Example #1
0
void render_map_liquid_transparent(void)
{
	int					n;
	map_liquid_type		*liq;
	
		// common setup

	glEnable(GL_BLEND);
	glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
						
	glEnable(GL_DEPTH_TEST);
	glDepthMask(GL_FALSE);

		// draw transparent liquids
		
	for (n=0;n!=view.render->draw_list.count;n++) {
		if (view.render->draw_list.items[n].type==view_render_type_liquid) {
			liq=&map.liquid.liquids[view.render->draw_list.items[n].idx];
			if (liquid_is_transparent(liq)) {
				liquid_render_liquid(liq);
			}
		}
	}
	
	glDisable(GL_BLEND);
	glDepthMask(GL_TRUE);
}
Example #2
0
void render_map_liquid_transparent(int tick)
{
	int					n;
	map_liquid_type		*liq;

		// setup view

	gl_3D_view();
	gl_3D_rotate(&view.render->camera.pnt,&view.render->camera.ang);
	gl_setup_project();
	
		// setup drawing

	glEnable(GL_BLEND);
	glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);

	glEnable(GL_ALPHA_TEST);
	glAlphaFunc(GL_NOTEQUAL,0);
						
	glEnable(GL_DEPTH_TEST);
	glDepthFunc(GL_LEQUAL);
	glDepthMask(GL_FALSE);
	
		// draw transparent liquids
		
	for (n=0;n!=view.render->draw_list.count;n++) {
		if (view.render->draw_list.items[n].type==view_render_type_liquid) {
			liq=&map.liquid.liquids[view.render->draw_list.items[n].idx];
			if (liquid_is_transparent(liq)) {
				liquid_render_liquid(tick,liq);
			}
		}
	}
}
Example #3
0
void render_map_liquid_opaque(void)
{
	int					n;
	map_liquid_type		*liq;
	
		// common setup

	glDisable(GL_BLEND);

	glEnable(GL_DEPTH_TEST);

		// draw opaque liquids
		
	for (n=0;n!=view.render->draw_list.count;n++) {
		if (view.render->draw_list.items[n].type==view_render_type_liquid) {
			liq=&map.liquid.liquids[view.render->draw_list.items[n].idx];
			if (!liquid_is_transparent(liq)) {
				liquid_render_liquid(liq);
			}
		}
	}
}