void Scene::changeToInteriorCell (const std::string& cellName, const ESM::Position& position) { std::cout << "Changing to interior\n"; // remove active CellStoreCollection::iterator active = mActiveCells.begin(); while (active!=mActiveCells.end()) { unloadCell (active++); } // Load cell. std::cout << "cellName:" << cellName << std::endl; Ptr::CellStore *cell = mWorld->getInterior(cellName); loadCell (cell); // adjust player mCurrentCell = cell; playerCellChange (cell, position); // adjust fog mRendering.configureFog(*cell); // Sky system mWorld->adjustSky(); mCellChanged = true; }
void CAListView::update(float dt) { CAScrollView::update(dt); recoveryCell(); loadCell(); }
void Scene::changeCell (int X, int Y, const ESM::Position& position, bool adjustPlayerPos) { // remove active mEnvironment.mMechanicsManager->removeActor (mWorld->getPlayer().getPlayer()); CellStoreCollection::iterator active = mActiveCells.begin(); while (active!=mActiveCells.end()) { if (!((*active)->cell->data.flags & ESM::Cell::Interior)) { if (std::abs (X-(*active)->cell->data.gridX)<=1 && std::abs (Y-(*active)->cell->data.gridY)<=1) { // keep cells within the new 3x3 grid ++active; continue; } } unloadCell (active++); } // Load cells for (int x=X-1; x<=X+1; ++x) for (int y=Y-1; y<=Y+1; ++y) { CellStoreCollection::iterator iter = mActiveCells.begin(); while (iter!=mActiveCells.end()) { assert (!((*iter)->cell->data.flags & ESM::Cell::Interior)); if (x==(*iter)->cell->data.gridX && y==(*iter)->cell->data.gridY) break; ++iter; } if (iter==mActiveCells.end()) { Ptr::CellStore *cell = mWorld->getExterior(x, y); loadCell (cell); } } // find current cell CellStoreCollection::iterator iter = mActiveCells.begin(); while (iter!=mActiveCells.end()) { assert (!((*iter)->cell->data.flags & ESM::Cell::Interior)); if (X==(*iter)->cell->data.gridX && Y==(*iter)->cell->data.gridY) break; ++iter; } assert (iter!=mActiveCells.end()); mCurrentCell = *iter; // adjust player playerCellChange (mWorld->getExterior(X, Y), position, adjustPlayerPos); // Sky system mWorld->adjustSky(); mCellChanged = true; }
void Scene::changeToInteriorCell (const std::string& cellName, const ESM::Position& position) { CellStore *cell = MWBase::Environment::get().getWorld()->getInterior(cellName); bool loadcell = (mCurrentCell == NULL); if(!loadcell) loadcell = *mCurrentCell != *cell; MWBase::Environment::get().getWindowManager()->fadeScreenOut(0.5); Loading::Listener* loadingListener = MWBase::Environment::get().getWindowManager()->getLoadingScreen(); std::string loadingInteriorText = "#{sLoadingMessage2}"; loadingListener->setLabel(loadingInteriorText); Loading::ScopedLoad load(loadingListener); mRendering.enableTerrain(false); if(!loadcell) { MWBase::World *world = MWBase::Environment::get().getWorld(); world->moveObject(world->getPlayerPtr(), position.pos[0], position.pos[1], position.pos[2]); float x = Ogre::Radian(position.rot[0]).valueDegrees(); float y = Ogre::Radian(position.rot[1]).valueDegrees(); float z = Ogre::Radian(position.rot[2]).valueDegrees(); world->rotateObject(world->getPlayerPtr(), x, y, z); world->getPlayerPtr().getClass().adjustPosition(world->getPlayerPtr(), true); MWBase::Environment::get().getWindowManager()->fadeScreenIn(0.5); return; } std::cout << "Changing to interior\n"; // remove active CellStoreCollection::iterator active = mActiveCells.begin(); // count number of cells to unload int numUnload = 0; while (active!=mActiveCells.end()) { ++active; ++numUnload; } // unload int current = 0; active = mActiveCells.begin(); while (active!=mActiveCells.end()) { unloadCell (active++); ++current; } int refsToLoad = cell->count(); loadingListener->setProgressRange(refsToLoad); // Load cell. std::cout << "cellName: " << cell->getCell()->mName << std::endl; //Loading Interior loading text loadCell (cell, loadingListener); mCurrentCell = cell; // adjust fog mRendering.configureFog(*mCurrentCell); // adjust player playerCellChange (mCurrentCell, position); // Sky system MWBase::Environment::get().getWorld()->adjustSky(); mCellChanged = true; MWBase::Environment::get().getWindowManager()->fadeScreenIn(0.5); }
void Scene::changeCell (int X, int Y, const ESM::Position& position, bool adjustPlayerPos) { Loading::Listener* loadingListener = MWBase::Environment::get().getWindowManager()->getLoadingScreen(); Loading::ScopedLoad load(loadingListener); mRendering.enableTerrain(true); std::string loadingExteriorText = "#{sLoadingMessage3}"; loadingListener->setLabel(loadingExteriorText); CellStoreCollection::iterator active = mActiveCells.begin(); // get the number of cells to unload int numUnload = 0; while (active!=mActiveCells.end()) { if ((*active)->getCell()->isExterior()) { if (std::abs (X-(*active)->getCell()->getGridX())<=1 && std::abs (Y-(*active)->getCell()->getGridY())<=1) { // keep cells within the new 3x3 grid ++active; continue; } } ++active; ++numUnload; } active = mActiveCells.begin(); while (active!=mActiveCells.end()) { if ((*active)->getCell()->isExterior()) { if (std::abs (X-(*active)->getCell()->getGridX())<=1 && std::abs (Y-(*active)->getCell()->getGridY())<=1) { // keep cells within the new 3x3 grid ++active; continue; } } unloadCell (active++); } int refsToLoad = 0; // get the number of refs to load for (int x=X-1; x<=X+1; ++x) for (int y=Y-1; y<=Y+1; ++y) { CellStoreCollection::iterator iter = mActiveCells.begin(); while (iter!=mActiveCells.end()) { assert ((*iter)->getCell()->isExterior()); if (x==(*iter)->getCell()->getGridX() && y==(*iter)->getCell()->getGridY()) break; ++iter; } if (iter==mActiveCells.end()) refsToLoad += MWBase::Environment::get().getWorld()->getExterior(x, y)->count(); } loadingListener->setProgressRange(refsToLoad); // Load cells for (int x=X-1; x<=X+1; ++x) for (int y=Y-1; y<=Y+1; ++y) { CellStoreCollection::iterator iter = mActiveCells.begin(); while (iter!=mActiveCells.end()) { assert ((*iter)->getCell()->isExterior()); if (x==(*iter)->getCell()->getGridX() && y==(*iter)->getCell()->getGridY()) break; ++iter; } if (iter==mActiveCells.end()) { CellStore *cell = MWBase::Environment::get().getWorld()->getExterior(x, y); loadCell (cell, loadingListener); } } // find current cell CellStoreCollection::iterator iter = mActiveCells.begin(); while (iter!=mActiveCells.end()) { assert ((*iter)->getCell()->isExterior()); if (X==(*iter)->getCell()->getGridX() && Y==(*iter)->getCell()->getGridY()) break; ++iter; } assert (iter!=mActiveCells.end()); mCurrentCell = *iter; // adjust player playerCellChange (mCurrentCell, position, adjustPlayerPos); // Sky system MWBase::Environment::get().getWorld()->adjustSky(); mCellChanged = true; }
void Scene::changeToInteriorCell (const std::string& cellName, const ESM::Position& position) { CellStore *cell = MWBase::Environment::get().getWorld()->getInterior(cellName); bool loadcell = (mCurrentCell == NULL); if(!loadcell) loadcell = *mCurrentCell != *cell; MWBase::Environment::get().getWindowManager()->fadeScreenOut(0.5); Loading::Listener* loadingListener = MWBase::Environment::get().getWindowManager()->getLoadingScreen(); std::string loadingInteriorText = "#{sLoadingMessage2}"; loadingListener->setLabel(loadingInteriorText); Loading::ScopedLoad load(loadingListener); mRendering.enableTerrain(false); if(!loadcell) { MWBase::World *world = MWBase::Environment::get().getWorld(); world->moveObject(world->getPlayerPtr(), position.pos[0], position.pos[1], position.pos[2]); float x = Ogre::Radian(position.rot[0]).valueDegrees(); float y = Ogre::Radian(position.rot[1]).valueDegrees(); float z = Ogre::Radian(position.rot[2]).valueDegrees(); world->rotateObject(world->getPlayerPtr(), x, y, z); world->getPlayerPtr().getClass().adjustPosition(world->getPlayerPtr(), true); MWBase::Environment::get().getWindowManager()->fadeScreenIn(0.5); return; } std::cout << "Changing to interior\n"; // unload int current = 0; CellStoreCollection::iterator active = mActiveCells.begin(); while (active!=mActiveCells.end()) { unloadCell (active++); ++current; } int refsToLoad = cell->count(); loadingListener->setProgressRange(refsToLoad); // Load cell. std::cout << "cellName: " << cell->getCell()->mName << std::endl; loadCell (cell, loadingListener); changePlayerCell(cell, position, true); // adjust fog mRendering.configureFog(*mCurrentCell); // Sky system MWBase::Environment::get().getWorld()->adjustSky(); mCellChanged = true; MWBase::Environment::get().getWindowManager()->fadeScreenIn(0.5); MWBase::Environment::get().getWindowManager()->changeCell(mCurrentCell); // Delay the map update until scripts have been given a chance to run. // If we don't do this, objects that should be disabled will still appear on the map. mNeedMapUpdate = true; }
void Scene::changeCellGrid (int X, int Y) { Loading::Listener* loadingListener = MWBase::Environment::get().getWindowManager()->getLoadingScreen(); Loading::ScopedLoad load(loadingListener); mRendering.enableTerrain(true); std::string loadingExteriorText = "#{sLoadingMessage3}"; loadingListener->setLabel(loadingExteriorText); const int halfGridSize = Settings::Manager::getInt("exterior grid size", "Cells")/2; CellStoreCollection::iterator active = mActiveCells.begin(); while (active!=mActiveCells.end()) { if ((*active)->getCell()->isExterior()) { if (std::abs (X-(*active)->getCell()->getGridX())<=halfGridSize && std::abs (Y-(*active)->getCell()->getGridY())<=halfGridSize) { // keep cells within the new grid ++active; continue; } } unloadCell (active++); } int refsToLoad = 0; // get the number of refs to load for (int x=X-halfGridSize; x<=X+halfGridSize; ++x) { for (int y=Y-halfGridSize; y<=Y+halfGridSize; ++y) { CellStoreCollection::iterator iter = mActiveCells.begin(); while (iter!=mActiveCells.end()) { assert ((*iter)->getCell()->isExterior()); if (x==(*iter)->getCell()->getGridX() && y==(*iter)->getCell()->getGridY()) break; ++iter; } if (iter==mActiveCells.end()) refsToLoad += MWBase::Environment::get().getWorld()->getExterior(x, y)->count(); } } loadingListener->setProgressRange(refsToLoad); // Load cells for (int x=X-halfGridSize; x<=X+halfGridSize; ++x) { for (int y=Y-halfGridSize; y<=Y+halfGridSize; ++y) { CellStoreCollection::iterator iter = mActiveCells.begin(); while (iter!=mActiveCells.end()) { assert ((*iter)->getCell()->isExterior()); if (x==(*iter)->getCell()->getGridX() && y==(*iter)->getCell()->getGridY()) break; ++iter; } if (iter==mActiveCells.end()) { CellStore *cell = MWBase::Environment::get().getWorld()->getExterior(x, y); loadCell (cell, loadingListener); } } } CellStore* current = MWBase::Environment::get().getWorld()->getExterior(X,Y); MWBase::Environment::get().getWindowManager()->changeCell(current); mCellChanged = true; // Delay the map update until scripts have been given a chance to run. // If we don't do this, objects that should be disabled will still appear on the map. mNeedMapUpdate = true; }
void Cell::load(ESMReader &esm, bool saveContext) { loadData(esm); loadCell(esm, saveContext); }
int load(Arguments& info) { ESM::ESMReader& esm = info.reader; ToUTF8::Utf8Encoder encoder (ToUTF8::calculateEncoding(info.encoding)); esm.setEncoder(&encoder); std::string filename = info.filename; std::cout << "Loading file: " << filename << std::endl; std::list<int> skipped; try { if(info.raw_given && info.mode == "dump") { std::cout << "RAW file listing:\n"; esm.openRaw(filename); printRaw(esm); return 0; } bool quiet = (info.quiet_given || info.mode == "clone"); bool loadCells = (info.loadcells_given || info.mode == "clone"); bool save = (info.mode == "clone"); esm.open(filename); info.data.author = esm.getAuthor(); info.data.description = esm.getDesc(); info.data.masters = esm.getGameFiles(); if (!quiet) { std::cout << "Author: " << esm.getAuthor() << std::endl << "Description: " << esm.getDesc() << std::endl << "File format version: " << esm.getFVer() << std::endl; std::vector<ESM::Header::MasterData> m = esm.getGameFiles(); if (!m.empty()) { std::cout << "Masters:" << std::endl; for(unsigned int i=0;i<m.size();i++) std::cout << " " << m[i].name << ", " << m[i].size << " bytes" << std::endl; } } // Loop through all records while(esm.hasMoreRecs()) { ESM::NAME n = esm.getRecName(); uint32_t flags; esm.getRecHeader(flags); // Is the user interested in this record type? bool interested = true; if (info.types.size() > 0) { std::vector<std::string>::iterator match; match = std::find(info.types.begin(), info.types.end(), n.toString()); if (match == info.types.end()) interested = false; } std::string id = esm.getHNOString("NAME"); if(!quiet && interested) std::cout << "\nRecord: " << n.toString() << " '" << id << "'\n"; EsmTool::RecordBase *record = EsmTool::RecordBase::create(n); if (record == 0) { if (std::find(skipped.begin(), skipped.end(), n.val) == skipped.end()) { std::cout << "Skipping " << n.toString() << " records." << std::endl; skipped.push_back(n.val); } esm.skipRecord(); if (quiet) break; std::cout << " Skipping\n"; } else { if (record->getType().val == ESM::REC_GMST) { // preset id for GameSetting record record->cast<ESM::GameSetting>()->get().mId = id; } record->setId(id); record->setFlags((int) flags); record->setPrintPlain(info.plain_given); record->load(esm); if (!quiet && interested) record->print(); if (record->getType().val == ESM::REC_CELL && loadCells) { loadCell(record->cast<ESM::Cell>()->get(), esm, info); } if (save) { info.data.mRecords.push_back(record); } else { delete record; } ++info.data.mRecordStats[n.val]; } } } catch(std::exception &e) { std::cout << "\nERROR:\n\n " << e.what() << std::endl; typedef std::deque<EsmTool::RecordBase *> RecStore; RecStore &store = info.data.mRecords; for (RecStore::iterator it = store.begin(); it != store.end(); ++it) { delete *it; } store.clear(); return 1; } return 0; }
void File_v2::loadChart(QXmlStreamReader *stream) { MainWindow *mw = mMainWindow; CrochetTab *tab = 0; QString tabName = "", defaultSt = ""; while(!(stream->isEndElement() && stream->name() == "chart")) { stream->readNext(); QString tag = stream->name().toString(); if(tag == "name") { tabName = stream->readElementText(); } else if(tag == "style") { int style = stream->readElementText().toInt(); tab = mw->createTab((Scene::ChartStyle)style); mParent->mTabWidget->addTab(tab, ""); mParent->mTabWidget->widget(mParent->mTabWidget->indexOf(tab))->hide(); } else if(tag == "defaultSt") { defaultSt = stream->readElementText(); tab->scene()->mDefaultStitch = defaultSt; } else if(tag == "chartCenter") { qreal x = stream->attributes().value("x").toString().toDouble(); qreal y = stream->attributes().value("y").toString().toDouble(); stream->readElementText(); tab->blockSignals(true); tab->setShowChartCenter(true); tab->scene()->mCenterSymbol->setPos(x, y); tab->blockSignals(false); } else if(tag == "grid") { loadGrid(stream, tab->scene()); } else if(tag == "rowSpacing") { qreal width = stream->attributes().value("width").toString().toDouble(); qreal height = stream->attributes().value("height").toString().toDouble(); tab->scene()->mDefaultSize.setHeight(height); tab->scene()->mDefaultSize.setWidth(width); stream->readElementText(); //move to the next tag. } else if(tag == "cell") { loadCell(tab, stream); } else if(tag == "indicator") { loadIndicator(tab, stream); } else if(tag == "chartimage") { loadChartImage(tab, stream); } else if(tag == "group") { stream->readElementText().toInt(); //create an empty group for future use. QList<QGraphicsItem*> items; tab->scene()->group(items); } else if(tag == "guidelines") { QString type = stream->attributes().value("type").toString(); int rows = stream->attributes().value("rows").toString().toInt(); int columns = stream->attributes().value("columns").toString().toInt(); int cellHeight = stream->attributes().value("cellHeight").toString().toInt(); int cellWidth = stream->attributes().value("cellWidth").toString().toInt(); tab->scene()->mGuidelines.setType(type); tab->scene()->mGuidelines.setColumns(columns); tab->scene()->mGuidelines.setRows(rows); tab->scene()->mGuidelines.setCellWidth(cellWidth); tab->scene()->mGuidelines.setCellHeight(cellHeight); stream->readElementText(); //move to the next tag tab->scene()->updateGuidelines(); emit tab->updateGuidelines(tab->scene()->guidelines()); } else if (tag == "chartLayer") { QString name = stream->attributes().value("name").toString(); unsigned int uid = stream->attributes().value("uid").toString().toUInt(); bool visible = stream->attributes().value("visible").toString().toInt(); tab->scene()->addLayer(name, uid); tab->scene()->getLayer(uid)->setVisible(visible); tab->scene()->selectLayer(uid); stream->readElementText(); //move to the next tag. } else if (tag == "size") { qreal x = stream->attributes().value("x").toString().toDouble(); qreal y = stream->attributes().value("y").toString().toDouble(); qreal width = stream->attributes().value("width").toString().toDouble(); qreal height = stream->attributes().value("height").toString().toDouble(); QRectF size = QRectF(x, y, width, height); tab->scene()->setSceneRect(size); stream->readElementText(); } else { qWarning() << "loadChart Unknown tag:" << tag; } } //refresh the layers so the visibility and selectability of items is correct tab->scene()->refreshLayers(); tab->updateRows(); int index = mParent->mTabWidget->indexOf(tab); mParent->mTabWidget->setTabText(index, tabName); mParent->mTabWidget->widget(mParent->mTabWidget->indexOf(tab))->show(); tab->scene()->updateSceneRect(); if(tab->scene()->hasChartCenter()) { tab->view()->centerOn(tab->scene()->mCenterSymbol->sceneBoundingRect().center()); } else { tab->view()->centerOn(tab->scene()->itemsBoundingRect().center()); } }
void Scene::changeToInteriorCell (const std::string& cellName, const ESM::Position& position) { std::cout << "Changing to interior\n"; bool loadcell = (mCurrentCell == NULL); if(!loadcell) { std::string nam = std::string(cellName); std::string curnam = std::string(mCurrentCell->cell->mName); std::transform(nam.begin(), nam.end(), nam.begin(), ::tolower); std::transform(curnam.begin(), curnam.end(), curnam.begin(), ::tolower); loadcell = nam != curnam; } if(loadcell) { CellStore *cell = MWBase::Environment::get().getWorld()->getInterior(cellName); // remove active CellStoreCollection::iterator active = mActiveCells.begin(); // count number of cells to unload int numUnload = 0; while (active!=mActiveCells.end()) { ++active; ++numUnload; } // unload int current = 0; active = mActiveCells.begin(); while (active!=mActiveCells.end()) { MWBase::Environment::get().getWindowManager ()->setLoadingProgress ("Unloading cells", 0, current, numUnload); unloadCell (active++); ++current; } // Load cell. std::cout << "cellName:" << cellName << std::endl; MWBase::Environment::get().getWindowManager ()->setLoadingProgress ("Loading cells", 0, 0, 1); loadCell (cell); mCurrentCell = cell; // adjust fog mRendering.switchToInterior(); mRendering.configureFog(*cell); } // adjust player playerCellChange (mCurrentCell, position); // Sky system MWBase::Environment::get().getWorld()->adjustSky(); mCellChanged = true; MWBase::Environment::get().getWindowManager ()->loadingDone (); }
void Scene::changeCell (int X, int Y, const ESM::Position& position, bool adjustPlayerPos) { mRendering.preCellChange(mCurrentCell); // remove active MWBase::Environment::get().getMechanicsManager()->removeActor (MWBase::Environment::get().getWorld()->getPlayer().getPlayer()); CellStoreCollection::iterator active = mActiveCells.begin(); // get the number of cells to unload int numUnload = 0; while (active!=mActiveCells.end()) { if (!((*active)->cell->mData.mFlags & ESM::Cell::Interior)) { if (std::abs (X-(*active)->cell->mData.mX)<=1 && std::abs (Y-(*active)->cell->mData.mY)<=1) { // keep cells within the new 3x3 grid ++active; continue; } } ++active; ++numUnload; } int current = 0; active = mActiveCells.begin(); while (active!=mActiveCells.end()) { if (!((*active)->cell->mData.mFlags & ESM::Cell::Interior)) { if (std::abs (X-(*active)->cell->mData.mX)<=1 && std::abs (Y-(*active)->cell->mData.mY)<=1) { // keep cells within the new 3x3 grid ++active; continue; } } MWBase::Environment::get().getWindowManager ()->setLoadingProgress ("Unloading cells", 0, current, numUnload); unloadCell (active++); ++current; } int numLoad = 0; // get the number of cells to load for (int x=X-1; x<=X+1; ++x) for (int y=Y-1; y<=Y+1; ++y) { CellStoreCollection::iterator iter = mActiveCells.begin(); while (iter!=mActiveCells.end()) { assert (!((*iter)->cell->mData.mFlags & ESM::Cell::Interior)); if (x==(*iter)->cell->mData.mX && y==(*iter)->cell->mData.mY) break; ++iter; } if (iter==mActiveCells.end()) ++numLoad; } // Load cells current = 0; for (int x=X-1; x<=X+1; ++x) for (int y=Y-1; y<=Y+1; ++y) { CellStoreCollection::iterator iter = mActiveCells.begin(); while (iter!=mActiveCells.end()) { assert (!((*iter)->cell->mData.mFlags & ESM::Cell::Interior)); if (x==(*iter)->cell->mData.mX && y==(*iter)->cell->mData.mY) break; ++iter; } if (iter==mActiveCells.end()) { CellStore *cell = MWBase::Environment::get().getWorld()->getExterior(x, y); MWBase::Environment::get().getWindowManager ()->setLoadingProgress ("Loading cells", 0, current, numLoad); loadCell (cell); ++current; } } // find current cell CellStoreCollection::iterator iter = mActiveCells.begin(); while (iter!=mActiveCells.end()) { assert (!((*iter)->cell->mData.mFlags & ESM::Cell::Interior)); if (X==(*iter)->cell->mData.mX && Y==(*iter)->cell->mData.mY) break; ++iter; } assert (iter!=mActiveCells.end()); mCurrentCell = *iter; // adjust player playerCellChange (mCurrentCell, position, adjustPlayerPos); // Sky system MWBase::Environment::get().getWorld()->adjustSky(); mRendering.switchToExterior(); mCellChanged = true; MWBase::Environment::get().getWindowManager ()->loadingDone (); }
Cell::Cell (matvar_t *matVar, int i) { loadCell (matVar, i); }
void Scene::changeCell (int X, int Y, const ESM::Position& position, bool adjustPlayerPos) { Nif::NIFFile::CacheLock cachelock; const MWWorld::Store<ESM::GameSetting> &gmst = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>(); mRendering.preCellChange(mCurrentCell); // remove active MWBase::Environment::get().getMechanicsManager()->remove(MWBase::Environment::get().getWorld()->getPlayer().getPlayer()); std::string loadingExteriorText; loadingExteriorText = gmst.find ("sLoadingMessage3")->getString(); CellStoreCollection::iterator active = mActiveCells.begin(); // get the number of cells to unload int numUnload = 0; while (active!=mActiveCells.end()) { if ((*active)->mCell->isExterior()) { if (std::abs (X-(*active)->mCell->getGridX())<=1 && std::abs (Y-(*active)->mCell->getGridY())<=1) { // keep cells within the new 3x3 grid ++active; continue; } } ++active; ++numUnload; } int current = 0; active = mActiveCells.begin(); while (active!=mActiveCells.end()) { if ((*active)->mCell->isExterior()) { if (std::abs (X-(*active)->mCell->getGridX())<=1 && std::abs (Y-(*active)->mCell->getGridY())<=1) { // keep cells within the new 3x3 grid ++active; continue; } } unloadCell (active++); ++current; } int numLoad = 0; // get the number of cells to load for (int x=X-1; x<=X+1; ++x) for (int y=Y-1; y<=Y+1; ++y) { CellStoreCollection::iterator iter = mActiveCells.begin(); while (iter!=mActiveCells.end()) { assert ((*iter)->mCell->isExterior()); if (x==(*iter)->mCell->getGridX() && y==(*iter)->mCell->getGridY()) break; ++iter; } if (iter==mActiveCells.end()) ++numLoad; } // Load cells current = 0; for (int x=X-1; x<=X+1; ++x) for (int y=Y-1; y<=Y+1; ++y) { CellStoreCollection::iterator iter = mActiveCells.begin(); while (iter!=mActiveCells.end()) { assert ((*iter)->mCell->isExterior()); if (x==(*iter)->mCell->getGridX() && y==(*iter)->mCell->getGridY()) break; ++iter; } if (iter==mActiveCells.end()) { CellStore *cell = MWBase::Environment::get().getWorld()->getExterior(x, y); //Loading Exterior loading text MWBase::Environment::get().getWindowManager ()->setLoadingProgress (loadingExteriorText, 0, current, numLoad); loadCell (cell); ++current; } } // find current cell CellStoreCollection::iterator iter = mActiveCells.begin(); while (iter!=mActiveCells.end()) { assert ((*iter)->mCell->isExterior()); if (X==(*iter)->mCell->getGridX() && Y==(*iter)->mCell->getGridY()) break; ++iter; } assert (iter!=mActiveCells.end()); mCurrentCell = *iter; // adjust player playerCellChange (mCurrentCell, position, adjustPlayerPos); // Sky system MWBase::Environment::get().getWorld()->adjustSky(); mRendering.switchToExterior(); mCellChanged = true; MWBase::Environment::get().getWindowManager ()->loadingDone (); }
void Cell::load(ESMReader &esm, bool &isDeleted, bool saveContext) { loadNameAndData(esm, isDeleted); loadCell(esm, saveContext); }
void Scene::changeToInteriorCell (const std::string& cellName, const ESM::Position& position) { const MWWorld::Store<ESM::GameSetting> &gmst = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>(); std::string loadingInteriorText; loadingInteriorText = gmst.find ("sLoadingMessage2")->getString(); CellStore *cell = MWBase::Environment::get().getWorld()->getInterior(cellName); bool loadcell = (mCurrentCell == NULL); if(!loadcell) loadcell = *mCurrentCell != *cell; if(!loadcell) { MWBase::World *world = MWBase::Environment::get().getWorld(); world->moveObject(world->getPlayer().getPlayer(), position.pos[0], position.pos[1], position.pos[2]); float x = Ogre::Radian(position.rot[0]).valueDegrees(); float y = Ogre::Radian(position.rot[1]).valueDegrees(); float z = Ogre::Radian(position.rot[2]).valueDegrees(); world->rotateObject(world->getPlayer().getPlayer(), x, y, z); return; } std::cout << "Changing to interior\n"; // remove active CellStoreCollection::iterator active = mActiveCells.begin(); // count number of cells to unload int numUnload = 0; while (active!=mActiveCells.end()) { ++active; ++numUnload; } // unload int current = 0; active = mActiveCells.begin(); while (active!=mActiveCells.end()) { unloadCell (active++); ++current; } // Load cell. std::cout << "cellName: " << cell->mCell->mName << std::endl; //Loading Interior loading text MWBase::Environment::get().getWindowManager ()->setLoadingProgress (loadingInteriorText, 0, 0, 1); loadCell (cell); mCurrentCell = cell; // adjust fog mRendering.switchToInterior(); mRendering.configureFog(*mCurrentCell); // adjust player playerCellChange (mCurrentCell, position); // Sky system MWBase::Environment::get().getWorld()->adjustSky(); mCellChanged = true; MWBase::Environment::get().getWindowManager ()->loadingDone (); }
void File_v1::loadChart(QXmlStreamReader *stream) { MainWindow *mw = qobject_cast<MainWindow*>(mParent->mParent); CrochetTab *tab = 0; QString tabName = "", defaultSt = ""; while(!(stream->isEndElement() && stream->name() == "chart")) { stream->readNext(); QString tag = stream->name().toString(); if(tag == "name") { tabName = stream->readElementText(); } else if(tag == "style") { int style = stream->readElementText().toInt(); tab = mw->createTab((Scene::ChartStyle)style); mParent->mTabWidget->addTab(tab, ""); mParent->mTabWidget->widget(mParent->mTabWidget->indexOf(tab))->hide(); } else if(tag == "defaultSt") { defaultSt = stream->readElementText(); tab->scene()->mDefaultStitch = defaultSt; } else if(tag == "chartCenter") { qreal x = stream->attributes().value("x").toString().toDouble(); qreal y = stream->attributes().value("y").toString().toDouble(); stream->readElementText(); tab->blockSignals(true); tab->setShowChartCenter(true); tab->scene()->mCenterSymbol->setPos(x, y); tab->blockSignals(false); } else if(tag == "grid") { loadGrid(stream, tab->scene()); } else if(tag == "rowSpacing") { qreal width = stream->attributes().value("width").toString().toDouble(); qreal height = stream->attributes().value("height").toString().toDouble(); tab->scene()->mDefaultSize.setHeight(height); tab->scene()->mDefaultSize.setWidth(width); } else if(tag == "cell") { loadCell(tab, stream); } else if(tag == "indicator") { loadIndicator(tab, stream); } else if(tag == "group") { stream->readElementText().toInt(); //create an empty group for future use. QList<QGraphicsItem*> items; tab->scene()->group(items); } } tab->updateRows(); int index = mParent->mTabWidget->indexOf(tab); mParent->mTabWidget->setTabText(index, tabName); mParent->mTabWidget->widget(mParent->mTabWidget->indexOf(tab))->show(); tab->scene()->updateSceneRect(); if(tab->scene()->hasChartCenter()) { tab->view()->centerOn(tab->scene()->mCenterSymbol->sceneBoundingRect().center()); } else { tab->view()->centerOn(tab->scene()->itemsBoundingRect().center()); } }