AUI_ERRCODE spnewgamerandomcustomscreen_Cleanup() { #define mycleanup(mypointer) if(mypointer) { delete mypointer; mypointer = NULL; }; if ( !s_spNewGameRandomCustomScreen ) return AUI_ERRCODE_OK; g_c3ui->RemoveWindow( s_spNewGameRandomCustomScreen->Id() ); keypress_RemoveHandler(s_spNewGameRandomCustomScreen); for (sint32 i = 0;i < k_NUM_RANDOMCUSTOMBOXES;i++ ) { mycleanup( s_checkBox[i] ); } mycleanup( s_group ); delete s_spNewGameRandomCustomScreen; s_spNewGameRandomCustomScreen = NULL; return AUI_ERRCODE_OK; #undef mycleanup }
void graphicsscreen_Cleanup() { if (g_c3ui && s_graphicsWindow) { g_c3ui->RemoveWindow(s_graphicsWindow->Id()); keypress_RemoveHandler(s_graphicsWindow); } #define mycleanup(mypointer) { delete mypointer; mypointer = NULL; }; mycleanup(s_walk); mycleanup(s_trade); mycleanup(s_wonder); mycleanup(s_cityInfluence); mycleanup(s_grid); mycleanup(s_politicalBorders); mycleanup(s_tradeRoutes); mycleanup(s_cityNames); mycleanup(s_resScreenButton); mycleanup(s_unitSpeed); mycleanup(s_unitSpeedN); mycleanup(s_graphicsWindow); mycleanup(s_armyNames); mycleanup(s_civflags); mycleanup(s_smooth); mycleanup(s_goodAnims); mycleanup(s_cityProd); #undef mycleanup }
sint32 spnewgamemapsizescreen_removeMyWindow(uint32 action) { if ( action != (uint32)AUI_BUTTON_ACTION_EXECUTE ) return 0; uint32 id = s_group->WhichIsSelected(); if ( id ) { for ( sint32 i = 0;i < k_NUM_MAPSIZEBOXES;i ++ ) { if ( id == s_checkBox[i]->Id() ) { spnewgamemapsizescreen_setMapSizeIndex( i ); } } } AUI_ERRCODE auiErr; auiErr = g_c3ui->RemoveWindow( s_spNewGameMapSizeScreen->Id() ); keypress_RemoveHandler(s_spNewGameMapSizeScreen); Assert( auiErr == AUI_ERRCODE_OK ); if ( s_useMode == 1 ) { spnewgamemapshapescreen_displayMyWindow( FALSE, 1 ); } spnewgamescreen_update(); return 1; }
sint32 graphicsscreen_removeMyWindow(uint32 action) { if ( action != (uint32)AUI_BUTTON_ACTION_EXECUTE ) return 0; AUI_ERRCODE auiErr = g_c3ui->RemoveWindow( s_graphicsWindow->Id() ); Assert( auiErr == AUI_ERRCODE_OK ); keypress_RemoveHandler(s_graphicsWindow); return 1; }
sint32 spnewgamerandomcustomscreen_removeMyWindow(uint32 action) { if ( action != (uint32)AUI_BUTTON_ACTION_EXECUTE ) return 0; AUI_ERRCODE auiErr; auiErr = g_c3ui->RemoveWindow( s_spNewGameRandomCustomScreen->Id() ); keypress_RemoveHandler(s_spNewGameRandomCustomScreen); Assert( auiErr == AUI_ERRCODE_OK ); return 1; }
void loadsavescreen_Cleanup() { if (g_loadsaveWindow) { if (g_c3ui) { g_c3ui->RemoveWindow(g_loadsaveWindow->Id()); } keypress_RemoveHandler(g_loadsaveWindow); allocated::clear(g_loadsaveWindow); } }
sint32 spnewgamediffscreen_removeMyWindow(uint32 action) { if ( action != (uint32)AUI_BUTTON_ACTION_EXECUTE ) return 0; spnewgamediffscreen_setDifficulty1(s_diffListBox->GetSelectedItemIndex()); spnewgamediffscreen_setDifficulty2(s_riskListBox->GetSelectedItemIndex()); AUI_ERRCODE auiErr = g_c3ui->RemoveWindow( s_spNewGameDiffScreen->Id() ); keypress_RemoveHandler(s_spNewGameDiffScreen); Assert( auiErr == AUI_ERRCODE_OK ); spnewgamescreen_update(); return 1; }
//---------------------------------------------------------------------------- // // Name : spnewgamediffscreen_Cleanup // // Description: Release the memory of the screen. // // Parameters : - // // Globals : s_spNewGameDiffScreen // s_barbarianThreat // s_riskBox // s_skillLevel // s_diffListBox // s_riskListBox // // Returns : AUI_ERRCODE : always AUI_ERRCODE_OK // // Remark(s) : - // //---------------------------------------------------------------------------- AUI_ERRCODE spnewgamediffscreen_Cleanup() { if (s_spNewGameDiffScreen) { g_c3ui->RemoveWindow(s_spNewGameDiffScreen->Id()); keypress_RemoveHandler(s_spNewGameDiffScreen); #define mycleanup(mypointer) { delete mypointer; mypointer = NULL; } mycleanup(s_diffListBox); mycleanup(s_riskListBox); mycleanup(s_skillLevel); mycleanup(s_barbarianThreat); mycleanup(s_spNewGameDiffScreen); #undef mycleanup } return AUI_ERRCODE_OK; }
AUI_ERRCODE spnewgamemapsizescreen_Cleanup() { if (s_spNewGameMapSizeScreen) { g_c3ui->RemoveWindow(s_spNewGameMapSizeScreen->Id()); keypress_RemoveHandler(s_spNewGameMapSizeScreen); for (sint32 i = 0; i < k_NUM_MAPSIZEBOXES; ++i) { delete s_checkBox[i]; // NULLing unnecessary: deleting container next } delete [] s_checkBox; s_checkBox = NULL; #define mycleanup(mypointer) { delete mypointer; mypointer = NULL; } mycleanup(s_group); mycleanup(s_spNewGameMapSizeScreen); #undef mycleanup } return AUI_ERRCODE_OK; }