bool RenderSVGTransformableContainer::calculateLocalTransform() { SVGGraphicsElement& element = graphicsElement(); // If we're either the renderer for a <use> element, or for any <g> element inside the shadow // tree, that was created during the use/symbol/svg expansion in SVGUseElement. These containers // need to respect the translations induced by their corresponding use elements x/y attributes. SVGUseElement* useElement = 0; if (isSVGUseElement(element)) useElement = &toSVGUseElement(element); else if (element.isInShadowTree() && isSVGGElement(element)) { SVGElement* correspondingElement = element.correspondingElement(); if (correspondingElement && isSVGUseElement(correspondingElement)) useElement = toSVGUseElement(correspondingElement); } if (useElement) { SVGLengthContext lengthContext(useElement); FloatSize translation(useElement->x().value(lengthContext), useElement->y().value(lengthContext)); if (translation != m_lastTranslation) m_needsTransformUpdate = true; m_lastTranslation = translation; } m_didTransformToRootUpdate = m_needsTransformUpdate || SVGRenderSupport::transformToRootChanged(parent()); if (!m_needsTransformUpdate) return false; m_localTransform = element.animatedLocalTransform(); m_localTransform.translate(m_lastTranslation.width(), m_lastTranslation.height()); m_needsTransformUpdate = false; return true; }
bool LayoutSVGTransformableContainer::calculateLocalTransform() { SVGGraphicsElement* element = toSVGGraphicsElement(this->element()); ASSERT(element); // If we're either the layoutObject for a <use> element, or for any <g> element inside the shadow // tree, that was created during the use/symbol/svg expansion in SVGUseElement. These containers // need to respect the translations induced by their corresponding use elements x/y attributes. SVGUseElement* useElement = nullptr; if (isSVGUseElement(*element)) { useElement = toSVGUseElement(element); } else if (isSVGGElement(*element) && toSVGGElement(element)->inUseShadowTree()) { SVGElement* correspondingElement = element->correspondingElement(); if (isSVGUseElement(correspondingElement)) useElement = toSVGUseElement(correspondingElement); } if (useElement) { SVGLengthContext lengthContext(useElement); FloatSize translation( useElement->x()->currentValue()->value(lengthContext), useElement->y()->currentValue()->value(lengthContext)); if (translation != m_additionalTranslation) m_needsTransformUpdate = true; m_additionalTranslation = translation; } m_didTransformToRootUpdate = m_needsTransformUpdate || SVGLayoutSupport::transformToRootChanged(parent()); if (!m_needsTransformUpdate) return false; m_localTransform = element->calculateAnimatedLocalTransform(); m_localTransform.translate(m_additionalTranslation.width(), m_additionalTranslation.height()); m_needsTransformUpdate = false; return true; }