Example #1
0
/**
 * Initialize the game state
 */
Common::ErrorCode MortevielleEngine::initialize() {
	// Initialize graphics mode
	initGraphics(SCREEN_WIDTH, SCREEN_HEIGHT, true);

	// Set debug channels
	DebugMan.addDebugChannel(kMortevielleCore, "core", "Core debugging");
	DebugMan.addDebugChannel(kMortevielleGraphics, "graphics", "Graphics debugging");

	// Set up an intermediate screen surface
	_screenSurface.create(SCREEN_WIDTH, SCREEN_HEIGHT, Graphics::PixelFormat::createFormatCLUT8());

	_txxFileFl = false;
	// Load texts from TXX files
	loadTexts();

	// Load the mort.dat resource
	Common::ErrorCode result = loadMortDat();
	if (result != Common::kNoError) {
		_screenSurface.free();
		return result;
	}

	// Load some error messages (was previously in chartex())
	_hintPctMessage = getString(580);  // You should have noticed %d hints

	// Set default EGA palette
	_paletteManager.setDefaultPalette();

	// Setup the mouse cursor
	initMouse();

	loadPalette();
	loadCFIPH();
	loadCFIEC();
	decodeNumber(&_cfiecBuffer[161 * 16], (_cfiecBufferSize - (161 * 16)) / 64);
	_x26KeyCount = 1;
	initMaxAnswer();
	initMouse();

	loadPlaces();
	_soundOff = false;
	_largestClearScreen = false;

	testKeyboard();
	showConfigScreen();
	testKeyboard();
	clearScreen();

	_soundManager.loadNoise();
	_soundManager.loadAmbiantSounds();

	return Common::kNoError;
}
Example #2
0
/**
 * Main game loop. Handles potentially playing the game multiple times, such as if the player
 * loses, and chooses to start playing the game again.
 */
void MortevielleEngine::mainGame() {
	if (_reloadCFIEC)
		loadCFIEC();

	for (_crep = 1; _crep <= _x26KeyCount; ++_crep)
		decodeNumber(&_cfiecBuffer[161 * 16], (_cfiecBufferSize - (161 * 16)) / 64);

	_menu->initMenu();

	charToHour();
	initGame();
	clearScreen();
	drawRightFrame();
	_mouse->showMouse();

	// Loop to play the game
	do {
		playGame();
		if (shouldQuit())
			return;
	} while (!_quitGame);
}