void daemon_free_parameters(list *parameters) { while(!list_IsEmpty(parameters)) { daemon_free_parameter((struct razer_parameter*)list_Pop(parameters)); } list_Close(parameters); }
void daemon_compute_append_queue(struct razer_daemon *daemon,list *queue) { while(!list_IsEmpty(queue)) { struct razer_fx_render_node *render_node = (struct razer_fx_render_node*)list_Dequeue(queue); list_Push(daemon->render_nodes,render_node); if(render_node->input_frame_linked_uid!=-1 && render_node->input_frame_linked_uid != 0) list_Queue(queue,daemon_get_render_node(daemon,render_node->input_frame_linked_uid)); if(render_node->second_input_frame_linked_uid!=-1 && render_node->second_input_frame_linked_uid != 0) list_Queue(queue,daemon_get_render_node(daemon,render_node->second_input_frame_linked_uid)); } }