Example #1
0
 VkImageAspectFlags getAspectFlagsFromFormat(ResourceFormat format)
 {
     VkImageAspectFlags flags = 0;
     if (isDepthFormat(format))      flags |= VK_IMAGE_ASPECT_DEPTH_BIT;
     if (isStencilFormat(format))    flags |= VK_IMAGE_ASPECT_STENCIL_BIT;
     if (isDepthStencilFormat(format) == false) flags |= VK_IMAGE_ASPECT_COLOR_BIT;
     return flags;
 }
Example #2
0
static inline void
dumpActiveTextureLevel(JSONWriter &json, Context &context, GLenum target, GLint level)
{
    ImageDesc desc;
    if (!getActiveTextureLevelDesc(context, target, level, desc)) {
        return;
    }

    char label[512];

    GLint active_texture = GL_TEXTURE0;
    glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);
    snprintf(label, sizeof label, "%s, %s, level = %d",
             enumToString(active_texture), enumToString(target), level);

    json.beginMember(label);

    json.beginObject();

    GLuint channels;
    GLenum format;
    if (!context.ES && isDepthFormat(desc.internalFormat)) {
       format = GL_DEPTH_COMPONENT;
       channels = 1;
    } else {
       format = GL_RGBA;
       channels = 4;
    }

    // Tell the GUI this is no ordinary object, but an image
    json.writeStringMember("__class__", "image");

    json.writeNumberMember("__width__", desc.width);
    json.writeNumberMember("__height__", desc.height);
    json.writeNumberMember("__depth__", desc.depth);

    json.writeStringMember("__format__", enumToString(desc.internalFormat));

    // Hardcoded for now, but we could chose types more adequate to the
    // texture internal format
    json.writeStringMember("__type__", "uint8");
    json.writeBoolMember("__normalized__", true);
    json.writeNumberMember("__channels__", channels);

    GLubyte *pixels = new GLubyte[desc.depth*desc.width*desc.height*channels];

    context.resetPixelPackState();

    if (context.ES) {
        getTexImageOES(target, level, desc, pixels);
    } else {
        glGetTexImage(target, level, format, GL_UNSIGNED_BYTE, pixels);
    }

    context.restorePixelPackState();

    json.beginMember("__data__");
    char *pngBuffer;
    int pngBufferSize;
    image::writePixelsToBuffer(pixels, desc.width, desc.height, channels, true, &pngBuffer, &pngBufferSize);
    json.writeBase64(pngBuffer, pngBufferSize);
    free(pngBuffer);
    json.endMember(); // __data__

    delete [] pixels;
    json.endObject();
}