Example #1
0
 /** 
  * Check if aircraft has transitioned to inside sector
  * 
  * @param ref_now Current aircraft state
  * @param ref_last Previous aircraft state
  *
  * @return True if aircraft now inside (and was outside)
  */
 gcc_pure
 virtual bool check_transition_enter(const AIRCRAFT_STATE &ref_now,
                                     const AIRCRAFT_STATE &ref_last) const {
   return isInSector(ref_now) &&
          !isInSector(ref_last) &&
          transition_constraint(ref_now, ref_last);
 }
bool
TargetMapWindow::OnMouseDown(PixelScalar x, PixelScalar y)
{
  // Ignore single click event if double click detected
  if (drag_mode != DRAG_NONE)
    return true;

  SetFocus();

  drag_start.x = x;
  drag_start.y = y;
  drag_last = drag_start;

  if (isClickOnTarget(drag_start)) {
    drag_mode = isInSector(x, y)
      ? DRAG_TARGET
      : DRAG_TARGET_OUTSIDE;

    SetCapture();
    PaintWindow::Invalidate();
    return true;
  } else if (isInSector(x, y)) {
    drag_mode = DRAG_OZ;
    SetCapture();
    PaintWindow::Invalidate();
    return true;
  }

  return false;
}
Example #3
0
fixed
AATIsolineSegment::FindTargetInSector(const AATPoint& ap) {
  static fixed t_target = fixed_zero;
  for (fixed t_b = fixed_zero; t_b < fixed_half; t_b += fixed(0.01)) {
    if (isInSector(ap, t_target + t_b)) {
      t_target += t_b;
      break;
    }
    if (isInSector(ap, t_target - t_b)) {
      t_target -= t_b;
      break;
    }
  }
  return t_target;
}
bool
TargetMapWindow::OnMouseMove(PixelScalar x, PixelScalar y, unsigned keys)
{
  switch (drag_mode) {
  case DRAG_NONE:
    break;

  case DRAG_TARGET:
    if (isInSector(x, y)) {
      drag_last.x = x;
      drag_last.y = y;

      /* no full repaint: copy the map from the buffer, draw dragged
         icon on top */
      PaintWindow::Invalidate();
    }
    return true;

  case DRAG_OZ:
    if (manhattan_distance(drag_last, RasterPoint{x,y}) > Layout::GetHitRadius()) {
      /* cancel the target move click when the finger has moved too
         far since it was pressed down */
      ReleaseCapture();
      drag_mode = DRAG_NONE;
      PaintWindow::Invalidate();
    }

    return true;
  }

  return false;
}
Example #5
0
bool
SampledTaskPoint::update_sample_near(const AIRCRAFT_STATE& state,
                                     TaskEvents &task_events,
                                     const TaskProjection &projection)
{
    if (isInSector(state)) {
        // if sample is inside sample polygon
        //   return false (no update required)
        // else
        //   add sample to polygon
        //   re-compute convex hull
        //   return true; (update required)
        //
        if (PolygonInterior(state.Location, m_sampled_points)) {
            // do nothing
            return false;
        } else {
            SearchPoint sp(state.Location, projection);
            m_sampled_points.push_back(sp);
            // only return true if hull changed

            bool retval = prune_interior(m_sampled_points);
            return thin_to_size(m_sampled_points, 64) || retval;

            // thin to size is used here to ensure the sampled points vector
            // size is bounded to reasonable values for AAT calculations.
        }
    }
    return false;
}
Example #6
0
bool 
SampledTaskPoint::update_sample_near(const AIRCRAFT_STATE& state,
                                     TaskEvents &task_events,
                                     const TaskProjection &projection)
{
  if (isInSector(state)) {
    // if sample is inside sample polygon
    //   return false (no update required)
    // else
    //   add sample to polygon
    //   re-compute convex hull
    //   return true; (update required)
    //
    if (PolygonInterior(state.Location, m_sampled_points)) {
      // do nothing
      return false;
    } else {
      SearchPoint sp(state.Location, projection);
      m_sampled_points.push_back(sp);
      // only return true if hull changed 
      return prune_interior(m_sampled_points);
    }
  }
  return false;
}
Example #7
0
vector<int> RFID::Rfid_map(VectorXd X){

        int i,j,l=0;
vector<int> map;
float angle_offset=0.12;
float angle=1.12;
bool v;
for(i=0;i<9;i++)
map.push_back(0);

Eigen::MatrixXd tag(82,2);
        for(i=0;i<180;i+=20)
                for(j=0;j<180;j+=20){
                        tag(l,0)=i;
                        tag(l,1)=j;
                        l++;
                }
l=0;
        for(i=0;i<180;i+=20)
                for(j=0;j<180;j+=20){
if((v=isInSector( tag(l,0), tag(l,1),angle_offset,angle, X(0),X(1)))==true){
l++;
map.at(l)++;
}
}
return map;
}
Example #8
0
VectorXd Robot::compute_weight(MatrixXd cloud_particles,VectorXd tag){
float d=0.0,likelihood=0.0,normalisation,x=0.0,y=0.0,angle_offset=3.14,angle=2.1;
int i;
VectorXd weight(numberOfParticle);
for(i=0;i<numberOfParticle;i++)
weight(i)=1.0;


for(i=0;i<numberOfParticle;i++)
{
x=cloud_particles(i,0);
y=cloud_particles(i,1);
d=sqrt((x-tag(0))*(x-tag(0))+(y-tag(1))*(y-tag(1)));
if((isInSector(tag(0),tag(1),angle_offset,angle, x, y)==false)){

if (d<10)
    likelihood=0.7;
  else if(d>10 && d<60)
    likelihood=0.9;
else
    likelihood=0.5;
    }
    
weight(i)=weight(i)*likelihood;
}
float s=0;
for(i=0;i<numberOfParticle;i++)
s=s+weight(i);

normalisation=1/s;

weight=weight*normalisation;

return weight;
}
Example #9
0
bool
AATPoint::check_target(const AIRCRAFT_STATE& state) 
{
  bool moved = false;
  if (isInSector(state)) {
    moved = check_target_inside(state);
  } else {
    moved = check_target_outside(state);
  }

  return moved;
}
Example #10
0
bool 
StartPoint::update_sample_near(const AIRCRAFT_STATE& state,
                               TaskEvents &task_events,
                               const TaskProjection &projection)
{
  if (isInSector(state)) {
    if (!m_ordered_task_behaviour.check_start_speed(state, m_task_behaviour)) {
      task_events.warning_start_speed();
    }
  }
  return OrderedTaskPoint::update_sample_near(state, task_events, projection);
}
Example #11
0
GeoPoint
CylinderZone::randomPointInSector(const fixed mag) const
{
  AIRCRAFT_STATE ac;  
  do {
    Angle dir = Angle::degrees(fixed(rand() % 360));
    fixed dmag = max(min(Radius, fixed(100.0)), Radius*mag);
    fixed dis = fixed((0.1 + (rand() % 90) / 100.0)) * dmag;
    GeoVector vec(dis,dir);
    ac.Location = vec.end_point(get_location());
  } while (!isInSector(ac));
  return ac.get_location();
}
Example #12
0
bool
AATPoint::check_target(const AIRCRAFT_STATE& state, const bool known_outside) 
{
  if ((getActiveState() == CURRENT_ACTIVE) && (m_target_locked)) {
    return false;
  }
  bool moved = false;
  if (!known_outside && isInSector(state)) {
    moved = check_target_inside(state);
  } else {
    moved = check_target_outside(state);
  }

  return moved;
}