void arcade_read_controls() { fix pitch, heading; if (!Arcade_mode) return; pitch = Controls.pitch_time; heading = Controls.heading_time; memset( &Controls, 0, sizeof(control_info) ); Controls.pitch_time = pitch; Controls.heading_time = heading; pitch = heading = 0; //----------- Read fire_primary_down_count Controls.fire_primary_down_count += joy_get_button_down_cnt(20); //----------- Read fire_primary_state Controls.fire_primary_state |= joy_get_button_state(20); //------------ Read forward_thrust_time --------- Controls.forward_thrust_time += joy_get_button_down_time( 21 ); Controls.forward_thrust_time -= joy_get_button_down_time( 22 ); //------------ Read pitch_time ----------- pitch += joy_get_button_down_time(24)/(PH_SCALE*2); pitch -= joy_get_button_down_time(25)/(PH_SCALE*2); //------------ Read heading_time ----------- heading += joy_get_button_down_time(27)/PH_SCALE; heading -= joy_get_button_down_time(26)/PH_SCALE; //@@if ( pitch!=0) { //@@ if ((pitch>0) && (Controls.pitch_time<0)) //@@ Controls.pitch_time=0; //@@ if ((pitch<0) && (Controls.pitch_time>0)) //@@ Controls.pitch_time=0; //@@ Controls.pitch_time += pitch; //@@} else //@@ Controls.pitch_time = 0; //@@if ( heading!=0) { //@@ if ((heading>0) && (Controls.heading_time<0)) //@@ Controls.heading_time=0; //@@ if ((heading<0) && (Controls.heading_time>0)) //@@ Controls.heading_time=0; //@@ Controls.heading_time += heading; //@@} else //@@ Controls.heading_time = 0; Controls.pitch_time = pitch; Controls.heading_time = heading; //------- saturate to +/- frame_time ----------- if (Controls.pitch_time>FrameTime) Controls.pitch_time=FrameTime; if (Controls.pitch_time<-FrameTime) Controls.pitch_time=-FrameTime; if (Controls.heading_time>FrameTime) Controls.heading_time=FrameTime; if (Controls.heading_time<-FrameTime) Controls.heading_time=-FrameTime; read_vfx1_sense(); }
void scores_view(int citem) { fix time_out_value; fix t1; int i,done,looper; int k; byte fades[64] = { 1,1,1,2,2,3,4,4,5,6,8,9,10,12,13,15,16,17,19,20,22,23,24,26,27,28,28,29,30,30,31,31,31,31,31,30,30,29,28,28,27,26,24,23,22,20,19,17,16,15,13,12,10,9,8,6,5,4,4,3,2,2,1,1 }; ReshowScores: scores_read(); set_screen_mode(SCREEN_MENU); gr_set_current_canvas(NULL); nm_draw_background(0,0,grd_curcanv->cv_bitmap.bm_w, grd_curcanv->cv_bitmap.bm_h ); grd_curcanv->cv_font = Gamefonts[GFONT_MEDIUM_3]; gr_string( 0x8000, 15, TXT_HIGH_SCORES ); grd_curcanv->cv_font = Gamefonts[GFONT_SMALL]; gr_set_fontcolor( BM_XRGB(31,26,5), -1 ); gr_string( 31+33+XX, 46+7+YY, TXT_NAME ); gr_string( 82+33+XX, 46+7+YY, TXT_SCORE ); gr_string( 127+33+XX, 46+7+YY, TXT_SKILL ); gr_string( 170+33+XX, 46+7+YY, TXT_LEVELS ); // gr_string( 202, 46, "Kills" ); // gr_string( 234, 46, "Rescues" ); gr_string( 288-42+XX, 46+7+YY, TXT_TIME ); if ( citem < 0 ) gr_string( 0x8000, 175, TXT_PRESS_CTRL_R ); gr_set_fontcolor( BM_XRGB(28,28,28), -1 ); gr_printf( 0x8000, 31, "%c%s%c - %s", 34, Scores.cool_saying, 34, Scores.stats[0].name ); for (i=0; i<MAX_HIGH_SCORES; i++ ) { if (i==0) { gr_set_fontcolor( BM_XRGB(28,28,28), -1 ); } else { gr_set_fontcolor( gr_fade_table[BM_XRGB(28,28,28)+((28-i*2)*256)], -1 ); } scores_draw_item( i, &Scores.stats[i] ); } gr_palette_fade_in( gr_palette,32, 0); game_flush_inputs(); done = 0; looper = 0; time_out_value = timer_get_fixed_seconds()+i2f(60*5); while(!done) { if ( citem > -1 ) { t1 = timer_get_fixed_seconds(); if ( t1 > time_out_value ) done = 1; while ( timer_get_fixed_seconds() < t1+F1_0/128 ); gr_set_fontcolor( gr_fade_table[fades[looper]*256+BM_XRGB(28,28,28)], -1 ); looper++; if (looper>63) looper=0; if ( citem == MAX_HIGH_SCORES ) scores_draw_item( MAX_HIGH_SCORES, &Last_game ); else scores_draw_item( citem, &Scores.stats[citem] ); } for (i=0; i<4; i++ ) if (joy_get_button_down_cnt(i)>0) done=1; for (i=0; i<3; i++ ) if (mouse_button_down_count(i)>0) done=1; k = key_inkey(); switch( k ) { case KEY_CTRLED+KEY_R: if ( citem < 0 ) { // Reset scores... if ( nm_messagebox( NULL, 2, TXT_NO, TXT_YES, TXT_RESET_HIGH_SCORES )==1 ) { remove( get_scores_filename() ); gr_palette_fade_out( gr_palette, 32, 0 ); goto ReshowScores; } } break; case KEY_BACKSP: Int3(); k = 0; break; case KEY_PRINT_SCREEN: save_screen_shot(0); k = 0; break; case KEY_ENTER: case KEY_SPACEBAR: case KEY_ESC: done=1; break; } } // Restore background and exit gr_palette_fade_out( gr_palette, 32, 0 ); gr_set_current_canvas(NULL); game_flush_inputs(); }
void scores_view(int citem) { grs_canvas *center_canv; fix t1; int i,done,looper; int k; sbyte fades[64] = { 1,1,1,2,2,3,4,4,5,6,8,9,10,12,13,15,16,17,19,20,22,23,24,26,27,28,28,29,30,30,31,31,31,31,31,30,30,29,28,28,27,26,24,23,22,20,19,17,16,15,13,12,10,9,8,6,5,4,4,3,2,2,1,1 }; ReshowScores: scores_read(); set_screen_mode(SCREEN_MENU); gr_set_current_canvas(NULL); nm_draw_background(0, 0, GWIDTH-1, GHEIGHT-1); // args are x,y,x2,y2 NOT x,y,w,h center_canv = gr_create_sub_canvas(grd_curcanv, GWIDTH/2-LHX(160), 0, LHX(320), GHEIGHT); gr_set_current_canvas(center_canv); grd_curcanv->cv_font = MEDIUM3_FONT; gr_string( 0x8000, LHY(15), TXT_HIGH_SCORES ); grd_curcanv->cv_font = SMALL_FONT; gr_set_fontcolor( BM_XRGB(31,26,5), -1 ); gr_string( LHX(31+33+XX), LHY(46+7+YY), TXT_NAME ); gr_string( LHX(82+33+XX), LHY(46+7+YY), TXT_SCORE ); gr_string( LHX(127+33+XX), LHY(46+7+YY), TXT_SKILL ); gr_string( LHX(170+33+XX), LHY(46+7+YY), TXT_LEVELS ); // gr_string( 202, 46, "Kills" ); // gr_string( 234, 46, "Rescues" ); gr_string( LHX(288-42+XX), LHY(46+7+YY), TXT_TIME ); if ( citem < 0 ) gr_string( 0x8000, LHY(175), TXT_PRESS_CTRL_R ); gr_set_fontcolor( BM_XRGB(28,28,28), -1 ); gr_printf( 0x8000, LHY(31), "%c%s%c - %s", 34, Scores.cool_saying, 34, Scores.stats[0].name ); for (i=0; i<MAX_HIGH_SCORES; i++ ) { //@@if (i==0) { //@@ gr_set_fontcolor( BM_XRGB(28,28,28), -1 ); //@@} else { //@@ gr_set_fontcolor( gr_fade_table[BM_XRGB(28,28,28)+((28-i*2)*256)], -1 ); //@@} gr_set_fontcolor( BM_XRGB(28-i*2,28-i*2,28-i*2), -1 ); scores_draw_item( i, &Scores.stats[i] ); } gr_palette_fade_in( gr_palette,32, 0); #ifdef OGL vid_update(); #endif game_flush_inputs(); done = 0; looper = 0; while(!done) { if ( citem > -1 ) { t1 = timer_get_fixed_seconds(); while ( timer_get_fixed_seconds() < t1+F1_0/128 ); //@@gr_set_fontcolor( gr_fade_table[fades[looper]*256+BM_XRGB(28,28,28)], -1 ); gr_set_fontcolor( BM_XRGB(7+fades[looper],7+fades[looper],7+fades[looper]), -1 ); looper++; if (looper>63) looper=0; if ( citem == MAX_HIGH_SCORES ) scores_draw_item( MAX_HIGH_SCORES, &Last_game ); else scores_draw_item( citem, &Scores.stats[citem] ); vid_update(); } for (i=0; i<4; i++ ) if (joy_get_button_down_cnt(i)>0) done=1; for (i=0; i<3; i++ ) if (mouse_button_down_count(i)>0) done=1; //see if redbook song needs to be restarted songs_check_redbook_repeat(); k = newmenu_inkey(); switch( k ) { case KEY_CTRLED+KEY_R: if ( citem < 0 ) { // Reset scores... if ( nm_messagebox( NULL, 2, TXT_NO, TXT_YES, TXT_RESET_HIGH_SCORES )==1 ) { PHYSFS_delete(get_scores_filename()); gr_palette_fade_out( gr_palette, 32, 0 ); goto ReshowScores; } } break; case KEY_BACKSP: Int3(); k = 0; break; case KEY_PRINT_SCREEN: save_screen_shot(0); k = 0; break; case KEY_ENTER: case KEY_SPACEBAR: case KEY_ESC: done=1; break; } } // Restore background and exit gr_palette_fade_out( gr_palette, 32, 0 ); gr_set_current_canvas(NULL); gr_free_sub_canvas(center_canv); game_flush_inputs(); }
void kmatrix_view (int network) { int i, k, done,choice; fix entryTime = TimerGetApproxSeconds (); int key; int oldstates [MAX_PLAYERS]; int previous_seconds_left=-1; int nReady,nEscaped; int bRedraw = 0; bkg bg; gameStates.menus.nInMenu++; gameStates.app.bGameRunning = 0; memset (&bg, 0, sizeof (bg)); network=gameData.app.nGameMode & GM_NETWORK; for (i=0;i<MAX_NUM_NET_PLAYERS;i++) DigiKillSoundLinkedToObject (gameData.multi.players [i].nObject); SetScreenMode (SCREEN_MENU); WaitingForOthers=0; //@@GrPaletteFadeIn (grPalette,32, 0); GameFlushInputs (); done = 0; for (i = 0; i < gameData.multi.nPlayers; i++) oldstates [i] = gameData.multi.players [i].connected; if (network) NetworkEndLevel (&key); while (!done) { if (!bRedraw || (curDrawBuffer == GL_BACK)) { LoadStars (&bg, bRedraw); kmatrix_redraw (); bRedraw = 1; } kmatrixKills_changed = 0; for (i = 0; i < 4; i++) if (joy_get_button_down_cnt (i)) { if (LAST_OEM_LEVEL) { KMatrixQuit (&bg, 1, network); return; } gameData.multi.players [gameData.multi.nLocalPlayer].connected = 7; if (network) NetworkSendEndLevelPacket (); break; } for (i = 0; i < 3; i++) if (MouseButtonDownCount (i)) { if (LAST_OEM_LEVEL) { KMatrixQuit (&bg, 1, network); return; } gameData.multi.players [gameData.multi.nLocalPlayer].connected=7; if (network) NetworkSendEndLevelPacket (); break; } //see if redbook song needs to be restarted SongsCheckRedbookRepeat (); k = KeyInKey (); switch (k) { case KEY_ENTER: case KEY_SPACEBAR: if ((gameData.app.nGameMode & GM_SERIAL) || (gameData.app.nGameMode & GM_MODEM)) { done=1; break; } if (LAST_OEM_LEVEL) { KMatrixQuit (&bg, 1, network); return; } gameData.multi.players [gameData.multi.nLocalPlayer].connected = 7; if (network) NetworkSendEndLevelPacket (); break; case KEY_ESC: if (gameData.app.nGameMode & GM_NETWORK) { gameData.multi.xStartAbortMenuTime = TimerGetApproxSeconds (); choice=ExecMessageBox1 (NULL, NetworkEndLevelPoll3, NULL, 2, TXT_YES, TXT_NO, TXT_ABORT_GAME); } else choice=ExecMessageBox (NULL, NULL, 2, TXT_YES, TXT_NO, TXT_ABORT_GAME); if (choice == 0) { KMatrixQuit (&bg, 1, network); return; } kmatrixKills_changed=1; break; case KEY_PRINT_SCREEN: SaveScreenShot (NULL, 0); break; case KEY_BACKSP: Int3 (); break; default: break; } if ((TimerGetApproxSeconds () >= entryTime + MAX_VIEW_TIME) && (gameData.multi.players [gameData.multi.nLocalPlayer].connected != 7)) { if (LAST_OEM_LEVEL) { KMatrixQuit (&bg, 1, network); return; } if ((gameData.app.nGameMode & GM_SERIAL) || (gameData.app.nGameMode & GM_MODEM)) { done=1; break; } gameData.multi.players [gameData.multi.nLocalPlayer].connected = 7; if (network) NetworkSendEndLevelPacket (); } if (network && (gameData.app.nGameMode & GM_NETWORK)) { NetworkEndLevelPoll2 (0, NULL, &key, 0); for (nEscaped = 0, nReady = 0, i = 0; i < gameData.multi.nPlayers; i++) { if (gameData.multi.players [i].connected && i!=gameData.multi.nLocalPlayer) { // Check timeout for idle players if (TimerGetApproxSeconds () > networkData.nLastPacketTime [i]+ENDLEVEL_IDLE_TIME) { #if TRACE con_printf (CON_DEBUG, "idle timeout for player %d.\n", i); #endif gameData.multi.players [i].connected = 0; NetworkSendEndLevelSub (i); } } if (gameData.multi.players [i].connected!=oldstates [i]) { if (ConditionLetters [gameData.multi.players [i].connected] != ConditionLetters [oldstates [i]]) kmatrixKills_changed = 1; oldstates [i] = gameData.multi.players [i].connected; NetworkSendEndLevelPacket (); } if (gameData.multi.players [i].connected==0 || gameData.multi.players [i].connected==7) nReady++; if (gameData.multi.players [i].connected!=1) nEscaped++; } if (nReady >= gameData.multi.nPlayers) done = 1; if (nEscaped >= gameData.multi.nPlayers) gameData.reactor.countdown.nSecsLeft = -1; if (previous_seconds_left != gameData.reactor.countdown.nSecsLeft) { previous_seconds_left = gameData.reactor.countdown.nSecsLeft; kmatrixKills_changed=1; } if (kmatrixKills_changed) { kmatrix_redraw (); kmatrixKills_changed = 0; } } } gameData.multi.players [gameData.multi.nLocalPlayer].connected = 7; // Restore background and exit GrPaletteFadeOut (NULL, 32, 0); GameFlushInputs (); KMatrixQuit (&bg, 0, network); }
void scores_view(int citem) { fix t0 = 0, t1; int c,i,done,looper; int k, bRedraw = 0; sbyte fades[64] = { 1,1,1,2,2,3,4,4,5,6,8,9,10,12,13,15,16,17,19,20,22,23,24,26,27,28,28,29,30,30,31,31,31,31,31,30,30,29,28,28,27,26,24,23,22,20,19,17,16,15,13,12,10,9,8,6,5,4,4,3,2,2,1,1 }; bkg bg; memset (&bg, 0, sizeof (bg)); ReshowScores: scores_read(); SetScreenMode(SCREEN_MENU); WINDOS( DDGrSetCurrentCanvas(NULL), GrSetCurrentCanvas(NULL) ); xOffs = (grdCurCanv->cv_bitmap.bm_props.w - 640) / 2; yOffs = (grdCurCanv->cv_bitmap.bm_props.h - 480) / 2; if (xOffs < 0) xOffs = 0; if (yOffs < 0) yOffs = 0; GameFlushInputs(); done = 0; looper = 0; while(!done) { if (!bRedraw || gameOpts->menus.nStyle) { NMDrawBackground(&bg,xOffs, yOffs, xOffs + 640, xOffs + 480, bRedraw); grdCurCanv->cv_font = MEDIUM3_FONT; WIN(DDGRLOCK(dd_grd_curcanv)); GrString( 0x8000, yOffs + LHY(15), TXT_HIGH_SCORES ); grdCurCanv->cv_font = SMALL_FONT; GrSetFontColorRGBi (RGBA_PAL (31,26,5), 1, 0, 0); GrString( xOffs + LHX(31+33+XX), yOffs + LHY(46+7+YY), TXT_NAME ); GrString( xOffs + LHX(82+33+XX), yOffs + LHY(46+7+YY), TXT_SCORE ); GrString( xOffs + LHX(127+33+XX), yOffs + LHY(46+7+YY), TXT_SKILL ); GrString( xOffs + LHX(170+33+XX), yOffs + LHY(46+7+YY), TXT_LEVELS ); // GrString( 202, 46, "Kills" ); // GrString( 234, 46, "Rescues" ); GrString( xOffs + LHX(288-42+XX), yOffs + LHY(46+7+YY), TXT_TIME ); if ( citem < 0 ) GrString( 0x8000, yOffs + LHY(175), TXT_PRESS_CTRL_R ); GrSetFontColorRGBi (RGBA_PAL (28,28,28), 1, 0, 0); //GrPrintF( 0x8000, yOffs + LHY(31), "%c%s%c - %s", 34, Scores.cool_saying, 34, Scores.stats[0].name ); WIN(DDGRUNLOCK(dd_grd_curcanv)); for (i=0; i<MAX_HIGH_SCORES; i++ ) { //@@if (i==0) { //@@ GrSetFontColorRGBi (RGBA_PAL (28,28,28), 1, 0, 0); //@@} else { //@@ GrSetFontColor( grFadeTable[BM_XRGB(28,28,28)+((28-i*2)*256)], 1, 0, 0); //@@} c = 28 - i * 2; GrSetFontColorRGBi (RGBA_PAL (c, c, c), 1, 0, 0); scores_draw_item( i, Scores.stats + i); } GrPaletteFadeIn( NULL,32, 0); #ifdef OGL if (citem < 0) GrUpdate (0); #endif bRedraw = 1; } if ( citem > -1 ) { t1 = TimerGetFixedSeconds(); //if (t1 - t0 >= F1_0/128 ) { t0 = t1; //@@GrSetFontColor( grFadeTable[fades[looper]*256+BM_XRGB(28,28,28)], -1 ); c = 7 + fades [looper]; GrSetFontColorRGBi (RGBA_PAL (c, c, c), 1, 0, 0); if (++looper > 63) looper=0; if ( citem == MAX_HIGH_SCORES ) scores_draw_item( MAX_HIGH_SCORES, &Last_game ); else scores_draw_item( citem, Scores.stats + citem ); } GrUpdate (0); } for (i=0; i<4; i++ ) if (joy_get_button_down_cnt(i)>0) done=1; for (i=0; i<3; i++ ) if (MouseButtonDownCount(i)>0) done=1; //see if redbook song needs to be restarted songs_check_redbook_repeat(); #ifdef WINDOWS { MSG msg; DoMessageStuff(&msg); if (_RedrawScreen) { _RedrawScreen = FALSE; goto ReshowScores; } DDGRRESTORE; } #endif k = KeyInKey(); switch( k ) { case KEY_CTRLED+KEY_R: if ( citem < 0 ) { // Reset scores... if ( ExecMessageBox( NULL, NULL, 2, TXT_NO, TXT_YES, TXT_RESET_HIGH_SCORES )==1 ) { CFDelete(get_scores_filename(), gameFolders.szDataDir); GrPaletteFadeOut (NULL, 32, 0 ); goto ReshowScores; } } break; case KEY_BACKSP: Int3(); k = 0; break; case KEY_PRINT_SCREEN: SaveScreenShot (NULL, 0); k = 0; break; case KEY_ENTER: case KEY_SPACEBAR: case KEY_ESC: done=1; break; } } // Restore background and exit GrPaletteFadeOut (NULL, 32, 0 ); #ifdef WINDOWS DDGRRESTORE; #endif WINDOS( DDGrSetCurrentCanvas(NULL), GrSetCurrentCanvas(NULL) ); GameFlushInputs(); NMRemoveBackground (&bg); }