Example #1
0
void RenderBlockFlow::layoutBlock(bool relayoutChildren)
{
    ASSERT(needsLayout());
    ASSERT(isInlineBlock() || !isInline());

    if (!relayoutChildren && simplifiedLayout())
        return;

    SubtreeLayoutScope layoutScope(*this);

    layoutBlockFlow(relayoutChildren, layoutScope);

    updateLayerTransformAfterLayout();

    // Update our scroll information if we're overflow:auto/scroll/hidden now that we know if
    // we overflow or not.
    updateScrollInfoAfterLayout();

    if (m_paintInvalidationLogicalTop != m_paintInvalidationLogicalBottom)
        setShouldInvalidateOverflowForPaint(true);

    clearNeedsLayout();
}
Example #2
0
void BitVector::resizeOutOfLine(size_t numBits) {
  ASSERT(numBits > maxInlineBits());
  OutOfLineBits* newOutOfLineBits = OutOfLineBits::create(numBits);
  size_t newNumWords = newOutOfLineBits->numWords();
  if (isInline()) {
    // Make sure that all of the bits are zero in case we do a no-op resize.
    *newOutOfLineBits->bits() =
        m_bitsOrPointer & ~(static_cast<uintptr_t>(1) << maxInlineBits());
    memset(newOutOfLineBits->bits() + 1, 0, (newNumWords - 1) * sizeof(void*));
  } else {
    if (numBits > size()) {
      size_t oldNumWords = outOfLineBits()->numWords();
      memcpy(newOutOfLineBits->bits(), outOfLineBits()->bits(),
             oldNumWords * sizeof(void*));
      memset(newOutOfLineBits->bits() + oldNumWords, 0,
             (newNumWords - oldNumWords) * sizeof(void*));
    } else {
      memcpy(newOutOfLineBits->bits(), outOfLineBits()->bits(),
             newOutOfLineBits->numWords() * sizeof(void*));
    }
    OutOfLineBits::destroy(outOfLineBits());
  }
  m_bitsOrPointer = bitwiseCast<uintptr_t>(newOutOfLineBits) >> 1;
}
Example #3
0
void RenderSVGText::layout()
{
    StackStats::LayoutCheckPoint layoutCheckPoint;
    ASSERT(needsLayout());
    LayoutRepainter repainter(*this, SVGRenderSupport::checkForSVGRepaintDuringLayout(*this));

    bool updateCachedBoundariesInParents = false;
    if (m_needsTransformUpdate) {
        m_localTransform = textElement().animatedLocalTransform();
        m_needsTransformUpdate = false;
        updateCachedBoundariesInParents = true;
    }

    if (!everHadLayout()) {
        // When laying out initially, collect all layout attributes, build the character data map,
        // and propogate resulting SVGLayoutAttributes to all RenderSVGInlineText children in the subtree.
        ASSERT(m_layoutAttributes.isEmpty());
        collectLayoutAttributes(this, m_layoutAttributes);
        updateFontInAllDescendants(this);
        m_layoutAttributesBuilder.buildLayoutAttributesForForSubtree(*this);

        m_needsReordering = true;
        m_needsTextMetricsUpdate = false;
        m_needsPositioningValuesUpdate = false;
        updateCachedBoundariesInParents = true;
    } else if (m_needsPositioningValuesUpdate) {
        // When the x/y/dx/dy/rotate lists change, recompute the layout attributes, and eventually
        // update the on-screen font objects as well in all descendants.
        if (m_needsTextMetricsUpdate) {
            updateFontInAllDescendants(this);
            m_needsTextMetricsUpdate = false;
        }

        m_layoutAttributesBuilder.buildLayoutAttributesForForSubtree(*this);
        m_needsReordering = true;
        m_needsPositioningValuesUpdate = false;
        updateCachedBoundariesInParents = true;
    } else if (m_needsTextMetricsUpdate || SVGRenderSupport::findTreeRootObject(*this).isLayoutSizeChanged()) {
        // If the root layout size changed (eg. window size changes) or the transform to the root
        // context has changed then recompute the on-screen font size.
        updateFontInAllDescendants(this, &m_layoutAttributesBuilder);

        ASSERT(!m_needsReordering);
        ASSERT(!m_needsPositioningValuesUpdate);
        m_needsTextMetricsUpdate = false;
        updateCachedBoundariesInParents = true;
    }

    checkLayoutAttributesConsistency(this, m_layoutAttributes);

    // Reduced version of RenderBlock::layoutBlock(), which only takes care of SVG text.
    // All if branches that could cause early exit in RenderBlocks layoutBlock() method are turned into assertions.
    ASSERT(!isInline());
    ASSERT(!simplifiedLayout());
    ASSERT(!scrollsOverflow());
    ASSERT(!hasControlClip());
    ASSERT(!multiColumnFlowThread());
    ASSERT(!positionedObjects());
    ASSERT(!m_overflow);
    ASSERT(!isAnonymousBlock());

    if (!firstChild())
        setChildrenInline(true);

    // FIXME: We need to find a way to only layout the child boxes, if needed.
    FloatRect oldBoundaries = objectBoundingBox();
    ASSERT(childrenInline());
    LayoutUnit repaintLogicalTop = 0;
    LayoutUnit repaintLogicalBottom = 0;
    rebuildFloatingObjectSetFromIntrudingFloats();
    layoutInlineChildren(true, repaintLogicalTop, repaintLogicalBottom);

    if (m_needsReordering)
        m_needsReordering = false;

    if (!updateCachedBoundariesInParents)
        updateCachedBoundariesInParents = oldBoundaries != objectBoundingBox();

    // Invalidate all resources of this client if our layout changed.
    if (everHadLayout() && selfNeedsLayout())
        SVGResourcesCache::clientLayoutChanged(*this);

    // If our bounds changed, notify the parents.
    if (updateCachedBoundariesInParents)
        RenderSVGBlock::setNeedsBoundariesUpdate();

    repainter.repaintAfterLayout();
    clearNeedsLayout();
}
Example #4
0
DomElement *WPaintedWidget::createDomElement(WApplication *app)
{
  if (isInLayout()) {
    setLayoutSizeAware(true);
    setJavaScriptMember(WT_RESIZE_JS,
			"function(self, w, h) {"
			"""var u = $(self).find('canvas, img');"
			"""if (w >= 0) "
			""  "u.width(w);"
			"""if (h >= 0) "
			""  "u.height(h);"
			"}");
  }

  createPainter();

  DomElement *result = DomElement::createNew(domElementType());
  setId(result, app);

  DomElement *wrap = result;

  if (width().isAuto() && height().isAuto()) {
    result->setProperty(PropertyStylePosition, "relative");

    wrap = DomElement::createNew(DomElement_DIV);
    wrap->setProperty(PropertyStylePosition, "absolute");
    wrap->setProperty(PropertyStyleLeft, "0");
    wrap->setProperty(PropertyStyleRight, "0");
  }

  DomElement *canvas = DomElement::createNew(DomElement_DIV);

  if (!app->environment().agentIsSpiderBot())
    canvas->setId('p' + id());

  WPaintDevice *device = painter_->getPaintDevice(false);

  //handle the widget correctly when inline and using VML 
  if (painter_->renderType() == WWidgetPainter::InlineVml && isInline()) {
    result->setProperty(PropertyStyle, "zoom: 1;");
    canvas->setProperty(PropertyStyleDisplay, "inline");
    canvas->setProperty(PropertyStyle, "zoom: 1;");
  }

  if (renderWidth_ != 0 && renderHeight_ != 0) {
    paintEvent(device);

#ifdef WT_TARGET_JAVA
    if (device->painter())
      device->painter()->end();
#endif // WT_TARGET_JAVA
  }

  painter_->createContents(canvas, device);

  needRepaint_ = false;

  wrap->addChild(canvas);
  if (wrap != result)
    result->addChild(wrap);

  updateDom(*result, true);

  return result;
}
void KMMsgPartDialogCompat::applyChanges()
{
  if (!mMsgPart) return;

  KCursorSaver busy(KBusyPtr::busy());

  // apply Content-Disposition:
  QByteArray cDisp;
  if ( isInline() )
    cDisp = "inline;";
  else
    cDisp = "attachment;";

  QString name = fileName();
  if ( !name.isEmpty() || !mMsgPart->name().isEmpty()) {
    mMsgPart->setName( name );
    QByteArray encName = KMMsgBase::encodeRFC2231StringAutoDetectCharset( name, mMsgPart->charset() );

    cDisp += "\n\tfilename";
    if ( name != QString( encName ) )
      cDisp += "*=" + encName;
    else
      cDisp += "=\"" + encName.replace( '\\', "\\\\" ).replace( '"', "\\\"" ) + '"';
    mMsgPart->setContentDisposition( cDisp );
  }

  // apply Content-Description"
  QString desc = description();
  if ( !desc.isEmpty() || !mMsgPart->contentDescription().isEmpty() )
    mMsgPart->setContentDescription( desc );

  // apply Content-Type:
  QByteArray type = mimeType().toLatin1();
  QByteArray subtype;
  int idx = type.indexOf('/');
  if ( idx < 0 )
    subtype = "";
  else {
    subtype = type.mid( idx+1 );
    type = type.left( idx );
  }
  mMsgPart->setTypeStr(type);
  mMsgPart->setSubtypeStr(subtype);

  // apply Content-Transfer-Encoding:
  QByteArray cte;
  if ( subtype == "rfc822" && type == "message" ) {
    if ( encoding() != SevenBit && encoding() != EightBit ) {
      kWarning() << "encoding on rfc822/message must be \"7bit\" or \"8bit\"";
    }
  }
  switch ( encoding() ) {
  case SevenBit:        cte = "7bit";             break;
  case EightBit:        cte = "8bit";             break;
  case QuotedPrintable: cte = "quoted-printable"; break;
  case Base64: default: cte = "base64";           break;
  }
  if ( cte != mMsgPart->cteStr().toLower() ) {
    QByteArray body = mMsgPart->bodyDecodedBinary();
    mMsgPart->setCteStr( cte );
    mMsgPart->setBodyEncodedBinary( body );
  }
}
Example #6
0
void RenderSVGText::layout()
{
    ASSERT(needsLayout());
    LayoutRepainter repainter(*this, checkForRepaintDuringLayout());

    bool updateCachedBoundariesInParents = false;
    if (m_needsTransformUpdate) {
        SVGTextElement* text = static_cast<SVGTextElement*>(node());
        m_localTransform = text->animatedLocalTransform();
        m_needsTransformUpdate = false;
        updateCachedBoundariesInParents = true;
    }

    // If the root layout size changed (eg. window size changes) or the positioning values change, recompute the on-screen font size.
    if (m_needsPositioningValuesUpdate || SVGRenderSupport::findTreeRootObject(this)->isLayoutSizeChanged()) {
        recursiveUpdateScaledFont(this);
        m_needsPositioningValuesUpdate = true;
        updateCachedBoundariesInParents = true;
    }

    if (m_needsPositioningValuesUpdate) {
        // Perform SVG text layout phase one (see SVGTextLayoutAttributesBuilder for details).
        SVGTextLayoutAttributesBuilder layoutAttributesBuilder;
        layoutAttributesBuilder.buildLayoutAttributesForTextSubtree(this);
        m_needsReordering = true;
        m_needsPositioningValuesUpdate = false;
        updateCachedBoundariesInParents = true;
    }

    // Reduced version of RenderBlock::layoutBlock(), which only takes care of SVG text.
    // All if branches that could cause early exit in RenderBlocks layoutBlock() method are turned into assertions.
    ASSERT(!isInline());
    ASSERT(!simplifiedLayout());
    ASSERT(!scrollsOverflow());
    ASSERT(!hasControlClip());
    ASSERT(!hasColumns());
    ASSERT(!positionedObjects());
    ASSERT(!m_overflow);
    ASSERT(!isAnonymousBlock());

    if (!firstChild())
        setChildrenInline(true);

    // FIXME: We need to find a way to only layout the child boxes, if needed.
    FloatRect oldBoundaries = objectBoundingBox();
    ASSERT(childrenInline());
    forceLayoutInlineChildren();

    if (m_needsReordering)
        m_needsReordering = false;

    if (!updateCachedBoundariesInParents)
        updateCachedBoundariesInParents = oldBoundaries != objectBoundingBox();

    // Invalidate all resources of this client if our layout changed.
    if (m_everHadLayout && selfNeedsLayout())
        SVGResourcesCache::clientLayoutChanged(this);

    // If our bounds changed, notify the parents.
    if (updateCachedBoundariesInParents)
        RenderSVGBlock::setNeedsBoundariesUpdate();

    repainter.repaintAfterLayout();
    setNeedsLayout(false);
}
Example #7
0
void BitVector::clearAll() {
  if (isInline())
    m_bitsOrPointer = makeInlineBits(0);
  else
    memset(outOfLineBits()->bits(), 0, byteCount(size()));
}
Example #8
0
File: Widget.C Project: ReWeb3D/wt
DomElementType Widget::domElementType() const
{
  return isInline() ? DomElement_SPAN : DomElement_DIV;
}
Example #9
0
void WContainerWidget::updateDom(DomElement& element, bool all)
{
  if (all && element.type() == DomElement_LI && isInline())
    element.setProperty(PropertyStyleDisplay, "inline");

  if (flags_.test(BIT_CONTENT_ALIGNMENT_CHANGED) || all) {
    AlignmentFlag hAlign = contentAlignment_ & AlignHorizontalMask;

    bool ltr = WApplication::instance()->layoutDirection() == LeftToRight;

    switch (hAlign) {
    case AlignLeft:
      if (flags_.test(BIT_CONTENT_ALIGNMENT_CHANGED))
	element.setProperty(PropertyStyleTextAlign, ltr ? "left" : "right");
      break;
    case AlignRight:
      element.setProperty(PropertyStyleTextAlign, ltr ? "right" : "left");
      break;
    case AlignCenter:
      element.setProperty(PropertyStyleTextAlign, "center");
      break;
    case AlignJustify:
#ifndef WT_NO_LAYOUT
      if (!layout_)
#endif // WT_NO_LAYOUT
	element.setProperty(PropertyStyleTextAlign, "justify");
      break;
    default:
      break;
    }

    if (domElementType() == DomElement_TD) {
      AlignmentFlag vAlign = contentAlignment_ & AlignVerticalMask;
      switch (vAlign) {
      case AlignTop:
	if (flags_.test(BIT_CONTENT_ALIGNMENT_CHANGED))
	  element.setProperty(PropertyStyleVerticalAlign, "top");
	break;
      case AlignMiddle:
	element.setProperty(PropertyStyleVerticalAlign, "middle");
	break;
      case AlignBottom:
	element.setProperty(PropertyStyleVerticalAlign, "bottom");
      default:
	break;
      }
    }
  }

  if (flags_.test(BIT_ADJUST_CHILDREN_ALIGN)
      || flags_.test(BIT_CONTENT_ALIGNMENT_CHANGED) || all) {
    /*
     * Welcome to CSS hell.
     *
     * Apparently, the text-align property only applies to inline elements.
     * To center non-inline children, the standard says to set its left and
     * right margin to 'auto'.
     *
     * I assume the same applies for aligning to the right ?
     */
    for (unsigned i = 0; i < children_->size(); ++i) {
      WWidget *child = (*children_)[i];

      if (!child->isInline()) {
	AlignmentFlag ha = contentAlignment_ & AlignHorizontalMask;
	if (ha == AlignCenter) {
	  if (!child->margin(Left).isAuto())
	    child->setMargin(WLength::Auto, Left);
	  if (!child->margin(Right).isAuto())
	    child->setMargin(WLength::Auto, Right);
	} else if (ha == AlignRight) {
	  if (!child->margin(Left).isAuto())
	    child->setMargin(WLength::Auto, Left);
	}
      }
    }

    flags_.reset(BIT_CONTENT_ALIGNMENT_CHANGED);
    flags_.reset(BIT_ADJUST_CHILDREN_ALIGN);
  }

  if (flags_.test(BIT_PADDINGS_CHANGED)
      || (all && padding_ &&
	  !(   padding_[0].isAuto() && padding_[1].isAuto()
	    && padding_[2].isAuto() && padding_[3].isAuto()))) {

    if ((padding_[0] == padding_[1])
	&& (padding_[0] == padding_[2])
	&& (padding_[0] == padding_[3]))
      element.setProperty(PropertyStylePadding,
			  padding_[0].cssText());
    else
      element.setProperty(PropertyStylePadding,
			  padding_[0].cssText()
			  + " " + padding_[1].cssText()
			  + " " + padding_[2].cssText()
			  + " " + padding_[3].cssText());

    flags_.reset(BIT_PADDINGS_CHANGED);
  }

  WInteractWidget::updateDom(element, all);

  if (flags_.test(BIT_OVERFLOW_CHANGED)
      || (all && overflow_ &&
	  !(overflow_[0] == OverflowVisible
	    && overflow_[1] == OverflowVisible))) {
    static const char *cssText[] = { "visible", "auto", "hidden", "scroll" };

    element.setProperty(PropertyStyleOverflowX, cssText[overflow_[0]]);
    element.setProperty(PropertyStyleOverflowY, cssText[overflow_[1]]);

    flags_.reset(BIT_OVERFLOW_CHANGED);

    /* If a container widget has overflow, then, if ever something
     * inside it has position scheme relative/absolute, it will not
     * scroll properly unless every element up to the container and including 
     * the container itself has overflow: relative.
     *
     * The following fixes the common case:
     * container (overflow) - container - layout
     */
    WApplication *app = WApplication::instance();
    if (app->environment().agentIsIE()
	&& (overflow_[0] == OverflowAuto || overflow_[0] == OverflowScroll))
      if (positionScheme() == Static)
	element.setProperty(PropertyStylePosition, "relative");
  }
}
void LayoutSVGText::layout()
{
    ASSERT(needsLayout());
    LayoutAnalyzer::Scope analyzer(*this);

    subtreeStyleDidChange();

    bool updateCachedBoundariesInParents = false;
    if (m_needsTransformUpdate) {
        m_localTransform = toSVGTextElement(node())->calculateAnimatedLocalTransform();
        m_needsTransformUpdate = false;
        updateCachedBoundariesInParents = true;
    }

    if (!everHadLayout()) {
        // When laying out initially, collect all layout attributes, build the character data map,
        // and propogate resulting SVGLayoutAttributes to all LayoutSVGInlineText children in the subtree.
        ASSERT(m_layoutAttributes.isEmpty());
        collectLayoutAttributes(this, m_layoutAttributes);
        updateFontInAllDescendants(this);
        m_layoutAttributesBuilder.buildLayoutAttributesForForSubtree(*this);

        m_needsReordering = true;
        m_needsTextMetricsUpdate = false;
        m_needsPositioningValuesUpdate = false;
        updateCachedBoundariesInParents = true;
    } else if (m_needsPositioningValuesUpdate) {
        // When the x/y/dx/dy/rotate lists change, recompute the layout attributes, and eventually
        // update the on-screen font objects as well in all descendants.
        if (m_needsTextMetricsUpdate) {
            updateFontInAllDescendants(this);
            m_needsTextMetricsUpdate = false;
        }

        m_layoutAttributesBuilder.buildLayoutAttributesForForSubtree(*this);
        m_needsReordering = true;
        m_needsPositioningValuesUpdate = false;
        updateCachedBoundariesInParents = true;
    } else if (m_needsTextMetricsUpdate || SVGLayoutSupport::findTreeRootObject(this)->isLayoutSizeChanged()) {
        // If the root layout size changed (eg. window size changes) or the transform to the root
        // context has changed then recompute the on-screen font size.
        updateFontInAllDescendants(this, &m_layoutAttributesBuilder);

        ASSERT(!m_needsReordering);
        ASSERT(!m_needsPositioningValuesUpdate);
        m_needsTextMetricsUpdate = false;
        updateCachedBoundariesInParents = true;
    }

    checkLayoutAttributesConsistency(this, m_layoutAttributes);

    // Reduced version of LayoutBlock::layoutBlock(), which only takes care of SVG text.
    // All if branches that could cause early exit in LayoutBlocks layoutBlock() method are turned into assertions.
    ASSERT(!isInline());
    ASSERT(!simplifiedLayout());
    ASSERT(!scrollsOverflow());
    ASSERT(!hasControlClip());
    ASSERT(!positionedObjects());
    ASSERT(!isAnonymousBlock());

    if (!firstChild())
        setChildrenInline(true);

    // FIXME: We need to find a way to only layout the child boxes, if needed.
    FloatRect oldBoundaries = objectBoundingBox();
    ASSERT(childrenInline());

    rebuildFloatsFromIntruding();

    LayoutUnit beforeEdge = borderBefore() + paddingBefore();
    LayoutUnit afterEdge = borderAfter() + paddingAfter() + scrollbarLogicalHeight();
    setLogicalHeight(beforeEdge);

    LayoutState state(*this, locationOffset());
    LayoutUnit paintInvalidationLogicalTop = 0;
    LayoutUnit paintInvalidationLogicalBottom = 0;
    layoutInlineChildren(true, paintInvalidationLogicalTop, paintInvalidationLogicalBottom, afterEdge);

    if (m_needsReordering)
        m_needsReordering = false;

    // If we don't have any line boxes, then make sure the frame rect is still cleared.
    if (!firstLineBox())
        setFrameRect(LayoutRect());

    m_overflow.clear();
    addVisualEffectOverflow();

    if (!updateCachedBoundariesInParents)
        updateCachedBoundariesInParents = oldBoundaries != objectBoundingBox();

    // Invalidate all resources of this client if our layout changed.
    if (everHadLayout() && selfNeedsLayout())
        SVGResourcesCache::clientLayoutChanged(this);

    // If our bounds changed, notify the parents.
    if (updateCachedBoundariesInParents)
        LayoutSVGBlock::setNeedsBoundariesUpdate();

    clearNeedsLayout();
}