int opentin(void) { if (!carried(tin.tin)) // perhaps it was stolen? return 0; // %% probably we should use tinoid if (tin.usedtime++ >= 50) { pline("You give up your attempt to open the tin."); return 0; } if (tin.usedtime < tin.reqtime) return 1; // still busy pline("You succeed in opening the tin."); useup(tin.tin); unsigned r = rn2(2 * ArraySize(c_tintxts)); if (r < ArraySize(c_tintxts)) { pline(c_tintxts[r].txt); lesshungry(c_tintxts[r].nut); if (r == 1) { // SALMON Glib = rnd(15); pline("Eating salmon made your fingers very slippery."); } } else { pline("It contains spinach - this makes you feel like Popeye!"); lesshungry(600); if (_u.ustr < 118) _u.ustr += rnd(((_u.ustr < 17) ? 19 : 118) - _u.ustr); if (_u.ustr > _u.ustrmax) _u.ustrmax = _u.ustr; _wflags.botl = 1; } return 0; }
opentin(){ register int r; if(!carried(tin.tin)) /* perhaps it was stolen? */ return(0); /* %% probably we should use tinoid */ if(tin.usedtime++ >= 50) { pline("You give up your attempt to open the tin."); return(0); } if(tin.usedtime < tin.reqtime) return(1); /* still busy */ pline("You succeed in opening the tin."); useup(tin.tin); r = rn2(2*TTSZ); if(r < TTSZ){ pline(tintxts[r].txt); lesshungry(tintxts[r].nut); if(r == 1) /* SALMON */ { Glib = rnd(15); pline("Eating salmon made your fingers very slippery."); } } else { pline("It contains spinach - this makes you feel like Popeye!"); lesshungry(600); if(u.ustr < 118) u.ustr += rnd( ((u.ustr < 17) ? 19 : 118) - u.ustr); if(u.ustr > u.ustrmax) u.ustrmax = u.ustr; flags.botl = 1; } return(0); }
int doeat(void) { struct obj *otmp; int tmp; // Is there some food (probably a heavy corpse) here on the ground? if (!Levitation) for (otmp = _level->objects; otmp; otmp = otmp->nobj) { if (otmp->ox == _u.ux && otmp->oy == _u.uy && otmp->olet == FOOD_SYM) { pline("There %s %s here; eat %s? [ny] ", (otmp->quan == 1) ? "is" : "are", doname(otmp), (otmp->quan == 1) ? "it" : "one"); if (readchar() == 'y') { if (otmp->quan != 1) (void) splitobj(otmp, 1); freeobj(otmp); otmp = addinv(otmp); addtobill(otmp); goto gotit; } } } otmp = getobj("%", "eat"); if (!otmp) return 0; gotit: if (otmp->otyp == TIN) { if (uwep) { switch (uwep->otyp) { case CAN_OPENER: tmp = 1; break; case DAGGER: tmp = 3; break; case PICK_AXE: case AXE: tmp = 6; break; default: goto no_opener; } pline("Using your %s you try to open the tin.", aobjnam(uwep, NULL)); } else { no_opener: pline("It is not so easy to open this tin."); if (Glib) { pline("The tin slips out of your hands."); if (otmp->quan > 1) { struct obj *obj; obj = splitobj(otmp, 1); if (otmp == uwep) setuwep(obj); } dropx(otmp); return 1; } tmp = 10 + rn2(1 + 500 / ((int) (_u.ulevel + _u.ustr))); } tin.reqtime = tmp; tin.usedtime = 0; tin.tin = otmp; occupation = opentin; occtxt = "opening the tin"; return 1; } const struct objclass* ftmp = &c_Objects[otmp->otyp]; multi = -ftmp->oc_delay; if (otmp->otyp >= CORPSE && eatcorpse(otmp)) goto eatx; if (!rn2(7) && otmp->otyp != FORTUNE_COOKIE) { pline("Blecch! Rotten food!"); if (!rn2(4)) { pline("You feel rather light headed."); Confusion += d(2, 4); } else if (!rn2(4) && !Blind) { pline("Everything suddenly goes dark."); Blind = d(2, 10); seeoff(0); } else if (!rn2(3)) { if (Blind) pline("The world spins and you slap against the floor."); else pline("The world spins and goes dark."); nomul(-rnd(10)); nomovemsg = "You are conscious again."; } lesshungry(ftmp->nutrition / 4); } else { if (_u.uhunger >= 1500) { pline("You choke over your food."); pline("You die..."); killer = ftmp->oc_name; done("choked"); } switch (otmp->otyp) { case FOOD_RATION: if (_u.uhunger <= 200) pline("That food really hit the spot!"); else if (_u.uhunger <= 700) pline("That satiated your stomach!"); else { pline("You're having a hard time getting all that food down."); multi -= 2; } lesshungry(ftmp->nutrition); if (multi < 0) nomovemsg = "You finished your meal."; break; case TRIPE_RATION: pline("Yak - dog food!"); more_experienced(1, 0); _wflags.botl = 1; if (rn2(2)) { pline("You vomit."); morehungry(20); if (Sick) { Sick = 0; // David Neves pline("What a relief!"); } } else lesshungry(ftmp->nutrition); break; default: if (otmp->otyp >= CORPSE) pline("That %s tasted terrible!", ftmp->oc_name); else pline("That %s was delicious!", ftmp->oc_name); lesshungry(ftmp->nutrition); if (otmp->otyp == DEAD_LIZARD && (Confusion > 2)) Confusion = 2; else if (otmp->otyp == FORTUNE_COOKIE) { if (Blind) { pline("This cookie has a scrap of paper inside!"); pline("What a pity, that you cannot read it!"); } else print_rumor(); } else if (otmp->otyp == LUMP_OF_ROYAL_JELLY) { // This stuff seems to be VERY healthy! if (_u.ustrmax < 118) ++_u.ustrmax; if (_u.ustr < _u.ustrmax) ++_u.ustr; _u.uhp += rnd(20); if (_u.uhp > _u.uhpmax) { if (!rn2(17)) ++_u.uhpmax; _u.uhp = _u.uhpmax; } heal_legs(); } break; } } eatx: if (multi < 0 && !nomovemsg) { static char msgbuf[BUFSZ]; sprintf(msgbuf, "You finished eating the %s.", ftmp->oc_name); nomovemsg = msgbuf; } useup(otmp); return 1; }
int dodrink() { struct obj *otmp,*objs; struct monst *mtmp; int unkn = 0, nothing = 0; otmp = getobj("!", "drink"); if(!otmp) return(0); if(!strcmp(objects[otmp->otyp].oc_descr, "smoky") && !rn2(13)) { ghost_from_bottle(); goto use_it; } switch(otmp->otyp){ case POT_RESTORE_STRENGTH: unkn++; pline("Wow! This makes you feel great!"); if(u.ustr < u.ustrmax) { u.ustr = u.ustrmax; flags.botl = 1; } break; case POT_BOOZE: unkn++; pline("Ooph! This tastes like liquid fire!"); Confusion += d(3,8); /* the whiskey makes us feel better */ if(u.uhp < u.uhpmax) losehp(-1, "bottle of whiskey"); if(!rn2(4)) { pline("You pass out."); multi = -rnd(15); nomovemsg = "You awake with a headache."; } break; case POT_INVISIBILITY: if(Invis || See_invisible) nothing++; else { if(!Blind) pline("Gee! All of a sudden, you can't see yourself."); else pline("You feel rather airy."), unkn++; newsym(u.ux,u.uy); } Invis += rn1(15,31); break; case POT_FRUIT_JUICE: pline("This tastes like fruit juice."); lesshungry(20); break; case POT_HEALING: pline("You begin to feel better."); flags.botl = 1; u.uhp += rnd(10); if(u.uhp > u.uhpmax) u.uhp = ++u.uhpmax; if(Blind) Blind = 1; /* see on next move */ if(Sick) Sick = 0; break; case POT_PARALYSIS: if(Levitation) pline("You are motionlessly suspended."); else pline("Your feet are frozen to the floor!"); nomul(-(rn1(10,25))); break; case POT_MONSTER_DETECTION: if(!fmon) { strange_feeling(otmp, "You feel threatened."); return(1); } else { cls(); for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) if(mtmp->mx > 0) at(mtmp->mx,mtmp->my,mtmp->data->mlet); prme(); pline("You sense the presence of monsters."); more(); docrt(); } break; case POT_OBJECT_DETECTION: if(!fobj) { strange_feeling(otmp, "You feel a pull downward."); return(1); } else { for(objs = fobj; objs; objs = objs->nobj) if(objs->ox != u.ux || objs->oy != u.uy) goto outobjmap; pline("You sense the presence of objects close nearby."); break; outobjmap: cls(); for(objs = fobj; objs; objs = objs->nobj) at(objs->ox,objs->oy,objs->olet); prme(); pline("You sense the presence of objects."); more(); docrt(); } break; case POT_SICKNESS: pline("Yech! This stuff tastes like poison."); if(Poison_resistance) pline("(But in fact it was biologically contaminated orange juice.)"); losestr(rn1(4,3)); losehp(rnd(10), "contaminated potion"); break; case POT_CONFUSION: if(!Confusion) pline("Huh, What? Where am I?"); else nothing++; Confusion += rn1(7,16); break; case POT_GAIN_STRENGTH: pline("Wow do you feel strong!"); if(u.ustr >= 118) break; /* > 118 is impossible */ if(u.ustr > 17) u.ustr += rnd(118-u.ustr); else u.ustr++; if(u.ustr > u.ustrmax) u.ustrmax = u.ustr; flags.botl = 1; break; case POT_SPEED: if(Wounded_legs) { heal_legs(); unkn++; break; } if(!(Fast & ~INTRINSIC)) pline("You are suddenly moving much faster."); else pline("Your legs get new energy."), unkn++; Fast += rn1(10,100); break; case POT_BLINDNESS: if(!Blind) pline("A cloud of darkness falls upon you."); else nothing++; Blind += rn1(100,250); seeoff(0); break; case POT_GAIN_LEVEL: pluslvl(); break; case POT_EXTRA_HEALING: pline("You feel much better."); flags.botl = 1; u.uhp += d(2,20)+1; if(u.uhp > u.uhpmax) u.uhp = (u.uhpmax += 2); if(Blind) Blind = 1; if(Sick) Sick = 0; break; case POT_LEVITATION: if(!Levitation) float_up(); else nothing++; Levitation += rnd(100); u.uprops[PROP(RIN_LEVITATION)].p_tofn = float_down; break; default: impossible("What a funny potion! (%u)", otmp->otyp); return(0); } if(nothing) { unkn++; pline("You have a peculiar feeling for a moment, then it passes."); } if(otmp->dknown && !objects[otmp->otyp].oc_name_known) { if(!unkn) { objects[otmp->otyp].oc_name_known = 1; more_experienced(0,10); } else if(!objects[otmp->otyp].oc_uname) docall(otmp); } use_it: useup(otmp); return(1); }
// Note: this is a litte different, it will return true // iff the action is COMPLETE, and false if there was no action OR // the action is needing to finish up (after leaving SenseForm). // So if (do_drink) the caller should exit invform _and_ tick, // otherwise the caller should just exit invform. // (exiting the invform occurs _before_ calling do_drink..) // .. Ok, I've modified this again so that it lets the caller distinguish // between "it worked" and "it worked and I popped up EngraveForm". tri_val_t do_drink(obj_t *otmp) { obj_t *objs; // monst_t *mtmp; Boolean unkn = false, nothing = false, b; Short tmp; if (!otmp) return NO_OP; tmp = oc_descr_offset[otmp->otype]; if (tmp >= 0 && (0 == StrNCompare("smoky", oc_descrs+tmp, 5)) && !rund(13)) { ghost_from_bottle(); useup(otmp); return DONE; } switch(otmp->otype) { case POT_RESTORE_STRENGTH: unkn = true; message("Wow! This makes you feel great!"); if (you.ustr < you.ustrmax) { you.ustr = you.ustrmax; flags.botl |= BOTL_STR; } break; case POT_BOOZE: unkn = true; message("Ooph! This tastes like liquid fire!"); Confusion += dice(3,8); /* the whiskey makes us feel better */ if (you.uhp < you.uhpmax) losehp(-1, "bottle of whiskey"); if (!rund(4)) { tri_val_t t; // Short coma; message("You pass out."); multi = -rnd(15); spin_multi("You awake with a headache."); // coma = rnd(15); // // do { tick(); } while (--coma > 0); // message("You awake with a headache."); // // nomovemsg = "You awake with a headache."; t = finish_do_drink(otmp, nothing, unkn); //.... I guess.... return (t==DONE ? NO_OP : t); // so that we don't take any _more_ turns } break; case POT_INVISIBILITY: if (Invis || See_invisible) nothing = true; else { if (!Blind) message("Gee! All of a sudden, you can't see yourself."); else { message("You feel rather airy."); unkn = true; } newsym(you.ux,you.uy); } Invis += rund(15)+31; break; case POT_FRUIT_JUICE: message("This tastes like fruit juice."); lesshungry(20); break; case POT_HEALING: message("You begin to feel better."); you.uhp += rnd(10); if (you.uhp > you.uhpmax) you.uhp = ++you.uhpmax; if (Blind) Blind = 1; /* you'll see again on the next move */ if (Sick) Sick = 0; flags.botl |= BOTL_HP; break; case POT_PARALYSIS: if (Levitation) message("You are motionlessly suspended."); else message("Your feet are frozen to the floor!"); nomul(-(rund(10)+25)); break; case POT_MONSTER_DETECTION: if (!fmon) { b = strange_feeling(otmp, "You feel threatened."); return ((b) ? GO_ON : DONE); } else { sense_what = SENSE_MONSTERS; sense_by_what = otmp; sense_init_screen(); FrmPopupForm(SenseForm); return GO_ON; // to postpone the tick! } break; case POT_OBJECT_DETECTION: if (!fobj) { b = strange_feeling(otmp, "You feel a pull downward."); return ((b) ? GO_ON : DONE); } else { for (objs = fobj; objs; objs = objs->nobj) if (objs->ox != you.ux || objs->oy != you.uy) { sense_what = SENSE_OBJECTS; sense_by_what = otmp; sense_init_screen(); FrmPopupForm(SenseForm); return GO_ON; // to postpone the tick! } message("You sense the presence of objects close nearby."); break; } break; case POT_SICKNESS: message("Yech! This stuff tastes like poison."); if (Poison_resistance) message("(But in fact it was biologically contaminated orange juice.)"); losestr(rund(4)+3); losehp(rnd(10), "contaminated potion"); flags.botl |= BOTL_STR; break; case POT_CONFUSION: if (!Confusion) message("Huh, What? Where am I?"); else nothing = true; Confusion += rund(7)+16; break; case POT_GAIN_STRENGTH: message("Wow do you feel strong!"); if (you.ustr >= 118) break; /* > 118 is impossible */ if (you.ustr > 17) you.ustr += rnd(118-you.ustr); else you.ustr++; if (you.ustr > you.ustrmax) you.ustrmax = you.ustr; flags.botl |= BOTL_STR; break; case POT_SPEED: if (Wounded_legs) { heal_legs(); unkn = true; break; } if (!(Fast & ~INTRINSIC)) message("You are suddenly moving much faster."); else { message("Your legs get new energy."); unkn = true; } Fast += rund(10)+100; break; case POT_BLINDNESS: if (!Blind) message("A cloud of darkness falls upon you."); else nothing = true; Blind += rund(100)+250; seeoff(false); break; case POT_GAIN_LEVEL: pluslvl(); break; case POT_EXTRA_HEALING: message("You feel much better."); you.uhp += dice(2,20)+1; if (you.uhp > you.uhpmax) you.uhp = (you.uhpmax += 2); if (Blind) Blind = 1; if (Sick) Sick = 0; flags.botl |= BOTL_HP; break; case POT_LEVITATION: if (!Levitation) float_up(); else nothing = true; Levitation += rnd(100); // you.uprops[PROP(RIN_LEVITATION)].p_tofn = float_down; // UNNEEDED, // it has been replaced by tweaking timeout.c to call float_down directly! break; default: StrPrintF(ScratchBuffer, "What a funny potion! (%u)", otmp->otype); message(ScratchBuffer); return NO_OP; } return finish_do_drink(otmp, nothing, unkn); }