Example #1
0
Background::Background(SDLClass &myC)
	: StaticScreen(myC)
{
	//load image
	loadFromFile("resources/bg2.png");
	setIsScrollingScreen(1);
	setSpeed(2);

	TTF_Font *font=TTF_OpenFont("resources/OpenSans-Bold.ttf", 40);
	SDL_Color textColor={0,0,0};

	loadFromText("Game Over", textColor, font, getSDL()->getW()/3, getSDL()->getH()/8);

	getTexture(1)->setDraw(0); //do not display game over at first

	loadFromFile("resources/football.png"); //for football in corner indicating if player has a football

	getTexture(2)->setDraw(0);

        loadFromText("Level: ", textColor, font, getSDL()->getW()/20, getSDL()->getH()/20);

        getTexture(3)->setDraw(0);

	font=TTF_OpenFont("resources/OpenSans-Regular.ttf", 40);

	loadFromText("Press space to restart", textColor, font, getSDL()->getW()/4, getSDL()->getH()/3);

	getTexture(4)->setDraw(0); //do not display at first
}	
Example #2
0
BEGIN_JUCE_NAMESPACE

#include "juce_LocalisedStrings.h"


//==============================================================================
LocalisedStrings::LocalisedStrings (const String& fileContents)
{
    loadFromText (fileContents);
}
Example #3
0
LocalisedStrings::LocalisedStrings (const File& fileToLoad, bool ignoreCase)
{
    loadFromText (fileToLoad.loadFileAsString(), ignoreCase);
}
Example #4
0
LocalisedStrings::LocalisedStrings (const String& fileContents, bool ignoreCase)
{
    loadFromText (fileContents, ignoreCase);
}
Example #5
0
LocalisedStrings::LocalisedStrings (const File& fileToLoad)
{
    loadFromText (fileToLoad.loadFileAsString());
}
Example #6
0
LocalisedStrings::LocalisedStrings (const String& fileContents)
{
    loadFromText (fileContents);
}