void colvar::distance_z::calc_value() { if (fixed_axis) { if (!is_enabled(f_cvc_pbc_minimum_image)) { dist_v = main->center_of_mass() - ref1->center_of_mass(); } else { dist_v = cvm::position_distance(ref1->center_of_mass(), main->center_of_mass()); } } else { if (!is_enabled(f_cvc_pbc_minimum_image)) { dist_v = main->center_of_mass() - (0.5 * (ref1->center_of_mass() + ref2->center_of_mass())); axis = ref2->center_of_mass() - ref1->center_of_mass(); } else { dist_v = cvm::position_distance(0.5 * (ref1->center_of_mass() + ref2->center_of_mass()), main->center_of_mass()); axis = cvm::position_distance(ref1->center_of_mass(), ref2->center_of_mass()); } axis_norm = axis.norm(); axis = axis.unit(); } x.real_value = axis * dist_v; this->wrap(x); }
/** * @brief Starts a dialog. * * If there was already a dialog, it must be finished. * * @param dialog_id of the dialog * @param issuer_script the script that issued the request to start a dialog * (will be notified when the dialog finishes), or NULL * @param vertical_position vertical position where to display the dialog box (default: auto) */ void DialogBox::start_dialog(const std::string& dialog_id, Script* issuer_script, VerticalPosition vertical_position) { Debug::check_assertion(!is_enabled() || is_full(), StringConcat() << "Cannot start dialog '" << dialog_id << "': another dialog '" << this->dialog_id << "' is already started"); bool first = !is_enabled(); if (first) { // save the action and sword keys KeysEffect& keys_effect = game.get_keys_effect(); action_key_effect_saved = keys_effect.get_action_key_effect(); sword_key_effect_saved = keys_effect.get_sword_key_effect(); this->icon_number = -1; this->skip_mode = Dialog::SKIP_NONE; this->char_delay = char_delays[SPEED_FAST]; this->dialog_id = dialog_id; } // initialize the dialog data this->dialog = DialogResource::get_dialog(dialog_id); this->line_it = dialog.get_lines().begin(); this->line_index = 0; this->char_index = 0; this->skipped = false; if (dialog.get_skip_mode() != Dialog::SKIP_UNCHANGED) { this->skip_mode = dialog.get_skip_mode(); } if (dialog.get_icon() != -2) { // -2 means unchanged this->icon_number = dialog.get_icon(); } if (dialog.is_question()) { this->last_answer = 0; } else { this->last_answer = -1; } question_dst_position.set_y(box_dst_position.get_y() + 27); if (first) { set_vertical_position(vertical_position); // notify the scripts game.get_map_script().event_dialog_started(dialog_id); this->issuer_script = issuer_script; if (issuer_script != NULL) { issuer_script->event_dialog_started(dialog_id); } } // start displaying text show_more_lines(); }
/** * \brief Enables or disables the dynamic tiles related to these stairs. * * The dynamic tiles impacted by this function are the ones whose prefix is * the stairs's name * followed by "_enabled" or "_disabled", depending on the stairs state. */ void Stairs::update_dynamic_tiles() { std::list<MapEntity*> tiles = get_entities().get_entities_with_prefix( EntityType::DYNAMIC_TILE, get_name() + "_enabled"); for (MapEntity* tile: tiles) { tile->set_enabled(is_enabled()); } tiles = get_entities().get_entities_with_prefix( EntityType::DYNAMIC_TILE, get_name() + "_disabled"); for (MapEntity* tile: tiles) { tile->set_enabled(!is_enabled()); } }
/** * @brief Enables or disables the dynamic tiles related to these stairs. * * The dynamic tiles impacted by this function are the ones whose prefix is the stairs's name * followed by "_enabled" or "_disabled", depending on the stairs state. */ void Stairs::update_dynamic_tiles() { std::list<MapEntity*> tiles = get_entities().get_entities_with_prefix(DYNAMIC_TILE, get_name() + "_enabled"); std::list<MapEntity*>::iterator it; for (it = tiles.begin(); it != tiles.end(); it++) { DynamicTile *tile = (DynamicTile*) *it; tile->set_enabled(is_enabled()); } tiles = get_entities().get_entities_with_prefix(DYNAMIC_TILE, get_name() + "_disabled"); for (it = tiles.begin(); it != tiles.end(); it++) { DynamicTile *tile = (DynamicTile*) *it; tile->set_enabled(!is_enabled()); } }
/** * \brief Returns whether this enemy is in a normal state. * * The enemy is considered to be in its normal state if * it is not disabled, dying, being hurt or immobilized. * When this method returns false, the subclasses of Enemy * should not change the enemy properties. * * \return true if this enemy is in a normal state */ bool Enemy::is_in_normal_state() const { return is_enabled() && !is_being_hurt() && get_life() > 0 && !is_immobilized() && !is_being_removed(); }
/** * @brief Updates the dialog box. * * This function is called repeatedly by the game * while the dialog box exists. */ void DialogBox::update() { if (!is_enabled()) { return; // nothing to update } // update the text displaying update_lines(); // handle the end of the visible lines if (is_full()) { // update the message end arrow end_lines_sprite.update(); // show the appropriate action icon KeysEffect& keys_effect = game.get_keys_effect(); if (!end_lines_sprite.is_animation_started()) { if (has_more_lines() || dialog.has_next() || dialog.is_question()) { end_lines_sprite.set_current_animation("next"); keys_effect.set_action_key_effect(KeysEffect::ACTION_KEY_NEXT); } else { keys_effect.set_action_key_effect(KeysEffect::ACTION_KEY_RETURN); end_lines_sprite.set_current_animation("last"); } keys_effect.set_sword_key_effect(KeysEffect::SWORD_KEY_HIDDEN); Sound::play("message_end"); } } }
void __obex_log_init(const char *label, const char *debug, int detach) { int option = LOG_NDELAY | LOG_PID; struct obex_debug_desc *desc; const char *name = NULL, *file = NULL; if (debug != NULL) enabled = g_strsplit_set(debug, ":, ", 0); for (desc = __start___debug; desc < __stop___debug; desc++) { if (file != NULL || name != NULL) { if (g_strcmp0(desc->file, file) == 0) { if (desc->name == NULL) desc->name = name; } else file = NULL; } if (is_enabled(desc)) desc->flags |= OBEX_DEBUG_FLAG_PRINT; } if (!detach) option |= LOG_PERROR; openlog(label, option, LOG_DAEMON); syslog(LOG_INFO, "%s daemon %s", label, VERSION); }
bool Portal::_get(const StringName &p_name, Variant &r_ret) const { if (p_name == "shape") { Vector<Point2> points = get_shape(); PoolVector<float> dst_coords; dst_coords.resize(points.size() * 2); for (int i = 0; i < points.size(); i++) { dst_coords.set(i * 2 + 0, points[i].x); dst_coords.set(i * 2 + 1, points[i].y); } r_ret = dst_coords; } else if (p_name == "enabled") { r_ret = is_enabled(); } else if (p_name == "disable_distance") { r_ret = get_disable_distance(); } else if (p_name == "disabled_color") { r_ret = get_disabled_color(); } else if (p_name == "connect_range") { r_ret = get_connect_range(); } else return false; return true; }
void NavigationMeshInstance::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { Spatial *c = this; while (c) { navigation = c->cast_to<Navigation>(); if (navigation) { if (enabled && navmesh.is_valid()) { nav_id = navigation->navmesh_create(navmesh, get_relative_transform(navigation), this); } break; } c = c->get_parent_spatial(); } if (navmesh.is_valid() && get_tree()->is_debugging_navigation_hint()) { MeshInstance *dm = memnew(MeshInstance); dm->set_mesh(navmesh->get_debug_mesh()); if (is_enabled()) { dm->set_material_override(get_tree()->get_debug_navigation_material()); } else { dm->set_material_override(get_tree()->get_debug_navigation_disabled_material()); } add_child(dm); debug_view = dm; } } break; case NOTIFICATION_TRANSFORM_CHANGED: { if (navigation && nav_id != -1) { navigation->navmesh_set_transform(nav_id, get_relative_transform(navigation)); } } break; case NOTIFICATION_EXIT_TREE: { if (navigation) { if (nav_id != -1) { navigation->navmesh_remove(nav_id); nav_id = -1; } } if (debug_view) { debug_view->queue_delete(); debug_view = NULL; } navigation = NULL; } break; } }
/** * \brief This function is called by the game when a command is pressed * while a dialog is active. * * Nothing happens if the dialog is handled in Lua. * * \param command The command pressed. * \return \c true if the command was handled (that is, if the dialog box * is active and is the built-in one). */ bool DialogBoxSystem::notify_command_pressed(GameCommand command) { if (!is_enabled()) { return false; } if (!built_in) { // The dialog box is handled by a Lua script. return false; } if (command == GameCommand::ACTION) { show_more_lines(); } else if (command == GameCommand::UP || command == GameCommand::DOWN) { if (is_question && !has_more_lines()) { // Switch the selected answer. selected_first_answer = !selected_first_answer; int selected_line_index = selected_first_answer ? 1 : 2; for (int i = 0; i < nb_visible_lines; i++) { line_surfaces[i]->set_text_color(Color::white); } line_surfaces[selected_line_index]->set_text_color(Color::yellow); } } return true; }
/** * \copydoc Detector::notify_action_command_pressed */ bool Chest::notify_action_command_pressed() { if (is_enabled() && get_hero().is_free() && get_keys_effect().get_action_key_effect() != KeysEffect::ACTION_KEY_NONE ) { if (can_open()) { Sound::play("chest_open"); set_open(true); treasure_date = System::now() + 300; get_keys_effect().set_action_key_effect(KeysEffect::ACTION_KEY_NONE); get_hero().start_freezed(); } else if (!get_cannot_open_dialog_id().empty()) { Sound::play("wrong"); get_game().start_dialog(get_cannot_open_dialog_id(), ScopedLuaRef(), ScopedLuaRef()); } return true; } return false; }
void widget_group:: add ( drawable& widget, unsigned long x, unsigned long y ) { auto_mutex M(m); drawable* w = &widget; relpos rp; rp.x = x; rp.y = y; if (widgets.is_in_domain(w)) { widgets[w].x = x; widgets[w].y = y; } else { widgets.add(w,rp); } if (is_hidden()) widget.hide(); else widget.show(); if (is_enabled()) widget.enable(); else widget.disable(); widget.set_z_order(z_order()); widget.set_pos(x+rect.left(),y+rect.top()); }
bool sprite_instance::can_handle_mouse_event() // Return true if we have any mouse event handlers. { static const tu_stringi FN_NAMES[] = { "onKeyPress", "onRelease", "onDragOver", "onDragOut", "onPress", "onReleaseOutside", "onRollout", "onRollover", }; if (is_enabled()) { for (size_t i = 0; i < TU_ARRAYSIZE(FN_NAMES); i++) { as_value dummy; if (get_member(FN_NAMES[i], &dummy)) { return true; } } } return false; }
void colvar::distance_pairs::calc_value() { x.vector1d_value.resize(group1->size() * group2->size()); if (!is_enabled(f_cvc_pbc_minimum_image)) { size_t i1, i2; for (i1 = 0; i1 < group1->size(); i1++) { for (i2 = 0; i2 < group2->size(); i2++) { cvm::rvector const dv = (*group2)[i2].pos - (*group1)[i1].pos; cvm::real const d = dv.norm(); x.vector1d_value[i1*group2->size() + i2] = d; (*group1)[i1].grad = -1.0 * dv.unit(); (*group2)[i2].grad = dv.unit(); } } } else { size_t i1, i2; for (i1 = 0; i1 < group1->size(); i1++) { for (i2 = 0; i2 < group2->size(); i2++) { cvm::rvector const dv = cvm::position_distance((*group1)[i1].pos, (*group2)[i2].pos); cvm::real const d = dv.norm(); x.vector1d_value[i1*group2->size() + i2] = d; (*group1)[i1].grad = -1.0 * dv.unit(); (*group2)[i2].grad = dv.unit(); } } } }
void __connman_log_enable(struct connman_debug_desc *start, struct connman_debug_desc *stop) { struct connman_debug_desc *desc; const char *name = NULL, *file = NULL; if (start == NULL || stop == NULL) return; for (desc = start; desc < stop; desc++) { if (desc->flags & CONNMAN_DEBUG_FLAG_ALIAS) { file = desc->file; name = desc->name; continue; } if (file != NULL || name != NULL) { if (g_strcmp0(desc->file, file) == 0) { if (desc->name == NULL) desc->name = name; } else file = NULL; } if (is_enabled(desc) == TRUE) desc->flags |= CONNMAN_DEBUG_FLAG_PRINT; } }
/** * \brief This function is called when another entity overlaps this entity. * \param entity_overlapping The other entity. * \param collision_mode The collision mode that detected the collision. */ void Stairs::notify_collision( MapEntity& entity_overlapping, CollisionMode collision_mode) { if (is_enabled()) { entity_overlapping.notify_collision_with_stairs(*this, collision_mode); } }
void help() { //print command-specific help if available, otherwise list commands if (help_command(get_arg(1))) { return; } std::stringstream ss; bool show_unavail = show_unavailable_ || get_arg(1) == "all"; for (typename command_map::value_type i : command_map_) { if (show_unavail || is_enabled(i.second)) { ss << i.first; //if (!i.second.usage.empty()) { // ss << " " << i.second.usage; //} //uncomment the above to display usage information in command list //which might clutter it somewhat if (!i.second.flags.empty()) { ss << " (" << i.second.flags << ") "; } ss << "; "; } } utils::string_map symbols; symbols["flags_description"] = get_flags_description(); symbols["list_of_commands"] = ss.str(); symbols["help_command"] = cmd_prefix_ + "help"; print(_("help"), VGETTEXT("Available commands $flags_description:\n$list_of_commands", symbols)); print(_("help"), VGETTEXT("Type $help_command <command> for more info.", symbols)); }
void colvar::distance_xy::calc_gradients() { // Intermediate quantity (r_P3 / r_12 where P is the projection // of 3(main) on the plane orthogonal to 12, containing 1 (ref1)) cvm::real A; cvm::real x_inv; if (x.real_value == 0.0) return; x_inv = 1.0 / x.real_value; if (fixed_axis) { ref1->set_weighted_gradient(-1.0 * x_inv * dist_v_ortho); main->set_weighted_gradient( x_inv * dist_v_ortho); } else { if (!is_enabled(f_cvc_pbc_minimum_image)) { v13 = main->center_of_mass() - ref1->center_of_mass(); } else { v13 = cvm::position_distance(ref1->center_of_mass(), main->center_of_mass()); } A = (dist_v * axis) / axis_norm; ref1->set_weighted_gradient( (A - 1.0) * x_inv * dist_v_ortho); ref2->set_weighted_gradient( -A * x_inv * dist_v_ortho); main->set_weighted_gradient( 1.0 * x_inv * dist_v_ortho); } }
static int process_request(request_rec* r) { char message[MESSAGE_LEN]; sprintf(message, "Starting Tractis auth module process for url %s\n", r->uri); log_debug(message); char *enabled = is_enabled(r); //Not enabled if (enabled == NULL || strcmp(enabled,"true") !=0) { char buff[MESSAGE_LEN]; sprintf(buff,"Module not enabled for given url"); log_debug(buff); return DECLINED; } else { char buff[MESSAGE_LEN]; sprintf(buff,"Module enabled for given url"); log_debug(buff); } //Recover credentials char *user = get_username(r); char *password = get_password(r); char *api_key = get_api_key(r); if (is_debug_enabled()) { char debug_message[MESSAGE_LEN]; sprintf(debug_message, "Credentials are %s:%s and api key is %s", user,password,api_key); log_debug(debug_message); } char* certificate = (char*)apr_table_get(r->subprocess_env, "SSL_CLIENT_CERT"); //The certificate is not present so the client is not allowed to use the service if (!certificate) { char error_message[MESSAGE_LEN]; log_error(401, "No certificate has been provided"); return 401; //HTTP unauthorized } else { if (is_debug_enabled()) { char message[MESSAGE_LEN + strlen(certificate)]; sprintf(message, "User provided certificate \n->%s<-",certificate); log_debug(message); } } int certificate_status = validate_certificate(r,certificate, user, password, api_key); if (certificate_status == VALID) return OK; else { if(is_info_enabled()) { char validation_result[MESSAGE_LEN]; sprintf(validation_result, "The provided certificate reported unsuccessful validation, result code is %d", certificate_status); log_info(validation_result); } //Non valid auth return 401; } }
/** * \brief Notifies this entity that its map has just become active. */ void Enemy::notify_map_opening_transition_finished() { Detector::notify_map_opening_transition_finished(); if (is_enabled() && is_in_normal_state()) { restart(); } }
bool LM::Account::is_active () const { if (!is_enabled ()) return false; return true; // Isn't there a way to know if an account is active? }
/** * \brief Returns whether this entity is an obstacle for another one. * \param other Another entity. * \return \c true if this entity is an obstacle for the other one. */ bool Enemy::is_obstacle_for(const MapEntity& other) const { if (!is_enabled()) { return false; } return !is_traversable() || other.is_enemy_obstacle(*this); }
void Button::system_behaviour(const unsigned long e, const TEXEngine::Core::Message&){ if(!is_enabled()) return; if(e == COMPONENT_ON_FOCUS_GAINED){ m_render_border = true; }else if(e == COMPONENT_ON_FOCUS_LOST){ m_render_border = false; } }
static int reload_module(void) { char was_enabled = is_enabled(); if (ast_ari_config_reload() != 0) { return AST_MODULE_LOAD_DECLINE; } if (was_enabled && !is_enabled()) { ast_debug(3, "Disabling ARI\n"); ast_http_uri_unlink(&http_uri); } else if (!was_enabled && is_enabled()) { ast_debug(3, "Enabling ARI\n"); ast_http_uri_link(&http_uri); } return AST_MODULE_LOAD_SUCCESS; }
void colvar::distance_vec::calc_value() { if (!is_enabled(f_cvc_pbc_minimum_image)) { x.rvector_value = group2->center_of_mass() - group1->center_of_mass(); } else { x.rvector_value = cvm::position_distance(group1->center_of_mass(), group2->center_of_mass()); } }
void G1StringDedup::unlink_or_oops_do(BoolObjectClosure* is_alive, OopClosure* keep_alive, bool allow_resize_and_rehash, G1GCPhaseTimes* phase_times) { assert(is_enabled(), "String deduplication not enabled"); G1StringDedupUnlinkOrOopsDoTask task(is_alive, keep_alive, allow_resize_and_rehash, phase_times); G1CollectedHeap* g1h = G1CollectedHeap::heap(); g1h->workers()->run_task(&task); }
void colvar::distance::calc_force_invgrads() { group1->read_total_forces(); if (is_enabled(f_cvc_one_site_total_force)) { ft.real_value = -1.0 * (group1->total_force() * dist_v.unit()); } else { group2->read_total_forces(); ft.real_value = 0.5 * ((group2->total_force() - group1->total_force()) * dist_v.unit()); } }
void colvar::distance::calc_value() { if (!is_enabled(f_cvc_pbc_minimum_image)) { dist_v = group2->center_of_mass() - group1->center_of_mass(); } else { dist_v = cvm::position_distance(group1->center_of_mass(), group2->center_of_mass()); } x.real_value = dist_v.norm(); }
void colvar::distance_xy::calc_force_invgrads() { main->read_total_forces(); if (fixed_axis && !is_enabled(f_cvc_one_site_total_force)) { ref1->read_total_forces(); ft.real_value = 0.5 / x.real_value * ((main->total_force() - ref1->total_force()) * dist_v_ortho); } else { ft.real_value = 1.0 / x.real_value * main->total_force() * dist_v_ortho; } }
void colvar::distance_z::calc_force_invgrads() { main->read_total_forces(); if (fixed_axis && !is_enabled(f_cvc_one_site_total_force)) { ref1->read_total_forces(); ft.real_value = 0.5 * ((main->total_force() - ref1->total_force()) * axis); } else { ft.real_value = main->total_force() * axis; } }