void daemon_close(struct razer_daemon *daemon) { #ifdef USE_DBUS daemon_dbus_close(daemon); #endif list_Close(daemon->libs); list_Close(daemon->fx_render_nodes); list_Close(daemon->render_nodes); list_Close(daemon->effects); razer_close(daemon->chroma); free(daemon); }
void daemon_free_parameters(list *parameters) { while(!list_IsEmpty(parameters)) { daemon_free_parameter((struct razer_parameter*)list_Pop(parameters)); } list_Close(parameters); }
void str_FreeTokens(list *tokens) { list_IterationReset(tokens); while(list_IterationUnfinished(tokens)) { char *token = list_Iterate(tokens); free(token); } list_Close(tokens); }
void daemon_compute_render_nodes(struct razer_daemon *daemon) { //struct razer_queue *queue = daemon_create_queue(); list *queue = list_Create(0,0); list_Clear(daemon->render_nodes); struct razer_fx_render_node *rn = daemon_get_render_node(daemon,daemon->frame_buffer_linked_uid); if(rn) { list_Queue(queue,rn); daemon_compute_append_queue(daemon,queue); } //daemon_free_queue(&queue); list_Close(queue); daemon->is_render_nodes_dirty = 0; }
struct razer_daemon *daemon_open(void) { //signal(SIGINT,stop); //signal(SIGKILL,stop); //signal(SIGTERM,stop); struct razer_daemon *daemon = (struct razer_daemon*)malloc(sizeof(struct razer_daemon)); daemon->chroma = NULL; daemon->running = 1; daemon->is_paused = 0; daemon->fps = 12; daemon->libs_uid = 1; daemon->libs = list_Create(0,0); daemon->effects_uid = 1; daemon->effects = list_Create(0,0); daemon->fx_render_nodes_uid = 1; daemon->fx_render_nodes = list_Create(0,0);//list of all render_nodes available daemon->is_render_nodes_dirty = 0; daemon->render_nodes = list_Create(0,0); if(!(daemon->chroma=razer_open())) { free(daemon->chroma); list_Close(daemon->libs); list_Close(daemon->fx_render_nodes); list_Close(daemon->render_nodes); list_Close(daemon->effects); free(daemon); return(NULL); } #ifdef USE_DBUS daemon->dbus = NULL; #ifdef USE_DEBUGGING printf("dbus: opened\n"); #endif if(!daemon_dbus_open(daemon)) { free(daemon->chroma); list_Close(daemon->libs); list_Close(daemon->fx_render_nodes); list_Close(daemon->render_nodes); list_Close(daemon->effects); free(daemon); return(NULL); } if(!daemon_dbus_announce(daemon)) { free(daemon->chroma); list_Close(daemon->libs); list_Close(daemon->fx_render_nodes); list_Close(daemon->render_nodes); list_Close(daemon->effects); free(daemon); return(NULL); } #endif razer_set_input_handler(daemon->chroma,daemon_input_event_handler); daemon->chroma->tag = daemon; daemon->frame_buffer = razer_create_rgb_frame(); daemon->frame_buffer_linked_uid = 0; daemon->return_render_node = NULL; //TODO remember what i wanted to achieve with this variable ... :-) razer_set_custom_mode(daemon->chroma); razer_clear_all(daemon->chroma->keys); razer_update_keys(daemon->chroma,daemon->chroma->keys); //TODO Move to configuration options (dbus race condition present) #ifdef USE_DEBUGGING struct daemon_lib *lib = daemon_load_fx_lib(daemon,"daemon/fx/pez2001_collection_debug.so"); #else //void *lib = daemon_load_fx_lib(daemon,"daemon/fx/pez2001_collection.so"); struct daemon_lib *lib = daemon_load_fx_lib(daemon,"/usr/share/razer_bcd/fx/pez2001_collection.so"); #endif if(lib) daemon_register_lib(daemon,lib); #ifdef USE_DEBUGGING struct daemon_lib *blib = daemon_load_fx_lib(daemon,"daemon/fx/pez2001_light_blast_debug.so"); #else struct daemon_lib *blib = daemon_load_fx_lib(daemon,"/usr/share/razer_bcd/fx/pez2001_light_blast.so"); #endif if(lib) daemon_register_lib(daemon,blib); //daemon->render_node = daemon_create_render_node(daemon,daemon_get_effect(daemon,2),-1,-1,0,"First Render Node","Default Render Node"); daemon->render_node = daemon_create_render_node(daemon,daemon_get_effect(daemon,11),-1,-1,0,"First Render Node","Default Render Node"); daemon_register_render_node(daemon,daemon->render_node); daemon_compute_render_nodes(daemon); daemon_connect_frame_buffer(daemon,daemon->render_node); /*daemon->render_node = daemon_create_render_node(daemon,daemon_get_effect(daemon,3),-1,-1,0,"Second Test Render Node","Additional Testing Render Node"); daemon_register_render_node(daemon,daemon->render_node); daemon_compute_render_nodes(daemon); */ // Catch SIGTERM struct sigaction sigterm_action; memset(&sigterm_action, 0, sizeof(struct sigaction)); sigterm_action.sa_handler = got_sigterm_signal; sigaction(SIGTERM, &sigterm_action, NULL); return(daemon); }