Example #1
0
ShapeOutsideDeltas ShapeOutsideInfo::computeDeltasForContainingBlockLine(const LineLayoutBlockFlow& containingBlock, const FloatingObject& floatingObject, LayoutUnit lineTop, LayoutUnit lineHeight)
{
    ASSERT(lineHeight >= 0);

    LayoutUnit borderBoxTop = containingBlock.logicalTopForFloat(floatingObject) + containingBlock.marginBeforeForChild(m_layoutBox);
    LayoutUnit borderBoxLineTop = lineTop - borderBoxTop;

    if (isShapeDirty() || !m_shapeOutsideDeltas.isForLine(borderBoxLineTop, lineHeight)) {
        LayoutUnit referenceBoxLineTop = borderBoxLineTop - logicalTopOffset();
        LayoutUnit floatMarginBoxWidth = std::max(containingBlock.logicalWidthForFloat(floatingObject), LayoutUnit());

        if (computedShape().lineOverlapsShapeMarginBounds(referenceBoxLineTop, lineHeight)) {
            LineSegment segment = computedShape().getExcludedInterval((borderBoxLineTop - logicalTopOffset()), std::min(lineHeight, shapeLogicalBottom() - borderBoxLineTop));
            if (segment.isValid) {
                LayoutUnit logicalLeftMargin = containingBlock.style()->isLeftToRightDirection() ? containingBlock.marginStartForChild(m_layoutBox) : containingBlock.marginEndForChild(m_layoutBox);
                LayoutUnit rawLeftMarginBoxDelta = segment.logicalLeft + logicalLeftOffset() + logicalLeftMargin;
                LayoutUnit leftMarginBoxDelta = clampTo<LayoutUnit>(rawLeftMarginBoxDelta, LayoutUnit(), floatMarginBoxWidth);

                LayoutUnit logicalRightMargin = containingBlock.style()->isLeftToRightDirection() ? containingBlock.marginEndForChild(m_layoutBox) : containingBlock.marginStartForChild(m_layoutBox);
                LayoutUnit rawRightMarginBoxDelta = segment.logicalRight + logicalLeftOffset() - containingBlock.logicalWidthForChild(m_layoutBox) - logicalRightMargin;
                LayoutUnit rightMarginBoxDelta = clampTo<LayoutUnit>(rawRightMarginBoxDelta, -floatMarginBoxWidth, LayoutUnit());

                m_shapeOutsideDeltas = ShapeOutsideDeltas(leftMarginBoxDelta, rightMarginBoxDelta, true, borderBoxLineTop, lineHeight);
                return m_shapeOutsideDeltas;
            }
        }

        // Lines that do not overlap the shape should act as if the float
        // wasn't there for layout purposes. So we set the deltas to remove the
        // entire width of the float.
        m_shapeOutsideDeltas = ShapeOutsideDeltas(floatMarginBoxWidth, -floatMarginBoxWidth, false, borderBoxLineTop, lineHeight);
    }

    return m_shapeOutsideDeltas;
}
void ShapeOutsideInfo::updateDeltasForContainingBlockLine(const RenderBlockFlow& containingBlock, const FloatingObject& floatingObject, LayoutUnit lineTop, LayoutUnit lineHeight)
{
    LayoutUnit borderBoxTop = containingBlock.logicalTopForFloat(&floatingObject) + containingBlock.marginBeforeForChild(&m_renderer);
    LayoutUnit borderBoxLineTop = lineTop - borderBoxTop;

    if (isShapeDirty() || m_borderBoxLineTop != borderBoxLineTop || m_lineHeight != lineHeight) {
        m_borderBoxLineTop = borderBoxLineTop;
        m_referenceBoxLineTop = borderBoxLineTop - logicalTopOffset();
        m_lineHeight = lineHeight;

        LayoutUnit floatMarginBoxWidth = containingBlock.logicalWidthForFloat(&floatingObject);

        if (lineOverlapsShapeBounds()) {
            SegmentList segments = computeSegmentsForLine(borderBoxLineTop, lineHeight);
            if (segments.size()) {
                LayoutUnit logicalLeftMargin = containingBlock.style()->isLeftToRightDirection() ? containingBlock.marginStartForChild(&m_renderer) : containingBlock.marginEndForChild(&m_renderer);
                LayoutUnit rawLeftMarginBoxDelta = segments.first().logicalLeft + logicalLeftMargin;
                m_leftMarginBoxDelta = clampToLayoutUnit(rawLeftMarginBoxDelta, LayoutUnit(), floatMarginBoxWidth);

                LayoutUnit logicalRightMargin = containingBlock.style()->isLeftToRightDirection() ? containingBlock.marginEndForChild(&m_renderer) : containingBlock.marginStartForChild(&m_renderer);
                LayoutUnit rawRightMarginBoxDelta = segments.last().logicalRight - containingBlock.logicalWidthForChild(&m_renderer) - logicalRightMargin;
                m_rightMarginBoxDelta = clampToLayoutUnit(rawRightMarginBoxDelta, -floatMarginBoxWidth, LayoutUnit());
                m_lineOverlapsShape = true;
                return;
            }
        }

        // Lines that do not overlap the shape should act as if the float
        // wasn't there for layout purposes. So we set the deltas to remove the
        // entire width of the float.
        m_leftMarginBoxDelta = floatMarginBoxWidth;
        m_rightMarginBoxDelta = -floatMarginBoxWidth;
        m_lineOverlapsShape = false;
    }
}
Example #3
0
void ShapeOutsideInfo::updateDeltasForContainingBlockLine(const RenderBlockFlow& containingBlock, const FloatingObject& floatingObject, LayoutUnit lineTop, LayoutUnit lineHeight)
{
    ASSERT(lineHeight >= 0);

    LayoutUnit borderBoxTop = containingBlock.logicalTopForFloat(&floatingObject) + containingBlock.marginBeforeForChild(m_renderer);
    LayoutUnit borderBoxLineTop = lineTop - borderBoxTop;

    if (isShapeDirty() || m_borderBoxLineTop != borderBoxLineTop || m_lineHeight != lineHeight) {
        m_borderBoxLineTop = borderBoxLineTop;
        m_referenceBoxLineTop = borderBoxLineTop - logicalTopOffset();
        m_lineHeight = lineHeight;

        LayoutUnit floatMarginBoxWidth = containingBlock.logicalWidthForFloat(&floatingObject);

        if (computedShape().lineOverlapsShapeMarginBounds(m_referenceBoxLineTop, m_lineHeight)) {
            LineSegment segment = computedShape().getExcludedInterval((borderBoxLineTop - logicalTopOffset()), std::min(lineHeight, shapeLogicalBottom() - borderBoxLineTop));
            if (segment.isValid) {
                LayoutUnit logicalLeftMargin = containingBlock.style().isLeftToRightDirection() ? containingBlock.marginStartForChild(m_renderer) : containingBlock.marginEndForChild(m_renderer);
                LayoutUnit rawLeftMarginBoxDelta = segment.logicalLeft + logicalLeftOffset() + logicalLeftMargin;
                m_leftMarginBoxDelta = clampTo<LayoutUnit>(rawLeftMarginBoxDelta, LayoutUnit(), floatMarginBoxWidth);

                LayoutUnit logicalRightMargin = containingBlock.style().isLeftToRightDirection() ? containingBlock.marginEndForChild(m_renderer) : containingBlock.marginStartForChild(m_renderer);
                LayoutUnit rawRightMarginBoxDelta = segment.logicalRight + logicalLeftOffset() - containingBlock.logicalWidthForChild(m_renderer) - logicalRightMargin;
                m_rightMarginBoxDelta = clampTo<LayoutUnit>(rawRightMarginBoxDelta, -floatMarginBoxWidth, LayoutUnit());
                m_lineOverlapsShape = true;
                return;
            }
        }

        // Lines that do not overlap the shape should act as if the float
        // wasn't there for layout purposes. So we set the deltas to remove the
        // entire width of the float
        m_leftMarginBoxDelta = floatMarginBoxWidth;
        m_rightMarginBoxDelta = -floatMarginBoxWidth;
        m_lineOverlapsShape = false;
    }
}