Example #1
0
static void preference_init(void)
{
    list_t sound_list = NULL;
    list_t video_list = NULL;
    point2d_t dummy_pos = {0, 0};

    int* opt1 = malloc(sizeof(int));
    *opt1 = 0;
    int* opt2 = malloc(sizeof(int));
    *opt2 = 1;
    int* opt3 = malloc(sizeof(int));
    *opt3 = 2;

    winsys_set_display_func( main_loop );
    winsys_set_idle_func( main_loop );
    winsys_set_reshape_func( reshape );
    winsys_set_mouse_func( ui_event_mouse_func );
    winsys_set_motion_func( ui_event_motion_func );
    winsys_set_passive_motion_func( ui_event_motion_func );
    
    sound_list = create_list();
    list_elem_t last_sound = get_list_tail( sound_list );
    last_sound = insert_list_elem( sound_list, last_sound, (list_elem_data_t) opt1);
    if (getparam_sound_enabled() == *opt1)
        cur_sound = last_sound;
    last_sound = insert_list_elem( sound_list, last_sound, (list_elem_data_t) opt2);
    if (getparam_sound_enabled() == *opt2)
        cur_sound = last_sound;

    video_list = create_list();
    list_elem_t last_video = get_list_tail( video_list );
    last_video = insert_list_elem( video_list, last_video, (list_elem_data_t) opt1);
    if (getparam_video_quality() == *opt1)
        cur_video = last_video;
    last_video = insert_list_elem( video_list, last_video, (list_elem_data_t) opt2);
    if (getparam_video_quality() == *opt2)
        cur_video = last_video;
    last_video = insert_list_elem( video_list, last_video, (list_elem_data_t) opt3);    
    if (getparam_video_quality() == *opt3)
        cur_video = last_video;

    chancel_btn = button_create( dummy_pos,
                             80 * mWidth / 480, 48 * mHeight / 320, 
                             "button_label", 
                             (mWidth>320)?"Back":"<< " );
    button_set_hilit_font_binding( chancel_btn, "button_label_hilit" );
    button_set_visible( chancel_btn, True );
    button_set_click_event_cb( chancel_btn, chancel_click_cb, NULL );
    
    save_btn = button_create( dummy_pos,
                                 80 * mWidth / 480, 48 * mHeight / 320,
                                 "button_label",
                                 (mWidth>320)?"Save":" >>" );
    button_set_hilit_font_binding( save_btn, "button_label_hilit" );
    button_set_disabled_font_binding( save_btn, "button_label_disabled" );
    button_set_visible( save_btn, True );
    button_set_click_event_cb( save_btn, save_click_cb, NULL );

    sound_listbox = listbox_create( dummy_pos,
                                   120 * mHeight / 320, 44 * mHeight / 320,
                                   "listbox_item",
                                   sound_list,
                                   sound_list_elem_to_string_func );
    
    listbox_set_current_item( sound_listbox, cur_sound );
    
    listbox_set_item_change_event_cb( sound_listbox, 
                                     sound_listbox_item_change_cb, 
                                     NULL );
    
    listbox_set_visible( sound_listbox, True );


    
    video_listbox = listbox_create( dummy_pos,
                                 120 * mHeight / 320, 44 * mHeight / 320,
                                 "listbox_item",
                                 video_list,
                                 video_list_elem_to_string_func );
    
    listbox_set_current_item( video_listbox, cur_video );
    
    listbox_set_item_change_event_cb( video_listbox, 
                                     video_listbox_item_change_cb, 
                                     NULL );
    
    listbox_set_visible( video_listbox, True );
    
    play_music( "start_screen" );
}
Example #2
0
/*! 
 Mode initialization function
 \author  jfpatry
 \date    Created:  2000-09-24
 \date    Modified: 2000-09-24
 */
static void race_select_init(void)
{
    listbox_list_elem_to_string_fptr_t conv_func = NULL;
    point2d_t dummy_pos = {0, 0};
    int i;
    
    winsys_set_display_func( main_loop );
    winsys_set_idle_func( main_loop );
    winsys_set_reshape_func( reshape );
    winsys_set_mouse_func( ui_event_mouse_func );
    winsys_set_motion_func( ui_event_motion_func );
    winsys_set_passive_motion_func( ui_event_motion_func );
    
    plyr = get_player_data( local_player() );
    
    /* Setup the race list */
    if ( g_game.practicing ) {
        g_game.current_event = "__Practice_Event__";
        g_game.current_cup = "__Practice_Cup__";
        if(g_game.is_speed_only_mode)
            race_list = get_speed_courses_list();
        else
            race_list = get_score_courses_list();
        conv_func = get_name_from_open_course_data;
        cup_data = NULL;
        last_completed_race = NULL;
        event_data = NULL;
    } else {
        event_data = (event_data_t*) get_list_elem_data( 
                                                        get_event_by_name( g_game.current_event ) );
        check_assertion( event_data != NULL,
                        "Couldn't find current event." );
        cup_data = (cup_data_t*) get_list_elem_data(
                                                    get_event_cup_by_name( event_data, g_game.current_cup ) );
        check_assertion( cup_data != NULL,
                        "Couldn't find current cup." );
        race_list = get_cup_race_list( cup_data );
        conv_func = get_name_from_race_data;
    }
    
    /* Unless we're coming back from a race, initialize the race data to 
     defaults.
     */
    if ( g_game.prev_mode != GAME_OVER ) {
        /* Make sure we don't play previously loaded course */
        cup_complete = False;
        
        /* Initialize the race data */
        cur_elem = get_list_head( race_list );
        
        if ( g_game.practicing ) {
            g_game.race.course = NULL;
            g_game.race.name = NULL;
            g_game.race.description = NULL;
            
            for (i=0; i<DIFFICULTY_NUM_LEVELS; i++) {
                g_game.race.herring_req[i] = 0;
                g_game.race.time_req[i] = 0;
                g_game.race.score_req[i] = 0;
            }
            
            g_game.race.mirrored = False;
            g_game.race.conditions = RACE_CONDITIONS_SUNNY;
            g_game.race.windy = False;
            g_game.race.snowing = False;
        } else {
            /* Not practicing */
            
            race_data_t *data;
            data = (race_data_t*) get_list_elem_data( cur_elem );
            g_game.race = *data;
            
            if ( is_cup_complete( event_data, 
                                 get_event_cup_by_name( 
                                                       event_data, 
                                                       g_game.current_cup ) ) )
            {
                cup_complete = True;
                last_completed_race = get_list_tail( race_list );
            } else {
                cup_complete = False;
                last_completed_race = NULL;
            }
        }
    } else {
        /* Back from a race */
        if ( !g_game.race_aborted ) {
            update_race_results();
        }
        
    }
    
    back_btn = button_create( dummy_pos,
                             150, 40, 
                             "button_label", 
                             Localize("Back","") );
    button_set_hilit_font_binding( back_btn, "button_label_hilit" );
    button_set_visible( back_btn, True );
    button_set_click_event_cb( back_btn, back_click_cb, NULL );
    
    start_btn = button_create( dummy_pos,
                              150, 40,
                              "button_label",
                              Localize("Race!","") );
    button_set_hilit_font_binding( start_btn, "button_label_hilit" );
    button_set_disabled_font_binding( start_btn, "button_label_disabled" );
    button_set_visible( start_btn, True );
    button_set_click_event_cb( start_btn, start_click_cb, NULL );
    
#ifdef __APPLE__
    race_listbox = listbox_create( dummy_pos,
                                  300, 44,
                                  "course_name_label",
                                  race_list,
                                  conv_func );
    
#else
    race_listbox = listbox_create( dummy_pos,
                                  460, 44,
                                  "listbox_item",
                                  race_list,
                                  conv_func );
    
#endif
    
    
    listbox_set_current_item( race_listbox, cur_elem );
    
    listbox_set_item_change_event_cb( race_listbox, 
                                     race_listbox_item_change_cb, 
                                     NULL );
    
    listbox_set_visible( race_listbox, True );
    
    /* 
     * Create text area 
     */
#ifdef __APPLE__
    desc_ta = textarea_create( dummy_pos,
                              170, 147,
                              "race_description",
                              "" );
    
#else
    desc_ta = textarea_create( dummy_pos,
                              312, 107,
                              "race_description",
                              "" );
    
#endif
    
    if ( g_game.practicing ) {
        open_course_data_t *data;
        data = (open_course_data_t*) get_list_elem_data( cur_elem );
        textarea_set_text( desc_ta, data->description );
    } else {
        race_data_t *data;
        data = (race_data_t*) get_list_elem_data( cur_elem );
        textarea_set_text( desc_ta, data->description );
    }
    
    textarea_set_visible( desc_ta, True );
    
    
    /* 
     * Create state buttons - only if practicing or if cup_complete
     */
    
    if ( g_game.practicing || cup_complete ) {
        /* mirror */
        mirror_ssbtn = ssbutton_create( dummy_pos,
                                       32, 32,
                                       2 );
        ssbutton_set_state_image( mirror_ssbtn, 
                                 0, 
                                 "mirror_button",
                                 make_point2d( 0.0/64.0, 32.0/64.0 ),
                                 make_point2d( 32.0/64.0, 64.0/64.0 ),
                                 white );
        
        ssbutton_set_state_image( mirror_ssbtn, 
                                 1, 
                                 "mirror_button",
                                 make_point2d( 32.0/64.0, 32.0/64.0 ),
                                 make_point2d( 64.0/64.0, 64.0/64.0 ),
                                 white );
        
        ssbutton_set_state( mirror_ssbtn, (int)g_game.race.mirrored );
#ifdef __APPLE__
        ssbutton_set_visible( mirror_ssbtn, False );
#else
        ssbutton_set_visible( mirror_ssbtn, True );
#endif
        
        /* conditions */
        conditions_ssbtn = ssbutton_create( dummy_pos,
                                           32, 32,
                                           4 );
        
        float border = 2.0;
        ssbutton_set_state_image( conditions_ssbtn, 
                                 0, 
                                 "conditions_button",
                                 make_point2d( (0.0 + border)/64.0, (32.0 + border)/64.0 ),
                                 make_point2d( (32.0 - border)/64.0, (64.0 - border)/64.0 ),
                                 white );
        
        ssbutton_set_state_image( conditions_ssbtn, 
                                 1, 
                                 "conditions_button",
                                 make_point2d( (32.0 + border)/64.0, (0.0 + border)/64.0 ),
                                 make_point2d( (64.0 - border)/64.0, (32.0 - border)/64.0 ),
                                 white );
        
        ssbutton_set_state_image( conditions_ssbtn, 
                                 2, 
                                 "conditions_button",
                                 make_point2d( (32.0 + border)/64.0, (32.0 + border)/64.0 ),
                                 make_point2d( (64.0 - border)/64.0, (64.0 - border)/64.0 ),
                                 white );
        
        ssbutton_set_state_image( conditions_ssbtn, 
                                 3, 
                                 "conditions_button",
                                 make_point2d( (0.0 + border)/64.0, (0.0 + border)/64.0 ),
                                 make_point2d( (32.0 - border)/64.0, (32.0 - border)/64.0 ),
                                 white );
        
        ssbutton_set_state( conditions_ssbtn, (int)g_game.race.conditions );
        ssbutton_set_visible( conditions_ssbtn, True );
        
#ifdef __APPLE__
        ssbutton_set_visible( conditions_ssbtn, False );
#else
        ssbutton_set_visible( conditions_ssbtn, True );
#endif
        
        /* wind */
        wind_ssbtn = ssbutton_create( dummy_pos,
                                     32, 32,
                                     2 );
        ssbutton_set_state_image( wind_ssbtn, 
                                 0, 
                                 "wind_button",
                                 make_point2d( 0.0/64.0, 32.0/64.0 ),
                                 make_point2d( 32.0/64.0, 64.0/64.0 ),
                                 white );
        
        ssbutton_set_state_image( wind_ssbtn, 
                                 1, 
                                 "wind_button",
                                 make_point2d( 32.0/64.0, 32.0/64.0 ),
                                 make_point2d( 64.0/64.0, 64.0/64.0 ),
                                 white );
        
        ssbutton_set_state( wind_ssbtn, (int)g_game.race.windy );
#ifdef __APPLE__
        ssbutton_set_visible( wind_ssbtn, False );
#else
        ssbutton_set_visible( wind_ssbtn, True );
#endif
        
        /* snow */
        snow_ssbtn = ssbutton_create( dummy_pos,
                                     32, 32,
                                     2 );
        ssbutton_set_state_image( snow_ssbtn, 
                                 0, 
                                 "snow_button",
                                 make_point2d( 0.0/64.0, 32.0/64.0 ),
                                 make_point2d( 32.0/64.0, 64.0/64.0 ),
                                 white );
        
        ssbutton_set_state_image( snow_ssbtn, 
                                 1, 
                                 "snow_button",
                                 make_point2d( 32.0/64.0, 32.0/64.0 ),
                                 make_point2d( 64.0/64.0, 64.0/64.0 ),
                                 white );
        
        ssbutton_set_state( snow_ssbtn, (int)g_game.race.snowing );
#ifdef __APPLE__
        ssbutton_set_visible( snow_ssbtn, False );
#else
        ssbutton_set_visible( snow_ssbtn, True );
#endif
        /* XXX snow button doesn't do anything, so disable for now */
        ssbutton_set_enabled( snow_ssbtn, False );
        
        /* Can't change conditions if in cup mode */
        if ( !g_game.practicing ) {
            ssbutton_set_enabled( conditions_ssbtn, False );
            ssbutton_set_enabled( wind_ssbtn, False );
            ssbutton_set_enabled( snow_ssbtn, False );
            ssbutton_set_enabled( mirror_ssbtn, False );
        }
        
    } else {
        conditions_ssbtn = NULL;
        wind_ssbtn = NULL;
        snow_ssbtn = NULL;
        mirror_ssbtn = NULL;
    }
    
    update_race_data();
    update_button_enabled_states();
    
    play_music( "start_screen" );
}
Example #3
0
/*! 
 Sets the widget positions and draws other on-screen goo 
 \author  jfpatry
 \date    Created:  2000-09-24
 \date    Modified: 2000-09-24
 */
static void set_widget_positions_and_draw_decorations()
{
    int w = getparam_x_resolution();
    int h = getparam_y_resolution();
    int box_width, box_height, box_max_y;
    int x_org, y_org;
    char *string;
    font_t *font;
    char *current_course;
    int text_width, asc, desc;
    GLuint texobj;
    
    /* set the dimensions of the box in which all widgets should fit */
#ifdef __APPLE__
    box_width = w;
    box_height = 200 * mHeight / 320;
    box_max_y = h - 128 * mHeight / 320;
    x_org = 10 * mHeight / 320;
    y_org = box_height/2 * mHeight / 320;
    
    if ( y_org + box_height > box_max_y ) {
        y_org = box_max_y - box_height + 50 * mHeight / 320;
    }
    
    button_set_position( 
                        back_btn,
                        make_point2d( 0,
                                     0 ) );
    
    button_set_position(
                        start_btn,
                        make_point2d( box_width - button_get_width( start_btn ),
                                     0 ) );
    
    listbox_set_position(
                         race_listbox,
                         make_point2d( 160 * mHeight / 320,
                                       box_height/2.0+40 * mHeight / 320 ) );
#ifdef __APPLE__    
    textarea_set_position( 
                          desc_ta,
                          make_point2d( 1000,
                                        1000 ) );
#else
    textarea_set_position( 
                          desc_ta,
                          make_point2d( x_org,
                                       y_org + 66 * mHeight / 320 ) );
#endif
    
    if ( g_game.practicing || 
        ( cup_complete &&
         conditions_ssbtn &&
         wind_ssbtn &&
         snow_ssbtn &&
         mirror_ssbtn ) ) 
    {
        ssbutton_set_position(
                              conditions_ssbtn,
                              make_point2d( x_org + box_width - 4*36 + 4,
                                           y_org + 151 ) );
        
        ssbutton_set_position(
                              wind_ssbtn,
                              make_point2d( x_org + box_width - 3*36 + 4 ,
                                           y_org + 151 ) );
        
        ssbutton_set_position(
                              snow_ssbtn,
                              make_point2d( x_org + box_width - 2*36 + 4,
                                           y_org + 151 ) );
        
        ssbutton_set_position(
                              mirror_ssbtn,
                              make_point2d( x_org + box_width - 1*36 + 4,
                                           y_org + 151 ) );
        
#else
        box_width = 460;
        box_height = 310;
        box_max_y = h - 128;
        x_org = w/2 - box_width/2;
        y_org = h/2 - box_height/2;
        
        if ( y_org + box_height > box_max_y ) {
            y_org = box_max_y - box_height;
        }
        
        button_set_position( 
                            back_btn,
                            make_point2d( x_org + 131 - button_get_width( back_btn )/2.0,
                                         42 ) );
        
        button_set_position(
                            start_btn,
                            make_point2d( x_org + 343 - button_get_width( start_btn )/2.0,
                                         42 ) );
        
        listbox_set_position(
                             race_listbox,
                             make_point2d( x_org,
                                          y_org + 221 ) );
        
        textarea_set_position( 
                              desc_ta,
                              make_point2d( x_org,
                                           y_org + 66 ) );
        
        if ( g_game.practicing || 
            ( cup_complete &&
             conditions_ssbtn &&
             wind_ssbtn &&
             snow_ssbtn &&
             mirror_ssbtn ) ) 
        {
            ssbutton_set_position(
                                  conditions_ssbtn,
                                  make_point2d( x_org + box_width - 4*36 + 4,
                                               y_org + 181 ) );
            
            ssbutton_set_position(
                                  wind_ssbtn,
                                  make_point2d( x_org + box_width - 3*36 + 4 ,
                                               y_org + 181 ) );
            
            ssbutton_set_position(
                                  snow_ssbtn,
                                  make_point2d( x_org + box_width - 2*36 + 4,
                                               y_org + 181 ) );
            
            ssbutton_set_position(
                                  mirror_ssbtn,
                                  make_point2d( x_org + box_width - 1*36 + 4,
                                               y_org + 181 ) );
#endif
        } else {
            /* Draw tux life icons */
            GLuint texobj;
            int i;
            
            glPushMatrix();
            {
#ifdef __APPLE__
                glTranslatef( 10 * mHeight / 320,
                             60 * mHeight / 320,
                             0 );
#else
                glTranslatef( x_org + box_width - 4*36 + 4,
                             y_org + 181,
                             0 );
#endif
                
                
                check_assertion( INIT_NUM_LIVES == 4, 
                                "Assumption about number of lives invalid -- "
                                "need to recode this part" );
                
                if ( !get_texture_binding( "tux_life", &texobj ) ) {
                    texobj = 0;
                }
                
                glBindTexture( GL_TEXTURE_2D, texobj );
                
                for ( i=0; i<4; i++ ) {
                    point2d_t ll, ur;
                    if ( plyr->lives > i ) {
                        ll = make_point2d( 0, 0.5 );
                        ur = make_point2d( 1, 1 );
                    } else {
                        ll = make_point2d( 0, 0 );
                        ur = make_point2d( 1, 0.5 );
                    }
                    
                    glBegin( GL_QUADS );
                    {
                        glTexCoord2f( ll.x, ll.y );
                        glVertex2f( 0, 0 );
                        
                        glTexCoord2f( ur.x, ll.y );
                        glVertex2f( 32 * mHeight / 320, 0 );
                        
                        glTexCoord2f( ur.x, ur.y );
                        glVertex2f( 32 * mHeight / 320, 32 * mHeight / 320 );
                        
                        glTexCoord2f( ll.x, ur.y );
                        glVertex2f( 0, 32 * mHeight / 320 );
                    }
                    glEnd();
                    glTranslatef( 36 * mHeight / 320, 0, 0 );
                }
            }
            glPopMatrix();
        }

#ifndef __APPLE__ // We don't care about that stuff

        /* Draw other stuff */
        if ( !get_font_binding( "menu_label", &font ) ) {
            print_warning( IMPORTANT_WARNING,
                          "Couldn't get font for binding menu_label" );
        } else {
            bind_font_texture( font );
            string = "Select a race";
            get_font_metrics( font, string, &text_width,  &asc, &desc );
            
            glPushMatrix();
            {
                glTranslatef( x_org + box_width/2.0 - text_width/2.0,
                             y_org + 310 - asc, 
                             0 );
                
                draw_string( font, string );
            }
            glPopMatrix();
        }
        /* Draw text indicating race requirements (if race not completed), 
         or results in race if race completed. */
        draw_status_msg( x_org, y_org, box_width, box_height );

#else

        /* Draw text indicating race requirements (if race not completed), 
         or results in race if race completed. */
        draw_status_msg( x_org, y_org, box_width, box_height );

#endif


        /* Draw preview */
        if ( g_game.practicing ) {
            list_elem_t elem;
            open_course_data_t *data;
            
            elem = listbox_get_current_item( race_listbox );
            data = (open_course_data_t*) get_list_elem_data( elem );
            current_course = data->course;
        } else {
            list_elem_t elem;
            race_data_t *data;
            
            elem = listbox_get_current_item( race_listbox );
            data = (race_data_t*) get_list_elem_data( elem );
            current_course = data->course;
        }
        
        glDisable( GL_TEXTURE_2D );
        
        glColor4f( 0.0, 0.0, 0.0, 0.3 );
        
#ifdef __APPLE__
        float margin = 4.f * mHeight / 320;
        float yoffset = 26 * mHeight / 320 + 30 * mHeight / 320;
        glBegin( GL_QUADS );
        {
            glVertex2f( x_org, y_org + yoffset );
            glVertex2f( x_org + 140 * mHeight / 320, y_org + yoffset );
            glVertex2f( x_org + 140 * mHeight / 320, y_org + yoffset+107 * mHeight / 320 );
            glVertex2f( x_org, y_org + yoffset+107 * mHeight / 320 );
        }
        glEnd();
#else
        glBegin( GL_QUADS );
        {
            glVertex2f( x_org+box_width-140, y_org+66 );
            glVertex2f( x_org+box_width, y_org+66 );
            glVertex2f( x_org+box_width, y_org+66+107 );
            glVertex2f( x_org+box_width-140, y_org+66+107 );
        }
        glEnd();
#endif

        glColor4f( 1.0, 1.0, 1.0, 1.0 );
        glEnable( GL_TEXTURE_2D );
        
        if ( !get_texture_binding( current_course, &texobj ) ) {
            if ( !get_texture_binding( "no_preview", &texobj ) ) {
                texobj = 0;
            }
        }
        
        glBindTexture( GL_TEXTURE_2D, texobj );
        
#ifdef __APPLE__
        glBegin( GL_QUADS );
        {
            glTexCoord2d( 0, 0);
            glVertex2f( x_org + margin, y_org + yoffset+margin );
            
            glTexCoord2d( 1, 0);
            glVertex2f( x_org + 140 * mHeight / 320 - margin, y_org + yoffset+margin );
            
            glTexCoord2d( 1, 1);
            glVertex2f( x_org + 140 * mHeight / 320 - margin, y_org + yoffset+margin+99 * mHeight / 320 );
            
            glTexCoord2d( 0, 1);
            glVertex2f( x_org + margin, y_org + yoffset+margin+99 * mHeight / 320 );
        }
        glEnd();
        
#else
        glBegin( GL_QUADS );
        {
            glTexCoord2d( 0, 0);
            glVertex2f( x_org+box_width-136, y_org+70 );
            
            glTexCoord2d( 1, 0);
            glVertex2f( x_org+box_width-4, y_org+70 );
            
            glTexCoord2d( 1, 1);
            glVertex2f( x_org+box_width-4, y_org+70+99 );
            
            glTexCoord2d( 0, 1);
            glVertex2f( x_org+box_width-136, y_org+70+99 );
        }
        glEnd();
#endif
    }
    
    
    /*---------------------------------------------------------------------------*/
    /*! 
     Mode initialization function
     \author  jfpatry
     \date    Created:  2000-09-24
     \date    Modified: 2000-09-24
     */
    static void race_select_init(void)
    {
        listbox_list_elem_to_string_fptr_t conv_func = NULL;
        point2d_t dummy_pos = {0, 0};
        int i;
        
        winsys_set_display_func( main_loop );
        winsys_set_idle_func( main_loop );
        winsys_set_reshape_func( reshape );
        winsys_set_mouse_func( ui_event_mouse_func );
        winsys_set_motion_func( ui_event_motion_func );
        winsys_set_passive_motion_func( ui_event_motion_func );
        
        plyr = get_player_data( local_player() );
        
        /* Setup the race list */
        if ( g_game.practicing ) {
            g_game.current_event = "__Practice_Event__";
            g_game.current_cup = "__Practice_Cup__";
            race_list = get_open_courses_list();
            conv_func = get_name_from_open_course_data;
            cup_data = NULL;
            last_completed_race = NULL;
            event_data = NULL;
        } else {
            event_data = (event_data_t*) get_list_elem_data( 
                                                            get_event_by_name( g_game.current_event ) );
            check_assertion( event_data != NULL,
                            "Couldn't find current event." );
            cup_data = (cup_data_t*) get_list_elem_data(
                                                        get_event_cup_by_name( event_data, g_game.current_cup ) );
            check_assertion( cup_data != NULL,
                            "Couldn't find current cup." );
            race_list = get_cup_race_list( cup_data );
            conv_func = get_name_from_race_data;
        }
        
        /* Unless we're coming back from a race, initialize the race data to 
         defaults.
         */
        if ( g_game.prev_mode != GAME_OVER ) {
            /* Make sure we don't play previously loaded course */
            cup_complete = False;
            
            /* Initialize the race data */
            cur_elem = get_list_head( race_list );
            
            if ( g_game.practicing ) {
                g_game.race.course = NULL;
                g_game.race.name = NULL;
                g_game.race.description = NULL;
                
                for (i=0; i<DIFFICULTY_NUM_LEVELS; i++) {
                    g_game.race.herring_req[i] = 0;
                    g_game.race.time_req[i] = 0;
                    g_game.race.score_req[i] = 0;
                }
                
                g_game.race.mirrored = False;
                g_game.race.conditions = RACE_CONDITIONS_SUNNY;
                g_game.race.windy = False;
                g_game.race.snowing = False;
            } else {
                /* Not practicing */
                
                race_data_t *data;
                data = (race_data_t*) get_list_elem_data( cur_elem );
                g_game.race = *data;
                
                if ( is_cup_complete( event_data, 
                                     get_event_cup_by_name( 
                                                           event_data, 
                                                           g_game.current_cup ) ) )
                {
                    cup_complete = True;
                    last_completed_race = get_list_tail( race_list );
                } else {
                    cup_complete = False;
                    last_completed_race = NULL;
                }
            }
        } else {
            /* Back from a race */
            if ( !g_game.race_aborted ) {
                update_race_results();
            }
            
            if (!g_game.practicing && !cup_complete) {
                if ( was_current_race_won() ) {
                    update_for_won_race();
                    
                    /* Advance to next race */
                    if ( cur_elem != get_list_tail( race_list ) ) {
                        cur_elem = get_next_list_elem( race_list, cur_elem );
                    }
                } else {
                    /* lost race */
                    plyr->lives -= 1;
                }
                print_debug( DEBUG_GAME_LOGIC, "Current lives: %d", plyr->lives );
            }
        }
        
        back_btn = button_create( dummy_pos,
                                 80 * mWidth / 480, 48 * mHeight / 320, 
                                 "button_label", 
                                 (mWidth>320)?"Back":"<< " );
        button_set_hilit_font_binding( back_btn, "button_label_hilit" );
        button_set_visible( back_btn, True );
        button_set_click_event_cb( back_btn, back_click_cb, NULL );
        
        start_btn = button_create( dummy_pos,
                                  80 * mWidth / 480, 48 * mHeight / 320,
                                  "button_label",
                                  (mWidth>320)?"Race":" >>" );
        button_set_hilit_font_binding( start_btn, "button_label_hilit" );
        button_set_disabled_font_binding( start_btn, "button_label_disabled" );
        button_set_visible( start_btn, True );
        button_set_click_event_cb( start_btn, start_click_cb, NULL );
        
#ifdef __APPLE__
        race_listbox = listbox_create( dummy_pos,
                                      mWidth - 170 * mHeight / 320, 44 * mHeight / 320,
                                      "course_name_label",
                                      race_list,
                                      conv_func );
        
#else
        race_listbox = listbox_create( dummy_pos,
                                      460 * mHeight / 320, 44 * mHeight / 320,
                                      "listbox_item",
                                      race_list,
                                      conv_func );
        
#endif
        
        
        listbox_set_current_item( race_listbox, cur_elem );
        
        listbox_set_item_change_event_cb( race_listbox, 
                                         race_listbox_item_change_cb, 
                                         NULL );
        
        listbox_set_visible( race_listbox, True );
        
        /* 
         * Create text area 
         */
#ifdef __APPLE__
        desc_ta = textarea_create( dummy_pos,
                                  150, 147,
                                  "race_description",
                                  "" );
        
#else
        desc_ta = textarea_create( dummy_pos,
                                  312, 107,
                                  "race_description",
                                  "" );
        
#endif
        
        if ( g_game.practicing ) {
            open_course_data_t *data;
            data = (open_course_data_t*) get_list_elem_data( cur_elem );
            textarea_set_text( desc_ta, data->description );
        } else {
            race_data_t *data;
            data = (race_data_t*) get_list_elem_data( cur_elem );
            textarea_set_text( desc_ta, data->description );
        }
        
        textarea_set_visible( desc_ta, True );
        
        
        /* 
         * Create state buttons - only if practicing or if cup_complete
         */
        
        if ( g_game.practicing || cup_complete ) {
            /* mirror */
            mirror_ssbtn = ssbutton_create( dummy_pos,
                                           32, 32,
                                           2 );
            ssbutton_set_state_image( mirror_ssbtn, 
                                     0, 
                                     "mirror_button",
                                     make_point2d( 0.0/64.0, 32.0/64.0 ),
                                     make_point2d( 32.0/64.0, 64.0/64.0 ),
                                     white );
            
            ssbutton_set_state_image( mirror_ssbtn, 
                                     1, 
                                     "mirror_button",
                                     make_point2d( 32.0/64.0, 32.0/64.0 ),
                                     make_point2d( 64.0/64.0, 64.0/64.0 ),
                                     white );
            
            ssbutton_set_state( mirror_ssbtn, (int)g_game.race.mirrored );
#ifdef __APPLE__
            ssbutton_set_visible( mirror_ssbtn, False );
#else
            ssbutton_set_visible( mirror_ssbtn, True );
#endif
            
            /* conditions */
            conditions_ssbtn = ssbutton_create( dummy_pos,
                                               32, 32,
                                               4 );

            float border = 2.0;
            ssbutton_set_state_image( conditions_ssbtn, 
                                     0, 
                                     "conditions_button",
                                     make_point2d( (0.0 + border)/64.0, (32.0 + border)/64.0 ),
                                     make_point2d( (32.0 - border)/64.0, (64.0 - border)/64.0 ),
                                     white );
            
            ssbutton_set_state_image( conditions_ssbtn, 
                                     1, 
                                     "conditions_button",
                                     make_point2d( (32.0 + border)/64.0, (0.0 + border)/64.0 ),
                                     make_point2d( (64.0 - border)/64.0, (32.0 - border)/64.0 ),
                                     white );
            
            ssbutton_set_state_image( conditions_ssbtn, 
                                     2, 
                                     "conditions_button",
                                     make_point2d( (32.0 + border)/64.0, (32.0 + border)/64.0 ),
                                     make_point2d( (64.0 - border)/64.0, (64.0 - border)/64.0 ),
                                     white );

            ssbutton_set_state_image( conditions_ssbtn, 
                                     3, 
                                     "conditions_button",
                                     make_point2d( (0.0 + border)/64.0, (0.0 + border)/64.0 ),
                                     make_point2d( (32.0 - border)/64.0, (32.0 - border)/64.0 ),
                                     white );
            
            ssbutton_set_state( conditions_ssbtn, (int)g_game.race.conditions );
            ssbutton_set_visible( conditions_ssbtn, True );

#ifdef __APPLE__
            ssbutton_set_visible( conditions_ssbtn, False );
#else
            ssbutton_set_visible( conditions_ssbtn, True );
#endif
            
            /* wind */
            wind_ssbtn = ssbutton_create( dummy_pos,
                                         32, 32,
                                         2 );
            ssbutton_set_state_image( wind_ssbtn, 
                                     0, 
                                     "wind_button",
                                     make_point2d( 0.0/64.0, 32.0/64.0 ),
                                     make_point2d( 32.0/64.0, 64.0/64.0 ),
                                     white );
            
            ssbutton_set_state_image( wind_ssbtn, 
                                     1, 
                                     "wind_button",
                                     make_point2d( 32.0/64.0, 32.0/64.0 ),
                                     make_point2d( 64.0/64.0, 64.0/64.0 ),
                                     white );
            
            ssbutton_set_state( wind_ssbtn, (int)g_game.race.windy );
#ifdef __APPLE__
            ssbutton_set_visible( wind_ssbtn, False );
#else
            ssbutton_set_visible( wind_ssbtn, True );
#endif
            
            /* snow */
            snow_ssbtn = ssbutton_create( dummy_pos,
                                         32, 32,
                                         2 );
            ssbutton_set_state_image( snow_ssbtn, 
                                     0, 
                                     "snow_button",
                                     make_point2d( 0.0/64.0, 32.0/64.0 ),
                                     make_point2d( 32.0/64.0, 64.0/64.0 ),
                                     white );
            
            ssbutton_set_state_image( snow_ssbtn, 
                                     1, 
                                     "snow_button",
                                     make_point2d( 32.0/64.0, 32.0/64.0 ),
                                     make_point2d( 64.0/64.0, 64.0/64.0 ),
                                     white );
            
            ssbutton_set_state( snow_ssbtn, (int)g_game.race.snowing );
#ifdef __APPLE__
            ssbutton_set_visible( snow_ssbtn, False );
#else
            ssbutton_set_visible( snow_ssbtn, True );
#endif
            /* XXX snow button doesn't do anything, so disable for now */
            ssbutton_set_enabled( snow_ssbtn, False );
            
            /* Can't change conditions if in cup mode */
            if ( !g_game.practicing ) {
                ssbutton_set_enabled( conditions_ssbtn, False );
                ssbutton_set_enabled( wind_ssbtn, False );
                ssbutton_set_enabled( snow_ssbtn, False );
                ssbutton_set_enabled( mirror_ssbtn, False );
            }
            
        } else {
            conditions_ssbtn = NULL;
            wind_ssbtn = NULL;
            snow_ssbtn = NULL;
            mirror_ssbtn = NULL;
        }
        
        update_race_data();
        update_button_enabled_states();
        
        play_music( "start_screen" );
    }
Example #4
0
      .width = 56,
      .height = 56,
  };
  widget_t* b = button_create(screen, rect, img_left, WHITE, BLACK, back_handler);
  widget_set_user_data(b, user_data);

  rect.x = 85;
  rect.y = 26;
  rect.width = 220;
  label_create(screen, rect, title, font_opensans_regular_22, WHITE, 1);

  rect.x = 5;
  rect.y = 85;
  rect.width = 300;
  rect.height = 160;
  widget_t* lb = listbox_create(screen, rect, 76);

  return lb;
}

void
button_list_set_buttons(widget_t* button_list, button_spec_t* buttons, uint32_t num_buttons)
{
  int i;

  listbox_clear(button_list);

  for (i = 0; i < (int)num_buttons; ++i) {
    rect_t rect;
    rect.x = 10;
    rect.y = 85;