Example #1
0
void GraphicsLayerClutter::setNeedsDisplayInRect(const FloatRect& r)
{
    if (!drawsContent())
        return;

    FloatRect rect(r);
    FloatRect layerBounds(FloatPoint(), m_size);
    rect.intersect(layerBounds);
    if (rect.isEmpty())
        return;

    const size_t maxDirtyRects = 32;

    for (size_t i = 0; i < m_dirtyRects.size(); ++i) {
        if (m_dirtyRects[i].contains(rect))
            return;
    }

    if (m_dirtyRects.size() < maxDirtyRects)
        m_dirtyRects.append(rect);
    else
        m_dirtyRects[0].unite(rect);

    noteLayerPropertyChanged(DirtyRectsChanged);
}
Example #2
0
IntRect ContentLayerChromium::visibleLayerRect(const IntRect& targetSurfaceRect)
{
    if (targetSurfaceRect.isEmpty())
        return targetSurfaceRect;

    const IntRect layerBoundRect = layerBounds();
    const TransformationMatrix transform = tilingTransform();

    // Is this layer fully contained within the target surface?
    IntRect layerInSurfaceSpace = transform.mapRect(layerBoundRect);
    if (targetSurfaceRect.contains(layerInSurfaceSpace))
        return layerBoundRect;

    // If the layer doesn't fill up the entire surface, then find the part of
    // the surface rect where the layer could be visible. This avoids trying to
    // project surface rect points that are behind the projection point.
    IntRect minimalSurfaceRect = targetSurfaceRect;
    minimalSurfaceRect.intersect(layerInSurfaceSpace);

    // Project the corners of the target surface rect into the layer space.
    // This bounding rectangle may be larger than it needs to be (being
    // axis-aligned), but is a reasonable filter on the space to consider.
    // Non-invertible transforms will create an empty rect here.
    const TransformationMatrix surfaceToLayer = transform.inverse();
    IntRect layerRect = surfaceToLayer.projectQuad(FloatQuad(FloatRect(minimalSurfaceRect))).enclosingBoundingBox();
    layerRect.intersect(layerBoundRect);
    return layerRect;
}
Example #3
0
void ContentLayerChromium::paintContentsIfDirty(const IntRect& targetSurfaceRect)
{
    ASSERT(drawsContent());
    ASSERT(layerRenderer());

    updateLayerSize(layerBounds().size());

    IntRect layerRect = visibleLayerRect(targetSurfaceRect);
    if (layerRect.isEmpty())
        return;

    IntRect dirty = enclosingIntRect(m_dirtyRect);
    dirty.intersect(layerBounds());
    m_tiler->invalidateRect(dirty);

    m_tiler->prepareToUpdate(layerRect);
    m_dirtyRect = FloatRect();
}
LayoutRect RenderLayerScrollableArea::exposeRect(const LayoutRect& rect, const ScrollAlignment& alignX, const ScrollAlignment& alignY)
{
    LayoutRect localExposeRect(box().absoluteToLocalQuad(FloatQuad(FloatRect(rect)), UseTransforms).boundingBox());
    LayoutRect layerBounds(0, 0, box().clientWidth(), box().clientHeight());
    LayoutRect r = ScrollAlignment::getRectToExpose(layerBounds, localExposeRect, alignX, alignY);

    IntSize clampedScrollOffset = clampScrollOffset(adjustedScrollOffset() + toIntSize(roundedIntRect(r).location()));
    if (clampedScrollOffset == adjustedScrollOffset())
        return rect;

    IntSize oldScrollOffset = adjustedScrollOffset();
    scrollToOffset(clampedScrollOffset);
    IntSize scrollOffsetDifference = adjustedScrollOffset() - oldScrollOffset;
    localExposeRect.move(-scrollOffsetDifference);
    return LayoutRect(box().localToAbsoluteQuad(FloatQuad(FloatRect(localExposeRect)), UseTransforms).boundingBox());
}
Example #5
0
bool GraphicsLayerAndroid::repaint()
{
    LOG("(%x) repaint(), gPaused(%d) m_needsRepaint(%d) m_haveContents(%d) ",
        this, gPaused, m_needsRepaint, m_haveContents);

    if (!gPaused && m_haveContents && m_needsRepaint && !m_image) {
        // with SkPicture, we request the entire layer's content.
        IntRect layerBounds(0, 0, m_size.width(), m_size.height());

        RenderLayer* layer = renderLayerFromClient(m_client);
        if (!layer)
            return false;
        if (m_foregroundLayer) {
            PaintingPhase phase(this);
            // Paint the background into a separate context.
            phase.set(GraphicsLayerPaintBackground);
            if (!paintContext(m_contentLayer->recordContext(), layerBounds))
                return false;
            m_contentLayer->checkTextPresence();

            // Construct the foreground layer and draw.
            RenderBox* box = layer->renderBox();
            int outline = box->view()->maximalOutlineSize();
            IntRect contentsRect(0, 0,
                                 box->borderLeft() + box->borderRight() + layer->scrollWidth(),
                                 box->borderTop() + box->borderBottom() + layer->scrollHeight());
            contentsRect.inflate(outline);
            // Update the foreground layer size.
            m_foregroundLayer->setSize(contentsRect.width(), contentsRect.height());
            // Paint everything else into the main recording canvas.
            phase.clear(GraphicsLayerPaintBackground);

            // Paint at 0,0.
            IntSize scroll = layer->scrolledContentOffset();
            layer->scrollToOffset(0, 0);
            // At this point, it doesn't matter if painting failed.
            (void) paintContext(m_foregroundLayer->recordContext(), contentsRect);
            m_foregroundLayer->checkTextPresence();
            layer->scrollToOffset(scroll.width(), scroll.height());

            // Construct the clip layer for masking the contents.
            IntRect clip = layer->renderer()->absoluteBoundingBoxRect();
            // absoluteBoundingBoxRect does not include the outline so we need
            // to offset the position.
            int x = box->borderLeft() + outline;
            int y = box->borderTop() + outline;
            int width = clip.width() - box->borderLeft() - box->borderRight();
            int height = clip.height() - box->borderTop() - box->borderBottom();
            m_foregroundClipLayer->setPosition(x, y);
            m_foregroundClipLayer->setSize(width, height);

            // Need to offset the foreground layer by the clip layer in order
            // for the contents to be in the correct position.
            m_foregroundLayer->setPosition(-x, -y);
            // Set the scrollable bounds of the layer.
            m_foregroundLayer->setScrollLimits(-x, -y, m_size.width(), m_size.height());

            // Invalidate the entire layer for now, as webkit will only send the
            // setNeedsDisplayInRect() for the visible (clipped) scrollable area,
            // offsetting the invals by the scroll position would not be enough.
            // TODO: have webkit send us invals even for non visible area
            SkRegion region;
            region.setRect(0, 0, contentsRect.width(), contentsRect.height());
            m_foregroundLayer->markAsDirty(region);
            m_foregroundLayer->needsRepaint();
        } else {
            // If there is no contents clip, we can draw everything into one
            // picture.
            if (!paintContext(m_contentLayer->recordContext(), layerBounds))
                return false;
            m_contentLayer->checkTextPresence();
            // Check for a scrollable iframe and report the scrolling
            // limits based on the view size.
            if (m_contentLayer->contentIsScrollable()) {
                FrameView* view = layer->renderer()->frame()->view();
                static_cast<ScrollableLayerAndroid*>(m_contentLayer)->setScrollLimits(
                    m_position.x(), m_position.y(), view->layoutWidth(), view->layoutHeight());
            }
        }

        LOG("(%x) repaint() on (%.2f,%.2f) contentlayer(%.2f,%.2f,%.2f,%.2f)paintGraphicsLayer called!",
            this, m_size.width(), m_size.height(),
            m_contentLayer->getPosition().fX,
            m_contentLayer->getPosition().fY,
            m_contentLayer->getSize().width(),
            m_contentLayer->getSize().height());

        m_contentLayer->markAsDirty(m_dirtyRegion);
        m_dirtyRegion.setEmpty();
        m_contentLayer->needsRepaint();
        m_needsRepaint = false;

        return true;
    }
    if (m_needsRepaint && m_image && m_newImage) {
        // We need to tell the GL thread that we will need to repaint the
        // texture. Only do so if we effectively have a new image!
        m_contentLayer->markAsDirty(m_dirtyRegion);
        m_dirtyRegion.setEmpty();
        m_contentLayer->needsRepaint();
        m_newImage = false;
        m_needsRepaint = false;
        return true;
    }
    return false;
}
void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler) {
#if DEBUG_DISPLAY_LIST
    properties().debugOutputProperties(handler.level() + 1);
#endif
    if (properties().getLeft() != 0 || properties().getTop() != 0) {
        renderer.translate(properties().getLeft(), properties().getTop());
    }
    if (properties().getStaticMatrix()) {
        renderer.concatMatrix(*properties().getStaticMatrix());
    } else if (properties().getAnimationMatrix()) {
        renderer.concatMatrix(*properties().getAnimationMatrix());
    }
    if (properties().hasTransformMatrix()) {
        if (properties().isTransformTranslateOnly()) {
            renderer.translate(properties().getTranslationX(), properties().getTranslationY());
        } else {
            renderer.concatMatrix(*properties().getTransformMatrix());
        }
    }
    const bool isLayer = properties().effectiveLayerType() != LayerType::None;
    int clipFlags = properties().getClippingFlags();
    if (properties().getAlpha() < 1) {
        if (isLayer) {
            clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer
        }
        if (CC_LIKELY(isLayer || !properties().getHasOverlappingRendering())) {
            // simply scale rendering content's alpha
            renderer.scaleAlpha(properties().getAlpha());
        } else {
            // savelayer needed to create an offscreen buffer
            Rect layerBounds(0, 0, getWidth(), getHeight());
            if (clipFlags) {
                properties().getClippingRectForFlags(clipFlags, &layerBounds);
                clipFlags = 0; // all clipping done by savelayer
            }
            SaveLayerOp* op = new (handler.allocator()) SaveLayerOp(
                    layerBounds.left, layerBounds.top,
                    layerBounds.right, layerBounds.bottom,
                    (int) (properties().getAlpha() * 255),
                    SaveFlags::HasAlphaLayer | SaveFlags::ClipToLayer);
            handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
        }

        if (CC_UNLIKELY(ATRACE_ENABLED() && properties().promotedToLayer())) {
            // pretend alpha always causes savelayer to warn about
            // performance problem affecting old versions
            ATRACE_FORMAT("%s alpha caused saveLayer %dx%d", getName(),
                    static_cast<int>(getWidth()),
                    static_cast<int>(getHeight()));
        }
    }
    if (clipFlags) {
        Rect clipRect;
        properties().getClippingRectForFlags(clipFlags, &clipRect);
        ClipRectOp* op = new (handler.allocator()) ClipRectOp(
                clipRect.left, clipRect.top, clipRect.right, clipRect.bottom,
                SkRegion::kIntersect_Op);
        handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
    }

    // TODO: support nesting round rect clips
    if (mProperties.getRevealClip().willClip()) {
        Rect bounds;
        mProperties.getRevealClip().getBounds(&bounds);
        renderer.setClippingRoundRect(handler.allocator(), bounds, mProperties.getRevealClip().getRadius());
    } else if (mProperties.getOutline().willClip()) {
        renderer.setClippingOutline(handler.allocator(), &(mProperties.getOutline()));
    }
}