP_FS_CTRL_REG0_PIXLODENABLE));

	OUT_PKT4(ring, REG_A5XX_HLSQ_UPDATE_CNTL, 1);
	OUT_RING(ring, 0x020fffff);        /* XXX */

	OUT_PKT4(ring, REG_A5XX_VPC_GS_SIV_CNTL, 1);
	OUT_RING(ring, 0x0000ffff);        /* XXX */

	OUT_PKT4(ring, REG_A5XX_SP_SP_CNTL, 1);
	OUT_RING(ring, 0x00000010);        /* XXX */

	OUT_PKT4(ring, REG_A5XX_GRAS_CNTL, 1);
	OUT_RING(ring, COND(s[FS].v->total_in > 0, A5XX_GRAS_CNTL_VARYING) |
			COND(s[FS].v->frag_coord, A5XX_GRAS_CNTL_XCOORD |
					A5XX_GRAS_CNTL_YCOORD |
					A5XX_GRAS_CNTL_ZCOORD |
					A5XX_GRAS_CNTL_WCOORD |
					A5XX_GRAS_CNTL_UNK3) |
			COND(s[FS].v->frag_face, A5XX_GRAS_CNTL_UNK3));

	OUT_PKT4(ring, REG_A5XX_RB_RENDER_CONTROL0, 2);
	OUT_RING(ring, COND(s[FS].v->total_in > 0, A5XX_RB_RENDER_CONTROL0_VARYING) |
			COND(s[FS].v->frag_coord, A5XX_RB_RENDER_CONTROL0_XCOORD |
					A5XX_RB_RENDER_CONTROL0_YCOORD |
					A5XX_RB_RENDER_CONTROL0_ZCOORD |
					A5XX_RB_RENDER_CONTROL0_WCOORD |
					A5XX_RB_RENDER_CONTROL0_UNK3) |
			COND(s[FS].v->frag_face, A5XX_RB_RENDER_CONTROL0_UNK3));
	OUT_RING(ring, COND(s[FS].v->frag_face, A5XX_RB_RENDER_CONTROL1_FACENESS));

	OUT_PKT4(ring, REG_A5XX_SP_FS_OUTPUT_REG(0), 8);
	for (i = 0; i < 8; i++) {
		OUT_RING(ring, A5XX_SP_FS_OUTPUT_REG_REGID(color_regid[i]) |
				COND(emit->key.half_precision,
					A5XX_SP_FS_OUTPUT_REG_HALF_PRECISION));
	}


	OUT_PKT4(ring, REG_A5XX_VPC_PACK, 1);
	OUT_RING(ring, A5XX_VPC_PACK_NUMNONPOSVAR(s[FS].v->total_in) |
			A5XX_VPC_PACK_PSIZELOC(psize_loc));

	if (!emit->key.binning_pass) {
		uint32_t vinterp[8], vpsrepl[8];

		memset(vinterp, 0, sizeof(vinterp));
		memset(vpsrepl, 0, sizeof(vpsrepl));

		/* looks like we need to do int varyings in the frag
		 * shader on a5xx (no flatshad reg?  or a420.0 bug?):
		 *
		 *    (sy)(ss)nop
		 *    (sy)ldlv.u32 r0.x,l[r0.x], 1
		 *    ldlv.u32 r0.y,l[r0.x+1], 1
		 *    (ss)bary.f (ei)r63.x, 0, r0.x
		 *    (ss)(rpt1)cov.s32f16 hr0.x, (r)r0.x
		 *    (rpt5)nop
		 *    sam (f16)(xyzw)hr0.x, hr0.x, s#0, t#0
		 *
		 * Possibly on later a5xx variants we'll be able to use
		 * something like the code below instead of workaround
		 * in the shader:
		 */
		/* figure out VARYING_INTERP / VARYING_PS_REPL register values: */
		for (j = -1; (j = ir3_next_varying(s[FS].v, j)) < (int)s[FS].v->inputs_count; ) {
			/* NOTE: varyings are packed, so if compmask is 0xb
			 * then first, third, and fourth component occupy
			 * three consecutive varying slots:
			 */
			unsigned compmask = s[FS].v->inputs[j].compmask;

			uint32_t inloc = s[FS].v->inputs[j].inloc;

			if ((s[FS].v->inputs[j].interpolate == INTERP_MODE_FLAT) ||
					(s[FS].v->inputs[j].rasterflat && emit->rasterflat)) {
				uint32_t loc = inloc;

				for (i = 0; i < 4; i++) {
					if (compmask & (1 << i)) {
						vinterp[loc / 16] |= 1 << ((loc % 16) * 2);
						//flatshade[loc / 32] |= 1 << (loc % 32);
						loc++;
					}
				}
			}

			gl_varying_slot slot = s[FS].v->inputs[j].slot;

			/* since we don't enable PIPE_CAP_TGSI_TEXCOORD: */
			if (slot >= VARYING_SLOT_VAR0) {
				unsigned texmask = 1 << (slot - VARYING_SLOT_VAR0);
				/* Replace the .xy coordinates with S/T from the point sprite. Set
				 * interpolation bits for .zw such that they become .01
				 */
				if (emit->sprite_coord_enable & texmask) {
					/* mask is two 2-bit fields, where:
					 *   '01' -> S
					 *   '10' -> T
					 *   '11' -> 1 - T  (flip mode)
					 */
					unsigned mask = emit->sprite_coord_mode ? 0b1101 : 0b1001;
					uint32_t loc = inloc;
					if (compmask & 0x1) {
						vpsrepl[loc / 16] |= ((mask >> 0) & 0x3) << ((loc % 16) * 2);
						loc++;
					}
					if (compmask & 0x2) {
						vpsrepl[loc / 16] |= ((mask >> 2) & 0x3) << ((loc % 16) * 2);
						loc++;
					}
Example #3
0
void
fd3_program_emit(struct fd_ringbuffer *ring, struct fd3_emit *emit,
				 int nr, struct pipe_surface **bufs)
{
	const struct ir3_shader_variant *vp, *fp;
	const struct ir3_info *vsi, *fsi;
	enum a3xx_instrbuffermode fpbuffer, vpbuffer;
	uint32_t fpbuffersz, vpbuffersz, fsoff;
	uint32_t pos_regid, posz_regid, psize_regid;
	uint32_t vcoord_regid, face_regid, coord_regid, zwcoord_regid;
	uint32_t color_regid[4] = {0};
	int constmode;
	int i, j;

	debug_assert(nr <= ARRAY_SIZE(color_regid));

	vp = fd3_emit_get_vp(emit);
	fp = fd3_emit_get_fp(emit);

	vsi = &vp->info;
	fsi = &fp->info;

	fpbuffer = BUFFER;
	vpbuffer = BUFFER;
	fpbuffersz = fp->instrlen;
	vpbuffersz = vp->instrlen;

	/*
	 * Decide whether to use BUFFER or CACHE mode for VS and FS.  It
	 * appears like 256 is the hard limit, but when the combined size
	 * exceeds 128 then blob will try to keep FS in BUFFER mode and
	 * switch to CACHE for VS until VS is too large.  The blob seems
	 * to switch FS out of BUFFER mode at slightly under 128.  But
	 * a bit fuzzy on the decision tree, so use slightly conservative
	 * limits.
	 *
	 * TODO check if these thresholds for BUFFER vs CACHE mode are the
	 *      same for all a3xx or whether we need to consider the gpuid
	 */

	if ((fpbuffersz + vpbuffersz) > 128) {
		if (fpbuffersz < 112) {
			/* FP:BUFFER   VP:CACHE  */
			vpbuffer = CACHE;
			vpbuffersz = 256 - fpbuffersz;
		} else if (vpbuffersz < 112) {
			/* FP:CACHE    VP:BUFFER */
			fpbuffer = CACHE;
			fpbuffersz = 256 - vpbuffersz;
		} else {
			/* FP:CACHE    VP:CACHE  */
			vpbuffer = fpbuffer = CACHE;
			vpbuffersz = fpbuffersz = 192;
		}
	}

	if (fpbuffer == BUFFER) {
		fsoff = 128 - fpbuffersz;
	} else {
		fsoff = 256 - fpbuffersz;
	}

	/* seems like vs->constlen + fs->constlen > 256, then CONSTMODE=1 */
	constmode = ((vp->constlen + fp->constlen) > 256) ? 1 : 0;

	pos_regid = ir3_find_output_regid(vp, VARYING_SLOT_POS);
	posz_regid = ir3_find_output_regid(fp, FRAG_RESULT_DEPTH);
	psize_regid = ir3_find_output_regid(vp, VARYING_SLOT_PSIZ);
	if (fp->color0_mrt) {
		color_regid[0] = color_regid[1] = color_regid[2] = color_regid[3] =
			ir3_find_output_regid(fp, FRAG_RESULT_COLOR);
	} else {
		color_regid[0] = ir3_find_output_regid(fp, FRAG_RESULT_DATA0);
		color_regid[1] = ir3_find_output_regid(fp, FRAG_RESULT_DATA1);
		color_regid[2] = ir3_find_output_regid(fp, FRAG_RESULT_DATA2);
		color_regid[3] = ir3_find_output_regid(fp, FRAG_RESULT_DATA3);
	}

	face_regid      = ir3_find_sysval_regid(fp, SYSTEM_VALUE_FRONT_FACE);
	coord_regid     = ir3_find_sysval_regid(fp, SYSTEM_VALUE_FRAG_COORD);
	zwcoord_regid   = (coord_regid == regid(63,0)) ? regid(63,0) : (coord_regid + 2);
	vcoord_regid    = ir3_find_sysval_regid(fp, SYSTEM_VALUE_BARYCENTRIC_PIXEL);

	/* adjust regids for alpha output formats. there is no alpha render
	 * format, so it's just treated like red
	 */
	for (i = 0; i < nr; i++)
		if (util_format_is_alpha(pipe_surface_format(bufs[i])))
			color_regid[i] += 3;

	/* we could probably divide this up into things that need to be
	 * emitted if frag-prog is dirty vs if vert-prog is dirty..
	 */

	OUT_PKT0(ring, REG_A3XX_HLSQ_CONTROL_0_REG, 6);
	OUT_RING(ring, A3XX_HLSQ_CONTROL_0_REG_FSTHREADSIZE(FOUR_QUADS) |
			A3XX_HLSQ_CONTROL_0_REG_FSSUPERTHREADENABLE |
			A3XX_HLSQ_CONTROL_0_REG_CONSTMODE(constmode) |
			/* NOTE:  I guess SHADERRESTART and CONSTFULLUPDATE maybe
			 * flush some caches? I think we only need to set those
			 * bits if we have updated const or shader..
			 */
			A3XX_HLSQ_CONTROL_0_REG_SPSHADERRESTART |
			A3XX_HLSQ_CONTROL_0_REG_SPCONSTFULLUPDATE);
	OUT_RING(ring, A3XX_HLSQ_CONTROL_1_REG_VSTHREADSIZE(TWO_QUADS) |
			A3XX_HLSQ_CONTROL_1_REG_VSSUPERTHREADENABLE |
			A3XX_HLSQ_CONTROL_1_REG_FRAGCOORDXYREGID(coord_regid) |
			A3XX_HLSQ_CONTROL_1_REG_FRAGCOORDZWREGID(zwcoord_regid));
	OUT_RING(ring, A3XX_HLSQ_CONTROL_2_REG_PRIMALLOCTHRESHOLD(31) |
			A3XX_HLSQ_CONTROL_2_REG_FACENESSREGID(face_regid));
	OUT_RING(ring, A3XX_HLSQ_CONTROL_3_REG_REGID(vcoord_regid));
	OUT_RING(ring, A3XX_HLSQ_VS_CONTROL_REG_CONSTLENGTH(vp->constlen) |
			A3XX_HLSQ_VS_CONTROL_REG_CONSTSTARTOFFSET(0) |
			A3XX_HLSQ_VS_CONTROL_REG_INSTRLENGTH(vpbuffersz));
	OUT_RING(ring, A3XX_HLSQ_FS_CONTROL_REG_CONSTLENGTH(fp->constlen) |
			A3XX_HLSQ_FS_CONTROL_REG_CONSTSTARTOFFSET(128) |
			A3XX_HLSQ_FS_CONTROL_REG_INSTRLENGTH(fpbuffersz));

	OUT_PKT0(ring, REG_A3XX_SP_SP_CTRL_REG, 1);
	OUT_RING(ring, A3XX_SP_SP_CTRL_REG_CONSTMODE(constmode) |
			COND(emit->binning_pass, A3XX_SP_SP_CTRL_REG_BINNING) |
			A3XX_SP_SP_CTRL_REG_SLEEPMODE(1) |
			A3XX_SP_SP_CTRL_REG_L0MODE(0));

	OUT_PKT0(ring, REG_A3XX_SP_VS_LENGTH_REG, 1);
	OUT_RING(ring, A3XX_SP_VS_LENGTH_REG_SHADERLENGTH(vp->instrlen));

	OUT_PKT0(ring, REG_A3XX_SP_VS_CTRL_REG0, 3);
	OUT_RING(ring, A3XX_SP_VS_CTRL_REG0_THREADMODE(MULTI) |
			A3XX_SP_VS_CTRL_REG0_INSTRBUFFERMODE(vpbuffer) |
			COND(vpbuffer == CACHE, A3XX_SP_VS_CTRL_REG0_CACHEINVALID) |
			A3XX_SP_VS_CTRL_REG0_HALFREGFOOTPRINT(vsi->max_half_reg + 1) |
			A3XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(vsi->max_reg + 1) |
			A3XX_SP_VS_CTRL_REG0_THREADSIZE(TWO_QUADS) |
			A3XX_SP_VS_CTRL_REG0_SUPERTHREADMODE |
			A3XX_SP_VS_CTRL_REG0_LENGTH(vpbuffersz));
	OUT_RING(ring, A3XX_SP_VS_CTRL_REG1_CONSTLENGTH(vp->constlen) |
			A3XX_SP_VS_CTRL_REG1_INITIALOUTSTANDING(vp->total_in) |
			A3XX_SP_VS_CTRL_REG1_CONSTFOOTPRINT(MAX2(vp->constlen + 1, 0)));
	OUT_RING(ring, A3XX_SP_VS_PARAM_REG_POSREGID(pos_regid) |
			A3XX_SP_VS_PARAM_REG_PSIZEREGID(psize_regid) |
			A3XX_SP_VS_PARAM_REG_TOTALVSOUTVAR(fp->varying_in));

	struct ir3_shader_linkage l = {0};
	ir3_link_shaders(&l, vp, fp);

	for (i = 0, j = 0; (i < 16) && (j < l.cnt); i++) {
		uint32_t reg = 0;

		OUT_PKT0(ring, REG_A3XX_SP_VS_OUT_REG(i), 1);

		reg |= A3XX_SP_VS_OUT_REG_A_REGID(l.var[j].regid);
		reg |= A3XX_SP_VS_OUT_REG_A_COMPMASK(l.var[j].compmask);
		j++;

		reg |= A3XX_SP_VS_OUT_REG_B_REGID(l.var[j].regid);
		reg |= A3XX_SP_VS_OUT_REG_B_COMPMASK(l.var[j].compmask);
		j++;

		OUT_RING(ring, reg);
	}

	for (i = 0, j = 0; (i < 8) && (j < l.cnt); i++) {
		uint32_t reg = 0;

		OUT_PKT0(ring, REG_A3XX_SP_VS_VPC_DST_REG(i), 1);

		reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC0(l.var[j++].loc + 8);
		reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC1(l.var[j++].loc + 8);
		reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC2(l.var[j++].loc + 8);
		reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC3(l.var[j++].loc + 8);

		OUT_RING(ring, reg);
	}

	OUT_PKT0(ring, REG_A3XX_SP_VS_OBJ_OFFSET_REG, 2);
	OUT_RING(ring, A3XX_SP_VS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(0) |
			A3XX_SP_VS_OBJ_OFFSET_REG_SHADEROBJOFFSET(0));
	OUT_RELOC(ring, vp->bo, 0, 0, 0);  /* SP_VS_OBJ_START_REG */

	if (emit->binning_pass) {
		OUT_PKT0(ring, REG_A3XX_SP_FS_LENGTH_REG, 1);
		OUT_RING(ring, 0x00000000);

		OUT_PKT0(ring, REG_A3XX_SP_FS_CTRL_REG0, 2);
		OUT_RING(ring, A3XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) |
				A3XX_SP_FS_CTRL_REG0_INSTRBUFFERMODE(BUFFER));
		OUT_RING(ring, 0x00000000);

		OUT_PKT0(ring, REG_A3XX_SP_FS_OBJ_OFFSET_REG, 1);
		OUT_RING(ring, A3XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(128) |
				A3XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(0));
	} else {
		OUT_PKT0(ring, REG_A3XX_SP_FS_LENGTH_REG, 1);
		OUT_RING(ring, A3XX_SP_FS_LENGTH_REG_SHADERLENGTH(fp->instrlen));

		OUT_PKT0(ring, REG_A3XX_SP_FS_CTRL_REG0, 2);
		OUT_RING(ring, A3XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) |
				A3XX_SP_FS_CTRL_REG0_INSTRBUFFERMODE(fpbuffer) |
				COND(fpbuffer == CACHE, A3XX_SP_FS_CTRL_REG0_CACHEINVALID) |
				A3XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(fsi->max_half_reg + 1) |
				A3XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(fsi->max_reg + 1) |
				A3XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP |
				A3XX_SP_FS_CTRL_REG0_THREADSIZE(FOUR_QUADS) |
				A3XX_SP_FS_CTRL_REG0_SUPERTHREADMODE |
				COND(fp->num_samp > 0, A3XX_SP_FS_CTRL_REG0_PIXLODENABLE) |
				A3XX_SP_FS_CTRL_REG0_LENGTH(fpbuffersz));
		OUT_RING(ring, A3XX_SP_FS_CTRL_REG1_CONSTLENGTH(fp->constlen) |
				A3XX_SP_FS_CTRL_REG1_INITIALOUTSTANDING(fp->total_in) |
				A3XX_SP_FS_CTRL_REG1_CONSTFOOTPRINT(MAX2(fp->constlen + 1, 0)) |
				A3XX_SP_FS_CTRL_REG1_HALFPRECVAROFFSET(63));

		OUT_PKT0(ring, REG_A3XX_SP_FS_OBJ_OFFSET_REG, 2);
		OUT_RING(ring, A3XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(
					MAX2(128, vp->constlen)) |
				A3XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(fsoff));
		OUT_RELOC(ring, fp->bo, 0, 0, 0);  /* SP_FS_OBJ_START_REG */
	}

	OUT_PKT0(ring, REG_A3XX_SP_FS_OUTPUT_REG, 1);
	OUT_RING(ring,
			 COND(fp->writes_pos, A3XX_SP_FS_OUTPUT_REG_DEPTH_ENABLE) |
			 A3XX_SP_FS_OUTPUT_REG_DEPTH_REGID(posz_regid) |
			 A3XX_SP_FS_OUTPUT_REG_MRT(MAX2(1, nr) - 1));

	OUT_PKT0(ring, REG_A3XX_SP_FS_MRT_REG(0), 4);
	for (i = 0; i < 4; i++) {
		uint32_t mrt_reg = A3XX_SP_FS_MRT_REG_REGID(color_regid[i]) |
			COND(fp->key.half_precision, A3XX_SP_FS_MRT_REG_HALF_PRECISION);

		if (i < nr) {
			enum pipe_format fmt = pipe_surface_format(bufs[i]);
			mrt_reg |= COND(util_format_is_pure_uint(fmt), A3XX_SP_FS_MRT_REG_UINT) |
				COND(util_format_is_pure_sint(fmt), A3XX_SP_FS_MRT_REG_SINT);
		}
		OUT_RING(ring, mrt_reg);
	}

	if (emit->binning_pass) {
		OUT_PKT0(ring, REG_A3XX_VPC_ATTR, 2);
		OUT_RING(ring, A3XX_VPC_ATTR_THRDASSIGN(1) |
				A3XX_VPC_ATTR_LMSIZE(1) |
				COND(vp->writes_psize, A3XX_VPC_ATTR_PSIZE));
		OUT_RING(ring, 0x00000000);
	} else {
		uint32_t vinterp[4], flatshade[2], vpsrepl[4];

		memset(vinterp, 0, sizeof(vinterp));
		memset(flatshade, 0, sizeof(flatshade));
		memset(vpsrepl, 0, sizeof(vpsrepl));

		/* figure out VARYING_INTERP / FLAT_SHAD register values: */
		for (j = -1; (j = ir3_next_varying(fp, j)) < (int)fp->inputs_count; ) {
			/* NOTE: varyings are packed, so if compmask is 0xb
			 * then first, third, and fourth component occupy
			 * three consecutive varying slots:
			 */
			unsigned compmask = fp->inputs[j].compmask;

			uint32_t inloc = fp->inputs[j].inloc;

			if ((fp->inputs[j].interpolate == INTERP_MODE_FLAT) ||
					(fp->inputs[j].rasterflat && emit->rasterflat)) {
				uint32_t loc = inloc;

				for (i = 0; i < 4; i++) {
					if (compmask & (1 << i)) {
						vinterp[loc / 16] |= FLAT << ((loc % 16) * 2);
						flatshade[loc / 32] |= 1 << (loc % 32);
						loc++;
					}
				}
			}

			gl_varying_slot slot = fp->inputs[j].slot;

			/* since we don't enable PIPE_CAP_TGSI_TEXCOORD: */
			if (slot >= VARYING_SLOT_VAR0) {
				unsigned texmask = 1 << (slot - VARYING_SLOT_VAR0);
				/* Replace the .xy coordinates with S/T from the point sprite. Set
				 * interpolation bits for .zw such that they become .01
				 */
				if (emit->sprite_coord_enable & texmask) {
					/* mask is two 2-bit fields, where:
					 *   '01' -> S
					 *   '10' -> T
					 *   '11' -> 1 - T  (flip mode)
					 */
					unsigned mask = emit->sprite_coord_mode ? 0b1101 : 0b1001;
					uint32_t loc = inloc;
					if (compmask & 0x1) {
						vpsrepl[loc / 16] |= ((mask >> 0) & 0x3) << ((loc % 16) * 2);
						loc++;
					}
					if (compmask & 0x2) {
						vpsrepl[loc / 16] |= ((mask >> 2) & 0x3) << ((loc % 16) * 2);
						loc++;
					}
					if (compmask & 0x4) {
						/* .z <- 0.0f */
						vinterp[loc / 16] |= 0b10 << ((loc % 16) * 2);
						loc++;
					}
					if (compmask & 0x8) {
						/* .w <- 1.0f */
						vinterp[loc / 16] |= 0b11 << ((loc % 16) * 2);
						loc++;
					}
				}