void OMW::Engine::go() { assert (!mEnvironment.mWorld); assert (!mDataDir.empty()); assert (!mCellName.empty()); assert (!mMaster.empty()); test.name = ""; total = 0; std::cout << "Data directory: " << mDataDir << "\n"; const char* plugCfg = "plugins.cfg"; mOgre.configure(!isFile("ogre.cfg"), plugCfg, false); addResourcesDirectory (mDataDir / "Meshes"); addResourcesDirectory (mDataDir / "Textures"); // This has to be added BEFORE MyGUI is initialized, as it needs // to find core.xml here. addResourcesDirectory("resources/mygui/"); // Create the window mOgre.createWindow("OpenMW"); loadBSA(); // Create the world mEnvironment.mWorld = new MWWorld::World (mOgre, mDataDir, mMaster, mNewGame, mEnvironment); // Set up the GUI system mGuiManager = new OEngine::GUI::MyGUIManager(mOgre.getWindow(), mOgre.getScene()); MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::MWSkill>("Widget"); MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::MWAttribute>("Widget"); MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::MWSpell>("Widget"); MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::MWSpellEffect>("Widget"); MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::MWDynamicStat>("Widget"); // Create window manager - this manages all the MW-specific GUI windows MWScript::registerExtensions (mExtensions); mEnvironment.mWindowManager = new MWGui::WindowManager(mGuiManager->getGui(), mEnvironment, mExtensions, mNewGame); // Create sound system mEnvironment.mSoundManager = new MWSound::SoundManager(mOgre.getRoot(), mOgre.getCamera(), mEnvironment.mWorld->getStore(), (mDataDir), mUseSound); // Create script system mScriptContext = new MWScript::CompilerContext (MWScript::CompilerContext::Type_Full, mEnvironment); mScriptContext->setExtensions (&mExtensions); mScriptManager = new MWScript::ScriptManager (mEnvironment.mWorld->getStore(), mVerboseScripts, *mScriptContext); mEnvironment.mGlobalScripts = new MWScript::GlobalScripts (mEnvironment.mWorld->getStore(), *mScriptManager); // Create game mechanics system mEnvironment.mMechanicsManager = new MWMechanics::MechanicsManager (mEnvironment); // Create dialog system mEnvironment.mDialogueManager = new MWDialogue::DialogueManager (mEnvironment); // load cell ESM::Position pos; pos.rot[0] = pos.rot[1] = pos.rot[2] = 0; pos.pos[2] = 0; if (const ESM::Cell *exterior = mEnvironment.mWorld->getExterior (mCellName)) { mEnvironment.mWorld->indexToPosition (exterior->data.gridX, exterior->data.gridY, pos.pos[0], pos.pos[1], true); mEnvironment.mWorld->changeToExteriorCell (pos); } else { pos.pos[0] = pos.pos[1] = 0; mEnvironment.mWorld->changeCell (mCellName, pos); } // Sets up the input system MWInput::MWInputManager input(mOgre, mEnvironment.mWorld->getPlayer(), *mEnvironment.mWindowManager, mDebug, *this); mEnvironment.mInputManager = &input; focusFrameCounter = 0; std::cout << "\nPress Q/ESC or close window to exit.\n"; mOgre.getRoot()->addFrameListener (this); // Play some good 'ol tunes mEnvironment.mSoundManager->startRandomTitle(); // scripts if (mCompileAll) { typedef ESMS::ScriptListT<ESM::Script>::MapType Container; Container scripts = mEnvironment.mWorld->getStore().scripts.list; int count = 0; int success = 0; for (Container::const_iterator iter (scripts.begin()); iter!=scripts.end(); ++iter, ++count) if (mScriptManager->compile (iter->first)) ++success; if (count) std::cout << "compiled " << success << " of " << count << " scripts (" << 100*static_cast<double> (success)/count << "%)" << std::endl; } // Start the main rendering loop mOgre.start(); std::cout << "Quitting peacefully.\n"; }
void OMW::Engine::go() { assert (!mCellName.empty()); assert (!mMaster.empty()); assert (!mOgre); mOgre = new OEngine::Render::OgreRenderer; // Create the settings manager and load default settings file Settings::Manager settings; const std::string localdefault = mCfgMgr.getLocalPath().string() + "/settings-default.cfg"; const std::string globaldefault = mCfgMgr.getGlobalPath().string() + "/settings-default.cfg"; // prefer local if (boost::filesystem::exists(localdefault)) settings.loadDefault(localdefault); else if (boost::filesystem::exists(globaldefault)) settings.loadDefault(globaldefault); else throw std::runtime_error ("No default settings file found! Make sure the file \"settings-default.cfg\" was properly installed."); // load user settings if they exist, otherwise just load the default settings as user settings const std::string settingspath = mCfgMgr.getUserPath().string() + "/settings.cfg"; if (boost::filesystem::exists(settingspath)) settings.loadUser(settingspath); else if (boost::filesystem::exists(localdefault)) settings.loadUser(localdefault); else if (boost::filesystem::exists(globaldefault)) settings.loadUser(globaldefault); // Get the path for the keybinder xml file std::string keybinderUser = (mCfgMgr.getUserPath() / "input.xml").string(); bool keybinderUserExists = boost::filesystem::exists(keybinderUser); mFpsLevel = settings.getInt("fps", "HUD"); // load nif overrides NifOverrides::Overrides nifOverrides; if (boost::filesystem::exists(mCfgMgr.getLocalPath().string() + "/transparency-overrides.cfg")) nifOverrides.loadTransparencyOverrides(mCfgMgr.getLocalPath().string() + "/transparency-overrides.cfg"); else if (boost::filesystem::exists(mCfgMgr.getGlobalPath().string() + "/transparency-overrides.cfg")) nifOverrides.loadTransparencyOverrides(mCfgMgr.getGlobalPath().string() + "/transparency-overrides.cfg"); std::string renderSystem = settings.getString("render system", "Video"); if (renderSystem == "") { #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 renderSystem = "Direct3D9 Rendering Subsystem"; #else renderSystem = "OpenGL Rendering Subsystem"; #endif } mOgre->configure( mCfgMgr.getLogPath().string(), renderSystem, Settings::Manager::getString("opengl rtt mode", "Video"), false); // This has to be added BEFORE MyGUI is initialized, as it needs // to find core.xml here. //addResourcesDirectory(mResDir); addResourcesDirectory(mCfgMgr.getCachePath ().string()); addResourcesDirectory(mResDir / "mygui"); addResourcesDirectory(mResDir / "water"); addResourcesDirectory(mResDir / "gbuffer"); addResourcesDirectory(mResDir / "shadows"); addZipResource(mResDir / "mygui" / "Obliviontt.zip"); // Create the window OEngine::Render::WindowSettings windowSettings; windowSettings.fullscreen = settings.getBool("fullscreen", "Video"); windowSettings.window_x = settings.getInt("resolution x", "Video"); windowSettings.window_y = settings.getInt("resolution y", "Video"); windowSettings.vsync = settings.getBool("vsync", "Video"); std::string aa = settings.getString("antialiasing", "Video"); windowSettings.fsaa = (aa.substr(0, 4) == "MSAA") ? aa.substr(5, aa.size()-5) : "0"; mOgre->createWindow("OpenMW", windowSettings); loadBSA(); // cursor replacer (converts the cursor from the bsa so they can be used by mygui) MWGui::CursorReplace replacer; // Create the world mEnvironment.setWorld (new MWWorld::World (*mOgre, mFileCollections, mMaster, mResDir, mCfgMgr.getCachePath(), mNewGame, mEncoding, mFallbackMap)); //Load translation data mTranslationDataStorage.loadTranslationData(mFileCollections, mMaster); // Create window manager - this manages all the MW-specific GUI windows MWScript::registerExtensions (mExtensions); mEnvironment.setWindowManager (new MWGui::WindowManager( mExtensions, mFpsLevel, mNewGame, mOgre, mCfgMgr.getLogPath().string() + std::string("/"), mCfgMgr.getCachePath ().string(), mScriptConsoleMode, mTranslationDataStorage)); // Create sound system mEnvironment.setSoundManager (new MWSound::SoundManager(mUseSound)); // Create script system mScriptContext = new MWScript::CompilerContext (MWScript::CompilerContext::Type_Full); mScriptContext->setExtensions (&mExtensions); mEnvironment.setScriptManager (new MWScript::ScriptManager (MWBase::Environment::get().getWorld()->getStore(), mVerboseScripts, *mScriptContext)); // Create game mechanics system mEnvironment.setMechanicsManager (new MWMechanics::MechanicsManager); // Create dialog system mEnvironment.setJournal (new MWDialogue::Journal); mEnvironment.setDialogueManager (new MWDialogue::DialogueManager (mExtensions, mVerboseScripts)); // Sets up the input system mEnvironment.setInputManager (new MWInput::InputManager (*mOgre, MWBase::Environment::get().getWorld()->getPlayer(), *MWBase::Environment::get().getWindowManager(), mDebug, *this, keybinderUser, keybinderUserExists)); // load cell ESM::Position pos; pos.rot[0] = pos.rot[1] = pos.rot[2] = 0; pos.pos[2] = 0; mEnvironment.getWorld()->renderPlayer(); if (const ESM::Cell *exterior = MWBase::Environment::get().getWorld()->getExterior (mCellName)) { MWBase::Environment::get().getWorld()->indexToPosition (exterior->mData.mX, exterior->mData.mY, pos.pos[0], pos.pos[1], true); MWBase::Environment::get().getWorld()->changeToExteriorCell (pos); } else { pos.pos[0] = pos.pos[1] = 0; MWBase::Environment::get().getWorld()->changeToInteriorCell (mCellName, pos); } std::cout << "\nPress Q/ESC or close window to exit.\n"; mOgre->getRoot()->addFrameListener (this); // Play some good 'ol tunes MWBase::Environment::get().getSoundManager()->playPlaylist(std::string("Explore")); // scripts if (mCompileAll) { std::pair<int, int> result = MWBase::Environment::get().getScriptManager()->compileAll(); if (result.first) std::cout << "compiled " << result.second << " of " << result.first << " scripts (" << 100*static_cast<double> (result.second)/result.first << "%)" << std::endl; } if (!mStartupScript.empty()) MWBase::Environment::get().getWindowManager()->executeInConsole (mStartupScript); // Start the main rendering loop mOgre->start(); // Save user settings settings.saveUser(settingspath); std::cout << "Quitting peacefully.\n"; }
void OMW::Engine::prepareEngine (Settings::Manager & settings) { mEnvironment.setStateManager ( new MWState::StateManager (mCfgMgr.getUserDataPath() / "saves", mContentFiles.at (0))); Nif::NIFFile::CacheLock cachelock; std::string renderSystem = settings.getString("render system", "Video"); if (renderSystem == "") { #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 renderSystem = "Direct3D9 Rendering Subsystem"; #else renderSystem = "OpenGL Rendering Subsystem"; #endif } mOgre = new OEngine::Render::OgreRenderer; mOgre->configure( mCfgMgr.getLogPath().string(), renderSystem, Settings::Manager::getString("opengl rtt mode", "Video")); // This has to be added BEFORE MyGUI is initialized, as it needs // to find core.xml here. //addResourcesDirectory(mResDir); addResourcesDirectory(mCfgMgr.getCachePath ().string()); addResourcesDirectory(mResDir / "mygui"); addResourcesDirectory(mResDir / "water"); addResourcesDirectory(mResDir / "shadows"); OEngine::Render::WindowSettings windowSettings; windowSettings.fullscreen = settings.getBool("fullscreen", "Video"); windowSettings.window_x = settings.getInt("resolution x", "Video"); windowSettings.window_y = settings.getInt("resolution y", "Video"); windowSettings.screen = settings.getInt("screen", "Video"); windowSettings.vsync = settings.getBool("vsync", "Video"); windowSettings.icon = "openmw.png"; std::string aa = settings.getString("antialiasing", "Video"); windowSettings.fsaa = (aa.substr(0, 4) == "MSAA") ? aa.substr(5, aa.size()-5) : "0"; mOgre->createWindow("OpenMW", windowSettings); loadBSA(); // Create input and UI first to set up a bootstrapping environment for // showing a loading screen and keeping the window responsive while doing so std::string keybinderUser = (mCfgMgr.getUserConfigPath() / "input.xml").string(); bool keybinderUserExists = boost::filesystem::exists(keybinderUser); MWInput::InputManager* input = new MWInput::InputManager (*mOgre, *this, keybinderUser, keybinderUserExists, mGrab); mEnvironment.setInputManager (input); MWGui::WindowManager* window = new MWGui::WindowManager( mExtensions, mFpsLevel, mOgre, mCfgMgr.getLogPath().string() + std::string("/"), mCfgMgr.getCachePath ().string(), mScriptConsoleMode, mTranslationDataStorage, mEncoding); mEnvironment.setWindowManager (window); // Create the world mEnvironment.setWorld( new MWWorld::World (*mOgre, mFileCollections, mContentFiles, mResDir, mCfgMgr.getCachePath(), mEncoder, mFallbackMap, mActivationDistanceOverride)); MWBase::Environment::get().getWorld()->setupPlayer(); input->setPlayer(&mEnvironment.getWorld()->getPlayer()); window->initUI(); window->renderWorldMap(); //Load translation data mTranslationDataStorage.setEncoder(mEncoder); for (size_t i = 0; i < mContentFiles.size(); i++) mTranslationDataStorage.loadTranslationData(mFileCollections, mContentFiles[i]); Compiler::registerExtensions (mExtensions); // Create sound system mEnvironment.setSoundManager (new MWSound::SoundManager(mUseSound)); // Create script system mScriptContext = new MWScript::CompilerContext (MWScript::CompilerContext::Type_Full); mScriptContext->setExtensions (&mExtensions); mEnvironment.setScriptManager (new MWScript::ScriptManager (MWBase::Environment::get().getWorld()->getStore(), mVerboseScripts, *mScriptContext)); // Create game mechanics system MWMechanics::MechanicsManager* mechanics = new MWMechanics::MechanicsManager; mEnvironment.setMechanicsManager (mechanics); // Create dialog system mEnvironment.setJournal (new MWDialogue::Journal); mEnvironment.setDialogueManager (new MWDialogue::DialogueManager (mExtensions, mVerboseScripts, mTranslationDataStorage)); mEnvironment.getWorld()->renderPlayer(); mechanics->buildPlayer(); window->updatePlayer(); // load cell ESM::Position pos; MWBase::World *world = MWBase::Environment::get().getWorld(); if (!mCellName.empty()) { if (world->findExteriorPosition(mCellName, pos)) { world->changeToExteriorCell (pos); } else { world->findInteriorPosition(mCellName, pos); world->changeToInteriorCell (mCellName, pos); } } else { pos.pos[0] = pos.pos[1] = pos.pos[2] = 0; pos.rot[0] = pos.rot[1] = pos.pos[2] = 0; world->changeToExteriorCell (pos); } Ogre::FrameEvent event; event.timeSinceLastEvent = 0; event.timeSinceLastFrame = 0; frameRenderingQueued(event); mOgre->getRoot()->addFrameListener (this); // scripts if (mCompileAll) { std::pair<int, int> result = MWBase::Environment::get().getScriptManager()->compileAll(); if (result.first) std::cout << "compiled " << result.second << " of " << result.first << " scripts (" << 100*static_cast<double> (result.second)/result.first << "%)" << std::endl; } }
void OMW::Engine::go() { mFocusTDiff = 0; assert (!mEnvironment.mWorld); assert (!mCellName.empty()); assert (!mMaster.empty()); assert (!mOgre); mOgre = new OEngine::Render::OgreRenderer; //we need to ensure the path to the configuration exists before creating an //instance of ogre root so that Ogre doesn't raise an exception when trying to //access it const boost::filesystem::path configPath = mCfgMgr.getOgreConfigPath().parent_path(); if ( !boost::filesystem::exists(configPath) ) { boost::filesystem::create_directories(configPath); } mOgre->configure(!boost::filesystem::is_regular_file(mCfgMgr.getOgreConfigPath()), mCfgMgr.getOgreConfigPath().string(), mCfgMgr.getLogPath().string(), mCfgMgr.getPluginsConfigPath().string(), false); // This has to be added BEFORE MyGUI is initialized, as it needs // to find core.xml here. addResourcesDirectory(mResDir / "mygui"); // Create the window mOgre->createWindow("OpenMW"); loadBSA(); // Create the world mEnvironment.mWorld = new MWWorld::World (*mOgre, mFileCollections, mMaster, mResDir, mNewGame, mEnvironment, mEncoding); // Create window manager - this manages all the MW-specific GUI windows MWScript::registerExtensions (mExtensions); mEnvironment.mWindowManager = new MWGui::WindowManager(mEnvironment, mExtensions, mFpsLevel, mNewGame, mOgre, mCfgMgr.getLogPath().string() + std::string("/")); // Create sound system mEnvironment.mSoundManager = new MWSound::SoundManager(mOgre->getRoot(), mOgre->getCamera(), mDataDirs, mUseSound, mFSStrict, mEnvironment); // Create script system mScriptContext = new MWScript::CompilerContext (MWScript::CompilerContext::Type_Full, mEnvironment); mScriptContext->setExtensions (&mExtensions); mScriptManager = new MWScript::ScriptManager (mEnvironment.mWorld->getStore(), mVerboseScripts, *mScriptContext); mEnvironment.mGlobalScripts = new MWScript::GlobalScripts (mEnvironment.mWorld->getStore(), *mScriptManager); // Create game mechanics system mEnvironment.mMechanicsManager = new MWMechanics::MechanicsManager (mEnvironment); // Create dialog system mEnvironment.mJournal = new MWDialogue::Journal (mEnvironment); mEnvironment.mDialogueManager = new MWDialogue::DialogueManager (mEnvironment); // load cell ESM::Position pos; pos.rot[0] = pos.rot[1] = pos.rot[2] = 0; pos.pos[2] = 0; if (const ESM::Cell *exterior = mEnvironment.mWorld->getExterior (mCellName)) { mEnvironment.mWorld->indexToPosition (exterior->data.gridX, exterior->data.gridY, pos.pos[0], pos.pos[1], true); mEnvironment.mWorld->changeToExteriorCell (pos); } else { pos.pos[0] = pos.pos[1] = 0; mEnvironment.mWorld->changeToInteriorCell (mCellName, pos); } // Sets up the input system MWInput::MWInputManager input(*mOgre, mEnvironment.mWorld->getPlayer(), *mEnvironment.mWindowManager, mDebug, *this); mEnvironment.mInputManager = &input; std::cout << "\nPress Q/ESC or close window to exit.\n"; mOgre->getRoot()->addFrameListener (this); // Play some good 'ol tunes mEnvironment.mSoundManager->playPlaylist(std::string("Explore")); // scripts if (mCompileAll) { std::pair<int, int> result = mScriptManager->compileAll(); if (result.first) std::cout << "compiled " << result.second << " of " << result.first << " scripts (" << 100*static_cast<double> (result.second)/result.first << "%)" << std::endl; } // Start the main rendering loop mOgre->start(); std::cout << "Quitting peacefully.\n"; }
void OMW::Engine::prepareEngine (Settings::Manager & settings) { Nif::NIFFile::CacheLock cachelock; std::string renderSystem = settings.getString("render system", "Video"); if (renderSystem == "") { #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 renderSystem = "Direct3D9 Rendering Subsystem"; #else renderSystem = "OpenGL Rendering Subsystem"; #endif } mOgre = new OEngine::Render::OgreRenderer; mOgre->configure( mCfgMgr.getLogPath().string(), renderSystem, Settings::Manager::getString("opengl rtt mode", "Video"), false); // This has to be added BEFORE MyGUI is initialized, as it needs // to find core.xml here. //addResourcesDirectory(mResDir); addResourcesDirectory(mCfgMgr.getCachePath ().string()); addResourcesDirectory(mResDir / "mygui"); addResourcesDirectory(mResDir / "water"); addResourcesDirectory(mResDir / "gbuffer"); addResourcesDirectory(mResDir / "shadows"); addZipResource(mResDir / "mygui" / "Obliviontt.zip"); // Create the window OEngine::Render::WindowSettings windowSettings; windowSettings.fullscreen = settings.getBool("fullscreen", "Video"); windowSettings.window_x = settings.getInt("resolution x", "Video"); windowSettings.window_y = settings.getInt("resolution y", "Video"); windowSettings.vsync = settings.getBool("vsync", "Video"); std::string aa = settings.getString("antialiasing", "Video"); windowSettings.fsaa = (aa.substr(0, 4) == "MSAA") ? aa.substr(5, aa.size()-5) : "0"; mOgre->createWindow("OpenMW", windowSettings); loadBSA(); // cursor replacer (converts the cursor from the bsa so they can be used by mygui) MWGui::CursorReplace replacer; // Create the world mEnvironment.setWorld (new MWWorld::World (*mOgre, mFileCollections, mMaster, mResDir, mCfgMgr.getCachePath(), mNewGame, mEncoder, mFallbackMap, mActivationDistanceOverride)); //Load translation data mTranslationDataStorage.setEncoder(mEncoder); mTranslationDataStorage.loadTranslationData(mFileCollections, mMaster); // Create window manager - this manages all the MW-specific GUI windows MWScript::registerExtensions (mExtensions); mEnvironment.setWindowManager (new MWGui::WindowManager( mExtensions, mFpsLevel, mNewGame, mOgre, mCfgMgr.getLogPath().string() + std::string("/"), mCfgMgr.getCachePath ().string(), mScriptConsoleMode, mTranslationDataStorage)); // Create sound system mEnvironment.setSoundManager (new MWSound::SoundManager(mUseSound)); // Create script system mScriptContext = new MWScript::CompilerContext (MWScript::CompilerContext::Type_Full); mScriptContext->setExtensions (&mExtensions); mEnvironment.setScriptManager (new MWScript::ScriptManager (MWBase::Environment::get().getWorld()->getStore(), mVerboseScripts, *mScriptContext)); // Create game mechanics system mEnvironment.setMechanicsManager (new MWMechanics::MechanicsManager); // Create dialog system mEnvironment.setJournal (new MWDialogue::Journal); mEnvironment.setDialogueManager (new MWDialogue::DialogueManager (mExtensions, mVerboseScripts, mTranslationDataStorage)); // Sets up the input system // Get the path for the keybinder xml file std::string keybinderUser = (mCfgMgr.getUserPath() / "input.xml").string(); bool keybinderUserExists = boost::filesystem::exists(keybinderUser); mEnvironment.setInputManager (new MWInput::InputManager (*mOgre, MWBase::Environment::get().getWorld()->getPlayer(), *MWBase::Environment::get().getWindowManager(), mDebug, *this, keybinderUser, keybinderUserExists)); // load cell ESM::Position pos; pos.rot[0] = pos.rot[1] = pos.rot[2] = 0; pos.pos[2] = 0; mEnvironment.getWorld()->renderPlayer(); if (const ESM::Cell *exterior = MWBase::Environment::get().getWorld()->getExterior (mCellName)) { MWBase::Environment::get().getWorld()->indexToPosition (exterior->mData.mX, exterior->mData.mY, pos.pos[0], pos.pos[1], true); MWBase::Environment::get().getWorld()->changeToExteriorCell (pos); } else { pos.pos[0] = pos.pos[1] = 0; MWBase::Environment::get().getWorld()->changeToInteriorCell (mCellName, pos); } mOgre->getRoot()->addFrameListener (this); // scripts if (mCompileAll) { std::pair<int, int> result = MWBase::Environment::get().getScriptManager()->compileAll(); if (result.first) std::cout << "compiled " << result.second << " of " << result.first << " scripts (" << 100*static_cast<double> (result.second)/result.first << "%)" << std::endl; } }
void OMW::Engine::go() { assert (!mCellName.empty()); assert (!mMaster.empty()); assert (!mOgre); mOgre = new OEngine::Render::OgreRenderer; //we need to ensure the path to the configuration exists before creating an //instance of ogre root so that Ogre doesn't raise an exception when trying to //access it const boost::filesystem::path configPath = mCfgMgr.getOgreConfigPath().parent_path(); if ( !boost::filesystem::exists(configPath) ) { boost::filesystem::create_directories(configPath); } // Create the settings manager and load default settings file Settings::Manager settings; const std::string localdefault = mCfgMgr.getLocalPath().string() + "/settings-default.cfg"; const std::string globaldefault = mCfgMgr.getGlobalPath().string() + "/settings-default.cfg"; // prefer local if (boost::filesystem::exists(localdefault)) settings.loadDefault(localdefault); else if (boost::filesystem::exists(globaldefault)) settings.loadDefault(globaldefault); // load user settings if they exist, otherwise just load the default settings as user settings const std::string settingspath = mCfgMgr.getUserPath().string() + "/settings.cfg"; if (boost::filesystem::exists(settingspath)) settings.loadUser(settingspath); else if (boost::filesystem::exists(localdefault)) settings.loadUser(localdefault); else if (boost::filesystem::exists(globaldefault)) settings.loadUser(globaldefault); mFpsLevel = settings.getInt("fps", "HUD"); // load nif overrides NifOverrides::Overrides nifOverrides; if (boost::filesystem::exists(mCfgMgr.getLocalPath().string() + "/transparency-overrides.cfg")) nifOverrides.loadTransparencyOverrides(mCfgMgr.getLocalPath().string() + "/transparency-overrides.cfg"); else if (boost::filesystem::exists(mCfgMgr.getGlobalPath().string() + "/transparency-overrides.cfg")) nifOverrides.loadTransparencyOverrides(mCfgMgr.getGlobalPath().string() + "/transparency-overrides.cfg"); mOgre->configure(!boost::filesystem::is_regular_file(mCfgMgr.getOgreConfigPath()), mCfgMgr.getOgreConfigPath().string(), mCfgMgr.getLogPath().string(), mCfgMgr.getPluginsConfigPath().string(), false); // This has to be added BEFORE MyGUI is initialized, as it needs // to find core.xml here. //addResourcesDirectory(mResDir); addResourcesDirectory(mResDir / "mygui"); addResourcesDirectory(mResDir / "water"); addResourcesDirectory(mResDir / "gbuffer"); addResourcesDirectory(mResDir / "shadows"); // Create the window mOgre->createWindow("OpenMW"); loadBSA(); // cursor replacer (converts the cursor from the bsa so they can be used by mygui) MWGui::CursorReplace replacer; // Create the world mEnvironment.setWorld (new MWWorld::World (*mOgre, mFileCollections, mMaster, mResDir, mNewGame, mEncoding, mFallbackMap)); // Create window manager - this manages all the MW-specific GUI windows MWScript::registerExtensions (mExtensions); mEnvironment.setWindowManager (new MWGui::WindowManager( mExtensions, mFpsLevel, mNewGame, mOgre, mCfgMgr.getLogPath().string() + std::string("/"))); // Create sound system mEnvironment.setSoundManager (new MWSound::SoundManager(mUseSound)); // Create script system mScriptContext = new MWScript::CompilerContext (MWScript::CompilerContext::Type_Full); mScriptContext->setExtensions (&mExtensions); mEnvironment.setScriptManager (new MWScript::ScriptManager (MWBase::Environment::get().getWorld()->getStore(), mVerboseScripts, *mScriptContext)); // Create game mechanics system mEnvironment.setMechanicsManager (new MWMechanics::MechanicsManager); // Create dialog system mEnvironment.setJournal (new MWDialogue::Journal); mEnvironment.setDialogueManager (new MWDialogue::DialogueManager (mExtensions)); // load cell ESM::Position pos; pos.rot[0] = pos.rot[1] = pos.rot[2] = 0; pos.pos[2] = 0; if (const ESM::Cell *exterior = MWBase::Environment::get().getWorld()->getExterior (mCellName)) { MWBase::Environment::get().getWorld()->indexToPosition (exterior->data.gridX, exterior->data.gridY, pos.pos[0], pos.pos[1], true); MWBase::Environment::get().getWorld()->changeToExteriorCell (pos); } else { pos.pos[0] = pos.pos[1] = 0; MWBase::Environment::get().getWorld()->changeToInteriorCell (mCellName, pos); } // Sets up the input system mEnvironment.setInputManager (new MWInput::MWInputManager (*mOgre, MWBase::Environment::get().getWorld()->getPlayer(), *MWBase::Environment::get().getWindowManager(), mDebug, *this)); std::cout << "\nPress Q/ESC or close window to exit.\n"; mOgre->getRoot()->addFrameListener (this); // Play some good 'ol tunes MWBase::Environment::get().getSoundManager()->playPlaylist(std::string("Explore")); // scripts if (mCompileAll) { std::pair<int, int> result = MWBase::Environment::get().getScriptManager()->compileAll(); if (result.first) std::cout << "compiled " << result.second << " of " << result.first << " scripts (" << 100*static_cast<double> (result.second)/result.first << "%)" << std::endl; } // Start the main rendering loop mOgre->start(); // Save user settings settings.saveUser(settingspath); std::cout << "Quitting peacefully.\n"; }