void CollectionModel::initCards()
{
    QSqlQuery query = DBManager::instance()->prepare(
                "SELECT octgnId, count FROM collection;", DBManager::userDB);
    DBManager::instance()->execute(query);

    QStringList ids;
    while (query.next())
    {
        QString id = query.value(0).toString();
        _count.insert(id, query.value(1).toInt());
        ids.append(id);
    }

    insertCards(0, loadCards(ids));
}
void DeckCardModel::initCards()
{
    QSqlQuery query = DBManager::instance()->prepare(
                "SELECT octgnId, count FROM deckCards WHERE deckId = ?;", DBManager::userDB);
    query.bindValue(0, _deckId);
    DBManager::instance()->execute(query);

    QStringList ids;
    while (query.next())
    {
        QString id = query.value(0).toString();
        _count.insert(id, query.value(1).toInt());
        ids.append(id);
    }

    insertCards(0, loadCards(ids));
}
Example #3
0
int main() {

printf("\n***Begin Testing fullDeckCount***\n");
//initializing game
int numPlayers = 2;
int seed = 555;
struct gameState Gstate, testGState;
int k[10] = {adventurer, embargo, village, minion, mine, cutpurse, sea_hag, tribute, smithy, council_room};
initializeGame(numPlayers, k, seed, &Gstate);



//precondition, current player, card test value and game state are passed to the function
// postcondition, the function returns a value equal to the total cards held by player in deck, hand and discard

	//copying gameState
	int startingCards = 0;
	int cardsAdded = 0;
	int targetAdded = 0;
	int targetCard;


	memcpy(&testGState, &Gstate, sizeof(struct gameState));
	targetCard = minion;
	cardsAdded = 0;
	targetAdded = 0;

	targetAdded = loadCards(targetCard, 5,  0, &testGState);
	cardsAdded += targetAdded;
	runTest(whoseTurn(&testGState), targetCard, &testGState, (startingCards + cardsAdded));

	

	memcpy(&testGState, &Gstate, sizeof(struct gameState));
	targetCard = sea_hag;
	cardsAdded = 0;
	targetAdded = 0;

	targetAdded = loadCards(targetCard, 1,  1, &testGState);
	cardsAdded += targetAdded;
	runTest(whoseTurn(&testGState), targetCard, &testGState, (startingCards + cardsAdded));


	
	memcpy(&testGState, &Gstate, sizeof(struct gameState));
	targetCard = smithy;
	cardsAdded = 0;
	targetAdded = 0;

	targetAdded = loadCards(targetCard, 10,  2, &testGState);
	cardsAdded += targetAdded;
	loadCards(tribute, 55,  2, &testGState);
	runTest(whoseTurn(&testGState), targetCard, &testGState, (startingCards + cardsAdded));


	
	memcpy(&testGState, &Gstate, sizeof(struct gameState));
	targetCard = village;
	cardsAdded = 0;
	targetAdded = 0;

	targetAdded = loadCards(targetCard, 0,  2, &testGState);
	cardsAdded += targetAdded;
	loadCards(embargo, 7,  3, &testGState);
	runTest(whoseTurn(&testGState), targetCard, &testGState, (startingCards + cardsAdded));



	return 0;
}