Example #1
0
CALLSET_ENTRY (lanes, sw_right_button)
{
    if (in_game)
        lamplist_rotate_next (LAMPLIST_INLANES, lamp_matrix);
}
Example #2
0
CALLSET_ENTRY (bonusx, sw_left_button, sw_right_button)
{
	lamplist_rotate_next (LAMPLIST_ROLLOVERS, matrix_lookup (LMX_DEFAULT));
}