Example #1
0
void Client::render(ui::Frame &f) {
  const Clamped &gameFocusFactor = uiState.gameFocusFactor,
      &pageFocusFactor = uiState.pageFocusFactor;

  if (uiState.gameFocused() && game) {
    renderGame(f);
  } else {
    if (!game) {
      f.drawSprite(resources.getTexture(ui::TextureID::MenuBackground),
                   {0, 0}, {0, 0, 1600, 900});
    } else {
      renderGame(f);
      f.drawRect(
          {0, 0, 1600, 900},
          mixColors(style.menu.gameOverlayColor, sf::Color(255, 255, 255, 0), gameFocusFactor));
    }

    f.withAlpha(
        linearTween(1, 0, gameFocusFactor) *
            (game ? linearTween(style.menu.menuInGameFade, 1,
                                pageFocusFactor)
                  : linearTween(style.menu.menuNormalFade, 1, pageFocusFactor)),
        [&]() { renderUI(f); });
  }
}
Example #2
0
void Client::renderPage(ui::Frame &f, const PageType type,
                        const sf::Vector2f &offset, const std::string &name,
                        ui::TransformedBase &page) {
  const float focusFactor = uiState.pageFocusFactor;

  float alpha, scale, offsetAmnt, titleAlpha, backdropAlpha;
  if (type == uiState.focusedPage) {
    alpha = 1;
    scale = linearTween(style.menu.unfocusedPageScale, 1.0f, focusFactor);
    offsetAmnt = linearTween(1.0f, 0.0f, focusFactor);
    titleAlpha = linearTween(1.0f, 0.0f, focusFactor);
    backdropAlpha = 0;
  } else {
    alpha = linearTween(1.0f, 0.0f, focusFactor);
    scale = style.menu.unfocusedPageScale;
    offsetAmnt = 1;
    titleAlpha = 1;
    backdropAlpha = alpha;
  }

  if (alpha == 0) return;

  page.setTransform(sf::Transform()
                        .translate(offsetAmnt * offset)
                        .translate(0, linearTween(0, style.menu.pageYOffset, focusFactor))
                        .scale(scale, scale));

  f.withAlpha(alpha, [&]() {
    // Underlay
    f.withAlpha(backdropAlpha, [&]() {
      f.drawRect({0, 0, 1600, 900},
                 style.menu.pageUnderlayColor);
    });

    // Page itself.
    page.render(f);

    // Page title.
    f.withAlpha(titleAlpha, [&]() {
      f.drawText(
          sf::Vector2f(0, style.menu.pageDescMargin) + offsetAmnt * offset,
          name, style.base.freeTextColor, style.menu.menuDescText,
          resources.defaultFont);
    });
  });
}
Example #3
0
void Client::renderUI(ui::Frame &f) {
  const Clamped &pageFocusFactor = uiState.pageFocusFactor;

  renderPage(
      f, PageType::Home, style.menu.homeOffset,
      "home", homePage.base);
  renderPage(
      f, PageType::Listing, style.menu.listingOffset,
      "server listing", listingPage.base);
  renderPage(
      f, PageType::Settings, style.menu.settingsOffset,
      "settings", settingsPage.base);

  if (const auto game = shared.getGame()) {
    f.drawText(
        style.menu.closeButtonOffset - sf::Vector2f(10, 0),
        [&](ui::TextFrame &tf) {
          tf.setColor(style.menu.statusFontColor);
          tf.print(" (" + game->status + ")");
          tf.print(game->name);
        }, style.menu.gameDescText, resources.defaultFont);
    closeButton.render(f);
  }

  f.withAlpha(
      linearTween(1, 0, pageFocusFactor),
      [&]() {
        // buttons that fade out as the page focuses
        quitButton.render(f);
        aboutButton.render(f);
      });
  f.withAlpha(
      linearTween(0, 1, pageFocusFactor),
      [&]() {
        // buttons that fade in as the page focuses
        backButton.render(f);
      });
}
Example #4
0
void RoundAnimation::Play( void )
{
	if(!isEnd)
	{
		//アニメーション終了フラグ
		bool anim_is_end = FALSE;
		//現在のラウンド取得
		int now_draw = 0;
		if(!RoundIsEnd)
		{ now_draw = 0; }
		else if(!RoundNumIsEnd)
		{ now_draw = 1; }
		else
		{ now_draw = 2; }
		//アニメーション用移動量取得
		int x_buf, y_buf;
		GetGraphSize(Fight_RoundNum_Graph[now_draw] , &x_buf, &y_buf);
		Animation_X_Size[now_draw] = linearTween(time[now_draw], 0, 600, 5);
		Animation_Y_Size[now_draw] = linearTween(time[now_draw], 0, 600, 5);
		if(Animation_X_Size[now_draw] > x_buf)
		{
			Animation_X_Size[now_draw] = x_buf;
			anim_is_end = TRUE;	//アニメーション終了
		}
		if(Animation_Y_Size[now_draw] > y_buf)
		{
			Animation_Y_Size[now_draw] = y_buf;
			anim_is_end = TRUE;	//アニメーション終了
		}
		x_buf = Animation_X_Size[now_draw]/8;
		y_buf = Animation_Y_Size[now_draw]/8;
		time[now_draw]++;
		//round表示
		if(!RoundIsEnd)
		{
			DrawExtendGraph(LOGO_POSI_CENTER_X - x_buf, LOGO_POSI_CENTER_Y - y_buf, LOGO_POSI_CENTER_X + x_buf, LOGO_POSI_CENTER_Y + y_buf, Fight_Round_Graph, TRUE);
			if(anim_time + ANIM_STOP_TIME < Timer::GetTime()){
				if(anim_is_end)
				{	
					RoundIsEnd = TRUE;
					anim_time = Timer::GetTime();
					//ラウンド数SE
					switch (RoundNum)
					{
					case 0:
						SOUND::SetSoundEffect(SOUND::SE_ONE);
						break;
					case 1:
						SOUND::SetSoundEffect(SOUND::SE_TWO);
						break;
					case 2:
						SOUND::SetSoundEffect(SOUND::SE_FINAL);
						break;
					}
					
				}
			}
		}
		//ラウンド数表示
		else if(!RoundNumIsEnd)
		{
			DrawExtendGraph(LOGO_POSI_CENTER_X - x_buf, LOGO_POSI_CENTER_Y - y_buf, LOGO_POSI_CENTER_X + x_buf, LOGO_POSI_CENTER_Y + y_buf, Fight_RoundNum_Graph[RoundNum], TRUE);
			if(anim_time + ANIM_STOP_TIME < Timer::GetTime()){
				if(anim_is_end)
				{	
					RoundNumIsEnd = TRUE;
					anim_time = Timer::GetTime();					
					//ラウンド数SE
					SOUND::SetSoundEffect(SOUND::SE_FIGHT);
				}
			}
		}
		//Fight表示
		else
		{
			DrawExtendGraph(LOGO_POSI_CENTER_X - x_buf, LOGO_POSI_CENTER_Y - y_buf, LOGO_POSI_CENTER_X + x_buf, LOGO_POSI_CENTER_Y + y_buf, Fight_Graph, TRUE);
			if(anim_time + ANIM_STOP_TIME < Timer::GetTime()){
				if(anim_is_end)
				{	
					isEnd = TRUE;
				}
			}
		}
	}
	return;
}
float AnimationCurve::getValue(float time) const
{
	const AnimatedKeys* pKeys = getPointer();

	if (!pKeys)
		return m_constantValue;

	const AnimatedKeys& ak = *pKeys;

	size_t keyCount = ak.keys.size();

	if (keyCount == 1) // it's constant, so return that
		return ak.keys.begin()->second;

	float value = 0.0f;

	// see if it exists
	std::map<float, float>::const_iterator itFind = ak.keys.find(time);
	if (itFind != ak.keys.end())
	{
		value = itFind->second;
		return value;
	}

	std::map<float, float>::const_iterator findLower = ak.keys.lower_bound(time);
	std::map<float, float>::const_iterator findUpper = ak.keys.upper_bound(time);

	if (findLower == ak.keys.end())
	{
		// after last frame
		std::map<float, float>::const_iterator itLastKey = --ak.keys.rbegin().base();
		value = itLastKey->second;

		return value;
	}

	if (findUpper == ak.keys.begin())
	{
		// before first frame
		value = ak.keys.begin()->second;
		return value;
	}

	if (findUpper != ak.keys.end())
	{
		std::map<float, float>::const_iterator itPrevKey = findUpper;
		--itPrevKey;

		float lowerTime = (*itPrevKey).first;
		float lowerValue = (*itPrevKey).second;

		float upperTime = (*findUpper).first;
		float upperValue = (*findUpper).second;

		float timeRatio = (time - lowerTime) / (upperTime - lowerTime);

		switch (ak.interpolationType)
		{
			default:
			case eLinearInterpolation:
				value = linearTween(timeRatio, lowerValue, upperValue);
				break;
			case eCubicInterpolation:
				value = cubicTween(timeRatio, lowerValue, upperValue);
				break;
			case eQuadraticInterpolation:
				value = quadraticTween(timeRatio, lowerValue, upperValue);
				break;
		}

		return value;
	}
	else
	{
		assert(false);
	}

	return 0.0f;
}