Example #1
0
/* ===================================================================*/
static void realtime2str(char* str) {
	char s[20];
	char ampm[4] = "";

	LDD_RTC_TTime timePtr;

	RTC1_GetTime(NULL, &timePtr);

	strcpy(str, "");
	if (imperialUnits) {
		// imperial units
		if (timePtr.Hour > 12) {
			itoa2(timePtr.Hour - 12, s);
			strcpy(ampm, " pm");
		} else {
			itoa2(timePtr.Hour, s);
			strcpy(ampm, " am");			
		}
		strcat(str, s);
	} else {
		// metric units
		itoa2(timePtr.Hour, s);
		strcat(str, s);
	}
	
	strcat(str, ":");
	itoa2(timePtr.Minute, s);
	strcat(str, s);
	strcat(str, ":");
	itoa2(timePtr.Second, s);
	strcat(str, s);

	strcat(str, ampm);	
}
Example #2
0
/* ===================================================================*/
static void realdate2str(char* str) {
	char s[20];

	LDD_RTC_TTime timePtr;

	RTC1_GetTime(NULL, &timePtr);

	strcpy(str, "");
	if (imperialUnits) {
		// imperial units
		itoa2(timePtr.Month, s);
		strcat(str, s);
		strcat(str, "/");
		itoa2(timePtr.Day, s);
		strcat(str, s);
		strcat(str, "/");
		ltoa(timePtr.Year, s);
		strcat(str, s);
	} else {
		// metric units
		itoa2(timePtr.Day, s);
		strcat(str, s);
		strcat(str, ".");
		itoa2(timePtr.Month, s);
		strcat(str, s);
		strcat(str, ".");
		ltoa(timePtr.Year, s);
		strcat(str, s);
	}
}
Example #3
0
//Proceso Top
int Tope(int argc, char* argv[])
{
	char* video= (char*)0xb8000;
	int proce[65];
	char Mensaje [10];
	int salto;
	int i;
	char a;
	k_clear_screen();
	message("Top V1.0: Procesos y porcentaje de CPU utilizada",0,10);
	message("PID          CPU%         TTY          NAME",2,0);
	Sti();
	while(a!=68)
	{
		a=GetKey();
		salto=3;
		for(i=0;i<65;i++)
		{
			proce[i]=0;
			
		}
		for(i=0;i<100;i++)
		{	
			proce[last100[i]]++;
		}
		Cli();
			
			
			for(i=0;i<65;i++)
			{
				PROCESS* p=GetProcessByPID(i);
				if(p->free==0)
				{
					itoa2(i,Mensaje);
					message(Mensaje,salto,0);
					itoa2(proce[i],Mensaje);
					message(Mensaje,salto,28);
					itoa2(p->tty,Mensaje);
					message(Mensaje,salto,56);
					message(p->name,salto,78);
					salto=salto+1;

					
				}
				message("                                                                         ",salto,0);
			}
			if (argc>1)
				i=atoi2(argv[1]);
			else
				i=0;
		Sti();
		

		Sleep(i);
	}
	return 0;
}
Example #4
0
void display_round(){
  static char buffer[2] = "--";
  itoa2(get_current_work_length(), buffer);
  round_display_time[0] = buffer[0];
  round_display_time[1] = buffer[1];

  itoa2(get_current_relax_length(), buffer);
  round_display_time[3] = buffer[0];
  round_display_time[4] = buffer[1];
  text_layer_set_text(&round_layer, round_display_time);
}
Example #5
0
File: 3-4.c Project: icesyc/K-R
int main(){
	char s[100];
	itoa(12345, s);
	printf("n=%s\n", s);
	itoa(INT_MIN, s);
	printf("n_min=%s\n", s);
	itoa2(12345, s);
	printf("n2=%s\n", s);
	itoa2(INT_MIN, s);
	printf("n2_min=%s\n", s);
	return 0;
}
Example #6
0
File: common.c Project: abl/peapod
void format_lap(time_t lap_time, char* buffer) {
    int hundredths = (lap_time / 100) % 10;
    int seconds = (lap_time / 1000) % 60;
    int minutes = (lap_time / 60000) % 60;
    int hours = lap_time / 3600000;

    itoa2(hours, &buffer[0]);
    buffer[2] = ':';
    itoa2(minutes, &buffer[3]);
    buffer[5] = ':';
    itoa2(seconds, &buffer[6]);
    buffer[8] = '.';
    itoa1(hundredths, &buffer[9]);
}
Example #7
0
void CombatMode::CanContinue()
{
	// If player is dead, the game is over
	if ( m_pPlayer->GetCurHP() == 0 )
	{
		AddStringToCombatLog( "You die! Game Over " );
		CGameEngine::Instance()->ContinueGame(m_pCombatant, m_pMonster);		
	}
	// If enemy is dead, game continues
	else if ( m_pCombatant->GetCurHP() == 0 )
	{
		AddStringToCombatLog( "You have slain " + m_pCombatant->GetName() + "!");
		CGameEngine::Instance()->ContinueGame(m_pCombatant, m_pMonster);
	}
	// If it is the enemy his turn, he attacks the player
	else if ( !m_bPlayersTurn ) 
	{
		int damage = m_pCombatant->Attack(m_pPlayer);
		if ( damage > 0 )
		{
			AddStringToCombatLog( m_pCombatant->GetName()  + " hits you with " + itoa2(damage) + " damage!" );
		}
		else
		{
			AddStringToCombatLog( m_pCombatant->GetName() + " misses you! " );
		}
		m_bPlayersTurn = true;
		
		CanContinue();
	}
}
Example #8
0
const char* ApplicationLayer::Models::RollModel::GetFormattedValue() const
{
    static char formatted[4] = { 0 };

    itoa2(GetRawValue(), formatted, 10);

    return formatted;
}
Example #9
0
void format_seconds(int seconds, char* display_buffer){
  static char buffer[2];
  if (seconds > 60){
    itoa2(seconds/60, buffer);
    display_buffer[0] = buffer[0];
    display_buffer[1] = buffer[1];
    seconds = seconds % 60;//removing the minutes;
  }else{
    display_buffer[0] = '0';
    display_buffer[1] = '0';
  }
  display_buffer[2] = ':';

  itoa2(seconds, buffer);
  display_buffer[3] = buffer[0];
  display_buffer[4] = buffer[1];
}
Example #10
0
/*
 * Update and redraw thumb text of autopark timeout slider.
 */
void
update_parkbox( void )
{
    OBJECT *tree  = (OBJECT *)rs_trindex[MACCEL];

    if( dodelay ) sl_delay();
    itoa2( ma_work.savepark, TedText(PARKTHUM) );
    Objc_draw( tree, PARKTHUM, MAX_DEPTH, NULL );
}
Example #11
0
int main()
{
    int n = INT_MIN;
    char s[MAXLINE];
    printf("%i\n",n);
    itoa2(n,s);
    printf("%s\n",s);


}
Example #12
0
void print(long num,long base,long digits)
{
   char *ptr,buffer[128];
   itoa2(num,buffer,base,&digits);
   ptr=buffer;
   while(*ptr) {
      putchar(*ptr++);          /* Put the character out */
      if(ptr[-1]=='\n') *--ptr='\r';
   }
}              
Example #13
0
void update_text_digits() {
    itoa2((round_time/1000)/60, text_digits[0]);
    itoa2((round_time/1000)%60, text_digits[1]);
    itoa2((warning_time/1000)/60, text_digits[2]);
    itoa2((warning_time/1000)%60, text_digits[3]);
    itoa2((rest_time/1000)/60, text_digits[4]);
    itoa2((rest_time/1000)%60, text_digits[5]);
    itoa2(total_round_count, round_count_digits);
}
Example #14
0
File: ex.c Project: xbot/c-ex
int main(void)
{
    char line[MAX_LINE_LEN];
    char a1[] = "283472";
    char a2[] = "28.3472";
    char num[MAX_LINE_LEN];

    getline2(line);
    printf("%s\n", line);

    printf("a=%s, i=%d\n", a1, atoi2(a1));
    printf("a=%s, i=%d\n", a2, atoi2(a2));

    itoa2(1, num, 10);
    printf("%s\n", num);
    itoa2(12, num, 10);
    printf("%s\n", num);
    itoa2(-12, num, 10);
    printf("%s\n", num);

    char s0[] = "";
    char s1[] = "1";
    char s2[] = "12";
    char s3[] = "123";
    reverse(s0);
    printf("%s\n", s0);
    reverse(s1);
    printf("%s\n", s1);
    reverse(s2);
    printf("%s\n", s2);
    reverse(s3);
    printf("%s\n", s3);

    printf("%d\n", strindex("abc", ""));
    printf("%d\n", strindex("abc", "a"));
    printf("%d\n", strindex("abc", "c"));
    printf("%d\n", strindex("abc", "d"));
    printf("%d\n", strindex("", "abc"));
    printf("%d\n", strindex("a", "abc"));

    return 0;
}
Example #15
0
const char* ApplicationLayer::Models::VoltageModel::GetFormattedValue() const
{
	static char formatted[5] = { 0 };

	int32_t rawValue = GetRawValue();
	int16_t integerPart = rawValue / 100;
	int16_t fractionalPart = rawValue % 100;

	if (integerPart > 10)
	{
		itoa2(integerPart, formatted, 10);
		formatted[2] = '.';
		itoa2(fractionalPart, formatted + 3, 10);
	}
	else
	{
		itoa2(integerPart, formatted, 10);
		formatted[1] = '.';
		itoa2(fractionalPart, formatted + 2, 10);
	}

	return formatted;
}
Example #16
0
/* ===================================================================*/
static void time2str(double time, char* str) {
	int days, rest, hours, minutes, seconds;
	char s[20];
	
	days = time / (24 * 60 * 60);
	rest = fmod(time, 24 * 60 * 60);
	hours = rest / (60 * 60);
	rest = rest % (60 * 60);
	minutes = rest / 60;
	seconds = rest % 60;

	strcpy(str, "");
	ltoa(days, s);
	strcat(str, s);
	strcat(str, "d ");
	itoa2(hours, s);
	strcat(str, s);		
	strcat(str, ":");
	itoa2(minutes, s);
	strcat(str, s);
	strcat(str, ":");
	itoa2(seconds, s);
	strcat(str, s);
}
Example #17
0
bool CombatMode::Hit( const CEGUI::EventArgs &e )
{
	// Gives damage to the enemy
	int damage = m_pPlayer->Attack(m_pCombatant);
	if ( damage > 0 )
	{
		// Print combat log
		AddStringToCombatLog( "You hit " + m_pCombatant->GetName() + " with " + itoa2(damage) + "!" );
		m_pPlayer->AddRage(2);
	}
	else
	{
		AddStringToCombatLog( "You miss " + m_pCombatant->GetName() + "!" );
	}
	m_bPlayersTurn = false;
	CanContinue();	
	return true;
}
Example #18
0
//Printf a string to the FT245. Works like printf
void printf245(const char *text, ...){
	char character=0, temp=0;
	char decimal[6];
	int index=0;
	
	va_list next_argument;		//Create a pointer for the variable argument
	va_start(next_argument, text);	//Initialize the pointer to the next argument in the list
	
	setDataOutputs();
	character=text[index];
	while(character!='\0'){
		if(USBwriteAllowed()){
			if(character=='%'){	//Need to access an argument value!
				character = (char)va_arg(next_argument, int);	//Get the value of the current argument
				
				if(text[index+1]=='d'){
					itoa2(character, decimal);
					for(int i=0; decimal[i]!='\0'; i++)printf245("%c", decimal[i]);
					index+=1;
				}
				else if(text[index+1]=='x'){
					temp=character;
					temp=temp>>4;
					if(temp>9)temp+=('A'-10);
					else temp+='0';
					printf245("%c", temp);
					character=character&0x0f;
					if(character>9)character+=('A'-10);
					else character+='0';
					printf245("%c", character);
					index+=1;
				}
				else if(text[index+1]=='c'){
					PORTD = character;				
					clearWR();
					delay_ms(1);
					setWR();
					index+=1;
				}				
			}
Example #19
0
void
sl_x( int base, int value, int min, int max )
{
    OBJECT *tree = rs_object;
    int slider = ObHead(base);


    if( value == max ) {
	ObX(slider) = ObW(base) - ObW(slider);
    } else {
	ObX(slider) =
	    (int)( ( (long)(value-min) * ( (long)(ObW(base) - ObW(slider)) * 1000L )
	    	   ) /
	    	   ( (long)(max-min) * 1000L )
	    	 );
    }

    if( max < 10 )
    	TedText(slider)[0] = '0' + value;
    else
    	itoa2( value, TedText(slider) );
}
Example #20
0
void itoa2(int n, char s[], int pos) {
	int sign, i;

	i = pos;
	if (n < 0)
		sign = -n;
	else
		sign = n;

	s[i] = (sign % 10) + '0';
	if(sign / 10)
		itoa2((n / 10), s, i + 1);
	else {
		if(n < 0)
			s[++i] = '-';
		s[++i] = '\0';
	}

	if(pos == 0) {
		reverse(s);
	}
}
int reverseBit(int a)
{
	char s[100];
	itoa2(a,s,2);

	int len = 0;
	while( s[len] )
	{
		len ++;
	}
	int i;
	for( i=0; i<len/2; i++ )
	{
		char temp = s[i];
		s[i] = s[len-i-1];
		s[len-i-1] = temp;
	}


	int ret = TwoToTen(s);
	return ret;
}
Example #22
0
// Called once per minute
void handle_minute_tick(AppContextRef ctx, PebbleTickEvent *t) {

  (void)t;
  (void)ctx;

  static char wifeText[] = "Karolina is    weeks pregnant."; 
  static char weekText[] = "XX";
  static char papaText[] = "  The baby is the"; 
  static char compText[] = "              ";
  static char fruitText[] = "                 "; 

  int weeks = get_weeks();
  
  itoa2(get_weeks(), &weekText[0]);
  replacetxt(comparisons[weeks],&compText[0]);
  replacetxt(fruits[weeks],&fruitText[0]);

  text_layer_set_text(&wifeLayer,wifeText);
  text_layer_set_text(&weekLayer,weekText);
  text_layer_set_text(&papaLayer,papaText);
  text_layer_set_text(&compLayer,compText);
  text_layer_set_text(&fruitLayer,fruitText);
}
Example #23
0
bool CombatMode::Double( const CEGUI::EventArgs &e )
{
		// Checks for enough rage and if so, attack with double slash
	if ( m_pPlayer->GetRage() > 8 ) 
	{
		int damage = m_pPlayer->DoubleSlash(m_pCombatant);
		if ( damage > 0 )
		{
			AddStringToCombatLog( "You Double Slash " + m_pCombatant->GetName() + " with " + itoa2(damage) + "!!!" );		
		}
		else
		{
			AddStringToCombatLog( "You miss " + m_pCombatant->GetName() + "!" );
		}
		m_bPlayersTurn = false;
		CanContinue();	
	}
	else 
	{
		AddStringToCombatLog( "You don't have enough Rage!\n    Need at least 6 for Double Slash!" );
	}

	return true;
}
Example #24
0
bool CombatMode::Thunder( const CEGUI::EventArgs &e )
{
	// Checks for enough rage and if so, attack with thunder
	if ( m_pPlayer->GetRage() > 4 ) 
	{
		int damage = m_pPlayer->ThunderStrike(m_pCombatant);
		if ( damage > 0 )
		{
			AddStringToCombatLog( "You ThunderStrike " + m_pCombatant->GetName() + " with " + itoa2(damage) + "!!" );		
		}
		else
		{
			AddStringToCombatLog( "You miss " + m_pCombatant->GetName() + "!" );
		}
		m_bPlayersTurn = false;
		CanContinue();	
	}
	else 
	{
		AddStringToCombatLog( "You don't have enough Rage!\n    Need at least 3 for ThunderStrike!" );
	}

	return true;
}
Example #25
0
/*
 * CPX user interaction
 */
BOOLEAN cdecl
cpx_call( GRECT *rect )
{
    OBJECT *tree  = (OBJECT *)rs_trindex[MACCEL];

    int	    button;
    int	    quit = 0;
    int	    saveptime;
    WORD    msg[8];
    MA_INFO *src;

    int ox, oy;
    MRETS mk;

    if( !ma_installed )
    {
	form_alert( 1, alertbox );
	return FALSE;
    }

    ma_work = ma_cancel = *ma_info;

    ObX( ROOT ) = rect->g_x;
    ObY( ROOT ) = rect->g_y;

    set_accelbox( tree, ma_info->linear );

    set_screenbox( tree, ma_info->udset );
    ma_work.timeout /= 3600;
    ma_cancel.timeout /= 3600;
    xcpb->Sl_x( tree, SCRNBACK, SCRNTHUM, ma_work.timeout,
		SCRN_MIN, SCRN_MAX, NULLFUNC );
    TedText(SCRNTHUM)[0] = '0' + ma_work.timeout;
    if( ma_info->watch )
	Select(PHONE);
    else
	Deselect(PHONE);

    if( ma_info->stacy )
    {
	ObFlags(STACSCRN) = ObFlags(STACLITE) = TOUCHEXIT;
	if( ma_info->stacmask & SH_SCREEN ) Select( STACSCRN );
	if( ma_info->stacmask & SH_LIGHT ) Select( STACLITE );
    } else {
	ObFlags(STACSCRN) = ObFlags(STACLITE) = NONE;
	ObState(STACSCRN) = ObState(STACLITE) = DISABLED; /* deselects */
    }

    Supexec( (long(*)())get_ptime );
    saveptime = ma_work.savepark = parktime;
    if( saveptime == 0 ) saveptime = 1;
    set_parkbox( tree );
    if( parktime >= 0 )
    {
	xcpb->Sl_x( tree, PARKBACK, PARKTHUM, parktime,
		    PARK_MIN, PARK_MAX, NULLFUNC );
	itoa2( ma_work.savepark, TedText(PARKTHUM) );

    }

    Objc_draw( tree, ROOT, MAX_DEPTH, NULL );
    do
    {
	dodelay = FALSE;
	sl_time = SL_MAX_DELAY;
	button = xcpb->Xform_do( tree, 0, msg );
	if( button == -1 )
	    if( msg[0] == AC_CLOSE )
		button = CANCEL;
	    else if( msg[0] == WM_CLOSED )
		button = OK;
	else
	    button &= 0x7fff;

	switch( button )
	{
	    case OK:
		src = &ma_work;
		update_info( tree, src );
	    	quit = OK;
	    break;

	    case CANCEL:
		src = &ma_cancel;
		quit = CANCEL;
	    break;

	    case SAVE:
		if( xcpb->XGen_Alert( SAVE_DEFAULTS ) )
		{
		    src = &ma_work;
		    update_info( tree, src );
		    src->timeout *= 3600;
		    if( xcpb->CPX_Save( src, sizeof(MA_INFO) ) )
		    {
			set_info( ma_info, src );
			src->timeout /= 3600;
			ma_cancel = ma_work;
		    }
		    else
		    {
			src->timeout /= 3600;
		    }
		}
		deselect( tree, SAVE );
	    break;

	    case OFF:
		ma_work.linear = ma_info->linear = -1;
	    break;
	    case SLOW:
		ma_work.linear = ma_info->linear = 1;
	    break;
	    case FAST:
		ma_work.linear = ma_info->linear = 0;
	    break;

	    case PARK:
		if( IsSelected(PARK) ) /* deselecting */
		{
		    saveptime = ma_work.savepark;
		    ma_work.savepark = 0;
		}
		else
		{
		    ma_work.savepark = saveptime;
		    xcpb->Sl_x( tree, PARKBACK, PARKTHUM, parktime,
				PARK_MIN, PARK_MAX, update_parkbox );
		}
		set_parkbox( tree );
		Objc_draw( tree, PARKBOX, MAX_DEPTH, NULL );
	    break;
	    case PARKUP:
		dodelay = TRUE;
		xcpb->Sl_arrow( tree, PARKBACK, PARKTHUM, PARKUP,
				1, PARK_MIN, PARK_MAX, &ma_work.savepark,
				HORIZONTAL, update_parkbox );
	    break;
	    case PARKDN:
		dodelay = TRUE;
		xcpb->Sl_arrow( tree, PARKBACK, PARKTHUM, PARKDN,
				-1, PARK_MIN, PARK_MAX, &ma_work.savepark,
				HORIZONTAL, update_parkbox );
	    break;
	    case PARKTHUM:
		xcpb->Sl_dragx( tree, PARKBACK, PARKTHUM, PARK_MIN, PARK_MAX,
				&ma_work.savepark, update_parkbox );
	    break;
	    case PARKBACK:
		dodelay = TRUE;
		Graf_mkstate( &mk );
		objc_offset( tree, PARKTHUM, &ox, &oy );
		if( mk.x < ox )
		    oy = -PARK_PAGE;
		else
		    oy = PARK_PAGE;
		xcpb->Sl_arrow( tree, PARKBACK, PARKTHUM, -1, oy,
				PARK_MIN, PARK_MAX, &ma_work.savepark,
				HORIZONTAL, update_parkbox );
	    break;

	    case SCRN:
		ma_work.udset ^= 1;		
		set_screenbox( tree, ma_work.udset );
		Objc_draw( tree, SCRNBOX, MAX_DEPTH, NULL );
	    break;
	    case SCRNUP:
		dodelay = TRUE;
		xcpb->Sl_arrow( tree, SCRNBACK, SCRNTHUM, SCRNUP,
				1, SCRN_MIN, SCRN_MAX, &ma_work.timeout,
				HORIZONTAL, update_screenbox );
	    break;
	    case SCRNDN:
		dodelay = TRUE;
		xcpb->Sl_arrow( tree, SCRNBACK, SCRNTHUM, SCRNDN,
				-1, SCRN_MIN, SCRN_MAX, &ma_work.timeout,
				HORIZONTAL, update_screenbox );
	    break;
	    case SCRNTHUM:
		xcpb->Sl_dragx( tree, SCRNBACK, SCRNTHUM, SCRN_MIN, SCRN_MAX,
				&ma_work.timeout, update_screenbox );
	    break;
	    case SCRNBACK:
		dodelay = TRUE;
		Graf_mkstate( &mk );
		objc_offset( tree, SCRNTHUM, &ox, &oy );
		if( mk.x < ox )
		    oy = -SCRN_PAGE;
		else
		    oy = SCRN_PAGE;
		xcpb->Sl_arrow( tree, SCRNBACK, SCRNTHUM, -1, oy,
				SCRN_MIN, SCRN_MAX, &ma_work.timeout,
				HORIZONTAL, update_screenbox );
	    break;


     	}

    } while (!quit);
    Deselect(quit);

    src->timeout *= 3600;
    set_info( ma_info, src );

    return FALSE;
}
Example #26
0
int32_t vsprintf(char *s, const char *fmt, va_list args) {
	char *str;

	for(str = s; *fmt != '\0'; ++fmt) {
		// Simply copy character to buffer if not a format specifier
		if(*fmt != '%') {
			*str++ = *fmt;
			continue;
		}

		uint8_t flags = 0;
		uint32_t width = 0;
		int32_t precision = -1;
		uint8_t length;
		char specifier = 0;


		// First come the flags. Get all flags specified
		++fmt;
		for(bool i = false; i != true;) {
			switch(*fmt) {
				case '-': flags |= LEFTJUSTIFY; ++fmt;  break;
				case '+': flags |= PLUS; ++fmt; break;
				case ' ': flags = (flags & PLUS) ? flags : flags|SPACE; ++fmt; break;
				case '#': flags |= SPECIAL; ++fmt; break;
				case '0': flags |= ZEROPAD; ++fmt; break;
				default: i = true; break;
			}
		}

		// Next up is width sub specifier
		if(*fmt == '*') {
			// Next arg is the width sub specifier
			width = va_arg(args, uint32_t);
			++fmt;
		} else if(is_number(*fmt)) {
			// Convert the string into a number
			size_t num = num_digits(fmt);
			width = atoi(fmt);
			fmt += num;
		} else {
			// Otherwise there is no width, turn of ZEROPAD and LEFTJUSTIFY
			width = 0;
			flags &= ~(ZEROPAD | LEFTJUSTIFY);
		}

		if(*fmt == '.') {
			// A precision has been specified
			++fmt;
			if(*fmt == '*') {
				// Next arg is precision value, set ZEROPAD flag
				precision = va_arg(args, uint32_t);
				++fmt;
			} else if(is_number(*fmt)) {
				// Convert string to number, set ZEROPAD flag
				size_t num = num_digits(fmt);
				precision = atoi(fmt);
				fmt += num;
			} else {
				// Otherwise no precision has been specified
				precision = 0;
			}
		}

		// Determine length sub specifier if there is one
		switch(*fmt) {
			case 'h':
				// Check if next character is h
				++fmt;
				if(*fmt == 'h') {
					length = _hh;
					++fmt;
				} else {
					length = _h;
				}
				break;
			case 'l':
				// Check if next character is l
				++fmt;
				if(*fmt == 'l') {
					length = _ll;
					++fmt;
				} else {
					length = _l;
				}
				break;
			case 'j':
				++fmt;
				length = _j;
				break;
			case 'z':
				++fmt;
				length = _z;
				break;
			case 't':
				++fmt;
				length = _t;
				break;
			default:
				break;
		}

		// Now we can check for the specifier character and do the deeds
		switch(*fmt) {
			case 'd':
			case 'i':
			{
				specifier = 'd';

				int32_t num = va_arg(args, int32_t);
				bool negative = false;
				char str_num[32];

				if(precision == 0 && num == 0) break;

				if(num < 0) {
					negative = true;
					num *= -1;
				}
				itoa2(num, str_num, 10, false);

				number(fmt_num, str_num, flags, width, precision, negative, specifier);

				size_t len = strlen(fmt_num);
				for(uint32_t i = 0; i < len; i++) *str++ = fmt_num[i];

				break;
			}
			case 'u':
			{
				specifier = 'u';
				
				uint32_t num = va_arg(args, uint32_t);
				char str_num[32];

				if(precision == 0 && num == 0) break;

				itoa2(num, str_num, 10, false);

				number(fmt_num, str_num, flags, width, precision, false, specifier);

				size_t len = strlen(fmt_num);
				for(uint32_t i = 0; i < len; i++) *str++ = fmt_num[i];

				break;
			}
			case 'o':
			{
				specifier = 'o';

				int32_t num = va_arg(args, int32_t);
				bool negative = false;
				char str_num[32];

				if(precision == 0 && num == 0) break;

				if(num < 0) {
					negative = true;
					num *= -1;
				}
				itoa2(num, str_num, 8, false);

				number(fmt_num, str_num, flags, width, precision, negative, specifier);

				size_t len = strlen(fmt_num);
				for(uint32_t i = 0; i < len; i++) *str++ = fmt_num[i];

				break;
			}
			case 'x':
				specifier = 'x';
			case 'X':
			{
				bool upcase = true;
				if(specifier == 'x') upcase = false;
				else specifier = 'X';

				uint32_t num = va_arg(args, uint32_t);
				bool negative = false;
				char str_num[32];

				if(precision == 0 && num == 0) break;

				itoa2(num, str_num, 16, upcase);

				number(fmt_num, str_num, flags, width, precision, negative, specifier);

				size_t len = strlen(fmt_num);
				for(uint32_t i = 0; i < len; i++) *str++ = fmt_num[i];

				break;
			}
			case 'c':
				specifier = 'c';
			case 's':
			{
				flags &= ~(PLUS | SPACE | SPECIAL | ZEROPAD);

				if(specifier == 'c') {
					uint32_t c_int = va_arg(args, uint32_t);
					char c[2];
					c[0] = (char)c_int;
					c[1] = '\0';
					precision = -1;
					number(fmt_num, c, flags, width, precision, false, specifier);
				} else {
					specifier = 's';
					char *string = va_arg(args, char*);
					number(fmt_num, string, flags, width, precision, false, specifier);
				}

				size_t len = strlen(fmt_num);
				for(uint32_t i = 0; i < len; i++) *str++ = fmt_num[i];

				break;
			}
			case 'p':
			{
				specifier = 'p';

				uintptr_t num = va_arg(args, uintptr_t);
				char str_num[32];

				itoa2(num, str_num, 16, false);

				number(fmt_num, str_num, flags, width, precision, false, specifier);

				size_t len = strlen(fmt_num);
				for(uint32_t i = 0; i < len; i++) *str++ = fmt_num[i];

				break;
			}
			case 'n':
			{
				specifier = 'n';

				int32_t *n = va_arg(args, int32_t*);

				*n = (int32_t)(str-s);
				break;
			}
      case 'f':
      {
        specifier = 'f';

        double num = va_arg(args, double);
        char str_num[32];

        uint32_t whole = (uint32_t)num;
        itoa2(whole, str_num, 10, false);
        size_t len = strlen(str_num);
        for(uint32_t i = 0; i < len; i++) *str++ = str_num[i];
        

        uint32_t pow10 = 10;
        for(int32_t i = precision; i > 0; i--) {
          pow10 *= pow10;
        }

        double frac_part = num - (double)((uint32_t)num);
        uint32_t frac = (precision > 6) ? (uint32_t)(frac_part * (double)pow10) : (uint32_t)(frac_part * (double)1000000);
        if(frac == 0 && (flags & SPECIAL)) {
          *str++ = '.';
          *str++ = '0';
        } else {
          *str++ = '.';
          memset(str_num, 32, 0);
          itoa2(frac, str_num, 10, false);
          number(fmt_num, str_num, flags, width, precision, false, specifier);
          len = strlen(fmt_num);
          for(uint32_t i = 0; i < len; i++) *str++ = fmt_num[i];
        }


        break;
      }
			case '%':
			{
				specifier = '%';

				char c[2];
				c[0] = '%';
				c[1] = '\0';

				flags &= ~(PLUS | SPACE | SPECIAL | ZEROPAD);
				precision = -1;

				number(fmt_num, c, flags, width, precision, false, specifier);

				size_t len = strlen(fmt_num);
				for(uint32_t i = 0; i < len; i++) *str++ = fmt_num[i];

				break;
			}
			default:
				break;
		}
	}

	*str = '\0';

	return(str-s);
}
Example #27
0
bool CCore::SystemsInit()
{
	m_bRunningValid = false;
	CLogManager::Instance()->LogMessage("Initializing engine.");

	unsigned int seed = (unsigned int)time(NULL);
	CLogManager::Instance()->LogMessage("Seeding game: " + itoa2(seed));
	srand( seed );


	CGameSettings::Instance();

	// Initialize SDL
	if (SDL_Init(SDL_INIT_EVERYTHING) < 0)
		return false;

	// Initialize renderer
	m_pRenderer = CRenderer::Instance();
	if ( !m_pRenderer->Init() )
		return false;

	// Initialize resource manager
	m_pResourceManager = CResourceManager::Instance();

	// Initialize particle system manager
	m_pParticleSystemManagerNear = CParticleSystemManager::InstanceNear();
	m_pParticleSystemManagerFar = CParticleSystemManager::InstanceFar();

	// Initialize wiimote manager
	m_pWiimoteManager = CWiimoteManager::Instance();

	// Initialize ODE
	m_pODEManager = CODEManager::Instance();

	// Initialize sound
	m_pSoundManager = CSoundManager::Instance();
	if ( !m_pSoundManager->Init() )
		return false;

	CLoadingScreen::Instance()->Init();

	// Initialize active state
	m_bMenu = SETS->MENU_ON;
	if ( m_bMenu )
	{
		m_iLastAmountOfPlayers = 1;
		m_pActiveState = new CMenuState();
	}
	else
	{
		CLoadingScreen::Instance()->StartRendering();
		m_pActiveState = new CGameState();
		((CGameState *)m_pActiveState)->Init( SETS->PLAYERS );
		CLoadingScreen::Instance()->StopRendering();
		m_szLastPlayedLevel = SETS->LEVEL;
		m_iLastAmountOfPlayers = SETS->PLAYERS;
	}
	m_bRunningValid = true;
	m_pWiimoteManager->RegisterListener( m_pActiveState, -1 );

	// All systems go!
	CLogManager::Instance()->LogMessage("Initializion succesful.");
	return true;
}
Example #28
-1
int main() {

    int i, j, b, l;
    char a[MAXSTRING];

    i = 25;
    itoa(i, a);
    printf("itoa(%d, a) = %s\n", i, a);
    i = -13;
    itoa(i, a);
    printf("itoa(%d, a) = %s\n", i, a);

    b = 2;
    i = 27;
    itob(i, a, b);
    printf("itob(%d, a, %d) = %s\n", i, b, a);
    b = 16;
    itob(i, a, b);
    printf("itob(%d, a, %d) = %s\n", i, b, a);

    i = 27;
    l = 0;
    itoa2(i, a, l);
    printf("itoa2(%d, a, %d) = %s, strlen(a) = %d\n", i, l, a, strlen(a));
    l = 4;
    itoa2(i, a, l);
    printf("itoa2(%d, a, %d) = %s, strlen(a) = %d\n", i, l, a, strlen(a));
    l = 15;
    itoa2(i, a, l);
    printf("itoa2(%d, a, %d) = %s, strlen(a) = %d\n", i, l, a, strlen(a));

    return 0;
}