// static
void LLWLParamManager::initSingleton()
{
	LL_DEBUGS("Windlight") << "Initializing sky" << LL_ENDL;

	loadAllPresets();

	// load the day
	std::string preferred_day = LLEnvManagerNew::instance().getDayCycleName();
	if (!LLDayCycleManager::instance().getPreset(preferred_day, mDay))
	{
		// Fall back to default.
		llwarns << "No day cycle named " << preferred_day << ", falling back to defaults" << llendl;
		mDay.loadDayCycleFromFile("Default.xml");

		// *TODO: Fix user preferences accordingly.
	}

	// *HACK - sets cloud scrolling to what we want... fix this better in the future
	std::string sky = LLEnvManagerNew::instance().getSkyPresetName();
	if (!getParamSet(LLWLParamKey(sky, LLWLParamKey::SCOPE_LOCAL), mCurParams))
	{
		llwarns << "No sky preset named " << sky << ", falling back to defaults" << llendl;
		getParamSet(LLWLParamKey("Default", LLWLParamKey::SCOPE_LOCAL), mCurParams);

		// *TODO: Fix user preferences accordingly.
	}

	// set it to noon
	resetAnimator(0.5, LLEnvManagerNew::instance().getUseDayCycle());

	// but use linden time sets it to what the estate is
	mAnimator.setTimeType(LLWLAnimator::TIME_LINDEN);

	LLEnvManagerNew::instance().usePrefs();
}
// static
void LLWaterParamManager::initSingleton()
{
	
	loadAllPresets(LLStringUtil::null);

	getParamSet("Default", mCurParams);
}
void LLWLParamManager::initSingleton()
{
	LL_DEBUGS("Windlight") << "Initializing sky" << LL_ENDL;

	loadAllPresets();

	// Here it used to call LLWLParamManager::initHack(), but we can't do that since it calls
	// LLWLParamManager::initSingleton() recursively. Instead, call it from LLAppViewer::init().
}
// virtual static
void LLWaterParamManager::initSingleton()
{
	LL_DEBUGS("Windlight") << "Initializing water" << LL_ENDL;
	loadAllPresets();
	LLEnvManagerNew::instance().usePrefs();
}