bool CBattleFieldLayer::init() { do { BREAK_IF_FAILED(CTouchesLayer::init()); Director *pDirector = Director::getInstance(); pDirector->setDepthTest(true); setTouchEnabled(true); initListener(); loadConfig(); BREAK_IF_FAILED(CBkgLayerBase::initBkgLayerBase(BATCHNODE_LIST, BACKGROUND_MAP_NAME, TILE_MAP_NAME)); setGamePanelLayer(CGamePanelLayer::create()); addChild(m_pGamePanelLayer, Z_ORDER_GAME_PANEL); BREAK_IF_FAILED(EFFECT_MANAGER->init(getBkgGrd())); BREAK_IF_FAILED(BF_MANAGER->init()); loadFormation(); scheduleUpdate(); return true; } while (false); return false; }
MainWindow::MainWindow(QWidget *parent, kitrokopter::API *api) : QMainWindow(parent), ui(new Ui::MainWindow), api(api), gamepad(new Gamepad(this)), quadcopterModel(new QuadcopterModel(this, api)), quadcopterDebugDialog(0), trackedFilter(new QuadcopterTrackedFilter(this)), untrackedFilter(new QuadcopterTrackedFilter(this)), calibrationDialog(0) { ui->setupUi(this); setWindowIcon(QIcon(":/icons/images/Logo64.png")); ui->mainToolBar->hide(); initGamepad(); trackedFilter->setSourceModel(quadcopterModel); untrackedFilter->setSourceModel(quadcopterModel); trackedFilter->filterTracked(); untrackedFilter->filterUntracked(); ui->trackedList->setModel(trackedFilter); ui->untrackedList->setModel(untrackedFilter); irrlichtWidget = new QIrrlichtWidget(ui->superWidget); irrlichtWidget->setMinimumSize(QSize(640, 480)); QSizePolicy policy(QSizePolicy::MinimumExpanding, QSizePolicy::MinimumExpanding); policy.setHorizontalStretch(255); irrlichtWidget->setSizePolicy(policy); ui->superWidget->layout()->addWidget(irrlichtWidget); gui3d = new Gui3D(irrlichtWidget, api); connect(ui->launchButton, SIGNAL(clicked()), this, SLOT(launch())); connect(ui->loadFormationButton, SIGNAL(clicked()), this, SLOT(loadFormation())); connect(ui->scanButton, SIGNAL(clicked()), this, SLOT(scanForQuadcopters())); connect(ui->actionShutdown_everything, SIGNAL(triggered()), this, SLOT(shutdownEverything())); connect(ui->actionQuadcopters, SIGNAL(triggered()), this, SLOT(openQuadcopterDebugDialog())); connect(ui->trackedList, SIGNAL(activated(QModelIndex)), this, SLOT(openQuadcopterDetailDialog(QModelIndex))); connect(ui->untrackedList, SIGNAL(activated(QModelIndex)), this, SLOT(openQuadcopterDetailDialog(QModelIndex))); connect(ui->calibrateCamerasButton, SIGNAL(clicked()), this, SLOT(openCalibrationDialog())); connect(ui->startSystemButton, SIGNAL(clicked()), this, SLOT(startSystem())); connect(ui->actionGamepad, SIGNAL(triggered()), this, SLOT(openGamepadDebugDialog())); connect(ui->actionAbout, SIGNAL(triggered()), this, SLOT(openAboutDialog())); }