Example #1
0
/*****************************************************************************
 *
 * Description:
 *    Draw rectangular area with different boardser colors. Currently used
 *    by example game.
 *
 ****************************************************************************/
void lcdRectBrd (uint8 x, uint8 y, uint8 xLen, uint8 yLen, uint8 color1, uint8 color2, uint8 color3)
{
	uint32 i, j;

	//select controller
	selectLCD (TRUE);

	lcdWindow1 (x, y, x + xLen - 1, y + yLen - 1);

	lcdWrcmd (LCD_CMD_RAMWR); //write memory

	for (i = 0; i < xLen; i++)
		lcdWrdata (color2);
	for (j = 1; j < (yLen - 2); j++)
	{
		lcdWrdata (color2);
		for (i = 0; i < (xLen - 2); i++)
			lcdWrdata (color1);
		lcdWrdata (color3);
	}
	for (i = 0; i < xLen; i++)
		lcdWrdata (color3);

	//deselect controller
	selectLCD (FALSE);
}
Example #2
0
/*****************************************************************************
 *
 * Description:
 *    Initialize LCD controller for a window (to write in).
 *    Set start xy-position and xy-length.
 *    Selects/deselects LCD controller.
 *
 ****************************************************************************/
void lcdWindow (uint8 xp, uint8 yp, uint8 xe, uint8 ye)
{
	//select controller
	selectLCD (TRUE);

	lcdWindow1 (xp, yp, xe, ye);

	//deselect controller
	selectLCD (FALSE);
}
Example #3
0
/*****************************************************************************
 *
 * Description:
 *    Draw a rectangular area with specified color.
 *
 ****************************************************************************/
void lcdRect (uint8 x, uint8 y, uint8 xLen, uint8 yLen, uint8 color)
{
	uint32 i;
	uint32 len;

	//select controller
	selectLCD (TRUE);

	lcdWindow1 (x, y, x + xLen - 1, y + yLen - 1);

	lcdWrcmd (LCD_CMD_RAMWR); //write memory

	len = xLen * yLen;
	for (i = 0; i < len; i++)
		lcdWrdata (color);

	//deselect controller
	selectLCD (FALSE);
}
Example #4
0
/*****************************************************************************
 *
 * Description:
 *    Clear screen (with current background color)
 *
 ****************************************************************************/
void lcdClrscr (void)
{
	uint32 i;

	lcd_x = 0;
	lcd_y = 0;

	//select controller
	selectLCD (TRUE);

	lcdWindow1 (255, 255, 128, 128);

	lcdWrcmd (LCD_CMD_RAMWR); //write memory

	for (i = 0; i < 16900; i++)
		lcdWrdata (bkgColor);

	//deselect controller
	selectLCD (FALSE);
}
Example #5
0
/*****************************************************************************
 *
 * Description:
 *    Draw rectangular area from bitmap. Specify xy-position and xy-length.
 *    Compressed format is supported.
 *
 *    In uncompressed color mode, pData points to an area of xLen * yLen
 *    bytes with the icon.
 *    In compressed mode the escapeChar is used to denote that the next
 *    two bytes contain a length and a color (run length encoding)
 *    Note that is is still possible to specify the color value that
 *    equals the escape value in a compressed string.
 *
 ****************************************************************************/
void
lcdIcon(tU8 x, tU8 y, tU8 xLen, tU8 yLen, tU8 compressionOn, tU8 escapeChar, const tU8* pData)
{
  tU32 i,j;
  tS32 len;

  //select controller
  selectLCD(TRUE);   

  lcdWindow1(x,y,x+xLen-1,y+yLen-1);
  
  lcdWrcmd(LCD_CMD_RAMWR);    //write memory
  
  len = xLen*yLen;
  if (compressionOn == FALSE)
  {
    for(i=0; i<len; i++)
      lcdWrdata(*pData++);
  }
  else
    while(len > 0)
    {
      if(*pData == escapeChar)
      {
        pData++;
        j = *pData++;
        for(i=0;i<j;i++)
          lcdWrdata(*pData);
        pData++;
        len -= j;
      }
      else
      {
        lcdWrdata(*pData++);
        len--;
      }
    }

  //deselect controller
  selectLCD(FALSE);
}