static void m_dowear_type(struct monst *mon, long flag, boolean creation, boolean racialexception) { struct obj *old, *best, *obj; int m_delay = 0; int unseen = !canseemon(mon); char nambuf[BUFSZ]; if (mon->mfrozen) return; /* probably putting previous item on */ /* Get a copy of monster's name before altering its visibility */ strcpy(nambuf, See_invisible ? Monnam(mon) : mon_nam(mon)); old = which_armor(mon, flag); if (old && old->cursed) return; if (old && flag == W_AMUL) return; /* no such thing as better amulets */ best = old; for (obj = mon->minvent; obj; obj = obj->nobj) { switch(flag) { case W_AMUL: if (obj->oclass != AMULET_CLASS || (obj->otyp != AMULET_OF_LIFE_SAVING && obj->otyp != AMULET_OF_REFLECTION)) continue; best = obj; goto outer_break; /* no such thing as better amulets */ case W_ARMU: if (!is_shirt(obj)) continue; break; case W_ARMC: if (!is_cloak(obj)) continue; break; case W_ARMH: if (!is_helmet(obj)) continue; /* (flimsy exception matches polyself handling) */ if (has_horns(mon->data) && !is_flimsy(obj)) continue; break; case W_ARMS: if (!is_shield(obj)) continue; break; case W_ARMG: if (!is_gloves(obj)) continue; break; case W_ARMF: if (!is_boots(obj)) continue; break; case W_ARM: if (!is_suit(obj)) continue; if (racialexception && (racial_exception(mon, obj) < 1)) continue; break; } if (obj->owornmask) continue; /* I'd like to define a VISIBLE_ARM_BONUS which doesn't assume the * monster knows obj->spe, but if I did that, a monster would keep * switching forever between two -2 caps since when it took off one * it would forget spe and once again think the object is better * than what it already has. */ if (best && (ARM_BONUS(best) + extra_pref(mon,best) >= ARM_BONUS(obj) + extra_pref(mon,obj))) continue; best = obj; } outer_break: if (!best || best == old) return; /* if wearing a cloak, account for the time spent removing and re-wearing it when putting on a suit or shirt */ if ((flag == W_ARM || flag == W_ARMU) && (mon->misc_worn_check & W_ARMC)) m_delay += 2; /* when upgrading a piece of armor, account for time spent taking off current one */ if (old) m_delay += objects[old->otyp].oc_delay; if (old) /* do this first to avoid "(being worn)" */ old->owornmask = 0L; if (!creation) { if (canseemon(mon)) { char buf[BUFSZ]; if (old) sprintf(buf, " removes %s and", distant_name(old, doname)); else buf[0] = '\0'; pline("%s%s puts on %s.", Monnam(mon), buf, distant_name(best,doname)); } /* can see it */ m_delay += objects[best->otyp].oc_delay; mon->mfrozen = m_delay; if (mon->mfrozen) mon->mcanmove = 0; } if (old) update_mon_intrinsics(mon, old, FALSE, creation); mon->misc_worn_check |= flag; best->owornmask |= flag; update_mon_intrinsics(mon, best, TRUE, creation); /* if couldn't see it but now can, or vice versa, */ if (!creation && (unseen ^ !canseemon(mon))) { if (mon->minvis && !See_invisible) { pline("Suddenly you cannot see %s.", nambuf); makeknown(best->otyp); } /* else if (!mon->minvis) pline("%s suddenly appears!", Amonnam(mon)); */ } }
/* * See if this armor is better than what we're wearing. */ static boolean is_better_armor(struct monst *mtmp, struct obj *otmp) { struct obj *obj; struct obj *best = (struct obj *)0; if (otmp->oclass != ARMOR_CLASS) return FALSE; if (mtmp->data == &mons[PM_KI_RIN] || mtmp->data == &mons[PM_COUATL]) return FALSE; if (cantweararm(mtmp->data) && !(is_cloak(otmp) && mtmp->data->msize == MZ_SMALL)) return FALSE; if (is_shirt(otmp) && (mtmp->misc_worn_check & W_ARM)) return FALSE; if (is_shield(otmp) && (mtmp == &youmonst) ? (uwep && bimanual(uwep)) : (MON_WEP(mtmp) && bimanual(MON_WEP(mtmp)))) return FALSE; if (is_gloves(otmp) && nohands(mtmp->data)) return FALSE; if (is_boots(otmp) && (slithy(mtmp->data) || mtmp->data->mlet == S_CENTAUR)) return FALSE; if (is_helmet(otmp) && !is_flimsy(otmp) && num_horns(mtmp->data) > 0) return FALSE; obj = (mtmp == &youmonst) ? invent : mtmp->minvent; for (; obj; obj = obj->nobj) { if (is_cloak(otmp) && !is_cloak(obj)) continue; if (is_suit(otmp) && !is_suit(obj)) continue; if (is_shirt(otmp) && !is_shirt(obj)) continue; if (is_boots(otmp) && !is_boots(obj)) continue; if (is_shield(otmp) && !is_shield(obj)) continue; if (is_helmet(otmp) && !is_helmet(obj)) continue; if (is_gloves(otmp) && !is_gloves(obj)) continue; if (!obj->owornmask) continue; if (best && (ARM_BONUS(obj) + extra_pref(mtmp, obj) >= ARM_BONUS(best) + extra_pref(mtmp, best))) best = obj; } return ((best == (struct obj *)0) || (ARM_BONUS(otmp) + extra_pref(mtmp, otmp) > ARM_BONUS(best) + extra_pref(mtmp, best))); }