Example #1
0
void
keepdogs()
{
	struct monst *mtmp;

	for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
	    if(dist(mtmp->mx,mtmp->my) < 3 && follower(mtmp)
		&& !mtmp->msleep && !mtmp->mfroz) {
		relmon(mtmp);
		mtmp->nmon = mydogs;
		mydogs = mtmp;
		unpmon(mtmp);
		keepdogs();	/* we destroyed the link, so use recursion */
		return;		/* (admittedly somewhat primitive) */
	}
}
Example #2
0
/* Be careful not to call panic from here! */
void
done(const char *st1)
{

#ifdef WIZARD
	if(wizard && *st1 == 'd'){
		u.uswldtim = 0;
		if(u.uhpmax < 0) u.uhpmax = 100;	/* arbitrary */
		u.uhp = u.uhpmax;
		pline("For some reason you are still alive.");
		flags.move = 0;
		if(multi > 0) multi = 0; else multi = -1;
		flags.botl = 1;
		return;
	}
#endif /* WIZARD */
	signal(SIGINT, done_intr);
	signal(SIGQUIT, done_intr);
	signal(SIGHUP, done_hangup);
	if(*st1 == 'q' && u.uhp < 1){
		st1 = "died";
		killer = "quit while already on Charon's boat";
	}
	if(*st1 == 's') killer = "starvation"; else
	if(*st1 == 'd' && st1[1] == 'r') killer = "drowning"; else
	if(*st1 == 'p') killer = "panic"; else
	if(*st1 == 't') killer = "trickery"; else
	if(!index("bcd", *st1)) killer = st1;
	paybill();
	clearlocks();
	if(flags.toplin == 1) more();
	if(index("bcds", *st1)){
#ifdef WIZARD
	    if(!wizard)
#endif /* WIZARD */
		savebones();
		if(!flags.notombstone)
			outrip();
	}
	if(*st1 == 'c') killer = st1;		/* after outrip() */
	settty(NULL);				/* does a clear_screen() */
	if(!done_stopprint)
		printf("Goodbye %s %s...\n\n", pl_character, plname);
	{ long int tmp;
	  tmp = u.ugold - u.ugold0;
	  if(tmp < 0)
		tmp = 0;
	  if(*st1 == 'd' || *st1 == 'b')
		tmp -= tmp/10;
	  u.urexp += tmp;
	  u.urexp += 50 * maxdlevel;
	  if(maxdlevel > 20)
		u.urexp += 1000*((maxdlevel > 30) ? 10 : maxdlevel - 20);
	}
	if(*st1 == 'e') {
		struct monst *mtmp;
		struct obj *otmp;
		int i;
		unsigned worthlessct = 0;
		boolean has_amulet = FALSE;

		killer = st1;
		keepdogs();
		mtmp = mydogs;
		if(mtmp) {
			if(!done_stopprint) printf("You");
			while(mtmp) {
				if(!done_stopprint)
					printf(" and %s", monnam(mtmp));
				if(mtmp->mtame)
					u.urexp += mtmp->mhp;
				mtmp = mtmp->nmon;
			}
			if(!done_stopprint)
		    printf("\nescaped from the dungeon with %ld points,\n",
			u.urexp);
		} else
		if(!done_stopprint)
		  printf("You escaped from the dungeon with %ld points,\n",
		    u.urexp);
		for(otmp = invent; otmp; otmp = otmp->nobj) {
			if(otmp->olet == GEM_SYM){
				i = otmp->quan*objects[otmp->otyp].g_val;
				if(i == 0) {
					worthlessct += otmp->quan;
					continue;
				}
				u.urexp += i;
				if(!done_stopprint)
				  printf("\t%s (worth %d Zorkmids),\n",
				    doname(otmp), i);
			} else if(otmp->olet == AMULET_SYM) {
				i = (otmp->spe < 0) ? 2 : 5000;
				u.urexp += i;
				if(!done_stopprint)
				  printf("\t%s (worth %d Zorkmids),\n",
				    doname(otmp), i);
				if(otmp->spe >= 0) {
					has_amulet = TRUE;
					killer = "escaped (with amulet)";
				}
			}
		}
		if(worthlessct) if(!done_stopprint)
		  printf("\t%u worthless piece%s of coloured glass,\n",
		  worthlessct, plur(worthlessct));
		if(has_amulet) u.urexp *= 2;
	} else
		if(!done_stopprint)
		  printf("You %s on dungeon level %d with %ld points,\n",
		    st1, dlevel, u.urexp);
	if(!done_stopprint)
	  printf("and %ld piece%s of gold, after %ld move%s.\n",
	    u.ugold, plur(u.ugold), moves, plur(moves));
	if(!done_stopprint)
  printf("You were level %u with a maximum of %d hit points when you %s.\n",
	    u.ulevel, u.uhpmax, st1);
	if(*st1 == 'e' && !done_stopprint){
		getret();	/* all those pieces of coloured glass ... */
		cls();
	}
#ifdef WIZARD
	if(!wizard)
#endif /* WIZARD */
		topten();
	if(done_stopprint) printf("\n\n");
	exit(0);
}
Example #3
0
void
goto_level(int newlevel, boolean at_stairs)
{
	int fd;
	boolean up = (newlevel < dlevel);

	if(newlevel <= 0) done("escaped");    /* in fact < 0 is impossible */
	if(newlevel > MAXLEVEL) newlevel = MAXLEVEL;	/* strange ... */
	if(newlevel == dlevel) return;	      /* this can happen */

	glo(dlevel);
	fd = creat(lock, FMASK);
	if(fd < 0) {
		/*
		 * This is not quite impossible: e.g., we may have
		 * exceeded our quota. If that is the case then we
		 * cannot leave this level, and cannot save either.
		 * Another possibility is that the directory was not
		 * writable.
		 */
		pline("A mysterious force prevents you from going %s.",
			up ? "up" : "down");
		return;
	}

	if(Punished) unplacebc();
	u.utrap = 0;				/* needed in level_tele */
	u.ustuck = 0;				/* idem */
	keepdogs();
	seeoff(1);
	if(u.uswallow)				/* idem */
		u.uswldtim = u.uswallow = 0;
	flags.nscrinh = 1;
	u.ux = FAR;				/* hack */
	(void) inshop();			/* probably was a trapdoor */

	savelev(fd,dlevel);
	(void) close(fd);

	dlevel = newlevel;
	if(maxdlevel < dlevel)
		maxdlevel = dlevel;
	glo(dlevel);

	if(!level_exists[(int)dlevel])
		mklev();
	else {
		extern int hackpid;

		if((fd = open(lock, O_RDONLY)) < 0) {
			pline("Cannot open %s .", lock);
			pline("Probably someone removed it.");
			done("tricked");
		}
		getlev(fd, hackpid, dlevel);
		(void) close(fd);
	}

	if(at_stairs) {
	    if(up) {
		u.ux = xdnstair;
		u.uy = ydnstair;
		if(!u.ux) {		/* entering a maze from below? */
		    u.ux = xupstair;	/* this will confuse the player! */
		    u.uy = yupstair;
		}
		if(Punished && !Levitation){
			pline("With great effort you climb the stairs.");
			placebc(1);
		}
	    } else {
		u.ux = xupstair;
		u.uy = yupstair;
		if(inv_weight() + 5 > 0 || Punished){
			pline("You fall down the stairs.");	/* %% */
			losehp(rnd(3), "fall");
			if(Punished) {
			    if(uwep != uball && rn2(3)){
				pline("... and are hit by the iron ball.");
				losehp(rnd(20), "iron ball");
			    }
			    placebc(1);
			}
			selftouch("Falling, you");
		}
	    }
	    { struct monst *mtmp = m_at(u.ux, u.uy);
	      if(mtmp)
		mnexto(mtmp);
	    }
	} else {	/* trapdoor or level_tele */
	    do {
		u.ux = rnd(COLNO-1);
		u.uy = rn2(ROWNO);
	    } while(levl[(int)u.ux][(int)u.uy].typ != ROOM ||
			m_at(u.ux,u.uy));
	    if(Punished){
		if(uwep != uball && !up /* %% */ && rn2(5)){
			pline("The iron ball falls on your head.");
			losehp(rnd(25), "iron ball");
		}
		placebc(1);
	    }
	    selftouch("Falling, you");
	}
	(void) inshop();
	initrack();

	losedogs();
	{ struct monst *mtmp;
	  if ((mtmp = m_at(u.ux, u.uy)))
		  mnexto(mtmp);	/* riv05!a3 */
	}
	flags.nscrinh = 0;
	setsee();
	seeobjs();	/* make old cadavers disappear - riv05!a3 */
	docrt();
	pickup(1);
	read_engr_at(u.ux,u.uy);
}