void Sensor::updateIfNeeded(const QList<qreal>& newOutput) const { /* only singal a change if there was actually one. */ if ( isUpdateNeeded(newOutput) ) { emit updated(newOutput); } }
void QStyleAnimation::updateCurrentTime(int) { if (++_skip >= _fps) { _skip = 0; if (target() && isUpdateNeeded()) updateTarget(); } }
void QStyleAnimation::updateCurrentTime(int) { if (QObject *tgt = target()) { if (tgt->isWidgetType()) { QWidget *widget = static_cast<QWidget *>(tgt); if (!widget->isVisible() || widget->window()->isMinimized()) stop(); } if (isUpdateNeeded()) updateTarget(); } }
void QStyleAnimation::updateCurrentTime(int) { if (target() && isUpdateNeeded()) updateTarget(); }