Example #1
0
// Find an entry in a list
DirEntry *find_entry(struct MinList *list,char *name,long *offset,short case_sens)
{
	DirEntry *entry=0;

	// Valid list?
	if (list && !(IsListEmpty((struct List *)list)))
	{
		char *icon_name=0;

		// Look for icon?
		if (case_sens&FINDENTRY_ICON)
		{
			// Don't already have .info?
			if (!isicon(name))
			{
				// Allocate icon name
				if ((icon_name=AllocVec(strlen(name)+6,0)))
				{
					// Get name
					strcpy(icon_name,name);

					// Add .info suffix
					strcat(icon_name,".info");

					// Use as new name pointer
					name=icon_name;
				}
			}
		}

		// Zero offset
		if (offset) *offset=0;

		// Go through list
		for (entry=(DirEntry *)list->mlh_Head;
			entry->de_Node.dn_Succ;
			entry=(DirEntry *)entry->de_Node.dn_Succ)
		{
			// See if name matches
			if (case_sens&DWF_CASE)
			{
				if (strcmp(name,entry->de_Node.dn_Name)==0) break;
			}
			else if (stricmp(name,entry->de_Node.dn_Name)==0) break;

			// Increment offset
			if (offset) ++(*offset);
		}

		// Invalid?
		if (!entry->de_Node.dn_Succ) entry=0;

		// Free icon name
		if (icon_name) FreeVec(icon_name);
	}

	// Return entry
	return entry;
}
Example #2
0
void desktop_drop(BackdropInfo *info,DOpusAppMessage *msg,UWORD qual)
{
	BackdropObject *drop_obj;
	short ok=0,x,y;
	char *name,*source_path;
	short arg,action=DESKTOP_POPUP_LEFTOUT;
	struct ArgArray *array=0;
	struct ArgArrayEntry *aae;
	BOOL check;

	// Lock backdrop list
	lock_listlock(&info->objects,0);

	// See if we dropped stuff on an object
	if ((drop_obj=backdrop_get_object(info,msg->da_Msg.am_MouseX,msg->da_Msg.am_MouseY,0)))
	{
		// Is shift/alt down?
		if ((qual&(IEQUALIFIER_LSHIFT|IEQUALIFIER_LALT))==(IEQUALIFIER_LSHIFT|IEQUALIFIER_LALT))
		{
			char pathname[256];

			// Get path of first file
			GetWBArgPath(&msg->da_Msg.am_ArgList[0],pathname,256);

			// Replace the image
			backdrop_replace_icon_image(info,pathname,drop_obj);

			// Reply the message
			ReplyAppMessage(msg);
		}

		// Handle drop on an object
		else
		if (desktop_drop_on_object(info,&msg,drop_obj,qual))
		{
			// Reply the message
			ReplyAppMessage(msg);
		}

		// Not dropped
		else drop_obj=0;
	}

	// Unlock backdrop list
	unlock_listlock(&info->objects);

	// Dropped on an object?
	if (drop_obj) return;

	// Get buffer
	if (!(name=AllocVec(1024,MEMF_CLEAR))) return;
	source_path=name+512;

	// Popup menu?
	if (environment->env->env_flags&ENVF_DESKTOP_FOLDER)
	{
		UWORD res;

		// Activate the underlying menu
		ActivateWindow(info->window);

		// Default action set?
		if (environment->env->desktop_popup_default>DESKTOP_POPUP_NONE &&
			!(qual&(IEQUALIFIER_LSHIFT|IEQUALIFIER_RSHIFT)))
		{
			// Use default action
			action=environment->env->desktop_popup_default;
		}

		// Ask user what they want to do
		else
		if ((res=DoPopUpMenu(info->window,&GUI->desktop_menu->ph_Menu,0,SELECTDOWN))==(UWORD)-1 || res==MENU_DESKTOP_CANCEL)
		{
			// Cancelled	
			FreeVec(name);
			return;
		}

		// Help?
		else
		if (res&POPUP_HELPFLAG)
		{
			// Do help
			help_menu_help(res&~POPUP_HELPFLAG,0);

			// Cancelled	
			FreeVec(name);
			return;
		}

		// Get action
		else
		if (res==MENU_DESKTOP_COPY) action=DESKTOP_POPUP_COPY;
		else
		if (res==MENU_DESKTOP_MOVE) action=DESKTOP_POPUP_MOVE;
	}
		
	// Set busy pointer
	SetBusyPointer(info->window);

	// DOpus message?
	check=CheckAppMessage(msg);

	// Go through arguments
	for (arg=0;arg<msg->da_Msg.am_NumArgs;arg++)
	{
		// What operation?
		switch (action)
		{
			// Leave out?
			case DESKTOP_POPUP_LEFTOUT:

				// Get path name
				GetWBArgPath(&msg->da_Msg.am_ArgList[arg],name,512);

				// Ignore if it's an icon or a disk
				if (!(isicon(name)) && name[strlen(name)-1]!=':')
				{
					short len,perm=0;
					BackdropObject *icon;

					// Permanent?
					if (GUI->flags2&GUIF2_BENIFY)
						perm=1;

					// Get position
					x=msg->da_Msg.am_MouseX;
					y=msg->da_Msg.am_MouseY;

					// Drop from DOpus?
					if (check)
					{
						// Adjust position for icon offset
						x+=msg->da_DragOffset.x+msg->da_DropPos[arg].x;
						y+=msg->da_DragOffset.y+msg->da_DropPos[arg].y;
					}

					// Strip trailing /
					len=strlen(name)-1;
					if (name[len]=='/') name[len]=0;

					// Leave this out
					if ((icon=backdrop_leave_out(info,name,(perm)?BLOF_PERMANENT:0,x,y)))
					{
						// Position it
						backdrop_place_object(info,icon);

						// Save for permanent leftout
						if (perm) backdrop_save_leftouts(info);
						ok=1;
					}
				}
				break;

			// Copy/Move
			case DESKTOP_POPUP_COPY:
			case DESKTOP_POPUP_MOVE:
				{	
					BOOL dir=0;

					// Create ArgArray if needed
					if (!array &&
						!(array=NewArgArray())) break;

					// Get path name
					GetWBArgPath(&msg->da_Msg.am_ArgList[arg],name,512);

					// Set flag if a directory
					if (!msg->da_Msg.am_ArgList[arg].wa_Name ||
						!*msg->da_Msg.am_ArgList[arg].wa_Name) dir=1;

					// Get source path
					if (!*source_path)
					{
						char *ptr;
	
						// Copy from name
						strcpy(source_path,name);

						// Strip last part
						if ((ptr=FilePart(source_path))) *ptr=0;
					}

					// Create argument
					if ((aae=NewArgArrayEntry(array,FilePart(name))))
					{
						// Set directory flag
						if (dir) aae->ae_Flags|=AEF_DIR;

						// Set OK flag
						ok=1;
					}
				}
				break;
		}
	}

	// Successful?
	if (ok)
	{
		// Left-outs?
		if (action==DESKTOP_POPUP_LEFTOUT)
		{
			// Refresh
			backdrop_show_objects(info,BDSF_RECALC);
		}

		// Otherwise, launch function
		else
		{
			// Launch the function
			function_launch(
				FUNCTION_RUN_FUNCTION_EXTERNAL,
				(action==DESKTOP_POPUP_COPY)?def_function_copy:def_function_move,
				0,
				FUNCF_ICONS|FUNCF_RESCAN_DESKTOP|FUNCF_DRAG_DROP|FUNCF_COPY_NO_MOVE,
				0,0,
				source_path,environment->env->desktop_location,
				array,
				0,
				(Buttons *)CopyAppMessage(msg,global_memory_pool));
		}
	}

	// Otherwise, free array
	else FreeArgArray(array);

	// Free buffer
	FreeVec(name);

	// Clear busy pointer
	ClearPointer(info->window);

	// Reply the message
	ReplyAppMessage(msg);
}
Example #3
0
// Get icon for an object
void backdrop_get_icon(BackdropInfo *info,BackdropObject *object,short flags)
{
	short x,y,border_x=0,border_y=0;
	BOOL new_icon=1;

	// Keeping icon?
	if (flags&GETICON_KEEP) new_icon=0;

	// Not AppIcon?
	if (object->type!=BDO_APP_ICON && !(flags&GETICON_POS_ONLY))
	{
		BPTR lock=0,old=0;

		// Already got icon?
		if (object->icon && !(flags&GETICON_KEEP))
		{
			// Free icon remapping
			RemapIcon(object->icon,(info->window)?info->window->WScreen:0,1);

			// Free icon
			FreeCachedDiskObject(object->icon);
			object->icon=0;

			// We'll be getting a new one
			new_icon=1;
		}

		// Bad disk?
		if (object->type==BDO_BAD_DISK)
		{
			// Get default disk
			if (!object->icon && !(object->icon=GetCachedDefDiskObject(WBKICK)))
				object->icon=GetCachedDefDiskObject(WBDISK);
		}

		// Default directory icon?
		else
		if (flags&GETICON_DEFDIR)
		{
			// Get default drawer icon
			if (!object->icon) object->icon=GetCachedDefDiskObject(WBDRAWER);
		}

		// Get lock on directory
		else
		if (!(flags&GETICON_CD) || (lock=backdrop_icon_lock(object)))
		{
			// Go to icon directory
			if (lock) old=CurrentDir(lock);

			// Disk?
			if (object->type==BDO_DISK)
			{
				// No icon already?
				if (!object->icon)
				{
					BOOL ok=1;
					Cfg_Filetype *type=0;
					char name[256],*ptr;

					// Find a filetype-defined icon
					if (object->device_name &&
						(type=filetype_identify(object->device_name,FTTYPE_ICON,0,0)))
					{
						// Copy icon path, strip .info
						strcpy(name,type->icon_path);
						if (ptr=isicon(name)) *ptr=0;

						// Over-ride flag set in filetype?
						if (type->type.flags&FILETYPEF_OVERRIDE)
						{
							// Try for filetype icon first
							object->icon=GetCachedDiskObject(name,0);
						}
					}

					// Don't have icon yet?
					if (!object->icon)
					{
						// Is this a MSDOS disk?
						if (object->misc_data==ID_MSDOS_DISK)
						{
							// See if icon actually exists
							if (type && !(SetProtection("Disk.info",FIBF_ARCHIVE)) &&
								IoErr()==ERROR_OBJECT_NOT_FOUND)
							{
								// We'll use default icon
								ok=0;
							}
						}
						
						// Get disk icon
						if (ok)
							object->icon=GetCachedDiskObject("Disk",0);
					}

					// Got icon?
					if (object->icon)
					{
						// If it's a drawer icon, turn it into a disk
						if (object->icon->do_Type==WBDRAWER)
							object->icon->do_Type=WBDISK;

						// Check it is for a disk
						if (object->icon->do_Type!=WBDISK)
						{
							// It's not, free it and use default
							FreeCachedDiskObject(object->icon);
							object->icon=0;
						}
					}

					// Still no icon? Get default
					if (!object->icon && !(flags&GETICON_FAIL))
					{
						// Got type-defined?
						if (type)
						{
							// Try for filetype icon
							object->icon=GetCachedDiskObject(name,0);
						}

						// Still none? Get default
						if (!object->icon)
							object->icon=GetCachedDefDiskObject(WBDISK);

						// Set fake flag
						if (object->icon)
							object->flags|=BDOF_FAKE_ICON;
					}
				}
			}

			// Left out or group
			else
			if (object->type==BDO_LEFT_OUT || object->type==BDO_GROUP)
			{
				// Try for icon
				if (!object->icon)
				{
					short fake=0;

					// Want real icon?
					if (flags&GETICON_FAIL) object->icon=GetCachedDiskObject(object->name,0);

					// Get default icon if fails
					else object->icon=GetProperIcon(object->name,&fake,0);

					// Ended up fake?
					if (fake)
					{
						// Set flag
						object->flags|=BDOF_FAKE_ICON;
					}
				}

				// Got group icon?
				if (object->icon && object->type==BDO_GROUP)
				{
					// Auto-open group?
					if (FindToolType(object->icon->do_ToolTypes,"OPEN"))
						object->flags|=BDOF_AUTO_OPEN;
				}
			}

			// Had a lock?
			if (lock)
			{
				// Got icon?
				if (object->icon)
				{
					// Clear custom position flag
					object->flags&=~BDOF_CUSTOM_POS;

#ifdef DISTINCT_OK
					// Main desktop, distinct positions?
					if (info->flags&BDIF_MAIN_DESKTOP &&
						environment->env->desktop_flags&DESKTOPF_DISTINCT)
					{
						char path[256];

						// Get icon path
						if (desktop_icon_path(object,path,256,lock))
						{
							// See if position is available
							if (desktop_find_icon(path,&object->custom_pos))
							{
								// Set "custom position" flag
								object->flags|=BDOF_CUSTOM_POS;
							}
						}
					}
#endif
				}

				// Restore current dir
				CurrentDir(old);

				// Unlock object lock
				UnLock(lock);
			}
		}

		// Failed to even get a lock; get default icon if a disk
		else
		if (object->type==BDO_DISK)
		{
			// Get default icon
			if (!object->icon && (object->icon=GetCachedDefDiskObject(WBDISK)))
				object->flags|=BDOF_FAKE_ICON;
		}
	}

	// Got an icon?
	if (object->icon)
	{
		// Ended up fake?
		if (object->flags&BDOF_FAKE_ICON)
		{
			// Make sure default icon has no position
			if (object->icon)
			{
				// Clear 'position ok' flag, set invalid position
				SetIconFlags(object->icon,GetIconFlags(object->icon)&~ICONF_POSITION_OK);
				SetIconPosition(object->icon,-1,-1);
				object->icon->do_CurrentX=NO_ICON_POSITION;
				object->icon->do_CurrentY=NO_ICON_POSITION;
			}
		}

		// If this is a group, make sure icon is a drawer
		if (object->type==BDO_GROUP)
			object->icon->do_Type=WBDRAWER;

		// Is it a new icon?
		if (new_icon)
		{
			// Window open?
			if (info->window)
			{
				// Remap the icon
				RemapIcon(object->icon,info->window->WScreen,0);

				// Set flag
				object->flags|=BDOF_REMAPPED;
			}
		}

		// Transparent icon?
		if (!backdrop_icon_border(object))
		{
			border_x=0;
			border_y=0;
		}
		else
		{
			border_x=ICON_BORDER_X;
			border_y=ICON_BORDER_Y;
		}

		// No label?
		if ((GetIconFlags(object->icon)&ICONF_NO_LABEL) && !(environment->env->desktop_flags&DESKTOPF_NO_NOLABELS))
			object->flags|=BDOF_NO_LABEL;
		else
			object->flags&=~BDOF_NO_LABEL;
	}

	// No icon, or no size stuff?
	if (!object->icon || flags&GETICON_NO_POS) return;

	// Get masks
	if (!(flags&GETICON_KEEP)) backdrop_get_masks(object);

	// Get object size
	object->pos.Width=object->icon->do_Gadget.Width;
	object->pos.Height=object->icon->do_Gadget.Height;

	// (Re)position?
	if (!(flags&GETICON_SAVE_POS))
	{
		// No position initially
		object->flags|=BDOF_NO_POSITION;

		// Auto position?
		if (object->flags&BDOF_AUTO_POSITION)
		{
			return;
		}

		// Custom position?
		else
		if (object->flags&(BDOF_CUSTOM_POS|BDOF_LEFTOUT_POS))
		{
			// Get custom position
			x=(object->custom_pos>>16)&0xffff;
			y=object->custom_pos&0xffff;
		}