void BouwplaatsGameClient::init() { dataMan = new DataManager(); //fire up the networklayer and ask for the groups net = new Network(dataMan); net->start(); // fire up an Ogre rendering window. Clearing the first two (of three) params will let us // specify plugins and resources in code instead of via text file ogre = new Ogre::Root("", ""); Ogre::Log* log = Ogre::LogManager::getSingleton().getDefaultLog(); #if defined(_DEBUG) //ogre->loadPlugin("RenderSystem_Direct3D9_d"); ogre->loadPlugin("RenderSystem_GL_d"); #else ogre->loadPlugin("RenderSystem_GL"); #endif renderSystems = NULL; renderSystems = ogre->getAvailableRenderers(); r_it = renderSystems->begin(); ogre->setRenderSystem(*r_it); ogre->initialise(false); // load common plugins #if defined(_DEBUG) //ogre->loadPlugin("Plugin_CgProgramManager_d"); ogre->loadPlugin("Plugin_OctreeSceneManager_d"); #else //ogre->loadPlugin("Plugin_CgProgramManager"); ogre->loadPlugin("Plugin_OctreeSceneManager"); #endif // load the basic resource location(s) Ogre::ResourceGroupManager::getSingleton().addResourceLocation("resource", "FileSystem", "General"); //Ogre::ResourceGroupManager::getSingleton().addResourceLocation("resource/gui.zip", "Zip", "GUI"); Ogre::ResourceGroupManager::getSingleton().addResourceLocation("resource/GUI", "FileSystem", "GUI"); Ogre::ResourceGroupManager::getSingleton().addResourceLocation("meshes", "FileSystem", "Meshes"); Ogre::ResourceGroupManager::getSingleton().addResourceLocation("resource/audio", "FileSystem", "Audio"); #if defined(WIN32) Ogre::ResourceGroupManager::getSingleton().addResourceLocation("c:\\windows\\fonts", "FileSystem", "GUI"); #endif Ogre::ResourceGroupManager::getSingleton().initialiseResourceGroup("General"); Ogre::ResourceGroupManager::getSingleton().initialiseResourceGroup("GUI"); Ogre::ResourceGroupManager::getSingleton().initialiseResourceGroup("Meshes"); Ogre::ResourceGroupManager::getSingleton().initialiseResourceGroup("Audio"); loadLogin(); }
login::login(QWidget * parent) : QWidget(parent) { ui.setupUi(this); loadLogin(); }
void BouwplaatsGameClient::run() { DWORD tFrameStart = 0x0; //in miliseconds signed long tFrameX = 0x0; float tDelta = 0.0f; //in seconds float m_fps = 60.0f; tFrameStart = GetTickCount(); bool b = true; bool worldLoaded = false; while ((cState = sim->getCurrentState()) != SHUTDOWN) { tFrameX = GetTickCount() - tFrameStart; tDelta = (float)tFrameX / 1000.0f; if (tDelta > 3600) // tDelta > 1 hour tDelta = 1.0f / m_fps; //< System tick count has highly likely overflowed, so get approximation tFrameStart = GetTickCount(); m_fps = (int)(1.0f / tDelta); handler->capture(); handler->update(tDelta); entityController->update(tDelta); gui->update(); update(tDelta); // run the message pump (Eihort) Ogre::WindowEventUtilities::messagePump(); ogre->renderOneFrame(); if (cState == SIMULATION_GOTOTOPDOWNVIEW) { handler->changeCameraView(tDelta); } else if(cState == SIMULATION_GOFROMTOPDOWNVIEW) { handler->restoreCameraView(tDelta); } if(sim->getCurrentState() != cState) { handler->StateSwitched(cState, sim->getCurrentState()); switch (sim->getCurrentState()) { case STARTUP: loadLogin(); break; case LOADING: if(!worldLoaded) { LoadWorld(); worldLoaded = true; } sim->requestStateChange(SIMULATION); break; case SIMULATION_TOPDOWNVIEW: //handler->setObject(2, mainSceneMgr->getSceneNode("dixieNode1")); //sim->requestStateChange(SIMULATION); break; } } else { switch(cState) { case SIMULATION_GOTOTOPDOWNVIEW: break; } } if(net->isConnected() && b) { net->Send(GETGROUPS, "", "", NULL); b = false; } } net->stop(); Sleep(200); }