Vect3f CCameraController::GetUp() const { Vect3f l_Up(-cos(m_Yaw)*sin(m_Pitch), cos(m_Pitch), -sin(m_Yaw)*sin(m_Pitch)); return l_Up; }
XMFLOAT3 CCameraController::GetUp() const { XMFLOAT3 l_Up(-cos(m_Yaw)*sin(m_Pitch), cos(m_Pitch), -sin(m_Yaw)*sin(m_Pitch)); return l_Up; }