Example #1
0
void i_spells(pob o)
{
    if (o->blessing > -1)
        Objects[o->id].known = 1;
    mprint("A scroll of spells.");
    morewait();
    learnspell(o->blessing);
}
Example #2
0
void l_monastery(void)
{
  char action;
  int done=FALSE,enrolled = FALSE;
  print1("Tholian Monastery of Rampart. Founded 12031, AOF.");
  print2("Welcome to our humble hovel.");
  if (nighttime())
    print2("The monastery doors are sealed until dawn.");
  else {
    while (! done) {
      menuclear();
      menuprint("Find your True Course:\n\n");
      menuprint("a: Discover the Way.\n");
      menuprint("b: Meditate on the Path.\n");
      menuprint("c: Meditate on Knowledge.\n");
      menuprint("d: Take an extended Meditation.\n");
      menuprint("ESCAPE: Re-enter the World.\n");
      showmenu();
      action = mgetc();
      if (action == ESCAPE) {
	done = TRUE;
	calc_melee();
      }
      else if (action == 'a') {
	if (Player.rank[MONKS] > 0)
	  print2("You are already initiated, Brother.");
	else if (Player.con < 13) 
	  print2("Your body is too fragile to walk the Path, child.");
	else if (Player.pow < 13) 
	  print2("Your mind is too fragile to follow the Path, child.");
	else if (Player.rank[COLLEGE] > 0)
	  print2("The Collegium has corruputed your spirit, child.");
	else if (Player.rank[CIRCLE] > 0)
	  print2("The Circle has corruputed your spirit, child.");
	else {
	  if (Player.pow > 17) {
	    print2("Your spirit is strong. You may study the Path with us.");
	    morewait();
	    enrolled=TRUE;
	  }
	  else {
	    print1("A substantial cash sacrifice will cleanse your spirit.. ");
	    print2("Donate your worldly goods? [yn] ");
	    if (ynq1() =='y') {
	      if (Player.cash < 1000)
		{
                  /* WDT HACK! I'd rather the monks have some other
		   * criteria for joining. */
		  print2("You have not much to give.");
		}
	      else {
		Player.cash = 0;
		enrolled = TRUE;
		dataprint();
	      }		
	    }
	  }
	  if (enrolled) {
	    print1("Grandmaster ");
	    nprint1(Grandmaster);
	    nprint1(" welcomes you to the Brotherhood.");
	    print2("You are now a Tholian Monk trainee!");
	    morewait();
	    print2("You may study the Way with us.");
	    Studiesleft = 1;
	    Player.rank[MONKS] = MONK_TRAINEE;
	    Player.guildxp[MONKS] = 1;
	    Player.maxpow += 1;
	    Player.pow += 1;
	  }
	}
      }
      else if (action == 'b') {
	if (Player.rank[MONKS] == 0)
	  print2("You are not yet initiated, child.");
	else if (Player.rank[MONKS]==MONK_GRANDMASTER) 
	  print2("Your advancement lies within, Grandmaster.");
	else if (Player.rank[MONKS]==MONK_MASTER_TEARS) {
	  if (Player.level <= Grandmasterlevel)
	    print2("Seek more experience, Master.");
	  else if ((Player.rank[MONKS]==MONK_MASTER_TEARS) &&
		   (Player.level > Grandmasterlevel) &&
		   find_and_remove_item(CORPSEID,EATER))
	    {
	      print1("You brought back the heart of the Eater of Magic!");
	      morewait();
	      print1("The Heart is sent to the placed in the kitchen cauldron.");
	      print2("The Grandmaster steps down. You are the new Grandmaster.");
	      morewait();
	      clearmsg();
	      strcpy(Grandmaster,Player.name);
	      Grandmasterlevel = Player.level;
	      Player.rank[MONKS] = MONK_GRANDMASTER;
	      Player.maxhp += (Player.maxpow * 3);
	      Player.maxiq += 5;
	      Player.iq+= 5;
	      Player.maxpow += 3;
	      Player.pow += 3;
	      Player.maxstr += 3;
	      Player.str += 3;
	      morewait();
	      Grandmasterbehavior = fixnpc(4);
	      save_hiscore_npc(16);
	    }
	  else
	    print2("You must return with the heart of the Eater of Magic!");

	}
	else if (Player.rank[MONKS]==MONK_MASTER_PAINS) {
	  if (Player.guildxp[MONKS] < 40000)
	    print2("Seek more experience, Master.");
	  else  {
	    print1("You have travelled far, Master.");
	    print2("You are now Master of Tears.");
	    Studiesleft += 6;
	    morewait();
	    print1("To become Grandmaster, you must return with the");
	    print2("heart of the Eater of Magic");
	    morewait();
	    clearmsg();
	    print1("The Eater may be found on a desert isle somewhere.");
	    Spells[S_REGENERATE].known = TRUE;
	    Player.rank[MONKS] = MONK_MASTER_TEARS;
	    Player.maxhp += (Player.maxpow * 2);
	    Player.maxpow += 2;
	    Player.pow += 2;
	    Player.maxstr += 2;
	    Player.str += 2;
	    Player.maxagi += 2;
	    Player.agi += 2;
	  }
	}
	else if (Player.rank[MONKS]==MONK_MASTER_SIGHS) {
	  if (Player.guildxp[MONKS] < 15000)
	    print2("Seek more experience, Master.");
	  else  {
	    print1("The Path is long, Master.");
	    print2("You are now Master of Pain.");
	    morewait();
	    print1("You feel enlightened.");
	    morewait();
	    clearmsg();
	    Studiesleft +=4;
	    Spells[S_RITUAL].known = TRUE;
	    Spells[S_RESTORE].known = TRUE;
	    Player.status[ILLUMINATION] = 1500;  /* enlightened */
	    Player.rank[MONKS] = MONK_MASTER_PAINS;
	    Player.maxhp += Player.maxpow;
	    Player.maxcon += 1;
	    Player.con += 1;
	    Player.maxdex += 2;
	    Player.dex += 2;
	  }
	}
	else if (Player.rank[MONKS]==MONK_MASTER) {
	  if (Player.guildxp[MONKS] < 9000)
	    print2("Seek more experience, Master.");
	  else  {
	    print1("Drink, weary Master.");
	    print2("You are now Master of Sighs.");
	    morewait();
	    clearmsg();
	    Studiesleft +=2;
	    Spells[S_HASTE].known = TRUE;
	    Player.rank[MONKS] = MONK_MASTER_SIGHS;
	    Player.maxhp += Player.maxpow;
	    Player.maxcon += 1;
	    Player.con += 1;
	    Player.maxiq += 2;
	    Player.iq += 2;
	  }
	}
	else if (Player.rank[MONKS]==MONK_MONK) {
	  if (Player.guildxp[MONKS] < 3000)
	    print2("Seek more experience, Brother.");
	  else  {
	    print1("A thousand steps on the path, Brother.");
	    print2("You are now a Master.");
	    morewait();
	    clearmsg();
	    Studiesleft +=2;
	    Spells[S_HEAL].known = TRUE;
	    Player.rank[MONKS] = MONK_MASTER;
	    Player.maxhp += Player.maxpow;
	    Player.maxcon += 1;
	    Player.con += 1;
	    Player.maxpow += 2;
	    Player.pow += 5; /* [sic] */
	  }
	}
	else if (Player.rank[MONKS]==MONK_TRAINEE) {
	  if (Player.guildxp[MONKS] < 1500)
	    print2("Seek more experience, Brother.");
	  else  {
	    print1("You have sought wisdom, Brother.");
	    print2("You are now a Tholian Monk.");
	    morewait();
	    clearmsg();
	    Studiesleft +=2;
	    Spells[S_CURE].known = TRUE;
	    Player.rank[MONKS] = MONK_MONK;
	    Player.maxhp += Player.maxpow;
	    Player.maxcon += 1;
	    Player.con += 1;
	    Player.maxpow += 1;
	    Player.pow += 1; 
	  }
	}
      }
      else if (action == 'c') {
	clearmsg();
	if (Studiesleft > 0) {
	  print1("Studies permitted: ");
	  mnumprint(Studiesleft);
	  nprint1(" Studies.");
	  morewait();
	}
	if (Studiesleft < 1) {
	  print1("Sacrifice clears a cluttered heart. ");
	  nprint1("Donate your worldly cash? [yn] ");
	  if (ynq1()=='y') {
	    if (Player.cash < 2000)
	      {
		if ( Player.rank[MONKS] >= MONK_GRANDMASTER )
		  print2("You have not much to give, Grandmaster.");
		else if ( Player.rank[MONKS] >= MONK_MASTER )
		  print2("You have not much to give, Master.");
		else
		  print2("You have not much to give, Brother.");
	      }
	    else {
	      Player.cash = 0;
	      dataprint();
	      Studiesleft = 1;
	    }
	  }
	}
	if (Studiesleft > 0) {
	  learnspell(0);
	  Studiesleft--;
	}
      }
      else if (action == 'd') {
	if (Player.rank[MONKS] < MONK_MASTER) {
	  clearmsg();
	  print1("Only Masters can achieve extended meditation, child.");
	  print2(" ");
	}
	else {
	  int i = 0;
	  clearmsg();
	  print1("Seeking inner truth...");
	  morewait();
	  clearmsg();
	  morewait();
	  toggle_item_use(TRUE);
	  Player.cash = 0;
	  Player.hp = Player.maxhp;
	  Player.str = Player.maxstr;
	  Player.agi = Player.maxagi;
	  Player.con = Player.maxcon;
	  Player.dex = Player.maxdex;
	  Player.iq = Player.maxiq;
	  Player.pow = Player.maxpow;
	  for (i=0;i<NUMSTATI;i++)
	    if (Player.status[i]<1000) Player.status[i]=0;
	  toggle_item_use(FALSE);
	  Player.food = 43;
	  print2("Your body and mind are whole.");
	  if (random_range(2) == 1) {
	    morewait();
	    print1("Extra whole!");
	    Player.maxhp += 1;
	  }
	}
	Time += 60*24*7;
	Date += 7;
	moon_check();
	timeprint();
      }

    }
  }
  xredraw();
}
Example #3
0
void l_college(void)
{
  char action;
  int done=FALSE,enrolled = FALSE;
  print1("The Collegium Magii. Founded 16937, AOF.");
  if (nighttime())
    print2("The Registration desk is closed at night....");
  else {
    while (! done) {
      if ((Player.rank[COLLEGE]==MAGE) &&
	  (Player.level > Archmagelevel) &&
	  find_and_remove_item(CORPSEID,EATER)) {
	print1("You brought back the heart of the Eater of Magic!");
	morewait();
	print1("The Heart is sent to the labs for analysis.");
	print2("The Board of Trustees appoints you Archmage!");
	morewait();
	clearmsg();
	strcpy(Archmage,Player.name);
	Archmagelevel = Player.level;
	Player.rank[COLLEGE] = ARCHMAGE;
	Player.maxiq += 5;
	Player.iq += 5;
	Player.maxpow += 5;
	Player.pow += 5;
	morewait();
	Archmagebehavior = fixnpc(4);
	save_hiscore_npc(9);
      }
      menuclear();
      menuprint("May we help you?\n\n");
      menuprint("a: Enroll in the College.\n");
      menuprint("b: Raise your College rank.\n");
      menuprint("c: Do spell research.\n");
      menuprint("ESCAPE: Leave these hallowed halls.\n");
      showmenu();
      action = mgetc();
      if (action == ESCAPE) done = TRUE;
      else if (action == 'a') {
	if (Player.rank[COLLEGE] > 0)
	  print2("You are already enrolled!");
	else if (Player.iq < 13) 
	  print2("Your low IQ renders you incapable of being educated.");
	else if (Player.rank[CIRCLE] > 0)
	  print2("Sorcery and our Magic are rather incompatible, no?");
#ifdef INCLUDE_MONKS
	else if (Player.rank[MONKS] > 0)
	  print2("Meditation will not leave you enough time for studies.");
#endif
	else {
	  if (Player.iq > 17) {
	    print2("You are given a scholarship!");
	    morewait();
	    enrolled=TRUE;
	  }
	  else {
	    print1("Tuition is 1000Au. ");
	    nprint1("Pay it? [yn] ");
	    if (ynq1() =='y') {
	      if (Player.cash < 1000)
		print2("You don't have the funds!");
	      else {
		Player.cash -= 1000;
		enrolled = TRUE;
		dataprint();
	      }		
	    }
	  }
	  if (enrolled) {
	    print1("Archmage ");
	    nprint1(Archmage);
	    nprint1(" greets you and congratulates you on your acceptance.");
	    print2("You are now enrolled in the Collegium Magii!");
	    morewait();
	    print1("You are now a Novice.");
	    print2("You may research 1 spell, for your intro class.");
	    Spellsleft = 1;
	    Player.rank[COLLEGE] = INITIATE;
	    Player.guildxp[COLLEGE] = 1;
	    Player.maxiq += 1;
	    Player.iq += 1;
	    Player.maxpow += 1;
	    Player.pow += 1;
	  }
	}
      }
      else if (action == 'b') {
	if (Player.rank[COLLEGE] == 0)
	  print2("You have not even been initiated, yet!");
	else if (Player.rank[COLLEGE]==ARCHMAGE) 
	  print2("You are at the pinnacle of mastery in the Collegium.");
	else if (Player.rank[COLLEGE]==MAGE) {
	  if (Player.level <= Archmagelevel)
	    print2("You are not experienced enough to advance.");
	  else
	    print2("You must return with the heart of the Eater of Magic!");
	}
	else if (Player.rank[COLLEGE]==PRECEPTOR) {
	  if (Player.guildxp[COLLEGE] < 4000)
	    print2("You are not experienced enough to advance.");
	  else  {
	    print1("You are now a Mage of the Collegium Magii!");
	    print2("You may research 6 spells for postdoctoral research.");
	    Spellsleft += 6;
	    morewait();
	    print1("To become Archmage, you must return with the");
	    print2("heart of the Eater of Magic");
	    morewait();
	    clearmsg();
	    print1("The Eater may be found on a desert isle somewhere.");
	    Player.rank[COLLEGE] = MAGE;
	    Player.maxiq += 2;
	    Player.iq += 2;
	    Player.maxpow += 2;
	    Player.pow += 2;
	  }
	}
	else if (Player.rank[COLLEGE]==STUDENT) {
	  if (Player.guildxp[COLLEGE] < 1500)
	    print2("You are not experienced enough to advance.");
	  else  {
	    print1("You are now a Preceptor of the Collegium Magii!");
	    print2("You are taught the basics of ritual magic.");
	    morewait();
	    clearmsg();
	    print1("Your position allows you to research 4 spells.");
	    Spellsleft +=4;
	    Spells[S_RITUAL].known = TRUE;
	    Player.rank[COLLEGE] = PRECEPTOR;
	    Player.maxiq += 1;
	    Player.iq += 1;
	    Player.maxpow += 1;
	    Player.pow += 1;
	  }
	}
	else if (Player.rank[COLLEGE]==NOVICE) {
	  if (Player.guildxp[COLLEGE] < 400)
	    print2("You are not experienced enough to advance.");
	  else  {
	    print1("You are now a Student at the Collegium Magii!");
	    print2("You are taught the spell of identification.");
	    morewait();
	    clearmsg();
	    print1("Thesis research credit is 2 spells.");
	    Spellsleft+=2;
	    Spells[S_IDENTIFY].known = TRUE;
	    Player.rank[COLLEGE] = STUDENT;
	    Player.maxiq += 1;
	    Player.iq += 1;
	    Player.maxpow += 1;
	    Player.pow += 1;
	  }
	}
      }
      else if (action == 'c') {
	clearmsg();
	if (Spellsleft > 0) {
	  print1("Research permitted: ");
	  mnumprint(Spellsleft);
	  nprint1(" Spells.");
	  morewait();
	}
	if (Spellsleft < 1) {
	  print1("Extracurricular Lab fee: 2000 Au. ");
	  nprint1("Pay it? [yn] ");
	  if (ynq1()=='y') {
	    if (Player.cash < 2000) 
	      print1("Try again when you have the cash.");
	    else {
	      Player.cash -= 2000;
	      dataprint();
	      Spellsleft = 1;
	    }
	  }
	}
	if (Spellsleft > 0) {
	  learnspell(0);
	  Spellsleft--;
	}
      }
    }
  }
  xredraw();
}