__declspec(dllexport) int StartOpenRCT(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { print_launch_information(); // Begin RCT2 RCT2_GLOBAL(RCT2_ADDRESS_HINSTANCE, HINSTANCE) = hInstance; RCT2_GLOBAL(RCT2_ADDRESS_CMDLINE, LPSTR) = lpCmdLine; get_system_info(); audio_init(); audio_get_devices(); RCT2_CALLPROC(0x0040502E); // get_dsound_devices() config_init(); language_open(gGeneral_config.language); rct2_init(); rct2_loop(); osinterface_free(); exit(0); return 0; }
bool openrct2_initialise() { utf8 userPath[MAX_PATH]; platform_resolve_user_data_path(); platform_get_user_directory(userPath, NULL); if (!platform_ensure_directory_exists(userPath)) { log_fatal("Could not create user directory (do you have write access to your documents folder?)"); return false; } if (!openrct2_setup_rct2_segment()) { log_fatal("Unable to load RCT2 data sector"); return false; } openrct2_set_exe_path(); config_set_defaults(); if (!config_open_default()) { if (!config_find_or_browse_install_directory()) { log_fatal("An RCT2 install directory must be specified!"); return false; } } gOpenRCT2ShowChangelog = true; if (gConfigGeneral.last_run_version != NULL && (strcmp(gConfigGeneral.last_run_version, OPENRCT2_VERSION) == 0)) gOpenRCT2ShowChangelog = false; gConfigGeneral.last_run_version = OPENRCT2_VERSION; config_save_default(); // TODO add configuration option to allow multiple instances // if (!gOpenRCT2Headless && !platform_lock_single_instance()) { // log_fatal("OpenRCT2 is already running."); // return false; // } get_system_info(); if (!gOpenRCT2Headless) { audio_init(); audio_get_devices(); } if (!language_open(gConfigGeneral.language)) { log_fatal("Failed to open language, exiting."); return false; } http_init(); themes_set_default(); themes_load_presets(); title_sequences_set_default(); title_sequences_load_presets(); openrct2_setup_rct2_hooks(); if (!rct2_init()) return false; chat_init(); openrct2_copy_original_user_files_over(); // TODO move to audio initialise function if (str_is_null_or_empty(gConfigSound.device)) { Mixer_Init(NULL); RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_SOUND_DEVICE, uint32) = 0; } else { Mixer_Init(gConfigSound.device); for (int i = 0; i < gAudioDeviceCount; i++) { if (strcmp(gAudioDevices[i].name, gConfigSound.device) == 0) { RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_SOUND_DEVICE, uint32) = i; } } } return true; }
bool openrct2_initialise() { #ifndef DISABLE_NETWORK gHashCTX = EVP_MD_CTX_create(); Guard::Assert(gHashCTX != nullptr, "EVP_MD_CTX_create failed"); #endif // DISABLE_NETWORK crash_init(); // Sets up the environment OpenRCT2 is running in, e.g. directory paths OpenRCT2::_env = OpenRCT2::SetupEnvironment(); if (OpenRCT2::_env == nullptr) { return false; } if (!rct2_interop_setup_segment()) { log_fatal("Unable to load RCT2 data sector"); return false; } if (gConfigGeneral.last_run_version != nullptr && String::Equals(gConfigGeneral.last_run_version, OPENRCT2_VERSION)) { gOpenRCT2ShowChangelog = false; } else { gOpenRCT2ShowChangelog = true; gConfigGeneral.last_run_version = String::Duplicate(OPENRCT2_VERSION); config_save_default(); } // TODO add configuration option to allow multiple instances // if (!gOpenRCT2Headless && !platform_lock_single_instance()) { // log_fatal("OpenRCT2 is already running."); // return false; // } IObjectRepository * objRepo = CreateObjectRepository(OpenRCT2::_env); ITrackDesignRepository * tdRepo = CreateTrackDesignRepository(OpenRCT2::_env); IScenarioRepository * scenarioRepo = CreateScenarioRepository(OpenRCT2::_env); if (!language_open(gConfigGeneral.language)) { log_error("Failed to open configured language..."); if (!language_open(LANGUAGE_ENGLISH_UK)) { log_fatal("Failed to open fallback language..."); return false; } } // TODO Ideally we want to delay this until we show the title so that we can // still open the game window and draw a progress screen for the creation // of the object cache. objRepo->LoadOrConstruct(); // TODO Like objects, this can take a while if there are a lot of track designs // its also really something really we might want to do in the background // as its not required until the player wants to place a new ride. tdRepo->Scan(); scenarioRepo->Scan(); TitleSequenceManager::Scan(); if (!gOpenRCT2Headless) { audio_init(); audio_populate_devices(); } http_init(); theme_manager_initialise(); rct2_interop_setup_hooks(); if (!rct2_init()) { return false; } chat_init(); rct2_copy_original_user_files_over(); return true; }