JNIEXPORT void JNICALL Java_net_hackcasual_freeciv_NativeHarness_sendNativeCommand (JNIEnv * env, jobject obj, jint command) { civ_lock(); switch (command) { case COM_GO_TO: key_unit_goto(); break; case COM_BUILD_CITY: key_unit_build_city(); break; case COM_END_TURN: dsend_packet_player_phase_done(&client.conn, game.info.turn); break; case COM_EXPLORE: key_unit_auto_explore(); break; case COM_AUTO_WORKER: key_unit_auto_settle(); break; case COM_SENTRY: key_unit_sentry(); break; case COM_FORTIFY: key_unit_fortify(); break; case COM_DISBAND: key_unit_disband(); break; case COM_ROAD: key_unit_road(); break; case COM_IRRIGATION: key_unit_irrigate(); break; case COM_CONNECT_ROAD: key_unit_connect(ACTIVITY_ROAD); break; case COM_CONNECT_IRRIGATION: key_unit_connect(ACTIVITY_IRRIGATE); break; case COM_CONNECT_RAILROAD: key_unit_connect(ACTIVITY_RAILROAD); break; case COM_WAIT: key_unit_wait(); break; case COM_BUILD_WONDER: key_unit_build_wonder(); break; case COM_TRADE_ROUTE: key_unit_trade_route(); break; case COM_MINE: key_unit_mine(); break; case COM_TRANSFORM: key_unit_transform(); break; case COM_FORTRESS: key_unit_fortress(); break; case COM_AIRBASE: key_unit_airbase(); break; case COM_POLLUTION: key_unit_pollution(); break; case COM_FALLOUT: key_unit_fallout(); break; case COM_PARADROP: key_unit_paradrop(); break; case COM_PILLAGE: key_unit_pillage(); break; case COM_HOMECITY: key_unit_homecity(); break; case COM_UNLOAD_TRANSPORT: key_unit_unload_all(); break; case COM_LOAD: unit_list_iterate(get_units_in_focus(), punit) { request_unit_load(punit, NULL); } unit_list_iterate_end; break; case COM_UNLOAD: unit_list_iterate(get_units_in_focus(), punit) { request_unit_unload(punit); } unit_list_iterate_end;
static PyObject* python_key_unit_disband(PyObject* self, PyObject* args) { if(PyArg_ParseTuple(args, "") == 0) return NULL; key_unit_disband(); return Py_BuildValue("i", 0); }